The Amityville Horror meets The Orphanage

Genre: Horror
Premise: A blind mother moves into a remote farmhouse with her young daughter, but the mystery of the home’s previous inhabitants intrudes upon her attempts to repair their relationship.
About: Today’s script finished number 2 on the 2021 Black List and comes from Lily Hollander, who was one of the writers of the 2016 movie, Mother’s Day.
Writer: Lily Hollander
Details: 107 pages

Screen Shot 2022-01-04 at 10.22.37 PM

Emilia Clarke blinded by the light?

HORROR!

Horror is back, baby.

And combining horror with blindness has proven to be lucrative. There’s the Don’t Breathe franchise. There’s Bird Box, which I’m sure we’ll be getting 15 sequels for. As I’ll talk about in a bit, blindness provides a unique opportunity for the viewer to have an extremely superior point of view of events, which ratchets up the dramatic irony to level 60.

Let’s *see* if the script is any good. Wow, my pun game is on point today.

30-something Elsa, who’s blind, has just moved into a remote house with her 9 year old daughter, Sasha. Elsa picked this particular house because it’s been outfitted for blind people (for example, the wallpaper in every room has a different tactile feel so you know what room you’re in).

What Elsa doesn’t know is that that this house used to be an orphanage for blind children. And something really nasty happened here a century ago. We don’t know what that nasty thing was. But since we’ve seen movies before, we assume it involved lots of nutritionally deprived blind orphans being murdered.

Elsa is fighting a battle on two fronts. She just ran away from her abusive husband, who’s hired a P.I. to find her. And her daughter hates her for sticking her in this big empty scary house. The latter is alleviated somewhat when oddball neighbor, Opal, shows up and says she wants to help them move in. Elsa doesn’t like Opal but Sasha does, so Elsa lets her hang around.

Almost immediately, Sasha starts seeing things. She sees an old woman dragging a fire poker around. She sees little ghost children playing in the chimney. Naturally, she freaks the hell out. Problem is, Elsa doesn’t believe in ghosts. So Sasha can’t share these sightings with her. Luckily, Opal believes her and tells Sasha she’ll protect her. But when nobody’s around, we get the sense that Opal isn’t the nice helpful neighbor she says she is.

Things go from bad to worse when one of these ghosts seemingly possesses Sasha. When Opal recognizes this, she takes steps to stop it. But it may be too late. Sasha is determined to keep the bloody reputation of this house going, even if she needs to murder her mother to do so.

See How They Run is the ultimate dramatically ironic situation. We can see the ghosts. We know they’re there, watching Elsa. But Elsa can’t. So every scene Elsa is in, we’re in a superior position to her. We know she’s in danger when she doesn’t. You know how back in the day at horror movies, the audience would yell out, “DON’T GO UP THE STAIRS!” because they knew the monster was up there. The blind angle creates that same energy but on steroids.

Unfortunately, the script suffers from my least favorite screenwriting misstep – The “Waiting Around” narrative. The Waiting Around narrative is when you place your characters in a static space and don’t give them anything to do other than wait for scary things to happen.

It’s preferable that your characters have an active goal – something they’re trying to accomplish. When the scares come, they interrupt that activity as opposed to being the sole reason for the story to exist. For example, in The Exorcist, the mother has an active goal – to cure her daughter. So she does everything in her power to save her daughter’s life.

With that said, it *is* possible to write a Waiting Around narrative that works. Poltergeist is a well-known example. It’s just harder to do it, is all. It’s always going to be harder when you take out the component of an active main character. Without that activity, the story never feels like it’s going anywhere.

See How They Run almost solves this problem by giving us bits and pieces of plot development that provide just enough entertainment to keep us turning the pages. For example, we learn that Elsa’s abusive husband is trying to find her. We’ve got weirdo Opal who keeps forcing her way into the house. She’s got a secret and we want to find out what it is. We also have the mystery within the house itself. Something tragic happened here a long time ago and we want to know what it is.

And Hollander is good at creating scares, even from the smallest moments. There’s a scene when they first move in where Elsa is walking around with her cane, getting a feel for the house, and someone – it’s unclear who – has left a small box right in front of an old rickety railing. We see Elsa swiping her cane back and forth as she walks, unknowingly heading straight for the box.

If she trips on this thing, she will go head first into the railing, break through it, and tumble to a serious injury or even death. Our heart skips a beat when, by pure coincidence, her cane misses the box as it swipes, and she trips and tumbles, only barely avoiding a more serious injury. It was such a small scene yet it was incredibly effective at building tension and suspense.

There was another cool screenwriting trick Hollander used that’s worth mentioning. She reminded me that you can create interesting dynamics with three people that you can’t create with two. I would argue that one of the toughest things to do in screenwriting is make a two-person dynamic interesting. That’s because there are only so many of them to choose from. For example, here, we have the mother and the daughter who hates her. I mean, how many times have we seen that? A million? A billion? For that reason, it’s hard to make these 1-on-1 relationships fresh.

However, when Opal comes in, the dynamic shifts because Elsa doesn’t like Opal. However, Sasha does. This places Elsa in a tough spot. This woman makes her uncomfortable. Not to mention, she’s potentially unstable. But Sasha hates Elsa for moving her out into the middle of nowhere with no friends. So when Sasha likes Opal, it’s an opportunity for Elsa to give Sasha a friend and also curry favor with her daughter.

Just like that, a stereotypical two-person dynamic becomes a complex three-person dynamic.

The issue I couldn’t get past with See How They Run was that, no matter what happened with the bare-bones plot, we’d always go back to two people waiting around in a house for ghosts to scare them. There’s a bit of a mystery to it, sure. But the mystery wasn’t captivating enough to keep me excited.

I was watching another horror movie the other day called The Night House that covered some similar ground. It was about a woman living in a secluded house after her husband committed suicide. Her goal was to investigate her husband’s secret life. I was way more captivated by the mystery in that script because I had *NO* idea where it was going. Whereas with See How They Run, you always had a good idea of where things were headed because you’ve seen this movie before.

Again, this isn’t a bad script. I just feel like I’ve seen it in several iterations. The blind angle gave it a slightly fresh angle. It just wasn’t enough for me.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: It remains extremely hard to write a compelling script where your hero is reactive the whole time. The better option is to make them active. And yes, it’s possible to give characters active goals in static settings like this one. One of the most common ways is to have your hero investigate some mystery that has to do with the haunting at the center of the story. They should start investigating this early, by the way. 15 pages into the second act at the latest. That’ll keep them active enough.