P.S. Tomorrow, the SCRIPTSHADOW LAST GREAT SCREENPLAY CONTEST finalists are announced!

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We’re almost there!

We’re exactly one day away from the announcement of the finalists in the Scriptshadow Last Great Screenplay Contest.

But before we get there, I wanted to share some final thoughts about the competition. When you’re reading 3-4 screenplays a day, a clarity comes over you about why some screenplays work and others don’t. It has something to do with seeing good writing and bad writing side by side.

The biggest difference between an okay script and a good script is that okay writers put the onus on the reader while good writers put the onus on themselves. What I mean by that is, okay writers feel that the very act of writing a screenplay should get them points from the reader. “I spent all this time on this. I created all these characters. I wrote seven drafts. You owe me your appreciation.”

Good writers don’t care about that. They know that’s the last thing that is going to affect a reader’s interest in their screenplay. Instead, they know only one thing matters: Does the reader want to keep reading?

Do they want to keep reading after the first scene?
Do they want to keep reading on page 10?
Do they want to keep reading at the end of the first act?
Do they want to keep reading at the midpoint?

Having a vague belief that the reader wants to keep reading at those checkpoints is not what I’m talking about. I’m saying you’ve specifically designed your story in a way that you’re using story devices in those moments that keep a reader interested.

You’re using suspense. You’re using mystery. You’re creating intrigue. You’re creating worry. You’re creating tension. You’re offering questions that need to be answered. You’re using conflict. You’re throwing difficult challenges or complications at your characters. You’re building a sequence towards a clear climax. You’re setting up interesting unresolved problems between characters (that readers have to stick around for to see them resolved).

Let’s look at yesterday’s script, which did a great job keeping the reader invested all the way up to its climax. The first part of the script is a “building” sequence. That means you’re clearly building towards a mini-climax (a climax that’s going to come within the next 8-15 pages). Tom meets Sandra and they start dating. Everything is going well. But, uh oh, Sandra’s troubled brother enters the picture. He owes a lot of money to someone and if he doesn’t pay it, they’ll kill him.

This is a complication in the relationship. Readers naturally want to then see if your characters can overcome this complication. We also get the sense that Sandra might not be who she says she is. So we’re worried that Tom may be getting played (another complication). More importantly, we’re still building the storyline. The two get closer. The brother’s problems get worse. Until, finally, they have to deal with it. Tom gives Sandra the money to pay off her brother’s debt. And the next day, she disappears.

We then cut backwards in time to Sandra months ago. She’s a coked-out hooker. Huh? A mystery (or you could call it a question): Why is Sandra a coked-out hooker? Gotta keep reading to find out! We then build our second sequence. Sandra meets a mysterious guy (mystery!) who offers to help her out. This new guy, Max, then takes her under his wing and builds (a key word here – when the reader can feel you building towards something, they’re more likely to stick around) her into a con artist. But then we start worrying that Max may be doing the same thing to Sandra that Sandra was doing to Tom. And we have to keep reading to find out!

That’s such an important thing I just said so let me repeat it. You want to create a series of situations where the only way for the reader to find out what he wants to know is to keep reading. If you don’t pose any questions, the reader doesn’t need any answers. You need to dangle a series of carrots in front of the reader at all times. If you give the donkey (your reader) any of those carrots to eat, you must replace it with a new carrot. The less carrots you dangle in front of the reader, the harder it is to keep them invested. Most good stories have 3-5 carrots dangling at all times.

Conversely, I was reading a script from the contest and after a strong first scene (which is why the script advanced) it went 25 pages of straightforward setup. Setup of characters. Setup of their situations in life. Setup of where they lived. There was no thought at all put into keeping the reader invested during this time. I was bored out of my mind. Which is what I’m talking about. A good writer never lets that happen. Even when the task is difficult. I would guess that this writer’s argument would be, “Well, I had a lot of characters to set up. I didn’t have a choice.”

No. No no no no no no no no no no.

You never have an excuse to NOT ENTERTAIN the reader. Don’t ever sell yourself that lie. That lie is why you haven’t broken in yet.

Earlier this year, I read an Agatha Christie type script – a bunch of characters come to an island to visit a mysterious rich guy – and the writer had a dozen characters to set up. Did he spend the first 20 pages giving us a boring rundown of each character? No, he set up a few characters on the boat ride in. Then when they get to the house, the caretaker is waiting at the front door but he’s difficult. He has a set of rules about who gets in and who doesn’t. This leads to a few heated arguments. In other words, the writer built a scene around CONFLICT to keep the reader entertained while he was introducing his characters.

Now you may say, “Big deal, Carson. That’s not hard.” Tell that to the thousand-plus scripts I’ve read that introduced their characters in the most boring way possible. This writer could’ve easily had the caretaker be nice. Offer no resistance at all. Open up the door. Everybody walks in. Continue the character introductions for another five pages. And we’re already bored. You have the option, at every point in your screenplay, of asking, “Is the reader entertained right now?” If there is even a small chance that they are not, you need to start troubleshooting and figure out how to keep them invested. Add some conflict. Add some mystery. Build towards an approaching mini-climax (something that’s going to come to a head within the next 8-15 pages).

I realize it’s hard to quantify this stuff into a clear set of rules. But basically you want to change your mindset from being a “writer” to being a “designer.” You’re designing a series of sequences in your screenplay that are constructed to keep a reader’s interest.

You’re not writing “whatever comes to mind” and hoping for the best. If you write like that, your reader will lose interest at some point. Unless you’re one of those 1 in a million writing geniuses. But I wouldn’t bank on that. Instead, design each segment of your story to be impossible not to keep reading.

There’s one caveat to this. You have to know how to create strong interesting characters. Nothing I’ve said above works unless we either like or are intrigued by your main characters. I recently read a script by a beginner writer that technically checked a lot of these boxes I talked about. But the characters were way too thin. They didn’t act like real people at all. So even though the writer created conflict between his characters, even though he came up with plenty of complications for them to endure, I was still bored because I didn’t care about anyone.

I’m not going to get into what makes a good character because that would take another 40,000 words. But I’ll leave you with a tip. Think of each character as their own individual story. Because they are. They’ve lived this whole life up until this movie started. Draw from that life to create the things that make us interested in them. There are a lot of qualities that make characters likable or interesting. The Queen’s Gambit used a popular one – a girl who loses her mother in a car crash and is forced to live in an orphanage. Who’s not going to have sympathy for someone in that situation?

Make no mistake. The writer didn’t just stumble onto that. He DESIGNED it. He designed the character’s life in a way so that you would feel sympathy for her. It was calculated. Which is exactly how you need to be. You need to design characters we like or are interested in. And then you need to design a series of sequences in your screenplay that are impossible not to keep reading.

That takes humility. You are admitting that just throwing your stream-of-conscious thoughts onto the page isn’t enough. You need to design it. Then, and only then, will writers lose themselves in your work.

Seeya tomorrow with the CONTEST FINALISTS!