UFOs, hermaphrodites, lizard monks, and just about anything else your mind can dream up appear in today’s screenplay, written by the co-writer of Raiders of the Lost Ark!
Genre: Adventure
Premise: When a movie exec goes missing in the mountains of Tibet, a British agent named Jimgrim teams up with the exec’s wife to find him.
About: Today’s script, written by the co-writer of Raiders of the Lost Ark, was based on a series of 1920s pulp novels by Talbot Mundy and is said to have inspired the character of Indiana Jones. Some even say Spielberg and Lucas – gasp – STOLE! – the idea. I don’t know if I’d go that far. But they were definitely inspired by the novels.
Writer: Philip Kaufman, based on the novel by Talbot Mundy
Details: written in the 80s, 134 pages
I’ll be honest. I chose this script for one reason and one reason only. The title! I like this title so much that if the script isn’t good, I suggest someone get the rights to the title and write their own version of it. Cause there aren’t too many titles that can imply an interesting story all by themselves.
Now, the timing behind Kaufman’s script is a little strange so let me explain. Indiana Jones came out in 1981. This script was written AFTER that. However, I suspect that after Raiders became a hit, Kaufman decided to use the original source material that inspired the idea to create a separate franchise. No idea if this is correct. If there are google sleuths out there who can clear this up, have at it.
Elmer Rait is a movie exec. Or, he once was. These days he spends his time traveling to remote places all over the world. He spends much of his time in Kathmandu, as he’s searching for a fabled group of people known as the “Nine Unknown.” We watch him trekking at the top of a mountain when he sees… A UFO! And then he passes out and wakes up in a cave with a bunch of monks, one of them a lizard man.
Cut to Erika showing up in Kathmandu. Erika is a movie director and Rait’s ex-wife. Rait used to send her movie ideas during his travels and told her about the nine unknown. She suspects that he may have found them, or died trying.
I guess you can’t just waltz up mountains in Tibet on your own so Erika is forced to hire a guide. And that guide is… you guessed it, Jimgrim! Jimgrim is a British agent and actually friends with Rait. So he should theoretically be helpful. OT: That’s how I think of myself, by the way. That I’m “theoretically helpful.”
After we spend way too much time in Kathmandu, Jimgrim discovers that Rait is in a secret town called Shambhala. Which is going to take them to India! How we went from Rait getting lost in Tibet to India, I have no idea. But, anyway, Jimgrim and Erika recruit seven other trekkers to help them. I don’t know if you do math, but that means there are NINE of them. Nine people searching for the Nine unknowns.
After a very long time (the margins on this script are VERY wide – I wouldn’t be surprised if its true page count is somewhere closer to 200) and a side journey to a town full of hermaphrodites, we find the secret city and Rait. There, Rait explains that he’s infiltrated the “nine unknown” and that their job is to recruit all the knowledge on the planet and use it to rule the world or something. Rait is hoping to take over the group and be the ultimate ruler. Which means Jimgrim and Erika will have to do the unthinkable – stop Rait. Even if it means killing him!
First off, let me say that there is DEFINITELY a movie in here somewhere. This world is exquisitely rich with character and place, moreso than 99% of the adventure scripts I read. I think these pulp novels are in the public domain now. Which means anyone can adapt them. But in order to do that correctly, they need to study how this script got it wrong. TimSlim gets so lost in all of its ideas that it isn’t clear what it wants to be.
Problem 1 occurs after the setup. The setup itself is a little long because there are a lot of characters. But I was intrigued enough to want to keep reading. Then, however, Erika shows up and we just chill out in Kathmandu for 45 freaking pages! That’s half a 90 page script. I mean for crying out loud. Move your story along. This is where the script died for me.
Story momentum is important. Once you lose it, it’s almost impossible to get it back. Especially when the setting and genre imply a movie that moves. This is an adventure movie! Why are we chilling out in rooms for 45 minutes?
The other problem is going to be harder to fix for future adapters. You probably shouldn’t put the name of your main character in the title if your main character is boring as f%$@#. Yes, Jimgrim is boring.
I’m actually excited to analyze this with you today because these novels inspired Indiana Jones, who is considered to be one of the top five movie heroes ever. So we can directly compare the two and, hopefully, learn how to construct a compelling hero in the process. A boring hero is a script killer. This is something you have to get right. So what happened here?
The answer is simple. Indiana Jones is a superhero. He’s a mild-mannered professor during the “day” and a reckless treasure hunter at “night.” We love the duality of the character, not to mention that he’s cool, funny, sarcastic, a rogue, a badass, and lots of other things audiences gravitate to. Meanwhile, Jimgrim is just a guy! He’s a British agent. There’s literally nothing more to him than that. THAT is how you create a boring character, folks.
That’s not to say an agent can’t be interesting. Last time I checked, the James Bond franchise is doing all right. But you have to infuse your hero with some other component if they’re going to be compelling. Bourne figured it out with the amnesia stuff. Which is kind of cliche but it’s better than nothing. The point is, you need to include SOMETHING. I would rank Jimgrim as the 4th or 5th most interesting character in this script. Even Erika is more interesting and she’s just some clueless chick.
Ultimately, this script falls victim to something a lot of big Hollywood adventure scripts fall victim to which is that they think they need to be huge, and in the process of trying to be huge, it becomes impossible to keep the story moving. They’re covering too many people, too many bases.
The beginning of this script had someone killing a man for a map (that Rait used to find the Nine). 80 pages later, that man returns and all I’m thinking to myself is, “Dude, why??” I’m trying to keep track of nine major characters right now. Why are you bringing this guy back? His story is over.
There’s something called SCRIPT MOMENTUM that you must monitor at all times. The more information that needs to be injected into your script, the more you’re impeding on your script’s momentum. Sometimes it’s worth it. Most times it isn’t. If we’re sitting around for too long or sticking with a stagnant plot point for too long, that is often where you’ll lose a reader. Keep things moving. Keep the characters’ eyes on the ball.
[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: 8 key characters. Assuming you introduce them all in memorable ways – 8 key characters is how many the average reader can remember without keeping notes. I would suggest staying under this number but I realize with some movie ideas, it’s not possible. In those cases, tread carefully. Know that every extra character you include makes it harder for the reader to remember everyone. So make sure those characters are a) necessary and b) extremely extremely memorable. Otherwise, it’s more trouble than it’s worth.
p.s. Notice how I said “if they’re all memorable.” We won’t remember a character introduced this way: JANE, 19, dirty blond, walks into the room.