Genre: Action
Premise: Ethan Hunt must battle his biggest threat yet – AI!
About: July was the summer’s biggest movie month. Indiana Jones, Barbie, Oppenheimer, Mission Impossible. Who was going to make it out alive? Who would fall? Cruise and McQuarrie’s latest, a labor of love that, at one point, had Cruise famously terrorizing his crew over broken Covid protocols, has finally arrived. It pulled in 56.2 million for the 3 day weekend and 80 million for the 5 day. A bit of a surprising choice at screenwriter for McQuarrie as he handpicked a guy named Erik Jendresen, who has not written anything of note. And now he’s got a Mission Impossible credit under his belt. Oh how your fortunes can change in this business. That big job that’s going to change your life is always right around the corner.
Writer: Erik Jendresen and Christopher McQuarrie (based on show by Bruce Geller)
Details: nearly 3 hours!
The Mission Impossible franchise continues to confuse the world with its box office reception. It’s never quite a hit but it’s never quite a bomb either. Still, I can’t help but feel like this latest iteration needed to do better in order to justify the continuation of the franchise.
56 million dollars for a weekend haul is not a great showing in 2023. Then again, defenders of the film will point out that Mission Impossible is not a domestic film. It’s a global film. And that’s where it will make its money.
I hope it does. Tom Cruise is basically the last actor opening movies all on his own. Once we lose that, it’s blue beetles all the way down!
Ethan Hunt is tasked with a mission (should he accept it). He’s got to get a key. This special key, which has two halves, has a mystery purpose. Nobody knows what it opens. Or even where the lock is that it opens. But that’s not of Ethan’s concern, he’s told by Recorded Voice Guy. Just get the key.
Meanwhile, the government is dealing with an increasingly unpredictable new AI that has, in their estimation, become sentient. The AI recently destroyed a Russian nuclear sub and an operating thesis is that the US could be next.
Enter Hunt, who has to get the second half of the key (he got the first half in the Arabian desert) from a mystery seller at an airport, all while being chased by the CIA. Things take a turn when a low-level pickpocket named Grace steals the other half of the key and now Ethan is forced to team up with her.
This begins a cat-and-mouse game between Ethan, Grace, the CIA, AI, and even Ethan’s own boss, which takes them across the globe and concludes on a runaway train. Along the way, Grace will have to decide if she wants to level up to become a true spy, and Ethan will have to… well… continue to achieve the impossible.
Midway through my Mission Impossible viewing, it occurred to me that I wasn’t sure what I actually look for in a Mission Impossible movie. When I watch a Star Wars movie, for example, I’m looking for insane imagination. I’m looking for new revelations into the lore. I’m looking for great characters. I’m looking for an awesome lightsaber battle. And I’m looking for two imaginative set pieces that blow me away.
I think with the modern-day Mission Impossibles – the ones written and directed by McQuarrie – I’m looking for a better written blockbuster than most (since McQuarrie started out as an Oscar-winning screenwriter). I’m looking for one really clever set piece. And I’m looking for one visually jaw-dropping set piece. I think that’s exactly what McQuarrie attempted to give us. So how did he fare in each department?
Let’s start with the script. The script is very much a Mission Impossible script. There’s the McGuffin of all McGuffins – a key that opens something. The key, is of course, split in half, which gives us an opportunity to extend the plot out (cause you’re looking for two things instead of one).
I’m not going to say it was a bad McGuffin. But one thing that really bothers me in McGuffins is when the McGuffin isn’t relevant. It’s just a means to get characters to run around. Ideally, you want your McGuffin to be more than a McGuffin. You want it to to matter! Like R2-D2. That McGuffin not only held the plans to the Death Star. But it was, in itself, a great character! These McGuffins today are just cool-looking keys?
But let’s move on to the big story gamble in the script – incorporating an AI villain. As others have pointed out, a faceless villain is risky because you don’t have a face for the audience to root against. You don’t have the potential for a true villain showdown. That’s not to say there aren’t bad guys in this film. But the bad guys here are not the *true* threat. The true threat is the AI and AI’s don’t have a personality to get you emotionally revved up about.
This was a surprising choice, I’m not going to lie. Stanley Kubrick proved 60 years ago that an AI could be a great villain, with HAL. I think McQuarrie’s plan was to terrify us by giving us a villain that didn’t have a personality OR a conscience. It was a giant cold piece of code. If something doesn’t have a personality, a conscience, an ability to be reasoned with – isn’t that the scariest villain of all?
Maybe.
But it sure didn’t help the film. This movie badly needed someone to root against. And I’ll tell you why. You’re using too generic of a movie formula to be able to skimp on personalities. Your characters are the only things that are going to make a movie like this stand out. Otherwise it’s just guns and chases.
Take John Wick 4, for example. That crazy fat club gangster guy was a true personality. He brought a larger-than-life personality to the proceedings which helped make up for the fact that it was a movie full of generic guns and fights. Same thing with the blind assassin. Personality.
No personalities hurt Mission Impossible. You saw the culmination of this in that final train set piece. It was a good set piece but where was that emotional catharsis that comes from killing Hans Gruber, a guy we’d grown to detest? Not having that turned a potentially great sequence into one that was just “good.”
Overall, I was hoping for a more original story. This story was more of the Mission Impossible same – create a template for set-pieces and don’t give us a lick more. I’m such a story guy that I need more than that!
But let’s talk about those set pieces.
The two highlights were the airport set piece in the middle of the movie and the train set piece at the end.
The airport set piece is more of what I’m looking for in a set piece. Like I talked about on Thursday, I want that contained (we’re contained to an airport) clever set piece with a clear goal and a lot of obstacles and that’s exactly what we got.
BUT!
I think McQuarrie tried to do too much with it. There were some cool ideas here about hacking being used to change facial recognition so that the CIA attempting to locate Ethan Hunt results in them continually following the wrong guy. But once Haley Atwell’s, Grace, shows up and steals the key from the mark, things start getting confusing.
We’re dealing with Ethan trying to find a passenger with half the key. Ethan’s got the other half. He can’t buy the second half from this guy so he has to sell him his half instead and then get on a plane with him where he will, conceivably, steal the full key back at some point, after he’s gotten more information.
But Grace, a lowly pickpocket, takes the half-key from the mark instead and now Ethan’s following her. And, oh yeah, Benji is chasing down a nuclear bomb in the baggage claim that our AI villain somehow constructed that can only be disarmed by six riddles. The CIA is trying to locate everyone. With so many set piece storylines, I’d forgotten why we’d come here.
Guys.
Again.
The Langley white room hack scene from Mission Impossible 1 is such a simple scene. Why are we trying to make this sequence as elaborate as possible? For us to enjoy what’s happening, we must UNDERSTAND what’s happening. And the deeper you bury your set piece in storylines, the harder it is to keep track of things.
I would still say I enjoyed the scene, though. It was the most cat-and-mousy moment of the script and the cat and mouse stuff is what I enjoy most from the Action/Spy genre.
Moving on to the final train set piece.
The train set piece is preceded by the big stunt of the film, which is Tom Cruise jumping off a cliff on a motorcycle and then parachuting onto a moving train. The downside of promoting each Mission Impossible super stunt is that, by the time you see them, your expectations are sky high. So I was a little let down by the actual stunt itself.
Cause I think the stunt only encapsulates jumping off the cliff and opening the parachute, right? It would’ve been REALLLLLLLLY cool if the stunt included that AND timing a parachute drift down and landing on a moving train.
I know! You’re saying, “Come on, Carson. You can’t actually expect them to do that.” Well, I kinda can. They’ve marketed Cruise as the super-stunter. So I’m expecting him to do impossible things. One quick hop off a cliff… I’m just not sure that’s enough for me.
Anyway, once we get onto the train, things get a lot more interesting. I definitely felt that this was the best sequence in the film. And kudos to McQuarrie because there have been a million train scenes already. So it’s hard to make one that stands out. I liked the use of the old school Mission Impossible masks in this sequence. And I definitely liked that train falling into the ravine one car at a time.
The biggest surprise of the movie for me was Hayley Atwell. She was fun. When I saw her first come on screen, I thought, “Wow, Hayley Atwell has had some work done. I guess she’s fallen into the Hollywood trap.” But then I realized, no, she just got in amazing shape! Which made her face look a lot more chiseled. It was quite motivating, to be honest. It shows how much you can change your look just by getting in shape. Put down those donuts, screenwriters!
And she had great chemistry with Tom Cruise, which is no doubt why they cast her. Plus, I liked the idea of bringing in a character who’s in way over their head and forcing them to keep up. Grace’s car chase scene was a cool sequence.
Speaking of that sequence! I’m always about finding new spins on car chases. Handcuffing Ethan and Grace together and throwing them into a car chase was a really creative twist. It forced them to have to be on certain sides of the car, which required the less competent driver (Grace) to drive, which was fun. And I loved when they tangled up their arms to allow Ethan to drive, creating a handicap for Ethan, which of course made the chase harder, which is always what you’re trying to do – make things harder for your characters.
But the villain, man! There’s no true villain here!
If you are going to make that commitment to AI as your villain, I would’ve liked them to commit to it. It seemed like AI was there for McQuarrie when he needed it and gone when it was inconvenient. For example, AI is, conceivably, always listening to us. If there’s an Alexa device in the room, or a computer, or a phone, AI can hear you. Cause AI is everywhere.
But there were plenty of scenes – such as the airport scene – where nobody was worried about that. Or remember that scene early in the movie where they’re debriefing everyone on AI and Hunt throws those green stink bombs. Why weren’t any of them worried about AI listening to them there?
If you want to truly TRULY explore the dangers of a dangerous AI, let’s get into the thick of things. Let’s not keep everything surface-level. Particularly because you’ve already got a faceless villain. You need to make up for that lack of personality somewhere.
When it comes to whether I endorse this movie or not, I’m on the fence. It’s fun. But it’s also generic. Cruise and Atwell are good. But nobody else really stands out. In the end I’d say it’s entertaining enough. I’m a sucker for a fun summer moviegoing experience and I think this satisfies that need.
[ ] What the hell did I just watch?
[ ] wasn’t for me
[x] worth the price of admission
[ ] impressive
[ ] genius
What I learned: More is rarely more. In screenwriting, less is usually more. There is no question in my mind that this movie becomes a lot better if they cut out the whole “obtain the first half of the key” stuff. Nobody cares about this Ilsa woman. The Arabian desert sequence was weak. If you nix that and, instead, start with them prepping for the airport exchange, this whole movie changes for the better. It feels faster. It MOVES faster. And I think with a zippier run-time people would leave the theater feeling more charged, which would improve word-of-mouth. As it stands, there’s no reason at all for this movie to be 3 hours.