Genre: Adventure
Premise: Pitched as “Indiana Jones for the next generation,” Uncharted follows Nathan Drake, a treasure hunter who may have stumbled upon the location of El Dorado, the lost city of gold.
About: One of the most popular video games of all time is being developed into a film as we speak. But will we ever see it?? You look at the title page of this script and it looks like a WGA gala guest list. This has been written, rewritten, bedwritten. David O’Russell was supposed to be the guy to finally bring it to life, but then he dropped out. Now Joe Carnahan is doing a rewrite (not this draft) and may direct.
Writers: David Guggenheim (previous drafts written by The Wibberlys, Neil Burger & Dirk Wittenborn, and Thomas Dean Donnelly & Joshua Oppenheimer) – Based on the video game by Naughty Dog
Details: 123 pages

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Sorry for the late start but, along with the rest of Hollywood, I’m still recovering from that double bomb drop – the end of Brangelina and that not-so-good trailer for Passengers. I’m going to save my full thoughts on the Passengers trailer for my next newsletter. But I’ll leave you with this preview: Every issue in the trailer was an issue I had with the script. Not sure why the rest of the Hollywood didn’t see them until after the movie was made.

Speaking of scripts, we’ve got a wild one today. Or, at least, a script with a wild history. I think Uncharted can best be described by Joe Carnahan’s recent tweet: “The opening scene for UNCHARTED… at least in script form, is really, REALLY GOOD.”

I would agree with that. It’s this great crashed plane scene where a plane keeps slipping down the side of a mountain. Un-forrrrrrrrrchu-nately, the rest of the script is a mess. There’s one moment in particular where I gave up on the screenplay completely, and I’ll get into that in a bit. But if Sony wants my opinion, this script has been way over-developed. I mean you can see the different writers fighting each other on the page. The tone is sharp and gritty one scene then sophomoric and cliche the next. It’s bad. Joe, if I were you, I’d keep that opening scene and blast the rest of the script into space, along with that Passengers trailer.

Let’s cut to the chase. Nathan Drake is a modern day Indiana Jones. He’s got a little more attitude than Indy. He’ll get in your face more. But yeah, he’s basically Indiana Jones.

When Drake was a kid, his parents were looking for the remains of Sir Francis Drake, some ancient rich dude with a lot of gold. They found a few of Francis’s mummified guards, and with them, a special gold ring. Drake’s dad gave him that ring before he was murdered, and Drake sees it as the last connection between him and his explorer parents.

Back to the present. Drake is approached by an evil museum curator named Gabriel Roman who says he’ll give Drake 10 million dollars for his ring. 10 MILLION DOLLARS??? Drake wants to know why. Roman believes that the ring, combined with Sir Francis Drake’s OTHER treasures, will point him to the lost city of El Dorado, an entire city of gold.

Oooooooh.

One problem. Drake kind of already sold the ring a few years back. Luckily, the guy he sold it to doesn’t know it’s worth 10 million dollars and could lead people to a city worth 10 trillion dollars. So Drake goes to get it back. And that’s where our adventure begins.

Drake does get that ring and does deliver it to Roman. But come on. Was Roman ever going to hold up his end of the bargain? Drake is tossed in a car which is ditched in a lake, but because he’s fucking Drake, he escapes, gets back to land, and the race is on – He’s going to beat Roman to El Dorado!

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Uncharted can work as a film. I want to get that out of the way first. This is Indiana Jones meets modern day Bond. How does that not sound awesome?

But that awesome is part of the problem. How much of each film is it? That’s what they’re struggling with, I believe. I mean at one point, we’re watching Drake bounce all over the world and it feels eerily like a Daniel Craig Bond film. This might be why Sony’s struggling to make the film a reality. They don’t know how to make it different enough that it won’t feel similar to their only major franchise property.

But the bigger problem here is the script. Or at least parts of it. There’s a particular moment where I officially gave up on the proceedings, and it’s a lesson for aspiring screenwriters everywhere for what NOT to do.

In the scene, Drake sees a bombshell chick drinking alone in a smoky bar. So he approaches her. Now, before I tell you what happens next, I want you to imagine the most generic version of this scene possible. What do you expect to happen in this scene?

If you guessed:

A verbal flirtatious battle of words.
The woman conveying her disinterest.
A hard cut at the end of the exchange to the two slamming into the wall of a hotel room, clothes being torn off.

YOU’D BE RIGHT!!!

And it’s this I don’t get. I was actually fucking furious when I read this scene. You are supposed to be a professional screenwriter. Your job is to WRITE WHAT THE AVERAGE PERSON IS UNABLE TO WRITE!!!! If you’re going to write the exact same scene that Joe Six Pack, who goes to 3 movies a year, would write – why are you in this business? What value do you offer?

I don’t care if you write this scene. It’s a staple scene in these types of movies. But do something – ANYTHING – to make it different. Place it in a unique location. Throw an unexpected obstacle at us. Shit, have the bartender with a crush on the girl keep interrupting them – any of that would be better than meeting every fucking standard beat to this scene that’s ever been written. For crimeny out loud.

I don’t know which of the 7328 writers wrote this scene. But they should be ashamed of themselves. I mean right down to the slam cut of them making out in the hotel room. Hmmm, never seen THAT happen in a movie before. C’mon.

The weird thing about Uncharted is that it flips back and forth between these really cliche scenes and really fresh ones. Clearly, a cliche-ridden writer came in at some point and butchered things. Of the list of writers I see above, I have a really strong opinion on who that writer likely is. Not going to name names but those of you who have read the site long enough will know who I’m referring to.

Outside of that, Uncharted follows the tried-and-true adventure formula of giving a hella-big goal (El Dorado!) and a MacGuffin (the ring). As long as you have everybody trying to get the thing that allows them to get the thing, everybody in the script will be active. Everyone’s motivation will be clear, and assuming you can come up with compelling characters, original ideas, and some fresh execution, you’ll be good.

Uncharted achieves this at times and doesn’t in others. It’s overdeveloped to the extreme. Sometimes you’ve written such a convoluted draft that’s so plot-heavy and so beholden to its original trappings, that the best course of action is to open a brand new document and start over. It’s amazing what you can accomplish with 110 empty pages in front of you as opposed to trying to fit and twist and wiggle and turn every word so that the puzzle comes together in the end.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: So let’s talk about why Carnahan liked that opening scene so much. The scene has Drake waking up in a crashed airplane that’s teetering on the edge of a cliff. He’s injured badly, some bad guys are coming to kill him, so he must find a way out of here pronto. This opening approach is known as “in media res,” which is a fancy way of saying, “in the midst of action.” Opening your script in media res is one of the easiest ways to grab a reader’s attention because we’re already in the middle of some action and we want to see how it’s going to pan out.