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The most tragic thing in the world is an abandoned screenplay. Okay, maybe that’s an exaggeration. But at least in the screenwriting world it’s true. There have been tens of millions of abandoned screenplays over the years. Maybe more. And the reason that’s a travesty is because we’ll never know if any of those would’ve been great movies. Jordan Peele almost quit writing Get Out fifteen times. Imagine for a moment if he would’ve given in just one of those times? He wouldn’t have an Oscar on his mantle.

So let’s talk about why writers give up on screenplays. The most common scenario is you come up with an idea you’re excited about and need to write it NOW! You rip open Final Draft, start typing away, and the pages are flying by! You get through the first act in a few days! Then, seemingly out of nowhere, everything sloooowwwws down. That magical inspiration has been replaced by a dogged hatred for film. You have no idea what happened. “Everything was so easy before!” you cry out to your dog. “What changed?”

What changed is that when we come up with ideas, we’re mainly thinking about the setup. Take Independence Day. When you come up with that idea, you’re not thinking about what the characters are discussing on page 70. You’re thinking about the alien ship hovering over the White House then blowing it up. When you finish writing those scenes, you’re left with… well, you’re left with THE REAL STORY. The stuff with the characters and the theme and the relationships. And you weren’t thinking about that. This is why most screenplays die in the early stages.

Also, a new idea can feel like the greatest movie in the world! Santa Clause kidnaps Jeff Beznos because Amazon is putting him out of business? Hell yeah, you say! I can see the opening now. Santa catches his elves ordering Christmas toys from Amazon. Except three weeks later you wake up and realize this is the dumbest idea ever and it has zero legs. Of course if became a screenplay casualty. So here’s my first piece of advice to you.

Tip #1: When you come up with an idea, sit on it for at least three months.

I know that sounds crazy. But I’d even extend it to six months if possible. Bad ideas disappear quickly. Good ideas stick around. So if you’re still thinking about an idea six months after you conceived it, chances are it’s worth exploring. Not only that. But by waiting, you can add notes and flesh out the story. I think of these notes as “script ammo.” The more script ammo you have going into a script, the more likely you are to finish that script.

Okay, let’s say you come up with an idea, you sit on the idea, six months later you still want to write the idea, in the interim you’ve come up with script ammo for your idea, so you start writing your script, onnnnn-ly to end up in the same predicament. You’ve gotten a LITTLE further than you would’ve had you started right away. But still, by page 60, your creativity has taken a vacation in the Bahamas. What’s going on? I’m going to tell you what’s going on. But it’s going to make some of you mad. So if you’re easily triggered by words that rhyme with “shoutshine,” please turn away.

Tip #2: The number 1 reason for getting stuck is that you didn’t outline.

There was a time when I thought outlining was the equivalent of throwing baby squirrels in a blender – pure evil. Since then, I’ve learned that nearly all anti-outliners are beginners or intermediates who believe that outlining destroys artistic expression. Meanwhile, 99% of professionals swear by outlining. So who do you think is right? The great thing about outlining is you’ve created a safety net for idea generation. You have a plan in place for any moment you run into trouble.

I’d always found this to be the end-all be-all solution to writer’s block. You can’t be blocked if you’ve written it all out beforehand. But a writer recently brought up a good point to me: “What if you run out of ideas in your outline?”

An outline is essentially a script, only abbreviated. Just because you’re writing in outline form doesn’t mean you magically have ideas for every stage of the story. It’s arguably harder to generate ideas in outline form because you’re not building ideas on a foundation. You’re building on conceptual fragments – “idea babies” if you will. So what happens if you can’t even finish an outline?

Tip #3: An outline is useless without a pre-existing understanding of story structure.

An outline isn’t some random sequence of ideas you cobble together. It must be built on the basic tenets of story structure. That means before you write anything down, you must understand that stories have a beginning (where you set up the main character’s journey) a middle (where that journey is put to the test) and an end (where you conclude that journey). Anti-structuralists will debate this but it’s the basis for all the best stories ever told so ignore them.

The beginning of a script (Act 1) will run you about 25 pages. The middle (Act 2) will have about 50 pages. The end (Act 3) will have about 25 pages. Why is it important to know this? Because one of the reasons we give up on screenplays is fear of a blank page we can’t fill. The less we plan, the sooner that page arrives. The goal then is to distill as many of those 100 pages into manageable chunks as possible. You don’t have to write 100 pages. You only have to write 25. And then you only have to write 50. And then you only have to write 25. Then you’re done!

But 25 is still a lot when the creative juices aren’t flowing. So let’s distill the script into even smaller chunks. I favor the 8-sequence method. Act 1 has two 12 page sequences. Act 2 has four 12 page sequences. Act 3 has two 12 page sequences. Now you don’t have to fill up 100 pages. You only have to fill up 12. Then you only have to fill up 12. Then you only have to fill up 12. You get the idea. For this approach to be effective, you have to know what to do within each of these sequences. If you bear with me, I’ll help with that.

Sequence 1 (page 1-12) is where you set up your hero’s normal everyday life and then throw a problem at them that interrupts their life. Upgrade – A guy with a nice life has it ripped apart when his girlfriend is killed by criminals and he’s paralyzed.

Sequence 2 (page 13-25) is where your hero will resist the journey before coming around and thrusting himself after the goal. There’s some leniency here. Sometimes this is a “calm before the storm” sequence where the machinations of the plot force the hero into action. Gone Girl is an example of this. After Nick finds out his wife is missing (Sequence 1), he’s dragged into the investigation whether he wants to be or not.

Sequence 3 (pages 26-38) This is where your hero will begin their pursuit of their goal. This is a very logical section. Whatever your hero is trying to get, you have them take the first steps towards getting there. In Game Night, it’s going to be leaving the house so they can find the “killer” in this game. In Jumanji, it’s traveling across the countryside to find the crystal that transports them out of the game.

Sequence 4 (pages 38-50) This is where your hero realizes things aren’t going to be easy. It’s also where you begin exploring the conflict within your relationships. This is what makes scripts fun, is that they aren’t just about physical obstacles. They’re about inter-personal obstacles (disagreements, old beef, differences in world-view, deep-seated issues characters have been avoiding for years). To use Jumanji as an example again, this is the sequence where The Rock and Kevin Hart get into a big fight about the deterioration of their friendship back in the real-world.

Sequence 5 (pages 51-62) Something significant should happen at your midpoint that throws things out of whack. Your characters are forced to react to this new challenge, which distracts them from the ultimate goal. In Juno, this is the scene where Juno comes over to Mark’s house and Vanessa isn’t home. The two spend the afternoon together, where things become dangerously close to inappropriate. It changes the entire dynamic of who Juno is leaving her child with.

Sequence 6 (pages 63-74) This is where your hero gets back on track and makes a push for the goal. However, things will end up imploding on both the plot side and the character side and your hero will end the sequence at their lowest point, so low that we’re convinced they’ve failed. In A Quiet Place (spoiler), this is where the dad dies.

Sequence 7 (pages 75-87) should see your character mope around a bit before apologizing or resolving issues with other key characters. This then reinvigorates them and they either run after the Ark or confront the villain or drive to the airport to STOP THAT PLANE.

Sequence 8 (pages 88-100) This sequence should be the easiest to write. It’s the final showdown. The big climax. Tom Cruise fights Henry Cavill to stop the nuclear bombs from exploding. Harry professes his love for Sally. Natalie Portman confronts the being inside the heart of the Shimmer in Annihilation. You’ll then have 1-3 prologue scenes and you’re done.

This is a VERY simplified breakdown of the 8-Sequence method, guys. The page numbers are not to be taken literally (some sequences may be longer, some shorter, depending on your story). You’ll want to throw a ton of obstacles at your heroes during sequences 3-6 (if your recruitment of a former girlfriend scene feels lame, throw a crazy Nazi into the mix – Raiders of the Lost Ark). I also skimmed over how important character development is. When you’re struggling to fill pages, it usually means you’re not exploring characters enough. You need characters with flaws so that you can build scenes that challenge those flaws. And you need unresolved conflict in every major relationship in the movie. That conflict will be worth 5-6 scenes in the script of just them trying to hash out their differences.

Feel free to play around with the format, especially if you’re writing scripts for practice. However, if you’re a newbie, it’s a good idea to learn how to write structured screenplays. Once you learn the rules, you’ll be more successful breaking them.

Now you understand structure which allows you to properly outline which allows you to write a script without getting stuck. All good in the hood, right? Yeah, we wish. Just because you plan ahead doesn’t mean you won’t encounter problems. You’ll often find that something you were convinced would work doesn’t. Or your main character is boring. Or you encounter a plot problem that doesn’t have a solution. I once wrote a time-travel script where I needed my main character to travel through time whenever he wanted, but all the other characters could only time-travel once. I never solved the problem and eventually gave up on the script.

If you’re still running into these blocks, here are some things you can do…

WRITE DOWN THE EXACT PROBLEM – Most writers can’t get unstuck because they haven’t identified what’s wrong. Why are you stuck? Is it because you don’t know how to get your hero from A to B? Is a scene boring and you don’t know why? (Add conflict somehow!) Do you not know what your hero should do next? (Add mini-goals!) The more specific your problem is, the easier it will be to find a solution to it. It takes me awhile to fall asleep so I like identifying problems then trying to solve them as I drift into Dreamland.

KEEP WRITING EVEN IF IT SUCKS! – Writing doesn’t cure all. But it cures more than not writing. I’ve found that if you write for long enough, you’ll eventually come up with a good idea, no matter how unlikely that seems in the moment.

BOUNCE IDEAS OFF SOMEONE ELSE – Talking out loud, even with a friend who knows nothing about screenwriting, can lead to ideas. Give them a bare-bones summary of your story, tell them why you’re stuck, then throw ideas back and forth at each other. No-Judgement Zone. Terrible ideas are fine because lots of good ideas are born out of bad ideas.

THERE’S GOLD ON THE OTHER SIDE OF THAT PROBLEM – The biggest breakthroughs in screenwriting tend to come from solving the biggest problems. Some of you may have experienced this. You thought there was no way to save your script. You spent weeks trying to fix the unfixable. Then when you finally came up with the solution, it helped you see the script with a defining clarity that, up until that point, didn’t exist. There’s something about defeating tough problems that elevates your understanding of a screenplay.

IF ALL ELSE FAILS, GET FEEDBACK – If you’re truly stuck and can afford it, get professional feedback. Most readers will read unfinished scrips for a discount. And I know with me, it helps if the writer tells me exactly what’s wrong. That way I can specifically troubleshoot the problem. If you can’t afford professional feedback, make your screenwriting friends read your script. You’d be shocked at what a new pair of eyes can see that you can’t.

Also, keep in mind that there’s a reason screenplays are rewritten so much. It takes awhile to find the best version of your story. So it’s okay if you can’t figure things out right away. Follow the 8-sequence formula, get AN ENTIRE SCREENPLAY WRITTEN, even if it’s not perfect, evaluate the script for problems, then start solving those problems. The great thing about screenwriting is that there’s always something to improve. So if you don’t know how to solve one problem, work on another. And what you’ll learn is that each solved problem generates ideas that solve other problems. If you truly believe in the screenplay, guys, don’t give up on it. Don’t be Alternate Universe Jordan Peele who didn’t win an Oscar because he gave up.