Screen Shot 2014-12-12 at 4_48_00 PM

I’ve noticed a trend in a lot of the amateur scripts I’ve been reading in regards to scene-writing. To many writers, a scene is a way to dispense information that the reader needs in order to understand what’s happening. For example, they know that in this scene, they must explain to the reader what a flux capacitor is, so that they understand how time travel works. In the next scene, they know they must introduce Henry the Neighbor, since Henry the Neighbor will play a crucial part in the story later on. The problem with this approach is that their focus is on themselves as opposed to the reader. They don’t care if the reader is satisfied. As long as they were able to successfully dispense the relevant information, they’re happy.

Here’s the problem though. You may have achieved what you’ve needed to achieved. But you sure haven’t kept me entertained in the process.

Writing a good screenplay isn’t about getting your checklist of story points down into a cohesive narrative. It’s about telling an entertaining story. So many writers want a cookie for the mere fact that they finished a screenplay that makes sense. Sorry, but if you want to play with the big boys, you have to tell a story that’s entertaining all the way through.

That’s the focus of today’s article. Making sure every single scene in your script has entertainment value. Now before we get started, I want to make something clear. I’m not using “entertain” in the hyperbolic sense. I don’t mean it like a roller coaster ride or a giant car chase. “Entertain” simply means that there’s something about the scene that makes it compelling on its own.

The most basic way to add entertainment value is through conflict. Conflict comes in many forms, and essentially refers to an imbalance in the scene. There’s something unresolved which adds tension to the proceedings. Let’s say that your hero, Joe, is at his son’s baseball game. You could certainly write this scene to establish the basics: Joe’s son plays baseball. But why not add some entertainment value to make the scene more interesting?

Let’s say Joe’s son is batting, and the pitcher’s belligerent father is sitting a few seats in front of Joe. “C’mon Frankie! Strike this bum out!” We can see the discomfort on Joe’s face, but he doesn’t want to make a scene. “Look at this kid! He’s afraid to swing. Lay it right down the middle!” Joe’s getting more angry now. Is he going to say something? This example may be a little excessive, but you get the point. You’ve taken what could’ve been a straight-forward establishing scene that your hero’s son plays baseball and turned it into a moment that’s entertaining on its own.

Another way to conjure entertainment out of a scene is to place your character in a situation of discomfort. As soon as you introduce something that impedes on a person’s comfort, they have to react. And, in doing so, you create an entertainment seed that can grow. Let’s say your character is a prisoner who keeps to himself. And you want to show his daily routine, specifically how meal time works. The boring screenwriter will simply put the prisoner in line and sit with them as they move their way forward until finally getting their food. Again, you’ve achieved your technical goal. You’ve shown us a component of the character’s shitty day. But you didn’t entertain us in the process. How can you change that?

Well, what if there are two options on the menu that day: pizza and a casserole that looks like vomit. As our prisoner is getting closer, we’re showing those pieces of pizza fly off the pan. It’s going to be close by the time it’s his turn, but it looks like he’s going to get one. Then, when he’s almost there, you impede upon the hero’s comfort. Four thugs come up. “Yo man, you mind if we jump in front of you?” Our hero glances at the last three slices of pizza, then at these guys. We can see the torture in his eyes before he finally relents. Sure enough, the thugs take the last slices of pizza, and our hero’s stuck with the gruel. You’ve just turned a scene where nothing happens into a scene where we’re entertained by a man who wants pizza.

Another easy way to add entertainment value is to introduce a problem. If there’s a problem, the audience will want to see if it can be resolved. In Thor: Ragnarok, one of the most entertaining movies of last year, virtually every scene is prefaced with a problem. We meet Thor while he’s hanging, tied up in a net. Later he gets stuck in a waiting room that he needs to get out of. Then he gets placed in a gladiator arena where he must survive. Afterwards, him and Hulk are placed in a holding bay that they have to escape from. The simple act of needing to solve a problem, no matter how small, adds instant entertainment value to a scene.

Something as simple as a time limit can make a scene entertaining. If a character has to clean up his extremely dirty apartment because his parents are in town, you could certainly show us a typical yet boring montage of him cleaning up. Or you could have his father call and let him know that they’re coming an hour early and should be there within the next 30 minutes. Now the clean-up session is a race with an uncertain ending. Much more entertaining.

You can add entertainment value by raising the stakes. Let’s say your character is a waiter. You could certainly give us a boring scene of him doing his typical waiter duties. Or you could have a fellow waiter point out that his new table is a famous food blogger. “Don’t screw it up or none of us will have jobs next week.” All of a sudden, a normal waiting scene becomes packed with tension.

A scene can become entertaining merely by changing the order in which the information is given. For example, let’s say your hero, Beth, has a long day at work. Later, when she gets home, she finds out her husband died in a work accident. Why not show us her husband dying in that accident BEFORE we show Beth’s work day? That way, we’re filled with anxiety as we wait for Beth to find out what we already know. Even a mundane task such as driving home becomes compelling since we know it’s only a matter of minutes now before she finds out what’s happened.

The lesson here is to assess when a scene is boring and to CREATIVELY SOLVE THAT PROBLEM. You don’t even need to know any of these tips to do this. You just have to be honest with yourself about the scene and come up with a way to make it more interesting. You’d be surprised at how easy this is.

Changing locations can do wonders for a scene. If you have a typical boring scene where two characters are talking, you can move them from a coffee shop, where it’s okay to talk, to a movie theater, where it isn’t. Now, every word risks someone nearby telling them to shut up.

Adding characters to a scene can do wonders as well. If you have a typical conversation scene between a guy and his girlfriend, add the girl’s best friend, who HATES the guy. Same conversation, except now the friend is constantly looking up from her phone, giving our guy judgmental looks after everything he says.

I’m sure you’re thinking, “Come on, Carson. Not EVERY scene can be entertaining. What about quick scenes whose sole purpose is to convey information?” Yes, even those scenes. You’ll vary the intensity of the entertainment value to fit the smaller scale, but you still want to entertain. For example, let’s say Alice calls her friend Claire to set up a later dinner party scene. “Pick you up at 7 for the party?” “Could you make it 7:30? I’m running late.” “Sounds good.” They hang up. Sure, that could work. But you could also throw a joke in there to make the conversation more fun. “Pick you up at 7 for the party?” “I can’t go. I have the flu.” “You used the flu excuse last time.” “I mean influenza.” “That’s the same thing, Claire.” “Fine. But come as late as possible.” It’s a small adjustment, but it makes a difference.

We live in a world where people don’t give a shit about anything other than how they feel in the moment. Back in the 70s, you could go 15 minutes in a movie without worrying about whether the audience was bored. These days, people are used to options. Entertainment is a phone-pull-out-of-a-pocket away. More than ever before, you have to make sure you’re keeping people entertained. I’d go so far as to say if you write two boring scenes in a row, the reader is already drifting out of your story. I don’t say that to scare you. I say it to keep you honest. Go into every scene with the intention of adding entertainment value and you will be fine.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!