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So a few weeks back I was reading this amateur script and it came to my attention that I was bored. The source of my boredom was that pages upon pages were going by and not much was happening. This, I realized, could be construed as the definition of screen-reading boredom: NOTHING INTERESTING IS HAPPENING. If nothing interesting happens for too long, the reader either physically checks out (closes the script) or mentally checks out (starts skimming).

However, as I kept reading, it occurred to me that there WERE interesting moments in the script. They were just few and far between. It took forever to get to them. Hmmm, I thought. If only these moments could happen closer together, I wouldn’t be so bored. And that’s how I had my “Ah-ha” moment. These “interesting moments” were plot points. The reason I was bored, then, was that there weren’t enough of them.

Clearly, then, frequency of plot points has an effect on a story’s entertainment level. The more of them you have (within reason), the more likely your story is to remain entertaining. But how many plot points do you want in your script? And how many is too little? Well, before we get to that, we should come up with a definition for “plot point.” And in order to do that, we should probably look at some examples of plot points in movies. Here are a few prominent ones.

a) The emergence of a goal (Indiana must go find the Ark).
b) A shocking twist (Cole tells Malcom he can “see dead people”).
c) An upping of the stakes (they realize in Inception that if they die in the dream, they could be stuck in it forever).
d) A mystery is presented (Why is there a naked Chinese man in their trunk in The Hangover?)
e) A key character is introduced (Sgt Powell – the cop – shows up to help McClane in Die Hard).
f) A key character is killed (spoiler – Schultz is killed in Django Unchained).
g) An unplanned interruption of the hero’s life (Neo gets an urgent phone call from Morpheus at work).
h) The emergence of a threat (after the plane crash, the wolves start stalking our characters in The Grey).

Looking over these examples, I’d say that a plot point is any real significant CHANGE in the story from what’s currently going on. It could even be simplified down to one word: CHANGE. Whenever something happens that’s CHANGING the course of the narrative, you’re introducing a plot point.

Now, of course, plot points aren’t the only things that keep a story interesting. There’s character development, conflict, sharp dialogue, suspense. Still, a story’s success often comes down to how well it’s plotted, which brings us back to our earlier question: how many plot points should there be in a script?

That’s a good question. I don’t know the answer because I’ve never sat down and physically counted plot points during a movie (although since I’m writing an article about plot points, I probably should have at some point). But hey, that’s the fun part about running a blog. When you don’t know something, you write an article about it and figure it out. Let’s take a look at one of the best plotted movies of all time: Star Wars. There isn’t an ounce of fat in this plot, so let’s see if we can locate all the plot points, add them up, and give ourselves a plot point template for our own script.

1) The opening scene in Star Wars is technically a plot point because there’s an unplanned interruption. The rebels’ ship is captured by the Empire. Now as far as I’m concerned, every script should start with a plot point because you want to jump into your story right away. So the “opening plot point” should be a given. 2) R2-D2 and C3-PO escape the ship with the stolen Death Star plans. This is a HUGE plot point as it sets in motion the entire story, which is the Empire chasing Luke, the droids, Obi-Wan, and Han to get the plans back.

3) The introduction of Luke Skywalker. Now normally, you’d introduce your main character right away, so this is sort of an odd placement for this plot point. But it turns out to be another big one because…well because it’s our main character. Which keeps us engaged.

4) The droids are captured by the Jawas – This is a smaller but still important plot point as it changes the direction of the droids’ fortune.

5) Luke’s family buys the droids. This is sort of a unique plot point in that it merges two storylines, Luke’s and the droids. But it’s clearly a major one, since now the Empire isn’t just after the droids, they’re after Luke.

6) R2-D2 runs away. With R2 running away to find Obi-Wan, it forces Luke to act, changing the direction of the story.

7) The introduction of Obi-Wan. Introducing a character is always going to change the story in some way, but don’t just introduce someone to check a plot point off your list. Make sure they’re interesting and necessary to the story.

8) Luke’s aunt and Uncle are killed. This is another huge plot point as it motivates Luke to join Obi-Wan on his trip to Alderran.

9) The introduction of Han Solo.

10) The escape from Tantooine.

11) The Death Star blows up Princess Leah’s planet.

12) Han, Luke, the droids and Obi-Wan are captured by The Death Star.

13) Han, Luke, and Obi-Wan decide to go rescue the princess (who they find out is in the Death Star with them).

14) They successfully find the princess and get her out of her cell.

15) It’s debatable whether the trash compactor scene is a plot point but I’d argue it is, since it’s an unexpected set-back to their goal of escaping.

16) The group narrowly escapes the Death Star, and Obi-Wan is killed.

17) By dissecting the Death Star Plans, the Rebels find a way to attack and possibly destroy it.

Whoa! I did not expect there to be that many plot points. I thought there’d be about 8. Since there are roughly double that, in a 120 page screenplay, you’re instituting a plot point once every 7 and a half pages (and that ratio gets even tighter if you’re keeping your script close to that magical 110 page count). However, the more I think about it, the more it makes sense. 8 pages is 8 minutes of screen time and 8 minutes is forever in the movie theater. It’s about the amount of time an audience will put up with before they need another big “moment” that changes things.  So in retrospect, that number feels just about right.

I also noticed a few other things here. First, there seems to be power in “doubling up” your plot points. Vader’s introduction would’ve been a plot point on its own. But since he’s introduced during another plot point (the Empire’s takeover of the Rebel ship), is has even more impact. We see the same thing when our heroes escape the Death Star, as Obi-Wan is killed in the process. An escape is exciting. But to add a death on top of that – it’s super impactful. So double up on those plot-points where you can boys and girls!

Another thing I noticed was how important it is to mix your plot points up. In Star Wars we have interruptions, surprises, mysteries, deaths, goals, unexpected character intros, raising the stakes. You need that variety to keep your story fresh. If you’re only introducing, say, mysteries for your plot points, your story’s going to start to feel repetitive and predictable. So mix it up!

It’s also important to note that not every movie is Star Wars. In other words, not every movie is a summer blockbuster where a lightning fast pace is required. Sometimes you’ll be writing a drama or a Western or a slow-burning horror flick. And these movies require a slower pace. If you’re going to dial back the flashy plot points, though, make sure you’re really good at those other things I mentioned (character development, suspense, dialogue, etc.) because you’re asking your reader to be more patient with you. And a reader only makes that deal if you give them something in return. Character development and strong dialogue are two of a number of variables that will be expected in that deal. Also keep in mind, even “slow” movies have more plot points than you think. You might not have all these whiz-bang “summer movie” plot points popping up every 8 pages. But you should still have SOMETHING happening. For example, instead of your hero’s father being massacred by the villain, you may offer a more cerebral plot point (a character realizes that someone he trusts has been lying to him their entire relationship). So SOMETHING should still be happening.

Also remember that your plot points are only as effective as a) how clever they are b) how original they are, and c) how clear they are. If you’re just throwing a bunch of plot points on the page for the sake of having plot points, we’re going to get bored. Or if you’re throwing in derivative boring cliché plot points, we’re going to get bored. You still have to come up with interesting plot points, just like you have to come up with interesting characters and scenes and dialogue. Also, your plot points need to be CLEAR. I occasionally read a script with a ton of plot points – tons happening – yet all the activity leaves me lost. Ultimately, I realize that it isn’t that there’s too much going on. It’s that the plot points themselves are confusing or vague. Plot points are pointless unless we understand their impact on the story.

Finally, I understand that plot points can be a little confusing. My definition of them is by no means perfect, and encompasses a lot of different scenarios. So if you’re confused by this article, I’ll give you the Redneck version of plot points: “Make interesting shit happen every 8 pages or so.” If you can do that, your story should be entertaining. Good luck!