Reading through the entries of the First Ten Pages Challenge has been trying, to say the least. I’ve encountered a lot of bad dialogue. I can’t say I’m surprised. Bad dialogue and amateur screenwriting go together like almond butter and marmalade. But I was not expecting to be this underwhelmed. There are a lot of things that go into bad dialogue, the biggest of which is that screenplay conversation utilizes a different set of rules than real life conversation, and new writers have trouble understanding that. For example, if you and I were to grab coffee together, we might chat for 45 minutes. But if we were to grab coffee in a movie, that same conversation would only be 3 minutes.
A huge part of what makes conversation “realistic” is the randomness of it. We discuss one topic, segue to another, go off on a tangent, come back to the original topic. Our thoughts are unrehearsed, rough, messy. In a screenplay, scenes serve a purpose. They need to move the plot forward. Which means the characters must be goal-driven. They might need to convince someone to help them with a task, for example. This means the conversations are artificially focused. Yet they must still feel like real life – they must feel like that 45 minute conversation. Learning to do this takes time and practice. Even when I tell writers what to do they still have trouble implementing it. But that doesn’t mean I’ll stop trying. Here are six dialogue pitfalls I keep running into and how to avoid them.
1) ON-THE-NOSE DIALOGUE – On-the-nose dialogue is when characters say exactly what’s on their mind. “How are you today?” “I feel really bad.” That’s an on-the-nose conversation. Changing the answer to something like “I feel wonderful” with a sarcasm parenthetical fixes the problem. “I was over at Sarah’s. She’s so cool.” “I don’t like her. She’s not a nice girl. Do you have to hang out with her?” “Why are you so mean, mom!” These words could’ve been plucked straight out of the characters’ minds they’re so on-the-nose. To avoid this, look for ways around obvious responses. “Oh my god. You should’ve seen Sarah go off on Mrs. Jensen today. She owned her.” Notice how she says the same thing, that she likes Sarah, without literally saying that she likes Sarah. “Sarah whose mother destroyed the Thompson’s marriage?” Same thing. The mother is saying she disapproves of Sarah without literally saying she disapproves of Sarah. “Love you, mom. I’ll be in my room.” The daughter is showing she doesn’t approve of her mother’s opinion without literally saying she disapproves of her opinion.
2) TRY-HARD DIALOGUE – Try-hard dialogue is dialogue where the writer is trying to make every line epic. It’s writing like Diablo Cody or Aaron Sorkin when your skills are more in line with Freddy First Draft or High Concept Harry. “The world’s a Smith and Wesson and the trigger-happy troglodytes are waiting for the right meat puppet to pump full of common sense, ya hear?” No. I don’t hear. Ever. If you’re one of the .00001% of writers who can pull this type of dialogue off, go for it. For the rest of us, know your limitations. There’s nothing more cringeworthy than a sixth grader trying to convince people he’s a CEO.
3) EXPOSITION-HEAVY DIALOGUE – Exposition is any dialogue that explains mythology, backstory, character, or plot. “Did you hear the Southern California zombies have all been confined to 3B Island?” Mythology exposition. “I still can’t believe dad got turned. It seems so surreal.” This is backstory exposition. “At least he left you his alcohol addiction to help cope with it.” Not a terrible line, but this is conveying that the character is an alcoholic, which makes it character exposition. “We just have to keep it together until the wedding’s over.” “72 hours of misery and we’re free.” This is setting up our plot – the wedding – making it plot exposition. Here are a few things to remember with exposition. One, you sign your own death warrant. If you write something that requires a ton of explaining, like, say, Lord of the Rings, you will be spending the majority of your script writing exposition. If your concept is simple, like Taken, exposition won’t be a problem. Two, cut all exposition by 30% AT LEAST. This will make the reader’s job easier. I’ve found that you can always cut more than you think you can. And three, SHOW exposition. Don’t TELL it. So if a character is an alcoholic, you should never have them say they’re an alcoholic. You should show them drinking.
4) BORING DIALOGUE – Boring dialogue is an epidemic. It can best be described as conversation without life. It is plain, unimaginative, and functional. “Did anyone tamper with the evidence?” “No, it’s clean.” “Get it down to Owens by this afternoon.” “Will do boss.” “And good job.” “Thanks, that means a lot.” That has to be the most boring dialogue I’ve ever written. The best way to combat boring dialogue is to infuse each character with a defining trait. “Sarcastic.” “Juvenile.” “Passive-aggressive.” “Snarky.” “Suave.” “Overly-optimistic.” “Sensitive.” You’d then write their dialogue with that trait in mind. That doesn’t mean EVERY line will exhibit a sarcastic or suave tone. But it will generally be how the character reacts. For example, the “sensitive” character might answer, “Did anyone tamper with the evidence?” with “Why would you ask that?” Which is a way more interesting answer. Go ahead, rewrite this dialogue (extend it if you want to) in the comments using defining traits. Make sure to let us know which traits you used afterwards.
5) WEAK CHARACTERS – The most overlooked reason for weak dialogue? WEAK CHARACTERS! Lame average people don’t have anything interesting to say in real life. So why would that change for fictional people? Show me a movie with great dialogue and I will show you key characters in the movie who were either funny or unique or offbeat or polarizing. That doesn’t mean every character in your script has to be a Tower of Crazy. But a few of them need to stand out. One great character (Hannibal Lecter or Captain Jack Sparrow or Queen Anne in The Favourite) can be the difference between a movie with average dialogue and a movie with great dialogue.
6) DIALOGUE WITHOUT CONFLICT – The great thing about conflict is that it can generate kick-ass dialogue all on its own. You don’t even need great characters if you do it right. As I’ve told you before, a scene that always works is having one character who wants to talk and another character who doesn’t. That dynamic always generates an interesting conversation. Or look at the movie Swingers. The characters disagree with each other in EVERY SCENE. Mikey thinks they should be nice to the girl. Trent thinks they should be assholes. Or elephant-in-the-room conflict. There’s an elephant in the room that your characters aren’t discussing. That bleeds into the conversation, as each line is like taking a step through a minefield. If your dialogue is weak, chances are you’re not adding enough conflict.
Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. You get a 1-10 rating, a 200-word evaluation, and a rewrite of the logline. If you’re interested in any sort of consultation package, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!