Genre: Horror
Premise: Monsters that roam in daylight keep a small, rural family confined to a nocturnal existence, but when their son starts to question the monsters’ existence, the entire balance of the family is thrown off.
About: This script finished on last year’s Black List with 8 votes. Screenwriter Nick Hurwitch is the winner of the Nate Wilson Joie de Vivre Award from the UCLA Professional Program and the Austin Film Festival Pitch Competition.
Writer: Nick Hurwitch
Details: 107 pages

Sometimes I think that coming up with movie ideas is the hardest thing to do in the world. Because there seems to be this balance you have to hit that’s so precise, even if you’re a millimeter off, the idea falls apart faster than a Jenga puzzle on a Roomba.

That balance includes coming up with a concept similar to what we’ve seen before. But also is JUST UNIQUE ENOUGH that it feels fresh. And the crazy thing is that you don’t always know if it’s hit that sweet spot until it’s released into theaters.

No movie encapsulates this better than M3GAN. Extremely familiar concept – Kid buys a spooky toy that’s possessed. Then all they did was turn the “possessed” element of the doll into AI. And the movie did gangbusters.

What throws everything off is that, every once in a while, a movie slips through that doesn’t do anything new, and then somehow does great at the box office. The John Wick script (for the original film) still perplexes me to this day. It’s about as basic a “guy with a gun” idea as you get. Those are the ones that keep me up at night.

Today’s script seems to bear some of this same DNA. Based on the logline, I feel like I’ve seen it before. Let’s hope that I’m wrong.

MAJOR SPOILERS BELOW

At the beginning of our movie, we see a farming family having lunch outside and a monster peering through the nearby cornstalks at them.

Cut to another farming family, who’s waking up just as night falls. The mother of this family is Lynne, a nice kind woman. The father is Gary, an intense type who just wants to get work done. And then there’s 16 year-old Caleb.

The family lives in a post-apocalyptic world where monsters roam the land during the day. Therefore, humans can only come out at night. Which frustrates Caleb to no end. Cause he never gets to experience daytime.

Lynne gets a whiff of Caleb’s growing frustration and starts taking him outside in the mornings, when Gary is asleep. Caleb loves these 10-15 minutes of daylight and his mood shifts. He works harder on the farm. He does better with his studies. He’s happier overall.

But then two things happen. Gary finds out Lynne and Caleb are doing this and is not happy at all. And Caleb becomes more and more interested in what’s out there in the sunlight. Finally, Jeanine sneaks Caleb down to the barn and reveals the truth to him (at the script’s midpoint).

She shows him a meteor that they built the barn over – a meteor that carried Caleb here from the stars. They weren’t saving Caleb from monsters. CALEB IS THE MONSTER. When he’s in sunlight for too long, he grows into a human-tree-like thing with superhuman abilities.

Confused about this new identity, Caleb escapes into the world, where he runs into humans. When those humans try to attack him, he has no option but to fight back. He ends up badly injuring a local man and now that man’s family wants revenge. And they know where the monster came from.

I went from meticulously analyzing the choices in the early part of this script to getting completely lost in it. That’s what a good script is SUPPOSED to do. It’s supposed to make you forget you’re reading a story, whether that’s someone like me, who reads for a living, or someone who reads for enjoyment. The goal is to get the reader to forget they’re reading.

This script did that for 53 pages. That’s when the twist arrived. And it was a good twist! I wasn’t expecting it.

But here’s the problem when you introduce a radical twist at your midpoint. Yes, you create a surge of excitement within your reader. But you also burn the bridge that brought you over into this half of the story. Cause nothing that happened before this twist matters anymore.

You’ve reset your story so you have to come up with a new engine. Now that we know Caleb is the monster, what is this story about? Hurwitch comes close to getting it right. But he makes a big mistake. He goes all in on the “Wacky Aunt” character.

This wacky Aunt/nurse thinks that Caleb was sent here to save the planet — re-plant it or whatever. We’re not interested in that. We’re more interested in the Frankenstein angle of this story. You’ve got this local group of rednecks, one of whom Monster Caleb nearly killed, determined to get revenge.

That alone would’ve been enough to power the second half (them trying to find where this monster lived and then attacking). But if you wanted to, you could’ve grown that group and added 50-100 townspeople and now you’ve got a mob chasing Monster Caleb. That’s all you need. That will give you your second half of the movie.

The Aunt Wackadoodle plot wasn’t script-destroying. But it just wasn’t the right creative choice. Which is one of many hard things about screenwriting. You have to make these crucial creative choices throughout the script and the closer you get to the ending, the more those choices matter. Cause if you don’t make the right ones, we start losing interest during the most critical part of the story. The ending is when you need us obsessively turning the pages, not curiously turning the pages.

I’m Mr. Big Midpiont.

Because what a good midpoint does is it makes the second half of the movie feel different from the first half. That’s exactly what Sundown does. It’s two completely different stories.

However, you can’t come up with a plot-changing midpoint like this unless you have a GREAT plan for the second half of the script. It can’t be one of those scenarios where you shrug your shoulders and say, “I’ll figure it out somehow.” No, you need a plan.

Because the first part of this script was really good. It’s powered by two big story engines. One, the question: Are the parents being truthful with Caleb? And two: Caleb’s conflict. Whenever our hero is stuck in a place they don’t want to be in, it creates this underlying tension that drives the narrative since we know that conflict needs to be resolved.

Once those two story engines are jettisoned by the midpoint, what are you replacing them with? An annoying Aunt who wants to use Caleb’s powers to save the world. I guess that’s technically a story engine because it’s a goal. But we have to care about the character with the goal in order to be interested in the pursuit of that goal.

Then you have this family that wants to kill Caleb. That’s a real story engine but it’s not pushed hard enough. It feels too casual.

But, with all that said, this script still has more good than bad. Hurwitch does a really nice job with the mystery aspect of the story. He integrates a lot of compelling flashbacks that add more fuel to the mystery. And he makes us think he’s going in one direction (the parents made the whole monsters thing up) to then using that against us, pulling the rug out from beneath our feet, and giving us this great reveal. That alone is worth a “worth the read.”

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Making gigantic thematic statements in your script (i.e. about race, about climate crisis, about the 1%) is not something you can do casually. You have to go all in and make your entire movie about that. You have to meticulously weave all of that stuff into every part of the story and characters. Because if you try to make some statement about the climate crisis in your script, it’s not going to affect us if it’s half-baked. This whole thing about the Aunt and him being half-plant — there wasn’t nearly enough there for us to understand the point that was being made. I bring this up because I see it quite a bit in scripts. Focus on telling a great story first. If you want to go that extra mile and make some grand statement about the world, that’s fine. But understand that it is going to be AN EXTRA MILE. It’s not going to be 8 or 9 feet. Which is the length of effort that most writers offer.