Is Apple’s flagship “See” the “Game of Thrones” slayer it so desperately wants to be?
Genre: Science-Fiction
Premise: In the distant future, after a virus has left less than 2 million souls on earth, tribes of people attempt to survive without the most basic human sense – sight.
About: When a media company worth 900 billion dollars lets everyone know they’re entering the TV space, everyone in that space gets really f’ing nervous. We live in a TV world that’s increasingly becoming harder and harder to stand out in. The only way to do it is with big money. And no one has more money than the house that Jobs built. “See” is one of their flagship programs, and it comes from Francis Lawrence (Red Sparrow, The Hunger Game sequels) and Steven Knight (Eastern Promises). Lawrence is quoted as saying that they’re going to be able to do stuff with this show that you never get to do in TV. Can’t wait to find out what that’s all about!
Writer: Steven Knight
Details: 69 pages (Third Draft)
With all of the screenplays I read, it is rare that I come across an idea that I truly consider original. I’ve never seen an idea like this in the television world. I’ve seen a movie covering similar territory – Blindness – but that was one of the worst movies I’ve ever had the misfortune of sitting through.
Sight-challenged subject matter, unless you’ve got Al Pacino, is a TOUGH thing to film. I mean, you’re watching people literally stumble around in the dark. To put an entire cast into that world is one of the riskiest things I’ve ever seen. And when you’re introduced to the world-building here, with entire towns built around strings and ropes that the inhabitants use to pull themselves around, you’re thinking, “They’re going to do this for 70 episodes?”
I kept waiting for the moment where some miracle light came down and all of a sudden everyone could see. But I don’t think that moment’s coming. We’ve got babies who can see. But that isn’t going to pay off for another 15 years. What do we do in the meantime?
Maybe I should break down the plot for you. The year is 2600-something. We’re high up in the mountains in a weird village that has, like I said, ropes and pulleys and shit. Through some title cards, we learn that back in the 22nd century, a virus swept through the planet that killed almost everyone. Anyone who remained was left sightless.
Over in a cave, a strange woman, an intruder of sorts named Maghra who only joined this clan weeks ago, is pushing out twins. Meanwhile, the clan’s leader, a giant of a man named Baba Voss, is dealing with an approaching army. He can’t see this of course. No one can. But in a world with no sight, you use your other senses acutely, and sense-specific generals use their hearing to note that hundreds of horses are coming up the mountain. They will be here soon.
Via a series of conversations throughout the village, we learn of a mysterious man named Jerlamarel. He was the man who got Maghra pregnant then disappeared. It is rumored that Jerlamarel had sight (vision is considered witchcraft in this time, so sight is never talked about). Jerlamarel left a message (messages are written via a series of knots in ropes) that there is a secret bridge off this mountain that will take everyone here to a new land.
Because they are vastly outnumbered by the approaching army, the village decides to flee to this rumored bridge. After they cross it, they find their way into a valley, a valley overlooking a once-familiar but now dead skyline, that of New York City. What they don’t know is that they’re moving towards another village, a village led by a woman with one goal – to find and kill the witch babies who have inherited the power of sight.
Does the word prayergasm mean anything to you?
Oh, it will.
What I really liked about “See” was that it had an extremely complex world it needed to set up, but said, “Fuck it. I’m not only going to set this world up. I’m going to entertain you while I do it.” It kills me when young writers make the mistake of believing that because everything in their fantasy world is soooooo complex, it needs 70 entire pages of dry setup. There can be no fun when you’ve got the Squybar language to establish, and the Tenth Thistle Law that the reader has to know to understand why the War of 2119 ended in the Calagar Revolution.
Your job as a writer is to tell us those things WHILE ENTERTAINING US AT THE SAME TIME. Trust me. However complex you think your world is? It’s not a tenth as complex as this one. And yet we already have a war on page 10 in “See.”
This is a testament to the old advice: Start your story as late as possible. Sure, Knight could’ve given us 30 pages of setup before the war. But that’s not how good storytelling works. Especially these days when viewers have LITERALLY 400 other options to turn to. You have to grab people fast. So we grab and go with a war and then an evacuation.
I was shocked they made that choice, to be honest. Usually, when you have TV shows, money is tight. If you’re going to build an elaborate village on a mountain with an intricate system of movement and engagement? In a normal show, you’re going to use that set for AT LEAST your first season. That set gets torched by page 50 here. I guess this is what Apple was talking about with their deep pockets. You think you’ve got money Netflix? That’s pocket change for Apple.
So I didn’t know what the hell was going to happen once they left. But I’ll tell you one thing that happens. Prayergasm. Queen Kane, who rules the only town in the world that still has electricity, masturbates whenever she prays to God. And hey, why not? Nobody’s going to catch her. Even if they hear her, it’s easy to deny. “Queen? Are you buttering your muffin again?” “Um, no!” “I thought I heard something.” “Prove it.” Argument won.
The cool thing about this concept is that it places the audience in the unique position of knowing more than the characters. So, for example, in the scene where the fleeing village people are approaching the cliff and looking for this rumored bridge. Everyone is desperately looking around, dangling perilously near the cliff that the bridge crosses, tempting fate with each step. WE can see that the bridge is right there. But they’re clueless. That adds a unique form of dramatic irony that allows us to ball our fists and scream out, “It’s right there! It’s right in front of you! Just keep walking.” This opens up avenues you can explore on multiple levels throughout the series.
What I wonder about is the staying power of this hook. Its biggest asset is also its biggest weakness. Will audiences stick with characters flailing around like drunken sailors season after season? I don’t know. There are no old comps to compare this to. Everything is brand new and therefore unknown.
But I like that. If these are the kinds of risks Apple is going to be taking, then they can definitely take on “I don’t know how to make good movies” Netflix and “We Only Have One Good Show” HBO. All you need is a couple of winners and you’re a player baby.
[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius
What I learned: Knight will occasionally use a tactic where we meet an important character, but due to the way the story’s set up, the intro to that character needs to be brief. So Knight will write, right after the character intro: “We will get to know this person well.” Knight understands that when tons of information and new characters are being thrown at the reader, it’s difficult to know what needs to be remembered and what can be filtered out. Adding that little tag is a thoughtful way of saying to the reader, “I don’t have time to get into this person’s deal now. But since you have to remember so much shit, I want you to know he’s important. So don’t forget him.”