ISeeDeadPeople

They are as elusive as Adele snacking on carrots. And yet, they’re probably the most important part of your script. As you all know, a bad ending cancels out a good movie. And a bad movie can actually be saved by a good ending. That’s because the ending is the last thing the reader (or audience) leaves with. It’s the feeling they will take with them when talking to friends, when talking to co-workers, when going online. If you write a great ending, people will tell other people about your movie, and word-of-mouth will turn your film into a box office star. I still remember when The Sixth Sense came out. The ending of that film was so strong, the movie had virtually ZERO fall-off from week to week at the box office, which is basically unheard of for a wide-release.

So what’s the secret to these stress-inducing third act monsters? Gosh, I wish I knew. Then I could write an article about it and we could all become millionaires. While I may not have all the answers, I’ve got a pretty solid understanding of what makes an ending stick. And while it’s more difficult than following an IKEA instruction booklet, it isn’t as complex as one might think.

Basically, great endings can be broken down into two categories.

1) Something unexpected happens.
2) Our protagonist (or one of the other main characters) overcomes his flaw.

If you go back through your favorite endings, you will inevitably see the incorporation of one of these two techniques. The Sixth Sense – we find out that our hero is dead (unexpected). Star Wars – while trying to destroy the Death Star, Luke learns to believe in himself as Han learns to be selfless (overcoming flaws). The Shawshank Redemption – Our protagonist breaks out of prison (unexpected). In When Harry Met Sally, Harry realizes that the love of one woman is more rewarding than being with many women (overcoming flaw). In Silence Of The Lambs, Hannibal escapes (unexpected).

Now if you’re ambitious, you can try to do both of these things and get a real killer ending. Back To The Future has George McFly learning to stand up for himself (overcoming flaw) as well as Doc dying…then coming back to life (unexpected). That one-two punch of an emotional catharsis stacked on top of a “Holy shit!” surprise leaves us feeling about as charged as a human being can feel leaving a movie theater.

However, those are just the broad strokes. When you get into the nitty gritty, there’s a lot more you have to plan for. First and foremost, you want to know your ending before you start writing your script. Michael Arndt (Toy Story 3, Star Wars VII) says he never writes a script without knowing his ending beforehand and I agree that that’s the way to go. The reason for this is that everything in your script should be pushing us towards our ending. And you can’t write that way if you don’t know what your ending is. Essentially, an ending is a series of payoffs for everything that’s come before it. So we need to know how it all concludes before we can set the stage for that moment.

In addition to this, you must understand the structure of the third act, as it is basically the container for your climax. In most scripts, your character is at his lowest point going into the third act. Whatever he’s been trying to do (his goal), he’s failed spectacularly at it. In other words, everything he’s been chasing has ended in disaster. So in Apollo 13, they’re stuck in this tiny capsule with barely any oxygen and all their controls destroyed. It’s as low as it can get. In that sense, you should look at the third act as a rebirth. It’s an opportunity for your character to regroup from his “lowest point” and give it one last shot.

As you may have expected, it’s also important that you have a strong character goal driving your story. And you’d like for that goal to be stated in the first act. In Indiana Jones, we establish in the first act that the goal is to get the Ark. In The King’s Speech, we establish in the first act that the goal for Birdy is to overcome his stutter so he can speak to his nation. Once you establish a strong character goal, an audience will be interested in seeing if your character can achieve that goal. But the real power in this is that a strong goal maps out your ending for you. That’s because the ending is the conclusion to the question: Does he achieve his goal or not? This is extremely important to understand. Strong character goals lead to the best endings.

Whenever you don’t have a clear goal driving your story, you won’t know what to do with your third act. That’s because nobody’s going after anything. And if nobody’s going after anything, it isn’t clear how the journey is supposed to resolve. Miss Scriptshadow and I rented “Liberal Arts” the other night and it was the perfect example of this. There was no goal in the movie. It was just characters talking to each other. So the writer, Josh Radnor, had no idea what to do with the ending. As a result, it just kind of petered out. That’s not the case with ALL goal-less scripts. When Harry Met Sally is a notable exception. But typically, without that clear goal, you’re not going to have a clue what to do with your climax.

Another important reason to incorporate a goal is that it allows you to place obstacles in front of it. These obstacles make the ending more interesting because they put our hero’s success in doubt. For example, in The Karate Kid, Daniel’s goal is to win the tournament. In the semi-finals, one of the Cobra contestants takes out his leg. This way, in the finals, he must fight on only one leg! That’s an obstacle! You’ll want to throw a few big whopper obstacles at your characters during the climax. The more you can put our hero’s success in doubt, the more entertaining the ending will be.

In addition to this, you’ll want to build an ending that specifically challenges your hero’s flaw. So if your hero’s flaw is that he’s a coward, build an ending where he’s challenged by a bully. If your hero’s flaw is that he’s selfish, build an ending where he can either save himself or save others. This is really important. If your ending doesn’t in some way challenge your hero’s fatal flaw, it will feel random. And if you don’t have a fatal flaw for your hero in the first place, your ending will feel empty. This of course requires that you know how to give your main character a flaw in the first place. There’s not enough room to go into that here, but I’m sure somebody will explain how to do it in the comments section if asked.

From there, as stated earlier, you’d like to come up with that one final unexpected surprise in your climax. This is something I can’t teach you. It’ll come down to you making a unique and interesting choice that the audience didn’t see coming. It doesn’t have to be a twist ending like The Sixth Sense. But SOMETHING unexpected should happen. The Stay-Puft Marshmallow Man in Ghostbusters wasn’t a twist ending. But it was definitely unexpected and fun. Your ending should never be exactly what your audience expects. Even if they know your hero will win in the end, you should add something unique that makes getting to that point a surprise.

So let’s summarize the keys to writing a great ending.

1) Know your ending before you start.
2) Understand where your character’s at at the beginning of the third act (he should be at his lowest point).
3) Write a strong character goal into your central plot.
4) Introduce tons of obstacles into the climax.
5) Make sure your character has a fatal flaw.
6) Build in an ending that specifically challenges that fatal flaw.
7) Add something into the climax that the audience isn’t expecting.

There you have it. Now go write your kick-ass ending!

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