This script has GSU for days. But does it have logic for hours??
Genre: Action
Premise: Following a severe, soon to be fatal, brain injury during a violent attack, an NYPD sergeant embarks on a harrowing journey of vengeance, which leaves her only a few hours of adrenaline-bursting consciousness to hunt down those who took her daughter and killed her husband before she dies.
About: Today’s writer, who got this script on last year’s Black List, has had some notable success as a TV scribe. He wrote on the Ridley Scott show, Raised by Wolves. He wrote on The Flash. And he wrote 19 episodes of the well-reviewed show, White Collar.
Writer: Julian Meiojas
Details: 110 pages
Alicia Vikander for Izzy?
A long time ago I wrote a time-travel script called “The Jump.”
It was about a guy whose wife disappears and he soon finds out she’s been kidnapped into the future. So he seeks out the people who can time jump and travels into the future to get her back.
For a variety of reasons (many of which weakened the script considerably), my main character was dying of a brain tumor. He only had a couple of days to live. The idea was, not only did he have to go to the future to rescue his wife. He had a limited time to do so, as his tumor was days away from killing him. But I always ran up against this issue of: if he was days away from dying of a brain tumor, how did he have all this energy to run around and save his wife?
These days, I would never have included the stupid brain tumor thing. I’ve realized, after reading thousands of scripts, that stuff like that overcomplicates what should be a simple narrative. If I could time travel in real life I’d go back and tell Past Carson to get rid of the brain tumor immediately.
The reason I bring it up is because today’s script is dealing with the same issue I was dealing with: how do you write a believable action movie around a highly mobile character whose sickness will kill her within hours?
Did Die Fast figure out the solution to that problem? Let’s find out.
Izzy is a 37 year old Brooklyn cop. She’s got a 14 year old daughter, Lola, who’s inherited her angry teenage rebellion stage a bit early. She’s getting in fights at school (in a very 2024 character beat, they are making fun of her sexuality). And boy would that get worse if she knew the truth about who her father was. He’s a famous bank robber who’s currently appealing a 60 year prison sentence.
Meanwhile, she’s dealing with her stepdad, David, who she kind of gets along with. Izzy and David are actually on the fence about whether they should tell Izzy the truth about her father when the two of them are attacked at their house. Some masked men want money although it’s not clear what money they’re talking about. They kill David and toss her out the window.
Three days later, Izzy wakes up in the hospital. She’s told that she has a critical brain injury and only has 5 hours to live. Even worse, the cops’ operating thesis is that SHE killed David. Luckily for Izzy, this unique brain injury allows for a final burst of energy before death. So Izzy is actually operating in an almost superhuman state. As soon as the doctors leave the room, she’s out of there.
Izzy only wants to accomplish two things before her death. One, go find her daughter, as she assumes that whoever came after her and David will come after Lola next. And two, get revenge on the people who killed her husband. This will be complicated by the fact that Izzy used to run with some sketchy cats before she became a cop. I’m not a psychic or anything but something tells me that bank robber dude had something to do with this. So get ready Bank Robber Dude. Izzy’s coming.
In regards to our “Is it possible to believably create an action character who’s hours away from dying” question, I must admit the writer did a good job.
Let’s be honest. There is no medical scenario on record that would support what happens to Izzy here. But with some fairly convincing exposition based on, what sounds like, sound research, I believed it enough to retain my suspension of disbelief.
So all’s good in the hood, right?
I would say more all’s average in the hood.
This movie is Crank. It’s a woman with a ticking time bomb in her head on a tear. And it’s hard to make a plotline that simple stand out.
However, we do have a recent comp that did stand out! I’m talking about David L. Williams’, “Clementine.”
So what was the difference between these two scripts that made that one so good and this one so average? The answers aren’t sexy. It comes back to nuts and bolts screenwriting.
David wrote a script meant to be enjoyed. Julian is writing a script that he’s trying to impress readers with.
What does that mean in layman’s terms? It means one guy is trying too hard.
Take a look at some of these lines from today’s script…
She finds an UNCONSCIOUS GUARD. Another gorehole mouth — the kiss of a shotgun’s ass. She pulse checks. Got it. Moves on.
Enter DET. OMAR NAZARIAN, 30s, fly-boy swag, but look close and you’ll see spit-up on this father-of-4’s Air Force 1s.
It’s overly specific try-hard too-cool-for-school writing, which often results in reader “double-takes” (the reader has to re-read sentences to understand them). When you’re writing a script like this one that is so reliant on its fast pace, double-take lines are script killers. Cause they create a stuttering effect that destroys the very pacing you’re going for.
The overwriting gets a little better as the script goes on. But not enough for my taste.
Also, I liked the character of Clementine more. Izzy was kind of annoying. She feels too written. Not authentic enough. Clementine felt like a real person.
How much you like the main character has an enormous effect on how you experience the rest of the story. In this case, if I had to give the Izzy character a 1 out of 10 rating for likability, I would give her a 6. With Clementine, I would give her a 9. That difference changes the ENTIRE WAY the reader experiences the script. Because when you like a character that much, you just care more about every story beat, every twist and turn, every character achievement.
Another thing that David did better was he put his characters in these situations that you thought there was NO WAY IN THE WORLD they were going to get out of. So you had to keep reading to find out if they would.
Here, every single time Izzy got in a tough situation, I knew without blinking she would be okay. There’s a scene where she takes on 10 guys in a hallway and I knew before the first one came at her that she was fine.
Look, I know that in 99.9% of movies, the hero makes it to the end. But there’s a special skill in screenwriting wherein, even though the reader inherently knows this, you have the ability to make them constantly DOUBT that it’s going to happen. And the way you do that is to put them in these scenarios that genuinely feel impossible to get out of. This script never passed that test.
Moving on to DIALOGUE…
This month I’m celebrating the release of my new dialogue book, The Greatest Dialogue Book Ever Written. So I wanted to cover some from Die Fast.
One of the things I talk about in the book is that certain genres aren’t conducive to writing dialogue. Fast-moving action films are squarely in that department. We see that here. There isn’t a lot of memorable dialogue and that’s because there’s no room for it.
Dialogue, I’ve learned, needs a runway to get going.
It’s hard to write good dialogue if all your dialogue scenes are three-quarters of a page long. There’s not enough runway to build a good conversation.
The only long dialogue scenes you get to write in these action scripts are exposition-driven. For example, there’s a scene late in the script where Izzy tells Lola the truth about her father. It’s a long scene but it’s all backstory. It’s not the kind of dialogue you can add flash or flair to. It’s just expository.
The good news is, if you’re bad at dialogue, then this is the perfect type of script for you to write. Because the dialogue requirements are minimal. You just need to know how to write exposition. Luckily, there’s an entire chapter about how to write great exposition in my book. So go buy it!
[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius’
What I learned: We’ve hit the tipping point for “ass-kicking girl” scripts. They’re done. There are too many of them out there and it’s diluted their entertainment value. Plus, they don’t do very well at the box office. The last hope is Ballerina, the John Wick spinoff movie. If that does well, they may have a second life. But if I were a writer right now who likes the action genre, I’m writing an “ass-kicking guy” script. Unless. UNLESS! You have a totally fresh new inventive take on the “ass-kicking girl” formula.
What I learned 2: How do you deal with difficult-to-buy-into scenarios such as people who can run around like Chris Hemsworth despite the fact that they’re supposedly going to drop dead in 5 hours? This script gives you a pretty good blueprint. Do as much research as possible to find the most convincing explanation for your wild scenario. Write a scene that incorporates that exposition. Then just GET THE F**K ON WITH YOUR SCRIPT. Don’t look back. Just go. Cause the more people think about it, the less they’ll believe it. So it’s best to address it as convincingly as you can, move on to the fun, and never stop. Cause if we’re having fun all the way through your story, we’re not thinking about the medical accuracy of your concept.
Have you been struggling with your dialogue? I have over (that’s right, OVER) 250 dialogue tips in my new book, “The Greatest Dialogue Book Ever Written.” You can head over to Amazon and buy the book, right now!