The short story sale only took 45 years to happen

Genre: Dystopian/Sci-Fi Adjacent
Premise: 100 teen boys participate in an annual event that forces them to do a death walk until there is only one left.
About: Okay, I’m cheating a little. This isn’t technically a short story. But it’s a short story in Stephen King Language, as the man is known for writing 700 page novels. Technically, he would call this a novella. King also wrote this under his fake author doppelgänger, which King invented once he became too popular and figured everyone was buying his books regardless of whether they were good or not. He wanted to challenge himself and see if he still had it as an author, which is why he invented Bachman. The Long Walk, which is 45 years old at this point, was purchased by Lionsgate and will have Hunger Games director Francis Lawrence direct. The film was almost made twice before, once by George A. Romero and once by Frank Darabont.
Writer: Richard Bachman (Stephen King)
Details: (1979) A little under 250 pages, hardcover.

I’ve decided that I’m going to do a Short Story Showdown at some point this year. I’m not sure when but it will probably be June or July. So start coming up with that short story concept because we can’t deny what the current trend is, which is short stories, short stories, short stories.

If I could give you one piece of short story advice, come up with a big idea. Think “high concept” even more so than you would a script. Cause a lot of these short stories are a quarter the size of a screenplay. So you don’t really have time to put your characters through some complex arc. It’s more about a sexy idea that’s going to generate interest in potential moviegoers.

The Long Walk is a great example of this. It’s all about the idea. Let’s see if it offers us anything else.

16 year-old Ray Garraty was chosen to be one of the contestants for The Long Walk, a yearly competition where thousands of boys enter their names in a hat for a chance to compete for the grand prize – all the money you need for the rest of your life. Only 100 names are chosen and Ray is one.

No sooner do we meet Ray than the walk begins! The rules are simple. You have to keep up a pace of 4 miles per hour. If you don’t, you get a warning. You get three warnings total. The fourth time, they shoot you. As in, THEY KILL YOU. The last remaining person to be walking is the winner.

Ray immediately teams up with a guy named Peter McVries. Whereas Ray is more of a wholesome chap, Peter’s got an edge to him. It feels like he’s hiding a few secrets inside that noggin of his. But Peter seems to be as supportive of Ray as he is himself. The two lean on each other a lot as the first contestants “buy their ticket” (Long Walk code for “shot dead”).

The story doesn’t deviate much. It leans into the long grueling competition of trying to keep walking when you’re tired, when you get a Charlie horse, when you get a cramp, when you’re bored, when you get blisters on top of your blisters, when your shoes come apart, when your body wants to give in. Many a contestant tries to game the system – run into the crowd to escape, thinking the guards won’t possibly shoot at them. But it never works. The crowd wants to see them die so they push them back to allow the guards a clear shot.

15 miles turns into 20. 20 to 50. 50 to 100. Days go by. 5 of them in all. Somehow, some way, Ray keeps going. At a certain point, it’s just Peter and Ray. (Spoiler) But then Peter can’t go on. He’s too exhausted. Which means Ray is going to win. When Peter is shot, that’s exactly what we think. It’s over. But did Peter lose count? Is there another player he must outlast? Or is that player death himself? Is Peter even in the game anymore?

A few of you are probably asking, “Why’d you pick this to read, Carson?” Here’s why. The Hollywood system is so obsessed with the word “no,” due to the fact that it keeps them from having to make a decision, that when they finally say “Yes” to something, it’s a really big deal. It’s so hard for any executive to say yes because they know, once they do, that project could go horribly bad and, if it does, they’ll be fired. It’s probably the best view into an exec’s mind you’re going to get. Committing to anything is so daunting that there HAS TO BE SOMETHING SPECIAL about that project for them to say yes to it.

But if I’m being honest with you, the real reason I chose to read this as opposed to a script that sold or a script that made the Black List, is that I knew it was going to be entertaining. King has his storytelling faults. But his stories always place “entertaining the reader” first. So I know I’m going to enjoy the experience of reading The Long Walk.

I’ve read too many scripts to know that most writers don’t prioritize entertainment when writing a story. They’re writing for their own egotistical reasons. Or they’re trying to write something that’s taken seriously. Or they think that readers will stay with them for thirty pages of setup to get to the good stuff.

All King thinks about is the reader. That’s why he’s the most well-known living author. If every writer could take in just a quarter of that desire that King has to entertain people, their scripts and stories would be so much better.

And that’s exactly what happened. I was entertained from the jump.

I mean, do you know how quickly we get to the walk here? Within the first ONE PERCENT of the story! That’s how determined King is to entertain. He knows why you bought this book and he’s going to deliver on that promise. This is especially important with short stories. Not only do you need a high concept premise. But you need to get into that premise faster than when you’re writing a script.

What’s interesting here is that the entertainment comes at us in an unorthodox way. I’m not surprised at all that George Romero was once attached to this because the deaths here aren’t fast and furious. They work more like zombie deaths, where they come slowly. The people involved realize minutes, sometimes hours, ahead of time, that their death is coming. This makes the deaths more realistic, intense, and emotional.

When one kid tells Ray that he’s got a cramp and he’s looking to Ray for help, Ray looks back at him like, “I can’t do anything for you.” And the realization this kid has that nobody can help him is devastating.

That’s the majority of the book. King introduces us to kids along the way, tells us just enough about them to get us to care, then kills them off later on.

Another thing I liked about this story was the rules.

As with any sci-fi (or sci-fi adjacent) story, you have to have rules. Where so many writers screw up is they make their rules too complicated. Or they have too many of them. Or both. Note how simple the rules are here. You have to keep up a 4mph pace. You get three warnings. On the fourth, they shoot you. That’s it! For some reason, writers think that they’re not getting enough out of their story if the rules are simple. So they invent all these complicated rules. But the opposite is true. When the reader easily understands the rules, all they have to do is enjoy the story. They don’t have to constantly rack their brain to remember a + z = q.

Another great lesson you can take from this story is how impossible King makes it feel. With every script you write, you need to make the goal as impossible-feeling as you can AS EARLY as you can.

Ray is not dead tired on mile 97 when there are 3 kids left. He’s dead tired on mile 20 with 97 kids left. That’s how to make the reader wonder, “How in the world is he going to last?” And if the reader is asking that question, I guarantee they’ll keep turning the pages. It’s only when there are no questions left to answer, or the answers to the questions are obvious, that the reader stops reading.

The story does have narrative limitations. It starts to get monotonous since there’s only one thing to do. And I thought that King could’ve done more with the Ray and Peter friendship. If he could’ve made us love this friendship, like he did the kids in Stand By Me, their final walk together would’ve been a lot more emotional. And then, the ending needs work. You could tell King didn’t know how to end this. Luckily, there are options here, starting with strengthening that friendship.

Overall, a solid story that should be a good, but not great, movie.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: A sound strategy for screenwriting is to see what the hot new trend is and go back through your finished scripts to see if you have anything similar. You can do this starting from scratch (writing a brand new script) as well. But trends are finicky. They can last a year. They can last five years. So any sort of head start is preferable. There’s no doubt in my mind that this story got purchased due to the success of Squid Game. And, to be fair, it’s been a while since that show came out. Regardless of that, the quicker you can move on a trend, the better. So if you have that old abandoned spec that is similar to the hot new thing, dust it off, give it a quick rewrite, and get it out there!