The second episode always reveals the truth of whether you have a good show or a bad one

If you couldn’t tell by now, I’m fascinated by this series.

I think it’s kinda gangster, and also kinda insane, to try and make a show that looks exactly like another show that happens to be one of the most popular shows of all time in The Walking Dead.

So from a screenwriting perspective, I’m interested in how you get around that. It’s a big challenge. And I wanted to see how they were going to do it. I became even more interested when they went all in on the marketing. It showed they were really backing this show. So maybe they did figure out the trick to make it work.

But then last week, the same thing that happens to me when I read a bad script happened to me when I watched the pilot. Which is that these little red flags popped up. The super-generic post-apocalyptic city, for example. A main character who wasn’t compelling enough to carry an entire series. A secondary character – the girl – who has some standard lame secret power that’s going to be revealed later.

All of it felt way too familiar.

And that’s why I’m reviewing this second episode. I’m curious to see if my suspicions are correct. I believe that this show is in major trouble. The only hope I have for it is if they sacrificed story quality for setup purposes.

The weakness I saw in that pilot were a crippling reminder of how critical character is in a TV show. If we don’t fall in love with those characters right away… the show is screwed. And what’s so frustrating about screenwriting is that, theoretically, I should like Joel. We meet him, we see how much he loves his daughter, then watch his daughter get killed in front of him. Why am I not all-in on this guy?

I don’t know. All I know is that when we fast-forward 20 years Joel is this grumpy guy you kind of sort of like but also don’t. You know who he reminded me of? Obi-Wan Kenobi in the Obi-Wan show. Same idea. Grumpy. Head down. Goes to work every day. “Grumpy” is a tough character trait to make work. Audiences generally don’t like grumpy people. It’s possible, of course. “Up” did it. But, usually, it’s a bad move.

I want to be proven wrong about all this. Let’s get into episode 2’s plot and see if I was.

In this episode, we start back in 2003 in Jakarta. It’s here, apparently, where the virus was born and is starting to spread. The government’s head scientist determines that there’s no hope and they should immediately start bombing the city they’re in!

Cut to Joel and Ellie (the little girl) and Tess (the girlfriend) in the present. The three need to get through downtown Boston for some reason that isn’t well explained at all. I think they’re going to a courthouse for some reason? It’s confusing.

That setup is mostly an excuse to start playing with this world and seeing what it looks like. Buildings have fallen over onto each other. Hotel lobbies have become frog ponds. And the infected monster people are scattered about in various locations. Although, surprisingly, for most of our trio’s journey, we barely see them.

Eventually, our group get to the courthouse – again, I don’t know why they’re going there but they get there – and that’s when Tess reveals that she’s infected. Which means she’s going to have to off herself soon. Joel and Ellie then have to get out of Dodge, leaving Tess to lure in some other monsters so she can take them out along with herself. The End.

So… was I entertained?

Funny enough, this episode felt a lot like the first episode. It started off strong. Then got worse from there.

The show’s central problem continues to be its weak characters. Joel doesn’t talk much and, when he does, he usually says boring stuff. Tess is like a female version of Joe. She’s equally as moody and talks in that sort of angry whisper that all cliched characters in these shows talk like.

I guess Ellie, the girl, is supposed to be the comedic relief. But comedic reliefs only work when they’re not annoying.

With that said, at least we’re on the move now. We’re walking through this city. There’s potential danger around every corner, which heightens the tension whenever we’re in a scene.

But there’s just no X-FACTOR here. There’s nothing about this show to get you excited. Nobody’s going to finish an episode of this show, text their friend, and say, “Oh my God, did you see the latest episode of Last of Us!!??” And that’s what you need these days. Because the modern day equivalent of telling your friends is telling the internet. So if nobody’s running to social media to talk about how awesome the episode was, your show is in trouble.

House of the Dragon had that quality. White Lotus had that quality. This is missing something. And I think the problem is two-fold. Boring characters and a world that’s too familiar.

The one big difference between this show and The Walking Dead, I guess, is that these zombies are more like monsters. They can morph into more exciting beings. But is looking forward to these monsters enough to drive an entire show? I don’t think it is.

What matters most is CHARACTER. We need to love the characters. I wish I could put up one post a week that just repeated that line a thousand times. And I’m not even going to lay all this at the feet of the writers. Casting comes into this too. This is the fourth role in a row for Pedro Pascal where I am not impressed by him at all (Mandalorian, WW1984, The Bubble were the other three). I’m not sure how this guy became popular. But I think he’s freaking boring. He’s like Gerard Butler without the charm. So that’s probably playing into it why the show feels stuck in second gear.

Look. This show is better than some of the other high-profile releases that have come out recently. Rings of Power. Willow. Obi-Wan. But it’s nowhere near the class of House of the Dragon, White Lotus, and Stranger Things. It’s not even as good as Westworld.

This marks the last time I will watch The Last of Us. What about you?

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I love the writing move of a character sitting down somewhere random and the military comes up to get them, because this person is needed by the president to help them figure out a top secret problem. I love that moment where they walk up, stop in front of them, and then no words are spoken. We just cut to them in the car. Or in the helicopter. Because why do you need your characters to say anything? The audience understands what’s going on. Don’t write a line if you don’t have to. — This happens in the opening of this episode.