A secret about screenwriting that only the tippy-top screenwriters know

One of the weirder things I’ve learned about screenwriting over the years is that there are things that work in a script that don’t work in a movie and there are things that work in a movie that don’t work in a script. Understanding why this bizarro process takes place can help you elevate your scenes – especially your dialogue scenes – to another level.

For example, montages work great in movies. Montages don’t work very well in scripts. That’s because movies are great for images and music. But you can’t see images and can’t hear music when you’re reading a script. In a screenplay, a montage is just a bunch of factual description a reader has to read through. Where’s the fun in that?

On the flip side, limited characters and limited locations work great in scripts because everybody who reads a screenplay wants it to read fast. So they love it when there’s any setup with 2-3 characters, minimal description, and a lot of dialogue. So if you have two characters trapped on a tower talking most of the time (“Fall”), a reader can get through that script in 30 minutes. It’s a dream read.

However, limited location movies, especially if they’re set somewhere stagnant, like a basement (the Duffer Brothers’ “Hidden”) become very boring on screen. That screenplay that read faster than lightning is boring to watch because it’s aesthetically boring to look at.  Same background and little-to-no movement aren’t exactly cinematic.

This opens up a “4-D Chess” strategy to screenwriting because you’re now making choices about whether to write something that’s going to work in the script even if you know it’s not going to work in the movie (good idea for spec writers), or something that’s going to work in the movie even though it doesn’t work in the script (good idea for a writer who’s already hired). In other words, do you write for the ‘great read’ or do you write for the ‘great movie?’

It’s an interesting topic that I was thinking about the other day because I watched this show where, in a scene, two girl friends (I forgot their names but we’ll call them Sara and Nancy) needed to have a discussion about whether Nancy was going to marry her fiancé.

Whenever you have two people trying to work out a problem via dialogue, there’s a lot of variety in where you can set the scene. Theoretically, you can place a conversation anywhere. So, in this case, the writer placed it at a gym. Sara and Nancy were doing a workout routine with one of those giant tires that you flip over again and again. And, while doing so, they talked about whether the fiancé was marriage material.

The scene was actually okay, mostly because you were invested in the characters. But also because the movement and pauses and catching of their breath gave the conversation a little extra oomph.

However, I noted that, if you had read this scene in a script, nothing about this workout would affect how you read the scene at all. You could’ve set the very same scene at a cafe and it would’ve read the exact same. Because dialogue reads the same on the page whether your characters are working out or hanging out.

I’ll see this a lot, also, with characters doing the dishes together. Instead of placing your characters on a couch to have a conversation, you give them something to do, like dishes, while they have their conversation. Again, in a movie, that’s a good idea. But in a screenplay, it doesn’t matter where that conversation is had because we’re just reading the dialogue. We don’t care if Husband Joe properly places the egg-beater in the right dishwashing compartment.

The more I thought about this, the more I realized that the real problem here was that you wrote a scene that was so stale, you needed all this artificial movement — whether it be a giant tire workout or loading the dishwasher – to make up for the weak scenario. A scenario should never be so boring that it needs an extra on-screen boost.

Instead, you should be looking to write scenes that work on the page AND on the screen. To achieve this, you need a two-pronged approach.

First, you want the CONTENT of the scene to be good enough on its own that it wouldn’t matter where you placed it. You could have something as static as two characters sitting in bed together before they go to sleep. If the content of the conversation is compelling, we don’t care where it takes place, either on the page or on screen.

There’s no better example of this than Marlon Brando’s famous “I coulda been a contender” scene in On The Waterfront. It was the culmination of his entire life, this “contender” admission. So it was a very important moment. And, originally, the director, Elia Kazan, had this elaborate background projection sequence planned that would play behind the two characters as they had this conversation in the car.

But the projection broke, forcing them to film the scene with the back window closed, making it the most boring background ever. But it didn’t matter because the content of the scene was so strong. So make sure the content of the conversation is awesome first and foremost. That will take care of 75% of bad dialogue scenes.

Second, if possible, you want to use the physical scenario the characters are in TO ENHANCE the conversation, not just be incidental movement. Let’s say our married dishes couple is just getting things back on track after some infidelity by the husband. It still stings for the wife. So there’s pain there.

If these two had a dinner party with another couple and the wife thought the husband was too flirtatious with the guest wife, then that dishes scene is going to be a little more interesting. Just the way that the wife is handling the dishes. You could have her GRAB them and SHOVE them into the dishwasher to add an exclamation point to her frustration.

But guess what? You could make this scene EVEN BETTER if you used the scenario to enhance the conversation, not just use it as a minor visual distraction.

One thing you could do, for example, is to set the scene at a restaurant. The husband is taking the wife out to patch things up. But then, they get a really attractive waitress. And the waitress keeps coming in. She seems to be giving the husband more attention than the wife. This starts upsetting the wife. And now we’ve got a scene where, if you’ve taken care of the content part, we’re using the scenario they’re in to poke the bear – to fire up the coals beneath the dialogue. It becomes a much more interesting scene cause there’s an extra element going on.

I just watched this Portuguese show called “Gloria,” about the Cold War. Our hero, a spy who was transporting highly classified audio tapes across countries, regularly has to drive through checkpoints. But he knows all the checkpoint people so he’s able to shoot the sh— with them and move on.

In one of the scenes in the pilot, though, he’s chatting with a checkpoint friend but then, behind them, a new checkpoint guy strolls up. And this new guy decides to inspect the trunk, where our hero has hidden one of his audio tapes. So you’ve got your dialogue between the hero and his checkpoint friend. And then you’ve got the other thing going on behind them that, if it goes badly, our hero could be thrown in prison.

That scene’s going to work on the page and on the screen. Which is what I’m asking for here. First and foremost, make sure the scene works on the page. Cause you have no control over whether your script is going to get produced. All you have control of, at the moment, is making the read as good as possible.

Once you’ve got that down, see if you can improve the scene so that it also works on screen. Maybe it already does cause you got lucky. But if it doesn’t, see if you can find a way to create a scenario that enhances the good dialogue you already have. If you do that, you’re going to turn that good dialogue into great dialogue.