Week 7 of the “2 Scripts in 2024” Challenge

Every Thursday, for the first six months of 2024, Scriptshadow will be guiding you through the process of writing a screenplay. In June, you’ll be able to enter this screenplay in the Mega Screenplay Showdown. The best 10 loglines, then the first ten pages of the top five of those loglines, will be in play as they compete for the top prize.

The first month and a half of these posts have gotten you to page 20 of your screenplay. But don’t worry if you’re just stumbling upon the challenge now. You can easily catch up. We’re writing an average of 1.5 pages a day. Which is nothing. So check out the previous posts, which I’ve included below, and spend 2 hours a day writing instead of 1. You should be caught up within two weeks. Here are those links…

Week 1 – Concept
Week 2 – Solidifying Your Concept
Week 3 – Building Your Characters
Week 4 – Outlining
Week 5 – The First 10 Pages
Week 6 – Inciting Incident

The major thing we’re going to focus on today is the “Turn Into Act 2.” But before we get there, we have to talk about page counts because your major plot beats are going to take place on different pages depending on how long your screenplay is.

The desired length of a spec screenplay in 2024 is between 100 and 110 pages. The more simplistic your concept is, and the less characters you have, the lower the page count will be. So if you’re writing a movie like Gerald’s Game, about one woman in a bedroom the whole movie, that’s a simple story with a tiny number of characters. So it probably won’t be more than 90 pages. If, however, you’re writing Napoleon, which may take place over 20 years and have a cast of 30 characters, your script could be as long as 130 pages.

Once you have your page count, you’re going to divide it into four sections. So, if you have a 100 page script, it’ll look like this…

Act 1 – Pages 1-25
Act 2 (First Half) – Pages 26-50
Act 2 (Second Half) – Pages 51-75
Act 3 – Pages 76-100

If it’s 110 pages, it’ll look like this…

Act 1 – Pages 1 – 27.5
Act 2 (First Half) – Pages 27.5-55
Act 2 (Second Half) – Pages 55 – 82.5
Act 3 – Pages 82.5-110

Don’t get your tighty-whiteys in a bunch and complain that this is too restrictive. These numbers are GUIDELINES. You don’t have to abide by them exactly. But the majority of scripts operate best with an Act 1 (Setup), an Act 2 (where all the conflict and struggle happens) and an Act 3 (Climax). So it’s nice to have an idea where those major plot beats occur.

The reason we divide Act 2 into halves is because Act 2 is large and we’re trying to make it more manageable. By dividing it in two, you create 4 equally long chunks of screenplay. And, also, something big usually happens at the midpoint of a story. So I like to use that as a divider between the first half of Act 2 and the second half of Act 2.

Bringing this back to today, we will be writing pages 21-30 this week. Which means that, for those of us writing 100 or 110 page screenplays, we’re going to be writing our “Turn into Act 2,” which is just a fancy way of saying: it’s the end of Act 1 and the beginning of Act 2.

Now, last week we left off at the inciting incident. Things got a little contentious in the comments section as people debated where the inciting incident was, particularly as it related to Star Wars. Don’t worry about that. Star Wars has a deceptively tricky inciting incident due to the fact that the main character doesn’t even show up until page 15.

It’s usually easy to identify the inciting incident, which is the incident that destroys the main character’s day-to-day life and forces them to address a problem. A simpler example would be Free Guy, when Ryan Reynolds puts on the glasses that show him that the real life he thought he was living in is actually one big video game.

We’re going to assume that you’re writing a 100 page screenplay. That means your Turn into Act 2 is going to occur at page 25 (exactly 25% of the way into your script). Since we’re starting this week on page 21, we first must know what to write BEFORE we get to the Second Act.

Well, remember what I said last week. Around page 15, you get the inciting incident. This creates a scenario by which a problem must be solved. Solving that problem is your hero’s goal for the movie. Barbie is having thoughts of death. She must go to the Real World to figure out why she’s having these thoughts.

But your hero is NOT YET READY to leave their normal life. As human beings, we are rarely told YOU MUST CHANGE NOW and then immediately we start changing. No. We resist it. We run away from it. We pretend it isn’t a problem. We ignore it. Whatever we have to do to NOT change, we do it. Which is how this section between pages 15-25 works. The character isn’t ready to go on their journey yet so they resist.

But a few of you are already thinking, “Wait a minute, Carson. So we’re supposed to write 10 full pages of resisting?” Good question. The answer is no. That would be a waste of space.

What I’ve found about pages 15-25 is that a number of things can be going on. Yes, resistance is one of them. Ryan Reynolds trying to ignore the fact that he’s just learned he’s living in a video game in Free Guy is an example of that.

But, also, there can be education going on in this section. In Barbie, Barbie must go visit Weird Barbie, who educates her on what she must do. In Raiders of the Lost Ark, Indiana Jones talks to Brody about what he must do before he officially sets off in search of the Ark. So education (aka “exposition) is one part of this section.

You may also wrap up certain storylines from the first act. If you have a young character going on a big journey, he might have a scene with his parents where he says goodbye.

You may also use this section to cut to the subplots of your secondary characters.  You see this in Barbie.  Before she heads off, we cut to Ken and figure out what’s going on with him.  If you have a major villain, like Kylo Ren, you might cut to him as well – see what he’s up to and push his story along a little further.

In other words, you’re not just gearing YOUR HERO up for this journey, you’re gearing YOUR ENTIRE STORY up for this journey. You’re putting everything in place so that the screenplay is prepared to move forward.

This brings us to page 25, which is our Turn Into Act 2 and this is going to be the simplest plot beat you write in your entire script. Your Turn Into Act 2 is just your hero leaving on the journey. They’ve officially accepted the fact that they must go off and do this. And so here they go.

Now, what if you don’t have a traditional “Hero’s Journey” screenplay where your hero leaves their “home world” and goes off on a larger adventure? What if you have a movie like Killers of the Flower Moon or Coda or Parasite or Silver Linings Playbook?

So, this is where things get tricky. But, generally speaking, the moment your main character begins pursuing the goal that will drive your entire screenplay is the moment the second act begins. I say “tricky” because take “Parasite.” In Parasite, the family acts as one character. So the second they decide that their goal is to take over this rich family’s home is when Act 2 begins. In Coda, the moment the main girl decides that she’s going to enter this singing competition is the moment Act 2 begins. With Silver Linings Playbook, Bradley Cooper wants to be in the dance competition because his ex-wife is going to be there and he hopes to use the opportunity to win her back. It’s not as strong of a goal as, say, Promising Young Woman (take everyone down involved in my friend’s sexual assault). But it does the job of giving the narrative a clear spine.

After that, you hit the most fun part of the entire screenplay which is the “Fun and Games” Section. This is where you get to show off your concept. For example, when Barbie goes to the Real World, you get to show her clashing with people who are the complete opposite of her. Or in Star Wars, you get to see Luke and Obi-Wan go into an alien bar.

As always, this is just a guideline. There’s no such thing as the perfect blueprint for a script. So, if you don’t know what to do, follow your gut. Or take some risks. One of the reasons I’m slowly pacing us is to allow you to make mistakes and still have time to go back and try something else.

Okay, here’s this week’s assignment…

Friday = write 1 scene (Your main character resists going after his goal)
Saturday = write 1 scene (Prepare the script for the Journey)
Sunday = write 1 scene (Turn Into Second Act)
Monday = write 1 scene (Fun and Games)
Tuesday = write 1 scene (Fun and Games)
Wednesday = go back and correct any issues with your five scenes
Thursday = go back and correct any issues with your five scenes