I’ve talked about this scene on the site before, but no matter how many times I write about it, I can’t get it out of my mind. To me, it represents everything that was wrong with the two Matrix sequels and every bad writing choice that could have possibly been made in a single scene. So I wanted you to watch the scene for yourself, then I’ll break down everything that’s wrong with it (there’s a lot) so that you never make the same mistakes in your work. Here we go. Are you ready? (I apologize for the badly synced Youtube video but it’s the only one I could find).

1) We don’t have any idea who this other character is – Outside of some vague reference of this old dude being important to the city, we have no idea who he is. If we know zero about a character in a scene, we’re probably not going to give a shit about what he says. And let me make clear that the main reason we don’t know who he is is because the Wachowskis do a terrible (lazy) job of setting him up. Set up your characters clearly so we know and understand what they’re about.

2) There is ZERO conflict in the scene – Outside of a couple of minor misunderstandings, this may be the most conflict-free scene ever written. It is so devoid of any drama that it is the embodiment of boredom. Always try to include conflict in every scene!

3) Philosophizing – This one gets me in trouble but I’ll continue to spread its message. Don’t have your characters philosophizing about things. It’s just boring to listen to unless you have an extremely unique view of the world and you’re a borderline genius with insight into things that nobody’s ever thought of before. Which neither of these two have. (While I didn’t like True Detective, I admit that Rust Cohle’s philosophizing would fall under the ‘good’ category)

4) Characters need goals in scenes – Scenes always work better when every character in the scene is trying to get something (or one’s trying to get, and the other’s trying to resist). Neither of these two characters are trying to get anything. They’re just leisurely talking about their shitty living arrangements. Compare this scene to the one in the original Matrix where Agent Smith philosophizes about how humans are a virus. Yes, I said “philosophizing.” Something I just told you not to do. Ah, but the big difference? AGENT SMITH WANTED SOMETHING (A GOAL) FROM MORPHEUS. He wanted the codes. He was trying to break him down. So the philosophizing a) was placed before an important moment and therefore we were willing to wait for that moment, and b) had a plot purpose. The closest thing to a goal in this scene is that Boring Old Guy likes water.

5) Zero suspense – It’s as if The Wachowskis forgot what suspense is in this movie. Look at the scene from the original film where Neo is going to see the Oracle. In that scene, we have what could be construed as a ‘boring” scene when Neo is stuck in a room with a bunch of child prodigies. The difference there was that the Oracle had been built up as this extremely important character who was going to give us incredibly important information (tell Neo whether he was “The One” or not). When you build something up that’s going to be anticipated by the audience (code word: suspense), then you can slip in exposition and philosophizing and backstory in the meantime, due to us being so eager to see what you promised us. When you don’t promise us anything, however, you get scenes like this, that just sit there.

6) Characters standing around – Characters standing or sitting around is usually the most boring way to present a scene possible and should be avoided at all costs. Instead, have your characters chatting on their way to something important – a goal they’re trying to achieve. If they’re not walking somewhere, have it so one of the characters has to be somewhere soon, and therefore must leave at any moment (which is the perfect segue into our next problem).

7) No scene agitator – There’s nothing agitating this scene. It sits there, unimpeded, allowed to be its boring self. Get someone out there (an “agitator”) that says they need Neo right now, so we feel a sense of tension in the scene, that they must finish this talk quickly. This will also create suspense, as the audience will be wondering, “Ooh, why is Neo being called away?”

8) Sloppily executed – Notice how we go from one boring standing talking scene TO ANOTHER ONE WITH THE EXACT SAME CHARACTERS. Your job as a screenwriter is to make things as seamless as possible. If they wanted Neo and this Councilor guy to look out at the inner workings of the city, for God’s sake, start them there instead of creating this awkward, “Let’s go take a look at the inner workings of the city, are you up for it?” transition moment. I mean would it have been that hard to start with Neo already on the lower level overlooking the city?

9) Dialogue that tells us things WE ALREADY KNOW – “These machines are keeping us alive while other machines are trying to kill us.” Jeez, Captain Duh, thanks for pointing that out. In general, never repeat things the audience already knows unless it’s a really important plot point that they might forget otherwise.

10) Scene didn’t need to exist in the first place – This is the biggest faux pas of them all. You should only include a scene if it pushes the story forward. How does this scene get our characters any closer to defeating the agents or preparing for the invasion of their city? It doesn’t. And therefore, it should’ve never been included.