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Guess what day it is?

It’s SCRIPTSHADOW WRITE A COMEDY SCRIPT IN 3 MONTHS BEGINNING OF WEEK LIST OF THINGS FOR YOU TO DO THIS WEEK day.

For those unfamiliar, Comedy Showdown is going down June 17th. That’s the submission deadline. In the meantime, I’m helping you write your script. I’ve already done Week One here and Week Two here. But even if you didn’t know about this until now, there’s still plenty of time to write a script. You’ll just need to up your pages-per-day. At the moment, I’m asking for 3 and a half pages a day. You might have to up that to 5 pages. Or, if you’re okay with not doing a final polish on your script, you can stay at 3 and a half pages.

Now, a little structure talk here so you understand what we’re going to be doing over the course of this week. For starters, we’re structuring our comedy assuming it’ll be 100 pages long. For our first draft, we are writing 1/4 of our script a week. Last week we wrote the first quarter (pages 1-25). Now we’re going to write the second quarter (pages 26-50).

This will take us to the script’s halfway point.

To make things easier for you, we’re going to be using the Sequence Approach and dividing this quarter into TWO SEQUENCES, each of them 12 and a half pages long. The first of those (pages 26 – 37.5) is commonly known as the “Fun and Games” sequence and is, arguably, the whole reason your came up with your idea. This is the section where you aggressively deliver on the promise of your premise.

Think about that first moment when the guys woke up in The Hangover. There’s a baby. There’s a tiger. Someone’s missing teeth. Those next 12 and a half pages delivered on the promise of the premise of waking up after a crazy night out and having no idea what happened the night before.

Or take Coming To America (the original). This is the moment where Prince Akeem and Semmi show up in Queens for the first time. You got the crazy New York cab driver who speaks his mind. The guys finding out that “Queens” is nothing like it sounds. Trying to get an apartment in New York for the first time. You are literally leaning into all of the funniest gags you can come up with from two guys who have never been to America… coming to America.

In other words, this should be the most fun you have the entire script. If you’re not laughing as you come up with fun new scenes for this section, you probably picked a lousy idea.

Where things get tough is in this second of the two sequences you’ll be writing this week (pages 37.5 to 50). This section isn’t as clear. In fact, I don’t know if anyone in screenwriting history has given it a name yet (feel free to suggest a name in the comments). But the good news is you know the exact number of pages it has to be – 12 and a half – which isn’t that many. And you know exactly where this sequence ends – it ends at your screenplay’s midpoint. Which means you can write towards your big midpoint moment.

The midpoint of a script tends to be the time where something big happens. That thing could be negative or positive. As long as it’s A BIG DEAL. It should also, preferably, alter the script in some way whereby the second half of the movie doesn’t feel exactly like the first half. This is a common newbie mistake. New screenwriters make the same jokes for 100 pages. You need something that alters the plot so that the jokes (and story) feel different.

I recently rewatched “Spy,” and the midpoint of that script is a positive one. It’s the moment where our spy, Susan Cooper (Melissa McCarthy), finally befriends target Rayna Bayanov, while having to maintain her cover. The entire first half of the movie was built around Susan trying to get to Rayna. In the second half of the movie, she befriends her, but must keep her cover. That change creates a whole new set of plotlines and jokes.

In Guardians of the Galaxy, which is essentially a comedy, the midpoint is a negative one. Peter Quill and his team lose the orb to big baddie, Ronan. This, of course, sets the stage for the second half of the script, which will require our misfit team to retrieve the orb before the bad guys activate it, destroying the universe.

During both of these sections, I want you to be focusing on two things. One, keep throwing obstacles at your hero. Especially in the second sequence. The first sequence – our “Fun and Games” section – is more about having fun with the concept. But having fun is often about throwing things at your hero that they have to deal with. So you’re going to pepper some of that in there as well.

Once out of the Fun and Games section, you’re in slightly more ‘serious’ territory. So you’re going to ramp up the obstacles. For example, in “Spy,” you’re going to throw an assassin at Melissa McCarthy. You’re going to blow her cover when she’s in the middle of a difficult task. Think of yourself as the “Obstacle God.” Your job is to create obstacles that you then drop into your film.

Comedy is often about being as shitty as possible to your hero and watching them squirm. That’s where the fun is! If you aren’t challenging your hero consistently, there isn’t going to be a lot of opportunity for laughs. If you find yourself writing dialogue scenes where you’re desperately looking for the next joke between two characters, chances are you’re not throwing anything at them. You’re leaving them to blow aimlessly in the wind – and that’s where comedy dies. When you throw obstacles at your hero, you don’t have to look for laughs. The laughs organically come to your heroes as they swat away all the shit you’re throwing at them.

The second thing I want you to focus on is reminding the reader what your hero’s flaw is. You do this by continuing to give them opportunities to overcome their flaw only for them to not be up to the task yet. Obviously, if they were up to the task, your movie would be over.

Look at Steve Carrel’s character in The 40 Year Old Virgin. His flaw was arrested development. He’s still stuck in his childhood, which explains why he hasn’t had sex yet. As a writer, you want to challenge that flaw to remind the audience what it is your hero has to overcome. In this case, Steve Carrel’s girlfriend suggests he sell his valuable childhood action figures to start his dream business. Carrel resists this, at first, to let the audience know he’s not ready. He hasn’t overcome his flaw yet.

If you don’t occasionally remind the audience of this over the course of your screenplay, then, at the end, when you try and write your big heartstrings-tugging moment, there ain’t gonna be any tears. And you’re going to ask people, “Why aren’t you crying?” And they’re going to say, “Because that whole ‘he’s finally ready to grow up’ moment came out of nowhere!” “Came out of nowhere” is code for you didn’t set it up properly. Which is why you need to keep reminding your reader that your hero hasn’t overcome his flaw yet.

One last thing. Don’t worry if your page count is a little long. If it feels like you’re going to hit 120 pages instead of 100, that’s okay. I’ve found that, in comedies, there are always going to be a few characters you don’t “get” the first time around. You’re trying to find where their ‘funny’ is in that first draft. And the best way to do that is to let some scenes run long so that your ‘trouble’ character gets a chance to find his voice. That might even mean changing him in the middle of the script because he wasn’t working in the first half. In the end, the biggest thing you’re going to be graded on is, “Is this funny?” So if characters aren’t working, you need to play with them and give them opportunities to let go. Sometimes it’s a single line you write that helps you finally ‘get’ a character.

Wow, at the end of this week we’re going to be halfway through our script! Who said writing a screenplay was hard?

Onwards and upwards!