The writer of today’s script does something I’ve NEVER SEEN BEFORE in all my script-reading. Read on to find out what it is!
Genre: Sci-fi
Premise: When a blitzkrieg-style alien invasion occurs during a couple’s divorce proceeding, they must run back home by foot to save their children.
About: This is the hot spec of the moment, picked up by Spielberg’s Amblin shingle in what I think is a renewed dedication to finding projects that capture the wonder that Amblin used to be famous for. This is writer Pete Bridges’ first sale!
Writer: Pete Bridges
Details: 107 pages – undated
No less than three days ago, I called a writer out for some suspect choices on his title page that painted him as an amateur. So what am I to make of today’s script, where we not only get a map of the route our main characters take during the movie, but a Google Maps link that notes every single beat of the screenplay? For example, we get a marker for the “All is Lost” moment.
Now may be a good time to remind everyone that when I say, “Don’t do this!” think of it more as a suggestion than a rule. Because while I stand by my belief that doing out-of-the-ordinary things with your script (Huge titles in unique fonts, pictures, taglines, etc.) has more of a potential for disaster than success, none of it really matters as long as the writing is good.
Is The Fall good?
Megan and Sam Girard have just finished getting their divorce finalized in downtown Atlanta. It’s an odd moment. It’s not like these two hate each other. They have two beautiful children back in the suburbs. They seem to have a lot in common. They even consider grabbing a coffee before calling it a day!
As they work through this oddness, a plane falls out of the sky. And then another plane. And another. And everything turns off. Phones, cars, elevators. What’s going on? An EMP bomb? A solar flare?
Try aliens.
Before the two can say “E.T.,” a bunch of alien bombers swoop down and drop these magnetic blue balls that paralyze everyone nearby. It’s around this moment that the divorced duo realize: We gotta get home and save our kids. So they start running.
It doesn’t help that Megan is diabetic and getting ever closer to a diabetic seizure. They need to find her some insulin fast. And since everything – especially pharmacies – are being looted, that ain’t going to be easy.
As they make their way through the city, they discover more and more about these aliens, such as their on-the-ground soldiers, 7 foot tall alien thingeys called Slims, which move to the paralyzed people, zip them open, torture them, then take their insides. Yeah, not a fun way to die.
And with new alien ships coming in to suck up all the humans that remain, it’s looking less and less likely that they’re going to get out of this alive. But with the strongest motivator in the world pushing them (the desire to save their children), our duo achieves the impossible, making it past the majority of the chaos. But will they make it to the finish line? Not if the Slims have something to say about it.
So is The Fall good? Let me answer that question this way. It’s very tuned into the spec process. We have a light spin on a common setup (an alien invasion, but told in a single shot). We have tons of urgency. We have a clear goal with high stakes. We have an “event” like setup. This script bleeds GSU.
On top of this, Bridges makes a ballsy choice that I’ve NEVER seen before. There isn’t a single sentence outside of the dialogue that’s over a line long. Everything is one line! I don’t know if I love that idea but I sure as hell respect the dedication required to achieve it.
But let’s get down to the nitty-gritty and why these scripts are so hard to write. Anything that moves really fast is difficult to mine emotion from. You don’t have time to delve into your characters. Sure, you can have your occasional quiet moment where your characters hide out, catch their breath, and remember an incident from their past that helps us connect with them.
But it’s not the same as when you have real time passing. That’s the reason that “Allied,” the WW2 script I reviewed in my last newsletter, got into my Top 25. I felt like I spent a ton of time with those characters because I did. 2 in-script years passed before the second half of the screenplay, where everything was contained to 3 days.
Had we started the film as those 3 days had begun, it wouldn’t have left any emotional impact on us. Who cares if these two betrayed each other if we didn’t know them?
Ultra-urgent setups leave the writer in a tricky situation where they’re required to build emotion into these tiny little pockets where characters remember “emotional” things from their past. And while it’s better than nothing, it’s still hard to care since we weren’t there when any of these things happened. We’re only hearing about it in retrospect.
The best way to create emotion in fast-paced stories is 3-fold. You do it through:
Action.
Choice.
Interaction.
With action, you look at someone like Han Solo. His repeated ACTION throughout Star Wars is one of selfishness. He always acts selfish. Then in the end, he saves the day by acting selfless. Note that Han Solo never tells us about how his dad left him when he was four. That kind of thing doesn’t matter to most people, unless the story the character is telling is earth-shatteringly compelling. And it’s really hard to do that. The emotion comes from the actions he takes connected to his flaw.
With choice, I’ll give you an example from one of last year’s best movies, Inside Out (another script that takes place inside a very short time frame). The most emotional moment in that film occurs when Joy and Riley’s imaginary friend, Bing Bong, are trying to make it out of a deep cavern by riding a rocket up its side. They keep trying and keep trying and can’t seem to get enough power to reach the top. At that point, Bing Bong realizes that his extra weight is preventing the rocket from getting them all the way up. So he makes the CHOICE to stay behind. Joy makes it up on the next turn, but we’re devastated because Bing Bong is now gone forever. Choice creates emotion.
With interaction, you’re creating emotion through a desire to resolve character conflict. You have two people who don’t see eye to eye on something, yet they have to work together to achieve a common goal. If you’ve done your job and we want to see these characters resolve their issue, we will feel an emotional connection to them and their journey.
Of the three, this is the one The Fall executes best. It never goes overboard with Sam and Megan. But there are still things they never hashed out in their marriage. And we see a few of those things pop up as they make their way home. Was it perfect? No. But it was the right idea and the execution was solid.
I liked The Fall. It wasn’t perfect. It did borrow a lot from War of the Worlds. But it moved, it was entertaining, and you could see the movie in your head.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: In the immortal words of Bonnie Raitt: “Let’s give them something to worry about.” Have you ever gone out to enjoy your day but in the back of your head, you couldn’t stop worrying about that one thing? Maybe you didn’t know how you were going to pay this month’s rent. Maybe your sister was having a big surgery tomorrow and you didn’t know how it was going to go. While this may suck in real life, this is EXACTLY what you want to make your reader experience in a screenplay. Instead of ONLY focusing on the goal at hand (get home to the kids), you want to have your characters (and by extension, the reader) worried about something in the meantime. Here, it’s Megan’s diabetes, specifically, where are they going to find her some insulin? This creates a sense of anxiety in the reader that keeps them invested. They will not be able to put your script down until your character solves that problem. So that’s today’s tip. Keep your reader worried!