MISSION: IMPOSSIBLE - FALLOUT

A big complaint I had with yesterday’s script was that the character writing was too thin. The extent of the character work was that the main character was grieving the loss of their father. On the surface that sounds like a deep issue to explore. A family death is a tragic experience for most people. But that’s only if you actually explore it. If it’s something mentioned at the beginning of the script and then it never comes into play again, that’s not good character development. To be clear: If nothing “develops” then it’s not character “development.”

I received an interesting response in the comments section pointing out that in these quick thriller and action scripts, you don’t have time to develop characters. I’ve heard this argument quite a bit. And the people who use it actually go one step further. It’s not just that you don’t have time, they argue, but the audience isn’t interested in character development in movies like this. They just want to see volcanoes impale people. Or John Wick throw ninja stars at the bad guys. I understand what they’re saying because it’s partly true. People go to dramas to see character exploration. They go to action movies to see action.

But what they’re forgetting is that the degree to which your audience connects to your characters is the same degree to which they care during the action scenes. Have you ever watched the most amazing big budget action scene ever and yet been totally bored? Chances are, it’s because you felt nothing for the characters involved. Have you ever watched a garden variety action scene and been riveted? Chances are you felt a closeness to the characters akin to the way you feel around your best friends. The only difference between those two scenarios is character development. The writer is doing something with the characters that’s making you feel a greater connection to them.

So where did this “no country for character development in action” rumor begin? I suspect it comes from franchises like Mission Impossible, James Bond, and Fast and Furious. Because, yeah, there isn’t a lot of character development in those films. But that’s because those characters stopped changing a long time ago. These days they’re more like old friends who come around every once in awhile to catch up. This creates the false impression that, well, those characters aren’t changing, so mine don’t need to change either.

And they don’t. There’s no rule that says your character HAS TO DEVELOP. But if you want to create more of a connection between your audience and your story, character development is the bridge that’s going to take you there.

But what is character development? Why do people have such a tough time boiling it down? I don’t know and I don’t care. Because what I’m about to do is tell you the secret to great character development. Are you ready? Here it is: There are two stories going on. The story in your movie and the story in your character. In other words, your character IS A STORY UNTO HIMSELF. Once you internalize that, your character writing is going to increase a hundred-fold.

That’s because you’re not just trying to move your plot from point A to point Z. You’re moving the story within your character from point A to point Z as well. So let’s take a very simplistic view of this and use yesterday’s script as an example. The main character’s dad had recently died. That’s why our hero was going on this trip. Well, how do you build a story WITHIN THE CHARACTER about that? The most obvious way is that they haven’t been able to move past their father’s death yet. So point A is that they’re still consumed by the death of their father. Point Z, then, is that they’ve finally found peace with their father’s death. And there you go. That’s a character’s inner story right there.

Still confused? Go watch the Pixar movie, “Up,” where this exact same inner journey is explored. In that script, the writers explored the hero’s issue through his refusal to connect with others. He’s been so hurt by his wife’s death that he doesn’t let anyone else in. So what happens? A little kid keeps trying to get in and get in and get in, until our hero’s defenses finally break down. By accepting this new friend into his life, he has finally gotten over his wife’s passing. Was this harder to write then simply having an old guy and a kid go on an adventure together? Of course. Which is why most people write that version. But if you want to affect people, you have to write the version that has inner character stories as well. It will take you longer but I promise it will be worth it.

And the great thing about a character’s inner story is that it doesn’t have to be one thing. It can be about moving past something. It can be about a deep set flaw that’s holding someone back. It can be about one’s struggle with an addiction. As long as you explore it in an honest way and that there’s some level of CHANGE in the character (they go from point A to point Z by the end of the script) then you’re writing something better than the average bear.

But how do you find these things, Carson? What kind of inner struggles are going to work in a movie about running from killer robots or hunting down Russian gangsters who killed your cat? The universal kind. The kind all of us go through at various points in our lives. Start with yourself. What are the major flaws holding you back in life? Do you constantly doubt yourself and therefore never take chances? Are you afraid to get close to people so you put up a wall? Do you put your work over your family? If you can’t find anything in yourself that works for your hero, move to friends and family. It’s easier for us to see our friends’ flaws than it is our own. Does someone not stand up for themselves enough? Is someone too close-minded? Does someone spend all their time planning for the future as opposed to living in the present?

Once you understand what a person’s flaw is (Point A) you understand where you need to take them (Point Z). You just have to make sure you check in on the inner story throughout the outer story. If a character only thinks about the future, you’re going to add 7-8 scenes (think of these as “Check In Scenes”) throughout the script where they’re given opportunities to enjoy the present and argue with other characters about why their way is the right way. I’m making it sound easy even though it’s not. You have to do all of this in a way that’s seamlessly integrated into the plot. The conversations can’t be on the nose. They have to seem spontaneous and organic to the place and time. But I’m telling you, your script is going to be better for it. Think of it this way: When you include a character’s inner story, the audience is getting two stories for the price of one.

And I’ll finish this by reiterating something it took a long time to learn: Hollywood has a million people who can put together a plot. But there are only around 100 who can create compelling characters. Which is why those writers are the most coveted. Do with that info what you will! :)