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Going back through Tuesday’s and Wednesday’s script reviews, I identified a common theme, which was: HOLY SCHNIKEYS, STRUCTURE MATTERS A LOT!

Without structure, you can lose your grip on a good concept by page 20. I actually like the concept of a smart house attacking someone. I know it’s been done before but no one has come up with the definitive version yet. Which means it’s out there for the taking.

But the lazy structuring killed that script.

And a sex VR unit that gets in between the friendship of two couples is also a good idea. Done well, it could be a modern day Sex, Lies, and Videotape.

But the nonexistent structuring killed that script.

So what went wrong? Let’s dive a little deeper.

With “An Aftermath,” a script about a woman whose controlling dead husband lives on in her smart home’s AI, the writer didn’t move the plot along fast enough. For example, it took until page 80 until the house did something even mildly harmful (locking a guest in a freezer).

With “Blur,” about a group of 20-somethings whose lives become entangled after a Sex VR system enters their lives, there was no structure at all because there was no plot. Characters didn’t have anything to do, which left many scenes hanging in the wind, looking for a reason to exist.

Since structure is synonymous with plotting, we can identify part of the problem by looking at the definition of “plot.”

Here’s Wikipedia definition: In a literary work, film, story or other narrative, the plot is the sequence of events where each affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector “and so”.

Ugh. That definition is an enabler for boringness. It’s basically saying that as long as things keep happening one after another, and that they’re connected in even the vaguest way, you’ve properly “plotted” your film. Which is actually what got this week’s scripts into trouble.

When it comes to movies, you want to think of plot as “a character trying to achieve an objective who then must overcome a series of obstacles along the way.”

Almost every good movie follows this model.

It does get tricky in certain situations and if you’re not versed in plotting, you may think some great movies are ‘structure-less’ because they don’t line up with this definition. But they usually do. The formula is just slightly tweaked.

In Shawshank Redemption, for example, Andy Dufrense spends the entire movie hanging out in a prison trying to live a happy life. Where’s the plot in that? Well, as it turns out, Andy Dufresne had a gigantic goal he was trying to accomplish. To escape. It just wasn’t revealed to us until the end.

Or then you have movies like Infinity War where the villain has the goal and all our superheroes are scrambling. That can be confusing since the traditional heroes aren’t the ones going after the primary objective. But the main thing to remember is that somebody wants something really badly and their quest to get that thing disturbs the environment in a way where they’re constantly encountering obstacles that may stop them.

If nobody’s moving anywhere, you can’t throw anything in front of them. That was Blur’s problem.

If characters *are* moving but you’re not throwing enough things at them, you get a script like An Aftermath.

Another reason writers struggle with plotting is because they don’t understand the three act structure. They understand it theoretically. But they don’t know how to put it into practice. Especially when you start having to meet certain page checkpoints. It can be a lot to manage when all you want to do is get your ideas down on the page.

So here’s a basic 2-rule hack to give your script structure. One, give your main character a goal they’re after. That’s imperative. And two, make something big happen every ten pages.

If you want to know a secret about how The Disciple Program was written, it was written during an interactive contest where the writers had to write ten pages at a time, then submit them for feedback before writing the next ten pages. What that did is it forced the writer to make something cool or exciting happen at the end of every ten pages. It basically ensured that the plot kept moving.

Or if you want to make it even simpler on yourself, HAVE BIG PLOT POINTS HAPPEN A LOT FASTER THAN YOU THINK YOU HAVE TO MAKE THEM HAPPEN. What I’ve found with beginner screenwriters in particular (but this can happen to any screenwriter) is that they believe their script is more interesting than it is. This gives them permission to allow their plot to unfold verrrrrrry slowwwwwwwwly. You need to constantly disrupt your story with new obstacles, new information, and new developments.

95% of screenplays are boring because they don’t follow this simple principle.

That would’ve helped “An Aftermath.” But Blur is a tougher case because it doesn’t fit into that neat structural box.

That’s because you have four protagonists instead of one. The reason this is a challenge is because it prevents you from doing the “Main character has a goal they go after” approach. How do you address this?

You do it by applying the same approach, but split up between four characters. That means each character should have a goal they’re trying to obtain during the story.

For one it might be getting into law school. For another it might be getting a job in the city they always dreamed of living in. For another it might be breaking up with their significant other, something they want to do but haven’t had the courage to do. These goals don’t have to be Avengers-level goals. They just have to be important in relation to the story you’re telling.

Once you give these characters goals, something magical happens. They’re now going to have places to be. They’re now going to have things to do. They’re now going to have more interesting things to talk about. You now have obstacles to throw at them because there’s finally something to throw an obstacle at (Character A gets admitted into law school but then is denied a student loan. They can’t afford school without that loan. What are they going to do?).

You may say, what does this have to do with a VR sex machine story, Carson? This is the beauty of adding purpose to your characters’ lives. You get to tell the exact same story you’re telling – these characters get intertwined with an addictive new sex technology – but it’s now happening inside a life that has more detail, has more interesting developments, has… well… HAS MORE SH#% GOING ON!

But most importantly, these new objectives in your characters’ lives provide the script with STRUCTURE. The reader now has a sense of where your characters want to be so they feel like we’re all on a purposeful journey together.

You need to provide the reader with a series of rewards along the way for them to feel satisfied. “If you read just a little bit longer,” you promise them, “you’ll get to find out if Jane convinced the bank to give her that student loan.” But if you don’t integrate these purposeful journeys for each of your characters, your script won’t have these rewards. And if we, the reader, aren’t being rewarded, we’re getting bored.

So yes. Character is important. Dialogue is important. Theme is important. But if your structure is limp, or worse, non-existent, none of that matters. So make sure your structure is on point.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or $40 for unlimited tweaking. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. They’re extremely popular so if you haven’t tried one out yet, I encourage you to give it a shot. If you’re interested in any consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!