Back when I used to write screenplays, I would send them out to people and, just like many of you, be baffled when they weren’t met with unending praise.
At first I thought everybody was crazy. Don’t you understand what genius looks like!? But once reality set in that I wasn’t ready to break through the ranks and start rubbing shoulders with Shane Black and Spike Lee, I started looking at my screenplays analytically for the first time. What was it that I wasn’t giving the reader?
It turns out the answer was “a lot.”
And thus began my obsession with decoding the screenwriting matrix, a journey that would lead me to start reading screenplays, and then, later, analyzing them, which, of course, led to Scriptshadow.
Now that I’ve read 10,000 scripts, of which I’ve consulted on and reviewed thousands of, I’ve been able to isolate a handful of things that have the most impact on a script. These are things that you should be paying the bulk of your attention to when writing as they have an outsized impact on the quality of your script.
The most important of these is the one I’ll be writing about today: write a main character we want to root for
I was reading a script not long ago and the story itself was pretty good. If you just looked at the plot and the fantasy setting, you would’ve liked it. But I didn’t like it. And the reason I didn’t like it was because I didn’t like the main character. Which I explained to the writer. “You’ve done a good job with this story but I checked out on page 5 because I was put off by your main character.”
I give this note quite a bit. You’ve seen me give it here on the site a number of times, I’m sure. The issue is that main characters are usually in every scene. So if you don’t like them, why would you like any of the scenes they were in? And if they’re in every scene, why would you like the script?
But this isn’t another article about how to write a likable/interesting main character. This article is about why we write unlikable characters in the first place yet have no idea we’re doing so.
We do this because WE LIKE OUR MAIN CHARACTERS. Of course we like them. WE WROTE THEM! Why would we write someone we didn’t like? And therein lies the problem. We’ve decided our characters are likable without evidence. Just by writing them into existence, we assume that everyone will feel the same way we do.
There is no character a writer is more blind to than the main character. Sure, it’s the character they know best. But what they forget is that the reader only knows a fraction of the information about that character that the writer does. All the reader has to go on are the actions of the character. And if those actions don’t reflect anything that is likable, interesting, or compelling, we will not like your main character. And then your script is screwed.
As a screenwriter, your job isn’t to throw things on the page and hope for the best. You have to plan out how to persuade the reader so that they experience the emotions you want them to experience.
That means when you’re writing a character, you’re carefully plotting out what they’re going to do inside those first four scenes that is going to set the foundation for how the reader sees them.
I’m telling you, if you’re not obsessing over those early scenes and what your protagonist is doing in those scenes, you’re not screenwriting correctly. Those are some of the most important scenes in the screenplay.
If someone were to sit you down in a court of screenwriting law and make you give an argument for why people would like your character, you should be able to point to specific moments in those scenes that make your hero likable.
Let me give you an example. Imagine a really mean bully. Now imagine that bully embarrassing someone and reveling in it. The person they embarrassed? We are going to root for them. Cause nobody likes bullies. And everyone is sympathetic to someone who is unjustly bullied.
That’s something clear and convincing you can point to in a Screenwriting Court of Law for why people would root for your hero.
And it doesn’t even need to be that manipulative. It could be something as simple as your protagonist cheering up a friend who’s had a bad week. Who doesn’t love someone who’s there for their friends?
There’s a great moment in The Shawshank Redemption where convicted killer and central protagonist, Andy Dufresne, literally risks his life to get his friends a six pack of cold beer on a hot day. Who’s not going to like that person?
Andy Dufresne is an interesting case study for character creation because, if you look at him through a macro lens, he should be boring. He’s quiet. He keeps to himself. He’s introverted, a character-trait that rarely works. Yet he’s one of the most liked characters in movie history. Why?
It’s because my best friend, Stephen King, along with screenwriter, Frank Darabont, put him in sympathetic situations as well as created likable actions. In addition to the famous rooftop beer scene, Andy repeatedly gets abused and even raped by some of the nastier prisoners. Andy always picks himself up after these beatings and keeps going. He doesn’t let it defeat him.
Readers loooooooove that. They love when a character who keeps getting knocked down gets back up and continues to fight.
Andy also sacrifices a week in solitary to provide the prison with the most beautiful song he’s ever heard. Andy spends months of his time helping a young prisoner get his GED.
It’s these ACTIONS that persuade us (some might even say “manipulate us”) to like Andy.
That’s what the amateur screenwriter fails to do. They don’t think about actions. They just think that if they write their character, a character who is often an extension of themselves, a character who has had an enormously interesting life, even if that life only exists in the writer’s mind, that people will like them. But it’s not the case. As manipulative as it sounds, the creation of a likable (or interesting, or compelling) character needs to be constructed.
So stop assuming. Your main character is way too important for you to be assuming readers will root for him. Come up with a plan. You probably want to map out 2-3 moments within the main character’s first five scenes that you can point to and say, “Those moments make my hero likable.”
I’m telling you, this is one of the best “bang for you buck” screenwriting tips you’re ever going to use. Because if you can get good at this, you actually create the opposite effect of what I was talking about at the beginning of this post. We’ll like your main character so much that we’ll still enjoy the script even if we don’t like your story.