Genre: Thriller
Premise: After a young woman is left for dead in the desert by three men, she hunts them down one by one.
About: Writer-director Coralie Fargeat’s surprising first film is generating a lot of conversation. Is it a “synthesis of exploitation and feminism,” like New York Times film critic A.O. Scott labels it? Or is it the embodiment of poor taste? The film is out now on video-on-demand so you can decide for yourself.
Writer: Coralie Fargeat
Details: 108 minutes

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Today I tackle the ultimate screenwriting question, the one that will determine whether you toil away in amateur screenwriting obscurity for the rest of your life or become one of the lucky few to ascend into the Hollywood ranks.

How do you take a premise that has been done so many times before and make it fresh?

Because let’s be honest. Every story has already been told. Which means whatever script you’re working on, it’s going to be something audiences have seen dozens, if not hundreds, of times before. Your ability to find a fresh angle on these stale ideas is the key to your success.

There’s no setup that’s been around longer than the revenge thriller. Bad guy does something horrible to hero or people hero knows. Hero enacts revenge. If there is ever an idea that embodies “been there, done that,” it’s this one.

So before I turned on “Revenge,” I queued up several Youtube videos I’d been meaning to get to. Based on prior experience, this flick would be lucky if I didn’t turn it off by the 20 minute mark. But the only thing that got turned off was my skepticism. “Revenge” is one of the best revenge films of the 21st century. So much so that I didn’t look at the time once during the film. Afterwards, I sat there in a daze. How was it that a writer could create something so exciting out of an idea so unoriginal?

The plot follows a French millionaire, Richard, who whisks his American girlfriend, Jen, away to his trendy desert oasis for the weekend, where the two plan a wild 48 hours of romance.

Their plans are interrupted, however, when Richard’s creepy hunting friends, Stan and Dimitri, stop by a few days before their annual hunting trip. Stan and Dimitri are surprised to see that Richard is keeping female company considering the fact that he’s married with children. The four of them end up having a fun night, though, drinking and dancing until they pass out.

The next morning, while Richard is off taking care of some hunting license issues, Stan attempts to seduce Jen, and when she refuses, rapes her. When Richard comes back, Stan cops to the crime.

But instead of beating the life out of his supposed best friend like we expect, Richard worries that Jen might say something once back in the states. Fearing that his wife would find out, he decides to kill Jen. Jen catches wind of this plan early enough to make a run for it, but the guys catch up to her, cornering her at a cliff. She falls and lands squarely on an exposed spike-tree, the top of which impales her stomach.

Richard constructs a plan. Go hunting over the next couple of days like they normally do so as to have a cover story, and then they’ll clean up the Jen mess afterwards. However, when they later arrive at the tree that impaled Jen, she’s no longer there. Over the next 24 hours, Jen will hunt these men down, one by one, to enact her revenge.

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Let’s get back to my original question: How do you take a premise that’s been done so many times before and make it fresh?

The answer is simple. You color as many of the elements differently as you can.

Each screenplay is a combination of individual elements: characters, set pieces, circumstances, locations, dialogue, plot points, themes, twists. The more of these elements you can color with a different shade, the more original your take on the premise will be.

Take the location. I’ve seen revenge thrillers that have taken place in cities. I’ve seen revenge thrillers that have taken place in forests. Until this film, I’ve never seen a revenge thriller that takes place in a desert.

That one choice immediately separates Revenge from its predecessors. Not just visually. But there’s nowhere to hide in a desert. And since these movies are all about hiding, it forces the writer to find unique ways to frame the kills.

The setup to this film was also a different shade. I was assuming one of two things would happen. Either we’d learn that all three men had planned to bring Jen out here to rape and kill her. Or that after Stan raped her, he would also kill Richard to prevent retaliation.

These are the kinds of blunt choices most screenwriters make.

The reveal that Richard is married changes everything. After Stan assaults Jen, Richard is furious with him, but not enough to jeopardize his marriage and family. This puts him in a mindset where Jen is now a liability. He doesn’t want to get rid of her. But circumstances dictate that he must.

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The problem with so many revenge thrillers is that they’re painted with this blunt brush. “I must kill you because me bad guy.” Creating a more complicated situation, one that involves a little more nuance, helps make the story feel more realistic. The fact that Richard is doing this to protect something that it’s his fault he jeopardized in the first place makes him so much more sinister.

In addition to shading the elements differently, the script aces the basics as well. In any revenge thriller, you need great villains. If we don’t hate the villains with every fiber of our being, we’re not going to be invested in the revenge. The act of what was done to Jen combined with the betrayal of someone she trusted was what makes us hate these guys so much. They are true villains. So of course we’re going to watch with baited breath as Jen hunts them down one by one.

But making Jen the ultimate underdog was the best choice of all. Not only is she a city girl who doesn’t know the first thing about killing. Not only is she injured beyond comprehension. But she’s going up against three HUNTERS. Three men with top-of-the-line hunting equipment and experience killing living things.

In screenwriting, the magic trick is to create the belief that there’s no way your hero can win. The odds are stacked too highly against her. That’s what keeps us turning the pages. We want to see if Jen can beat these odds. Fargeat does an amazing job of this.

I also like that it isn’t that Jen WANTS to kill these men. It’s that she HAS TO kill these men. That’s an important distinction. “Want” is fine. It drives most revenge films. The hero won’t feel complete unless the bad guy pays for what he’s done. The problem with “want” is that there’s a sadness to it. They kill the guy but what’s really been accomplished? William Monahan wrote this Mel Gibson revenge flick 8 years ago called “Edge of Darkness” that exemplifies this problem. Gibson hunts down and successfully kills the people who killed his daughter, but we don’t feel any better at the end. The daughter is still dead.

The reason that “has to” is so great is because the revenge has a purpose. Our hero doesn’t survive UNLESS she kills the villains. And that ultimately makes the kills more satisfying. “Revenge” accomplishes this rare feat of making a revenge film feel good when it’s all said and done.

Probably the biggest takeaway here is the reminder that what you do in the first act – particularly with the characters – is the key to making the rest of the story work. The last 60% of this movie is pure pursuit. Very little dialogue. Just Jen hunting the men and the men hunting her. But we don’t get bored because Fargeat nailed that first act. She made us love the hero. She made us hate the villains. She constructed a scenario that was just unique enough so that we feel like we’re watching something original. And from there, all we care about is Jen winning.

[ ] What the hell did I just watch?
[ ] wasn’t for me
[ ] worth the price of admission
[x] impressive
[ ] genius

What I learned: Something we talked about with Black Panther was making the dynamic between protagonist (T’Challa) and antagonist (Killmonger) personal. That helped separate Black Panther from so many other comic book movies. Same deal here. If these were random men who assaulted Jen, we wouldn’t care as much. It’s that it was a man she trusted and cared about that’s doing this to her that makes us so angry. That makes the revenge so sweet.

By the way, Black Panther is another great example of painting familiar scenarios with different colors to create an overall original experience.

DIALOGUE WEEK IS HERE! – All this week, I’ve been breaking down dialogue scenes from the movies you love. Monday’s Dialogue Post is here. Tuesday’s post is here. And yesterday’s post is here.

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If you want to go to dialogue school, check out Training Day. It’s basically a 120 minute dialogue scene. Which brings us to our first lesson. Don’t focus on writing great individual dialogue scenes. Focus on creating great characters who can then write the dialogue for you. Alonzo is the ultimate dialogue-friendly character. And Jake is the ultimate straight man. Put those characters together and you have dozens of scenes where the dialogue writes itself. Let’s check out their famous first meeting together. For those who haven’t seen the movie, it’s about a young cop’s first training day with a veteran narcotics officer.

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Okay, let’s jump into the easiest way to write a good dialogue scene. Are you ready? Give us one character who doesn’t want to talk and one character who does. That’s it! Boom! You do that, you will write good dialogue. I promise you. And that’s the whole premise of this scene. Jake wants to talk. Alonzo doesn’t.

I could stop there and you’d be halfway towards dialogue mastery. But I want to revisit this week’s theme. Which is that the best dialogue comes from what you’ve done BEOFRE the scene. Not during. We’ve built this entire movie around a dialogue-friendly character in Alonzo. He’s opinionated. He’s brash. He’s colorful. He’s un-p.c. He says the things you’re not supposed to say.

We then placed him across from a straight man. Dialogue-friendly characters work best with straight men. Two dialogue-friendly characters is like having two chefs in the kitchen. With that said, 2 DF characters can work. In Silver Linings Playbook, Pat and Tiffany were both dialogue-friendly and their scenes were great. But generally speaking, the rhythm of good dialogue follows a dominant and submissive pattern.

Which segues nicely into our next topic: power dynamic. Power dynamic is HUGE when it comes to dialogue. The very nature of somebody being “in charge” creates an imbalance. And that’s where the tension is. Tension is conflict. Conflict is drama. Drama is entertainment. In this scene, the power dynamic is obvious. It’s built into their job descriptions. But there’s a power dynamic to every conversation. Yesterday, the power dynamic was with the parents. They were in charge of the conversation. Chris was merely trying not to fuck up. In The Big Lebowski scene, Walter was on top of the power ladder, The Dude was in the middle, and Donny was on the bottom.

In this scene Alonzo’s power is SO MUCH HIGHER than Jake’s that Jake’s walking on eggshells the whole scene, which is what makes the conversation so fun. You can see Jake trying to say something – ANYTHING – to get Alonzo’s approval. If Jake and Alonzo are on the same power level, this scene doesn’t work.

It shouldn’t need to be said that dialogue reveals character. Which means you should be looking for opportunities to tell us about your character through the lines they deliver. Especially early in the screenplay, when we don’t know them yet. It just so happens there are a couple of prominent character revealing lines in this scene.

Alonzo is fed up that Jake won’t stop talking to him, so he demands that Jake tell him a story. Jake mumbles out that he does’t know any stories and Alonzo doubles down. Tell me a fucking story. “A real one or should I make one up?” Jake replies. I love this line because not only is it unexpected. But it reveals how indecisive and eager to please Jake is. I know everything I need to know about this character after this line.

Ditto Alonzo with his response to Jake’s story. Alonzo has no issues with telling Jake that his story sucked (he’s mean). And that getting laid is more important than preventing murder (seriously warped moral compass). In one sentence, we know just how screwed up and ruthless this man is. That’s good writing.

Let’s get into some minutiae. I love how Ayers says that Alonzo never stops looking at his paper during the conversation. It creates this literal barrier for Jake to bang up against for the first half of the scene. A lot of amateur writers assume you need to create the perfect circumstances for a conversation. It’s the opposite. You’re trying to find the angle that creates the most un-ideal circumstances for conversing. By forcing Jake to talk to a wall, it injects one more layer of conflict into a situation that’s already drowning in it.

Another example of this would be two people who meet at a loud club. They can’t hear each other. They have to keep saying, “What??” They misunderstand words, which leads to strange conversation tangents. That’s always going to be more fun than if they meet in a quiet room with no distractions.

I also love this exchange. “Have some chow before we hit the office. Go ahead. It’s my dollar.” “No, thank you, sir. I ate.” “Fine. Don’t.” Alonzo could’ve questioned what’s wrong with Jake here (“Who doesn’t eat at a diner?”). He could’ve challenged him (“You knew you were meeting me for breakfast and you already ate?”). Instead, he uses two words. “Fine. Don’t.” It’s savage. I actually shivered when I read those words. It’s a reminder that sometimes, the fewer words you use, the better. You don’t always have to craft a wonder-line.

Speaking of wonder-lines, there’s one flashy line in this scene. The newspaper line. And that’s appropriate. You shouldn’t be trying to win the lottery with every line. The very act of limiting yourself to one killer line ensures it will stand out. “This is a newspaper. And I know it’s ninety percent bullshit but it’s entertaining. That’s why I read it. Because it entertains me. If you won’t let me read my paper, then entertain me with your bullshit. Tell me a story.”

How do you write a line like this? Because I read a lot of amateur versions of this line. They come out more like, “Now you done fucked up. I can’t focus no more. All because you think you’re more entertaining than a newspaper. So if that’s what you think, then go ahead. Entertain me.” It’s clunky, not as clean. And doesn’t end with the same decisive POP that Ayers line does.

This is a case of a writer paying attention to his environment. You have this newspaper here. It’s already a major part of the scene. Let’s keep using it. But how can we use it to craft a great line? Start by asking questions. “What is a newspaper?” (It’s mostly bullshit) “Why is my character interested in this newspaper?” (it’s his calm before the storm) “What’s in here that he needs so badly?” (nothing really. But it’s one of the few things that entertains him. And since not many things entertain him, he values it).

You now have some PIECES you can use to form a line.

The answers to those questions pretty much form the basis of the first 75% of the line. Ayers then gives the line extra pop at the end by adding some wordplay. Entertainment and bullshit were featured words at the beginning of the line, so he brings them back at the end (“If you won’t let me read my paper, then entertain me with your bullshit”). There’s no science to this stuff but that’s one way of arriving at the line. Of course, for some writers, this stuff just comes naturally. Lucky bastards.

Finally, what I love so much about this scene is that while Denzel got a ton of credit for his performance, the truth is, it’s all there on the page. I don’t see that often. A lot of writers are wishy-washy and it opens the scene up for lots of interpretation. There’s no interpretation here. Any actor reads that beat of Alonzo keeping that newspaper up between him and Jake, and they know exactly who this character is and how to play him.

What I learned: Don’t over-describe pointless actions during heavy dialogue scenes. The less action you write, the more we can focus on what the characters are saying. Ayers writes barely any action here, and when he does, he keeps it to one line, except for a couple of times when it reaches one line and a quarter.

Now that you’ve read the scene, check out the finished product.

DIALOGUE WEEK IS HERE! – All this week, I’ll be breaking down dialogue scenes from movies you love. Monday’s Dialogue Post is here. Yesterday’s post is here.

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Today we’re covering a different kind of scene. Admittedly, it’s not the strongest scene of the week. But I picked it because it’s representative of the kind of “workhorse” scenes you’ll be tasked with writing throughout your career. Workhorse scenes are scenes that are saddled with backstory and plot setup. These scenes aren’t generally meant to entertain now. They pave the way so you can entertain later. With that said, you should always TRY to make these scenes entertaining. And Jordan Peele does about as good of a job as you can with this scene under the circumstances.

If you haven’t seen Get Out, it’s about a white girl, Rose, who invites her black boyfriend, Chris, to her rich parents’ (Dean and Missy) home for the first time. This scene takes place 20 minutes after they’ve arrived. Dean has given Chris a quick tour of the house and now everyone has reconvened in the backyard for a drink.

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A big reason why this dialogue works has to do with what happened BEFORE THE SCENE. Before the scene, we learn that Chris is nervous to meet Rose’s parents because they don’t yet know he’s black. Also, right before they get here, they run into a deer and have to deal with a racist cop. This further destabilizes an already nervous Chris. Once they get to the house, the parents are sweet. But there’s something “off” about both them and the place.

All of this creates TENSION within the scene which builds subtext into the conversation – Isn’t this dad acting too nice? Isn’t it weird that a white family keeps all black servants? Do the parents like him? — This is the stuff you want, guys. You want conversations to be complicated by other factors. They should never be straightforward and obvious. That’s where boring dialogue thrives.

Let’s move on to the first line. “Rose tells us your parents aren’t with us.” Obviously, Peele wants to use this interaction to give us some backstory on Chris. What I like about this is that it comes about naturally. It’s not a protagonist who, unprompted, launches into the most traumatic moment of his life. He doesn’t get very quiet at the table for no reason until the parents notice. “Are you okay, Chris?” “No, it’s just… this reminds me of my parents is all. They died a few years ago in a fire.” That’s unprompted bush league dialogue.

Nor is this backstory brought up within a scene where it wouldn’t make sense. For example, it doesn’t come up in the car ride earlier. “Are you okay?” Rose asks him. “I’m just thinking about my parents is all. They would’ve liked you. I still can’t believe they died a year ago.” No, it’s brought up within a situation where someone who doesn’t know him asks him.

That’s something a parent might do. Especially a parent who wants to get to know the boyfriend of her daughter. The question is a little aggressive. But it works because of HOW the question is phrased. Notice how she doesn’t say, “What are your parents like?” “Oh, my parents aren’t alive.” “I’m sorry. What happened?” Instead, Missy references something that Rose told her. This allows her to ask the question in a more gentle and natural manner. “Rose tells us your parents aren’t with us.” It’s not even a question really. It’s a statement meant to get Chris talking.

A lot of times dialogue is finding the right combination of words so that the line doesn’t draw attention to itself.

Also notice that Chris doesn’t rattle on about it. This is another mistake writers make. They feel like they need to give this big powerful moment where Chris provides an intense recreation of the worst moment of his life. No. He gives nine lines. That’s it. And even better, those lines are split up. That always makes it more natural, when another character breaks it up. Otherwise you risk an un-asked-for monologue.

The next section is meant to shed more light on our couple’s history. And I like how this is handled. The mom starts pressuring them. Time to get married. Time to have babies. What this does is it shifts our focus more on that pressure than the fact that Peele is clearly sneaking more backstory in. Why do we need that backstory? Because the more we know about our characters, the more we care about them. Which improves any scene during which they’re in danger. You care more about people when you know more about them.

The next two sections of the scene are setup. First, we need to set up the later hypnosis scene. As a writer, this stuff can be annoying. You’re only writing it so that when we get to the hypnosis scene, it makes sense. As a result, there’s a tendency to slap these scenes on the page. Who cares if they’re clunky? They’re just setup. But if you take a little extra time, these moments can define your screenplay. Because if you care that much about the technical beats, we know you care about the big stuff.

“Now, all you have to do is quit smoking,” Rose says. I like the reaction to this line. Dean and Missy HAVE FUN with it. “Oh no! A smoker!?” “And we were just beginning to like you.” A lot of writers believe they have to make a BIG DEAL out of these moments so we remember the scene once the payoff arrives (for example, show Missy and Dean disappointed in Chris). But Peele plays against the obvious. They make fun of him for it. This keeps the scene light while also furthering the narrative that these two (the parents) are a little kooky. From there, we go into Missy’s pitch. And that prepares us for the later hypnosis.

Finally, we set up ANOTHER scenario – the “get-together.” This was a ballsy move by Peele. You usually don’t want to set up two things in one scene. The scene starts to feel like setup porn. I suggest avoiding it if possible but sometimes, in these low-budget movies, you don’t have a choice. With that said, they segue into it pretty smoothly. And that’s the trick with this stuff. As long as you can find that segue line or that invisible transition, you can pull it off.

“If you change your mind… We’re just glad you could join us for the get-together.” That’s better than: “Oh yeah! Guess what? We’re inviting a bunch of friends over tomorrow. I totally forgot to tell you!” This sounds like the writer didn’t have a plan for the scene. The character’s “Oh yeah!” mirrors the writers’ “Oh yeah!” Oh yeah, I have to set this up! Inferring that the party’s already on the schedule gives the impression that both the writer and the characters have everything taken care of.

One more thing I want to say. None of this works unless you have that creepy tension working as subtext throughout the scene. If Peele hadn’t set up a series of moments before this (the all black servants, the too-good-to-be-true-parents, the racist cop encounter, even the first scene in the movie, where the black guy gets kidnapped), then the audience isn’t going to be as patient during a scene that’s 90% backstory and setup. These scenes only work once you’ve got the suspension ball rolling in advance.

What I learned: This is a small hack. But it’s a clever way to bring up a plot point without making a big deal out of it. A lot of writers like to announce plot points like newspaper boys hawking papers in the 40s. “WE’RE GOING TO WAR! READ IT ALL ABOUT IT! DOWN WITH HITLER!” Plot points feel more natural when they’re introduced invisibly. Peele achieves this with the “I forgot” or “We told you about this, remember?” hack. “The get-together?” Chris asks. “The party tomorrow? I told you,” Rose replies. “I must have forgot.” Missy and Dean then provide six lines of info and now, without it having to be this GIANT announcement, the audience knows about the party.

DIALOGUE WEEK IS HERE! – All this week, I’ll be breaking down dialogue scenes from movies you love. Yesterday’s Dialogue Post is here.

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I picked this scene not only because this is a great movie. But in interviews with Emily and Kumail, they’re open about the fact that this is their first screenplay. They didn’t even know what they were doing. Now there’s a caveat to this. They had Judd Apatow giving them notes for three years. But they’re still newbies, and this scene is a good representation of a newbie scene mistake that was saved by strong dialogue. The scene takes place after they’ve had sex for the first time (not in the supermarket, in case you thought the above picture was relevant). Let’s read the scene and break down why it works.

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The reason this scene is interesting is because it comes on the back end of them having sex for the first time. This is relevant info to newbie screenwriters because dialogue between your romantic leads is always more interesting BEFORE they’ve had sex. Pre-sex scenes allow you to play with sexual tension. And sexual tension can do wonders for dialogue. I’m not saying it’s impossible to write good dialogue right after characters have sex. If there’s ample conflict, such as one character immediately regretting it, there’s great dialogue to be had. But characters sitting around chatting after sex? That’s potentially a boring scene.

Another problem here is that there’s no want. That was my big pitch Thursday. That the best dialogue scenes tend to have one character who wants something and another character who resists. We come into this scene with no ulterior motives. The characters are honest, open, and just want to chat. Dialogue rarely works when you do this. Without want or resistance, there’s no base conflict. Which means you have to find conflict somewhere else. And like I said, they’ve already had sex. So there’s no sexual tension (conflict) to play with anymore either.

But fear not. The writers seem to understand that if they don’t add SOMETHING to the scene, there won’t be any point to it. So they eventually DO introduce a “want.” Emily wants to go home. Kumail resists, wanting her to stay. We finally have our conflict, even if it’s conflict-light. And you’ll notice that the scene rises up a notch once Emily wants to leave. Now you have an action (her leaving) that can be played with.

The lesson here is you don’t need to introduce the “want” right away. You can introduce it later in the scene to change things up.

Now let’s talk about the early part of the scene, and something that separated this romantic comedy from so many others: SPECIFICITY. You can add a level of realism to dialogue exchanges by adding specificity. Read the first four lines in this scene. “What are these scars?” “Oh, they’re a small pox vaccination.” “I thought only old people had those.” “Well I’m from Pakistan. We’re still fighting some battles you guys have already won.”

When was the last time you read anything where small pox was mentioned? In a romantic comedy no less. Why that’s so important is because in four lines, we’ve separated these characters from every other character we’ve seen. That’s specificity. You’re creating a world that’s specific to this experience and this experience only.

That continues throughout the scene. We learn this very specific detail about how Hugh Grant never smiles because it makes him look fat. We learn that Emily was voted “Most Noticeable.” Seems insignificant, right? Well, when you’ve read over 300 scripts where the only time a high school yearbook is mentioned is to place someone in the “Most Popular” category (aka, the most obvious category), you can appreciate the push to give us something different.

How do Kumail and Emily achieve this? Well, they kind of have a secret weapon. They’re writing about their own lives. So (most of) this conversation really happened. That’s a cheat code. Since we’re not always going to be able to write characters based on ourselves, we don’t have this advantage. But you can apply the same approach by inserting specific moments from your own life into your fictional characters’ dialogue where relevant.

Another thing to note is that the dialogue has a certain realism to it. It doesn’t feel overly affected. A big reason for this is that there’s a playfulness during the moments where you don’t typically play. I’ve read scenes like this where amateur writers will play it straight-forward. “You’re leaving already?” “Yeah.” “We’re not even going to…” “We just did.” “I know but… maybe we could do it again?” “I’m tired.” He looks at her, disappointed. “Yeah, okay.”

How much better is, “Wait we haven’t even had sex again yet.” What an awesome first line, right? He brings up something far from guaranteed as if it’s a given with every hookup. “No. No. I’m really not that kind of a girl. I only have sex once on a first date. Plus a hand job.” Another great line. The girl is NEVER supposed to admit to having sex on first dates. But Emily plays right along with Kumail. They then push the joke one step further. “Plus a hand job.” It’s great.

“Well I haven’t had that yet!” She laughs. “You don’t get that because you made fun of me.” “What is happening right now? What are you doing?” “I’m changing under this blanket.” “I’ve seen everything. Do you remember, we were just having sex.” I love this line. It’s something that so many people think but don’t say. We just had crazy wild sex yet you’re dressing in private? It makes zero sense. I call these “truth lines” and they almost always work. When you verbalize the TRUTH, you have hundreds of millions of people who will be able to relate to it. But if Kumail had turned away to be “respectful,” it would’ve read false. Especially with these characters.

The star of this scene, though, is the final joke. “Your driver will be ready as soon as he puts his pants on.” That’s the kind of stuff that’s hard to teach. Because not everyone is clever enough to come up with that joke. But I’ll say this. You can find these jokes if you put the effort in. The first step is not accepting an average joke. That means more trial and error. That means more time spent on the scene as opposed to moving on to the next one. That decision alone separates you from the pack. From there, it’s a matter of asking a lot of “What if” questions.

One way this joke could’ve been discovered is that they knew they wanted Kumail to drive Emily home, but how were they going to do that if Emily didn’t want to be driven home? Well… what if… when Emily called an Uber, Kumail ended up being the driver? It’s never as simple as that. But just by asking “What if?” you come across options other than the most obvious one, which would’ve been Kumail walking Emily to her Uber and saying goodbye.

To summarize, you probably want to avoid a scene like this. No big want. No huge resistance. Very little tension. Very little conflict. Characters sitting around with nothing to do but talk (they aren’t bowling, like yesterday’s characters). Without these tools, a scene becomes exclusively dependent on the writer’s ability to write good conversation.

The writers beat those odds by, first, adding specificity. But more importantly, they had fun with the scene. And you need to have fun in a scene if you’re not offering any dramatic value. Let your character go on for 7 lines on a Hugh Grant tangent. Let them bring up something as random as a small pox vaccination. These are the things that make conversation sound real in a “I’m a human so sometimes random shit comes out of my mouth” way.

What I learned: It’s not what you say. It’s how you say it. If you want to write great lines of dialogue, stop focusing on the WHAT and start focusing on the HOW. Early in the scene, Emily expresses confusion as to why a man living in the 21st century would have small pox scars. “Well I’m from Pakistan,” Kumail says. “We got the small pox vaccination late.” Okay, that’s not really what he says, is it? No. Because this is the WHAT version of the line. It’s straight forward info and therefore lands with a thud. Kumail and Emily the writers search for HOW to say this line so that it lands with more pop. “We’re still fighting some battles you guys have already won.” So much better right!? If a line isn’t popping, it may be a WHAT line. Make it a HOW!

DIALOGUE WEEK IS HERE! – All this week, I’ll be breaking down dialogue scenes from movies you love.

I thought a lot about how I was going to frame this week’s entries and I decided that the best way to go about it was to present a scene from a well-known movie, post that scene so we could all read it, then go through all of the creative and technical reasons why the scene resulted in good dialogue. If you have suggestions for tweaks, share them in the comments.

The Coen Brothers were an easy choice for Day 1. They have a number of scripts with numerous high-quality dialogue scenes. I’ve talked about this scene from The Big Lebowski before but I love it so I’m going to talk about it again!

The scene in question takes place after our hero, “The Dude,” a meandering 40-something eccentric, endures a break-in where three thugs mistake him for a rich man with the same last name. They threaten him, rough him up, and to send a message, piss on his rug. The following scene takes place the next night, with The Dude partaking in his weekly bowling game with oddball friends, Walter, a fast-talking war vet, and Donny, a clueless idiot.

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Hopefully you read Thursday’s Dialogue Prep article. If you didn’t, go back and read it now because that’s the first thing I want to talk about. This scene from The Big Lebowski does contain the requisite “want” and “resistance” most good dialogue scenes have. The Dude WANTS to figure out what to do about these guys who screwed up his rug. And Walter provides the RESISTANCE, telling The Dude he is focusing on the wrong damn thing.

There’s a tweak in the formula, however. A scene typically works best when the primary character wants something from the other character in the scene. But The Dude doesn’t want anything from Walter (or Donny). He wants something from the guys who broke into his house. As such, The Dude is sort of talking out loud. His want is a blanket question to which he’s trying to find a solution. In that respect, Walter’s resistance isn’t necessary. He doesn’t have anything riding on this. But he’s offering that resistance nonetheless.

The reason this still works, however, is that the setup results in CONFLICT. Remember that conflict is where dialogue pops the most. This is why Walter’s resistance is so important. If he doesn’t resist The Dude’s train of thought, there’s no conflict. It’s just two people agreeing with each other. And that’s boring. The big lesson learned here, then, is that as long as you find that conflict between the characters, you can tweak the formula.

Another thing I love about this scene is Donny. I often talk about how third characters can be a secret weapon in scenes. A third person adds an element of uncertainty to the dialogue. If two people are simply exchanging turns talking, dialogue gets monotonous. Creating this third character who’s always two beats behind everyone else is a genius move because now, not only do we have our classic “want and resist” scenario. But we’ve got these wild-card chunks of dialogue thrown into the fray that wreak havoc on the conversation. “What tied the room together. Dude?” “What the fuck is he talking about?” “His name is Lebowski? That’s your name, Dude!”

Another huge reason this dialogue is so strong is that it contains a “Dialogue Friendly” character. If you’re new to the site, “Dialogue Friendly” refers to the kind of character who’s built to have memorable dialogue. These tend to be characters who are witty, clever, eccentric, manic, boisterous, philosophical, talkative, weird, etc. This is one of the most overlooked reasons for bad dialogue. Writers have written boring/introverted/reserved characters into their story and then wonder why none of them ever says anything interesting.

Walter is possibly the most dialogue friendly character you’ll find. He’s crazy. He loves the sound of his own voice. And he’s perfectly happy offering his opinion on things. I mean, let the great dialogue roll: “Were you listening to the Dude’s story?” “I was bowling—“ “So you have no frame of reference, Donny. You’re like a child who wanders in the middle of a movie and wants to know—“ To understand the value of this line, consider that a non-dialogue friendly character probably would’ve said, “Then shut up.” Which is a line we’ve heard a million times before.

Realism. Realism is something I don’t talk about a lot on the site. But this dialogue is a good example of it. Notice how “in the moment” the conversation is. For example, Walter cuts himself off mid-sentence to follow another thought. “What the fuck are you talking about?! This Chinaman is not the issue! I’m talking about drawing a line in the sand, Dude. Across this line you do not, uh–and also, Dude, Chinaman is not the preferred, uh. . . Asian-American. Please.”

I find that writers spend so much time polishing their dialogue so that every line is the screenwriting equivalent of the Mona Lisa, that they lose that “in the moment” quality. In the moment is messy. It’s dirty. It’s the kind of place where characters can change their line of thought mid-sentence.

On top of that, everyone’s cutting each other off, talking over each other. There are a lot of dashes at the end of sentences. For newbies, when you want someone to cut someone else off or talk over them, you add two dashes. Not ellipsis (three dots). I know immediately I’m dealing with a beginner when I see this mistake.

Also, the characters are all DOING something (bowling) while they’re talking. What they’re doing is pretty insignificant. But it made the dialogue more interesting than if, say, the scene had taken place back at The Dude’s apartment with everyone standing around. When you have your characters somewhere DOING STUFF, it often provides new ideas and directions to take the dialogue that you wouldn’t have thought of before.

For example, maybe an early version of this scene had these three discussing the matter cohesively. Then either Joel or Ethan thought, “Wouldn’t it be funny if Donny’s off bowling so he comes into the interaction late, leaving him to play conversation catch-up the whole time?” And hence we get a much funnier version of Donny than we would’ve had these three NOT been at the bowling alley.

One final observation. It’s a small one, but I think it’s worth talking about. I love this little thread about how great the rug was. “That was a valued rug,” is the first thing that Walter says. “Yeah, man, it really tied the room together,” The Dude replies. “What tied the room together, Dude?” Donnie butts in. Then later, Walter goes back to that well, “That rug really tied the room together, did it not?” Technically, none of this needs to be discussed. You could’ve easily written the scene like this…

“I can’t believe he did that to my rug.” “You need to get him back. That’s what you need to do.” “But how. I don’t even know who these guys are.” “Screw those guys. Go after the guy with your name. Lebowski. He should be paying you back for that rug.” “That’s not a bad idea.” “I know. Now let’s bowl. I’m feeling good tonight.” Walter confidently struts up and bowls a gutter ball.

Notice how I could insert this scene for the one the Coens wrote and it would still TECHNICALLY get the job done. Relevant plot points are hit. We know what needs to happen next. But it’s missing stuff like the tangent thread I just highlighted. And the talking over each other. And the third guy butting in. And cashing in on your dialogue-friendly character. And that’s probably the point we should leave on. Is that when it comes to dialogue, it’s never ONE THING that makes the scene. It’s a combination of things. That’s definitely the case with this scene from The Big Lebowski.

What I learned: Use your environment to improve the dialogue in your scene. If there’s nothing in the immediate environment that can achieve this, consider moving the scene to a different environment. I love how the simple act of bowling his turn places Donny behind the conversation by a few beats, which in turn provides several great jokes within the interaction.

Carson does feature screenplay consultations, TV Pilot Consultations, and logline consultations. Logline consultations go for $25 a piece or 5 for $75. If you’re interested in any of these consultation packages, e-mail Carsonreeves1@gmail.com with the subject line: CONSULTATION. Don’t start writing a script or sending a script out blind. Let Scriptshadow help you get it in shape first!