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Okay, I’m going to be honest. I have an ulterior motive for today’s “10 Tips” post. Toy Story 3 was written by Michael Arndt. And as Star Wars geeks all know, well, Arndt is writing the new Star Wars film. So I guess I’m checking up on him. Now here’s the thing with Arndt. There are folks out there who have complained he’s a little too technical in his writing approach. To them, his movies feel “constructed” and “written,” and I’m trying to figure out why that is. I suppose Arndt struggled for a long time to break into the business (which he finally did with Little Miss Sunshine) and therefore had a lot of time to study screenplays. When you study the craft for that long, you get to know the innards of a screenplay really well. That vast knowledge may explain his uber-dependence on his craft. Having said that, I don’t share that point of view. I think Arndt is a really good screenwriter and was relieved when he got the Star Wars job because I knew, at the very least, the script wouldn’t suck. We had no such guarantees with the last three Star Wars films. For those unfamiliar with Arndt’s work, he wrote Little Miss Sunshine, Brave, Oblivion, and the upcoming, The Hunger Games: Catching Fire.

1) What is structure? – When we talk about structure, we’re typically talking about the three major acts your story will be divided into (setup, conflict, resolution), the goals driving your characters forward (the toys must get back to Andy before he leaves for college!), stakes and urgency (They have less than a week to get back to Andy. If they don’t, they’re stuck in this prison daycare center forever!), the major story beats along the way (i.e. Lotso is revealed to be an evil dictator!), and your character arcs (Woody must learn to let go of Andy!). These things need to be appropriately paced in order to keep your story interesting for its entire running time. A lack of (or a badly executed) structure will always result in your audience getting bored early.

2) The Structure Paradox – Here’s something I recently realized after reading a bout of bad scripts. The writers who don’t know structure are the ones who need to focus on it. And the writers who obsess over structure are the ones who need to pull back from it. Beginner writers want to blaze their own trails, do it “their way,” and ignore 100 years worth of storytelling knowledge. The problem is, they don’t know enough about structure to go against it, so their scripts are usually rambling, incoherent, and unfocused. Experienced writers, on the other hand, know how important structure is and therefore make it a priority. The problem with them is that they depend on it too much, which means their scripts lose any and all unpredictability, resulting in a lot of “run-of-the-mill” stories. It’s okay to break away from a planned story beat every once in awhile or have your character do something out-of-character. So if you’re a beginner, embrace structure. If you’re a vet, resist it every once in awhile. Your writing will get better.

3) The Invisible Man – Structure is the beams, the foundation, of your script. But just like a building, you don’t leave all those beams exposed, do you? No, you cover them up with walls, paint, pictures, plants, bookcases, until it’s impossible to imagine the skeletal framework it used to be. Screenplays are no different. You add the structure (the acts, the goals, the character arcs) and then you start exploring relationships, seamlessly transitioning your scenes, adding realistic dialogue, all the things that make that structure invisible. Being able to incorporate structure is great. Being able to incorporate structure INVISBLY is what separates the pros from the nos.

4) Real writers cover – Arndt says that a big part of his improvement as a writer came from covering scripts for production companies (meaning he read and broke down a script’s strengths and weaknesses). Having a gut reaction on a screenplay or a movie (“That script sucked”) doesn’t help you as a writer. It’s only when you specifically break down WHY it didn’t work for you that you begin to understand the inner workings of a screenplay. So if you’re not already, read some spec sale scripts and cover them. Or read the Amateur Offerings scripts (which I post every Saturday) and give your analysis in the comments section. Or give detailed notes to your friends on their scripts. However you go about it, analytically breaking down screenplays is going to make you a better screenwriter.

5) CONFLICT ALERT – Remember that conflict should be present in every single scene in your movie. An example of it here is when the toys arrive at the Sunnyside Day Care Center. All the toys are excited that they’ll now have a place to be played with. Everyone EXCEPT for Woody that is. Woody thinks they need to be back with their owner, Andy. His resistance adds the necessary conflict to keep the scenes lively. If everyone agrees they should be here, how interesting is that?

6) Set up expectations, then reverse them – Setting up expectations is a neat little tool you can use to juice up any part of your script. For example, when the toys are on their way to Sunnyside, Woody warns the others that it’s going to be terrible there. That’s the expectation. But they get there and it’s wonderful! Expectation reversed! Lotso the Bear is another expectation. He’s presented as a wonderful helpful leader. All the toys love this guy! But he turns out to be a heartless dictator. Expectations are essentially story twists, and since you always need 3-6 twists in every script, they’re a good tool to have at your disposal.

7) Dialogue Tip: Tweak well-known phrases – Well-known sayings or phrases are fun (“Are you ready?” “I’ve been ready my whole life.”). But in movies, you want to tweak them and make them unique to your characters. So at one point in Toy Story 3, Mr. Potato Head retrieves his old body. The well-known phrase he uses is, “You’re a sight for sore eyes.” The line, however, is tweaked to, “You’re a sight for detachable eyes.”

8) Michael Arndt never writes a script unless he knows the ending – If you know where your script ends, it’s much easier to plot it, since you know where all your characters need to end up. So if you want to make things easier on yourself, figure out your ending before you start.

9) A character’s disposition shouldn’t always match his appearance –Toy Story has made an entire franchise out of this, but it’s a great practice to use, even if you’re not writing an animated feature. Try to give a few of your characters traits that are the opposite of their appearance. So the T-Rex is a scaredy cat. The big cuddly pink bear is an evil dictator. His main henchman is a baby. Or, since JJ’s directing Arndt’s current Star Wars script, let’s look at JJ’s Lost. Sawyer, the big bully on the island, is an avid book reader. This practice almost always makes characters more interesting.

10) A Deus-Ex-Machina ending can work IF it’s properly set up – In the end of Toy Story 3 (spoiler alert!), the toys are about to fall into an incinerator when a GIANT CLAW comes down to save them. A total deus-ex-machina moment (the characters do nothing to get out of their own predicament. They’re saved by someone else). BUT, that claw happens to be operated by the little aliens who our characters first encountered in the original Toy Story (they were in the “Claw-Machine” at the arcade). Granted it was a bit of a cheat to use something set up 2 movies ago. But the point is, it WAS a payoff and therefore the deus-ex-machina did not feel like a deus-ex-machina.