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The main reason this movie works so well is that it has a big concept and a simple execution. I will trumpet this advice until the day I can no longer type – keep your stories simple. A group of people get stuck on an island full of monsters. They try and escape. That’s all this is! This is why so many of the Jurassic Park sequels are bad, because they don’t use this format. And it’s why the most successful sequel in the franchise was a reboot, where, once again, a group of people are stuck on an island and try to escape. Here are 10 more screenwriting lessons you can learn from Jurassic Park.

1) Big movies need big teasers – If you’re writing any sort of blockbuster type film (sci-fi, superhero, action-adventure), you need to open your script with a teaser scene worthy of that idea. Jurassic Park has one of the most memorable opening teasers of any film. A group of men are unloading a mysterious caged animal. When they’re nearly finished, the animal is able to grab one of the men, pull him in, and kill him.

2) Exposition needs to be conveyed while something is HAPPENING – I’ve been seeing this mistake too much lately. Writers put two characters in a room or in a boring setting and have them set up the story for the reader. Pro writers convey exposition WHILE STORY IS HAPPENING. The second scene in Jurassic Park has two men discussing the lawsuit that is going to stem from the death we saw in the teaser. But they’re talking about this as they’re called to a cave, where a group of men have found something valuable, a mosquito encased in amber. In other words, the story is moving forward while the exposition is being given.

3) One key word in your character’s description can sell the entire character – “Dr. Alan Grant, mid thirties, a ragged-looking guy with an intense concentration you wouldn’t want to get in the way of.” What’s the key word there? “INTENSE.” That ONE WORD dominates Grant’s entire personality throughout the film. When you’re writing a description, try to find that descriptor that personifies who your character is. It isn’t easy. Here’s another description of Koepp’s, which isn’t nearly as good: “Dennis Nedry is in his late thirties, a big guy with a constant smile that could either be laughing with you or at you, you can never tell.” No key word. A confusing sentence (a smile becomes a laugh out of nowhere?). Find that word, guys. The right adjective can help you nail a character description.

4) Use your suspense rope! – When you have something cool at the end of the rope, make us pull on it for awhile. When the island’s creator, Hammond, comes to Grant and Ellie, he doesn’t immediately say to them, “Hey, I’ve got this dinosaur island! Come and take a look.” He remains mysterious, baiting them with, “It’s right up your alley. Why don’t you come down?” This keeps the suspense going.

5) Make sure a character goal is present for everyone – Every character needs to have a purpose in the story. You can’t have Hammond bring our paleontologists there for compliments. It’s not a vacation. Grant and Ellie’s goal is to give their endorsement so that the investors can sign off on the park and Hammond can open it. I see this mistake A LOT. Writers put their characters in a situation simply because that’s the movie they want to write, never asking why they’d actually be there.

6) After getting to the end of a suspense rope, add another one – So the suspense rope we referred to above was finding out that this was a dinosaur park. That rope reached its end when Grant and Ellie see their first dinosaur, a Brachiosaurus. After this, Koepp immediately replaces the rope with a new one, when Hammond says they have a T-Rex. “You have a T-Rex?!” Grant says. “Let’s go look at it.” “Relax, there’ll be plenty of time this afternoon.” This forces the reader to pull on this new rope for awhile before getting what he wants.

7) Simple easy-to-understand set-pieces – One thing I can’t stand about new movies are these overly complicated confusing set-pieces where we barely understand what’s going on. Early Spielberg mastered the art of simple set-pieces. What’s the most memorable shot of Jurassic Park? A T-Rex chasing a jeep. That’s it! That’s the set piece. A T-Rex runs after a jeep in a straight line. And the other T-Rex set-piece is simple, too. Characters stuck in cars with a T-Rex just outside, nudging and trying to get them. Or being stuck in a kitchen with a group of raptors. They’re so easy to understand which is why they’re so effective.

8) Even Lebron needs a breather – Sometimes you want to give your A-story (people visiting a dinosaur park) a rest. You do this by creating a B-story to occassionally cut to. The B-story here is Nedry’s plight to steal the dinosaur embryos and sneak them off the island. Every 4-5 scenes, we cut back to him and his plan. You’re going to gas your A-story if you don’t substitute in your B-story every once in awhile.

9) Be awesome by having your B-Story intersect with your A-Story – Just having a B-Story isn’t enough. If you want to show off your writing chops, look for interesting ways to connect your B-Story with your A-Story. Koepp cleverly has Nedry turn off the safety mechanisms in the park in order to hide his crime. This, in turn, allows for our characters to get stuck during their ride and for dinosaurs to have access to them.

10) External flaws vs. Internal Flaws – A flaw is a character defect that’s holding them back. The movie’s journey is then used to have them overcome this flaw. There are two kinds of flaws. An external one, which deals with stuff we can see (example: fear of heights). And an internal one, which deals with stuff we can’t (example: selfishness). Jurassic Park gives Grant an external flaw – he doesn’t like kids. And if I’m being honest, it’s one of the weaker parts of the movie. I suggest going with internal flaws (arrogance, stubbornness, inability to connect) as they connect on a deeper level.

BONUS TIP: Use weather to add more conflict! Doesn’t matter how bad things are for your characters. A little weather insert can make it even more interesting. Here, they add a storm. But you can throw a heat wave into the mix. Hail. Below freezing temperatures. Humidity. Anything that’s going to agitate your characters more is a good thing.