bachelor

Type 1 On-the-nose
On-the-nose dialogue comes in two flavors. Type 1 is where characters say exactly what they’re thinking. The reason it reads false is because, in real life, people hold back on what they’re thinking. They talk around things instead of about them. If you want to see the truest form of this dialogue, watch an episode of The Bachelor. Notice that the contestants say things like, “I have really deep feelings for you.” “I have really deep feelings for you, too.” “Are you ready for marriage though?” “I want to be. It’s tough though. With my mom’s death last year I’ve been in a bad place.” The reason these conversations are so on-the-nose is because the producers have spent 200 grand on the date. They need the characters to talk about real shit for that kind of money. So before the characters sit down, they tell them, “Make sure to talk about how much you like her.” Or, “Remember, we really want people to understand how difficult your mom’s death has been for you.” The Bachelor wouldn’t work if the two characters sat around all night and talked about their pets. To defeat the evil known as on-the-nose dialogue, have your characters talk around things instead of about them. If Mark cheated on Lucy, don’t have Lucy ask, “Why did you cheat on me?” the next time they meet. Have her ask, “How was your day?” This way, the real conversation happens underneath the dialogue (what’s referred to as “subtext,”) which is way more interesting. It should be noted that on-the-nose dialogue is okay in some scenes. Characters have to confront each other and say what’s on their mind at some point. But those moments should be few and far between.

Type 2 On-the-nose
Type 2 is where characters say exactly what the movie needs them to say in that moment.
This can best be summarized by the mother’s line in A Quiet Place when she says to the dad late in the story, “Who are we if we can’t protect our children?” Then, in the very next scene, the dad runs off to protect his children! Clearly, the only reason for that line was to motivate the father to go save the children. Had they approached this moment more naturally, they wouldn’t have had to resort to on-the-nose dialogue. “Where are the kids?” “I don’t know. I thought they were with you.” “I haven’t seen them.” Then they work through the options of where the kids might be and off they go. This mistake is made when writers throw out the truth of a situation to talk directly to the audience. And it’s almost always because there’s something wrong with your story. So you have to pause it to remind the audience why you’re doing what you’re doing. To avoid this mistake, stay away from any situation where characters are only saying something for the benefit of the audience. As hard as it sounds, you have to “hide” all motivations within the natural conversations that occur between your characters.

Exposition
Exposition is when your characters set up the plot or explain things. One of the most blatant examples of exposition occurs in Inception when Joseph-Gordon Levitt’s character explains to Ellen Page’s character how the inception process works. It’s question after question. Answer after answer. And it goes on forever. No matter how cool your concept is, audiences can only take so much of characters explaining things. They want conflict. They want drama. They want sexual tension. They want characters trying to figure things out. Not explain stuff. With that said, explaining things is a necessary evil in movies. And the more elaborate your story (Harry Potter, Lord of the Rings) the more exposition is going to be required. The trick with tackling exposition is two-fold. First, cut all exposition down to its bare bones. There shouldn’t be a single extra word. We didn’t need Neo and the Manager discussing how the machines work in Zion for 5 minutes. You could’ve cut out every word there and nothing about the movie would’ve suffered. And second, be clever or fun or dramatic in how you convey exposition. For example, in Back to the Future (the best movie ever at handling exposition), before Marty goes back in time, we have to explain the fate of the Clock Tower. A bad writer would’ve had Marty sitting in his bedroom and his mom walk in and say, “Hey, I was downtown today and they’re still trying to resurrect that old Clock Tower. It’s been 30 years since that thing went kaput. I can’t believe it. I still remember when the bolt of lightning hit that thing and put it out of commission.” Instead, we have Marty trying to steal a kiss from his girlfriend downtown and then a crazed woman shoves a jar in front of him and screams, “Save the clock tower!” Because she’s crazy, we can’t help but laugh as she goes into her spiel about how the Clock Tower was destroyed. Just remember that there’s usually a more clever way to dish out exposition than two people talking in a room.

Melodrama
Melodrama is when you take emotional beats – positive or negative – and dial them up to inauthentic levels. One of the more famous examples of this is the Anakin and Padme dialogue in Attack of the Clones. “I love you.” “No, not as much as I love you.” “But I love you more.” Notice that there’s some crossover here with on-the-nose dialogue. But the point is, the writer goes overboard in trying to convey the emotions of the characters, which, ironically, achieves the opposite effect. But where melodrama really gets writers in trouble is on the negative side. Characters exist in an alternate universe where every moment of their lives has been miserable. “My dad was never around much. After he beat my mom for 20 years, he decided to turn the old Winchester on himself.” “I’m sorry.” “That wasn’t even the worst part. He left a letter for me with his lawyer. The letter said, ‘I never considered you my son. In fact, I wished you were never born.’ “That’s terrible.” “So if you want to know why I think of suicide every day, now you know.” And the whole scene takes place while the two are doing meth, of course. Again, there’s some crossover with on-the-nose dialogue here. But the main point is that the character is hitting us with numerous over-the-top dramatic beats. And because they’re so extreme, we don’t believe them for a second. Now there will be a couple of moments in your script where extreme emotion is required. But treat it like a newborn kitten. Only let it out of the box for a few minutes during the day. Otherwise, it should stay out of sight. And here’s one last tip to avoid melodrama. Never have your character openly offer intense emotional details about their life. Always build the scene around someone pulling it out of them. It takes Sean the whole movie of pulling and pulling and pulling to get Will Hunting to finally break down about his abusive father. Imagine how awful that movie would’ve been if Will had come in the first day and said, “The abuse started when I was five years old and here’s what happened for the next 20 years…” Reluctant admission is a nuclear weapon to combat melodrama.

Cheesy
Cheesiness is a tough one because every reader has a different tolerance for cheese. Keeping that in mind, cheesy dialogue is a result of two things. It’s a tonal miscalculation and it’s a genre miscalculation. I have this writer I give notes to who writes serious thrillers, like Sicario. However, every time he writes a scene between a man and a woman, he switches into romantic comedy mode. What was once serious morphs into exchanges like, “What are you doing here?” “I could’ve asked you the same thing.” “Truth?” “I expect nothing less.” “Cinnamon.” “Cinnamon?” “When I saw you last, you smelled like cinnamon. And I remembered this bakery because they’re famous for their cinnamon buns.” “Ah, so you’re obsessing over my buns now?” “I don’t know about obsessing. Intrigued maybe.” “So what’s next?” “I add some sugar to that cinnamon.” Now granted, this is cheesy no matter what movie it’s in. But it’s much more comfortable in a movie like The Wedding Planner than it is Sicario. Cheesiness is the result of overly cute dialogue packaged inside a genre meant for more serious exchanges. So if you understand the tone of the genre you’re writing in, you should know what constitutes as “too cheesy” for that tone.

Bland/Lifeless
This is the worst kind of dialogue you can write. And it’s unfortunately the most common. Characters speak, but it’s the dialogue equivalent of a gray room with gray furniture and gray fixtures. It’s functional. But it’s so lifeless that even if your plot and characters are strong, you risk boring the reader to death. As bad as my above example of cheesy dialogue is, it at least had personality. Let’s examine how that dialogue changes if we apply the bland filter to it. “Oh, hey. What are you doing here?” “I eat breakfast here every morning.” “I wouldn’t have guessed.” “Yeah, I only started a few weeks ago. What about you? Are you here for breakfast?” “No, just picking up pastries for the office.” “It’s a good choice. I love this place.” “Are you going to be around this week?” “I’m busy working but if you want to talk you can call me.” “Okay, that would be fun. Do you still have the same number?” “I do.” Bland dialogue stems from two places. Boring characters and a lack of creativity. If characters say boring things a lot, chances are you’re constructed a boring character. Every character needs an element of personality. Their dominant personality trait, then, will dictate what they say. I’ve been watching Silicon Valley lately. One character is overtly nervous and anxious. So he speaks in a bumbling nervous manner. Another character believes he’s better than everybody else. So he speaks in a pompous cocky manner. Another character is consumed by negativity and frustration, so he makes a lot of snarky negative comments. Granted this is a comedy where character personalities are more exaggerated. But even if you’re writing a drama, look to define every character’s main personality trait to figure out how they’re going to speak. In Three Billboards, Deputy Dixon never grew up. So he speaks like an 8th grader. As for creativity, that should be self-explanatory. Dress up your dialogue a little bit. You have a choice between, “How are you?” and “Wussup, kemosabe?” You have a choice between, “I like your tie” and “Killer threads.” You have a choice between, “I’m hungry” and “I could devour a herd of buffalo right now.” As long as it’s organic to what that character would say, you should be dressing up the majority of your dialogue.

And finally, remember, the starting point for good dialogue in any scene is a character who wants something, and some sort of tension or conflict that’s present. Whether that be from another character or external forces (weather, a time crunch), find the conflict and you’ll find your characters saying much more interesting things.