Last month, we had Sci-Fi Showdown. The voting was too close to call so last week I reviewed one of the top vote getters. That script didn’t quite hit the mark for me and, as it happens, I’d read Nowhere Girl a long time ago and liked it. Since I wanted a script that celebrated all the hard work people put into submitting to Sci-Fi Showdown, I decided to review Nowhere Girl this week.
Genre: Sci-Fi
Premise: A remorseless killer is given the death penalty, only to wake up 1,000 years later in a spacecraft built for one, with an artificial conscience implanted into her nervous system and a life sentence to serve out.
Why You Should Read: I wanted to write a character who has no redeeming qualities whatsoever, the most horrible monster I could imagine, and still somehow make her worth rooting for. Since my wife is a schoolteacher, and I have received that dreaded text that her school is on active shooter lockdown a couple of times, I knew who that character would be. So now I’d love to know if my fellow writers think I pulled it off.
Writer: Chris Cobb
Details: 113 pages
When it comes to script-reading, the only thing that truly matters is, does the script stay with you?
I’ve read plenty of what I’d call “good” screenplays that people have later reminded me about and I had no idea what they’re talking about. On the flip side, I’ve read some scripts that I didn’t like at all but they’ve remained seared into my brain years later (Christy Hall’s, “Get Home Safe” for example).
I’ve come to the conclusion that if a script stays with you, good or bad, it has something going for it.
I read Nowhere Girl over a year ago as a consultation script and I haven’t been able to stop thinking about it. It’s such a weird premise. It’s something that shouldn’t work at all. And yet it digs into you in a way other scripts don’t.
There were some issues with it but I don’t remember what those issues were so I’m excited to read this new draft and, hopefully, whatever problems I had with the script will have been solved. Let’s take a look!
We don’t meet 19 year old Sara under the best circumstances seeing as she’s mowing down anyone she sees at her university with a sub-automatic machine gun. After Sara kills a good chunk of people, a classmate of hers, Amber, pleads for her to stop the killing. She even offers to be Sara’s friend. But Sara wants none of it, gunning down Amber as well.
When a SWAT team rushes in, Sara tosses a bomb at them but it blows up too quickly, the blast hitting her. Cut to months later as a disfigured Sara informs a courtroom that she wants the death sentence. A year later, she gets her wish to die.
Only to wake up in a strange room. Sara learns that she’s on a spaceship far far away from earth. Andrew, an A.I. chip inside of Sara, explains what’s going on. It’s been one thousand years since that fateful day and her job is now to help facilitate an intricate bot delivery system (they drop off bots to bigger bots which then deliver those bots to planets or outposts) in the middle of nowhere.
As time goes on, Sara learns how the system works. She must routinely report to her local outpost (to a man named “The Warden”) and assure him that all systems are running smoothly, while managing the biggest threat to the ship, ion storms, each of which have the capacity to destroy her.
Just as Sara is starting to get the hang of things, Andrew takes on the identity of a familiar voice. It’s Amber, the girl who tried to stop her that fateful day. Sara finds herself drawn to Amber, ultimately befriending her. But when the Warden threatens to shut Amber off forever, Sara will do anything to save the girl whose life she took.
Let me start off by saying I’m a big fan of this script (in case I didn’t already make that clear).
It’s so bold. It’s so unexpected. It’s so different.
You’re not going to have a script experience like Nowhere Girl anytime soon.
I also put a premium on scripts that don’t go where I think they’re going to go. I love turning the page and having no idea what comes next. That’s Nowhere Girl in a nutshell. I mean how do you predict a story that starts off with a teenage female school shooter who then ends up on a ship a thousand years in the future? It’s just such an odd cool setup.
Ironically, Nowhere Girl’s biggest strength is also its biggest weakness. The reason you don’t know where it’s going is because there’s not a lot of structure. Neither Sara nor Andrew have a clear goal. That allows Chris to take the story in a lot of different directions. But it also risks those directions feeling pointless and unfocused.
A loose plot is fine if the character development is stellar but when it comes to Nowhere Girl, it felt like we were always flirting with good character development but never quite getting there. That’s because I don’t know what flaw Sara is trying to overcome and I’m not sure how Amber solves that flaw.
We know Sara doesn’t feel anything. She’s been diagnosed a psychopath. Andrew later shows Sara a replay of the shooting but forces her to feel what Amber felt during the exchange. This allows Sara to feel for the first time but the second the experience is over, Andrew erases the feeling so Sara is back to normal.
In other words, Sara learns how to feel in the first third of the movie. So doesn’t that mean she’s overcome her flaw? She’s learned what feeling is? Or was that meant to warn her up to the sensation of feeling? The real lessons are ahead of her. I’m not entirely sure.
Then when Amber replaces Andrew, she literally becomes Sara’s conscience. Amber actually says that (“I’m your conscience.”). That means that she’s not Amber. She’s Sara’s conscience. So as Sara and Amber build their friendship over the course of the second act, it would seem we’re further exploring the character arc of Sara being able to “feel.” Except we’re not. Because the person she’s befriending isn’t Amber. It’s her own conscience.
I don’t know. It was confusing. No matter how many times I tried to make sense of it in my head, it didn’t work. It seems like Chris is overcomplicating this. Maybe he can shed some light on what he was attempting to do so we can help him.
If you ask me, a better plot would be a good starting point. Plot equals structure and structure helps dictate where your characters need to go, both internally and externally.
You have these remote delivery vessels scattered throughout the sector to play with. And we know about these outposts where there are physical human beings. If Sara and Amber could get to a delivery vessel which, in turn, could get them to an outpost, with the ultimate plan being to escape or convince the bureaucrats to let them go, that could give you the strong goal this story needs.
I could imagine an ending where Sara gets to the outpost, is escaping in the halls, guns at her side, being pursued by others. And she essentially has the same choice she had at the beginning of the story. She can kill or she can stand down. And this time she chooses to stand down.
Another option is that maybe the goal is rehabilitation, plain and simple. Sara has two jobs. Job 1 is to perform the deliveries. Job 2 is she has to do her rehabilitation exercises for hours every day, which amount to Andrew helping her learn how to feel. That will be done through reliving certain life experiences. And it will also be providing lessons that challenge one to to feel emotion. At the end of a certain time period, she will get an audience with the Warden to prove she’s changed. If she has, she wins back her freedom. If she hasn’t, she’s got to wait another (5? 10? 30? years?) for her next chance.
Neither of these suggestions are perfect but the point is they provide structure. So if not them, find something else that can give this script a plot. Because it can’t be a character floating in space talking to herself the whole time. There has to be more to it.
With that said, Nowhere Girl was unlike anything I’ve ever read. There’s a movie in here somewhere and I think if we all gave Chris our suggestions, it would help him find that movie. Intrigued to hear what all of you thought cause I enjoyed this!
Script link: Nowhere Girl
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Whenever I encounter a script issue, the best solution is usually the simplest one. So when I look at Nowhere Girl’s issue of Sara’s conscience being an AI chip inside her body who later takes on the form of Amber and it being confusing what Sara is really bonding with in her pursuit to change (befriending Amber or befriending her conscience) my solution is to massively simplify it. Why can’t Andrew be the ship’s AI? Not a chip inside Sara. He creates a digital replica of Amber and Sara must learn how to feel through the friendship she builds with this entity? That’s a lot simpler, isn’t it?