amateur offerings weekend

This is your chance to discuss the week’s amateur scripts, offered originally in the Scriptshadow newsletter. The primary goal for this discussion is to find out which script(s) is the best candidate for a future Amateur Friday review. The secondary goal is to keep things positive in the comments with constructive criticism.

Below are the scripts up for review, along with the download links. Want to receive the scripts early? Head over to the Contact page, e-mail us, and “Opt In” to the newsletter.

Happy reading!

TITLE: Soulless
GENRE: Action/Thriller
LOGLINE: A young mercenary on a mission to exact revenge on his mother’s murderers, must partner with his clone – a black ops agent working for the secret intelligence organization responsible.
WHY YOU SHOULD READ (from writer): “Where I’m from, nobody gives a damn about the art of screenwriting. I never used to either, until I stumbled upon a Pulp Fiction script online about seven years ago. Being the artistically inclined person I am, I thought it’d be a cakewalk and ended up with a buncha shitty scripts. On my journey to mastering this bch, I discovered Scriptshadow. Since then, everything’s been better defined in my mind and Soulless is my second screenplay written with the sole purpose of applying all that I’ve learnt from you.

TITLE: The Ineligibles
LOGLINE: In a utopian future where all communication is telepathic, a stranded Ancient Studies student must venture the wilderness to save her society from a telepathy-inadequate genius who has caused a worldwide communication blackout.
GENRE:Sci-fi, Action/Adventure
WHY YOU SHOULD READ (from writer): “I’m submitting my script to you Mr. Reeves because I’m a nobody. To clarify, I’m an unknown screenwriter swirling with the thousands of fellow unknowns in the murky tidal pool of LA. I’ve written several features, placed in the semifinals of the Nicholl, sent out countless queries (with zero responses of course), but I’m still stuck on the outside. So what’s in it for you to read a nobody’s script? I completely believe in the originality of my story and feel you’ll find enjoyment in it if nothing else. And if the stars align, maybe it could lead to more exposure for ScriptShadow and a break-in for me. Oh, and I’ll also send you some bomb-ass cupcakes if you do.”
(Psst… Miss SS is liking the sound of that)

TITLE: Second Place Hero
GENRE: Action Comedy
LOGLINE: A biploar theater geek heads to school and gets cast in a role he never expected to play: a real-life hero who must battle a band of goons to stop them from kidnapping a fellow classmate.
WHY YOU SHOULD READ (from writer): “The script is a 2013 Nicholl Quarterfinalist, and it’s got a tone all its own. (Big talk, I know, but how else can I get you to read it?) if I were to pitch this is in one second, it would be: “Imagine if John Hughes wrote Die Hard.'”

TITLE: The Killing of Apollo
GENRE: Action-Thriller
LOGLINE: When a godlike superhero begins serving vicious, indiscriminate justice, a PTSD-suffering tactical operative must join a special ops mission to bring him down before the entire world becomes collateral damage.
WHY YOU SHOULD READ (from writer): “Here’s something interesting about myself: when I was just out of high school I saw an HBO promo with Matt Damon (in his Talented Mr. Ripley afterglow period) and Ben Affleck (in his post-Armageddon apology tour) asking aspiring filmmakers to submit a screenplay to their new show, Project Greenlight. Since I wasn’t looking forward to college, I decided I was going to become a filmmaker instead. Obviously, I did not think this through.

Three months later I had a 57-page screenplay about a group of teens that were the youngest people on earth due to an inexplicable infertility pandemic. Other than beating Alfonso Cuaron’s Children of Men to the punch by 6 years, the result was horrible; I remember writing a description that started with, “She oozes cool from every pore.” Yeah, I know.

I was so disappointed with my screenplay that I did not even bother submitting it. But I caught the bug, and I kept writing. Thirteen years later I am finally submitting a work that I am proud of. I would love to get some feedback from you and the Scriptshadow community.”

TITLE: The Tiger And The Fig Tree
GENRE: Comedy
LOGLINE: In a last ditch effort to save his crumbling life, Peter travels to the Amazon to plead with the native tribe who cursed his family, and is sent home with the village’s witch doctor, in training, to help defeat the curse.
WHY YOU SHOULD READ (from writer): Why? Because I want my characters to live, I want to find an audience, I want some feedback, and I want a chance.

Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if it gets reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Crime-Thriller
Premise: (from writer) After looting one of two priceless statuettes known as the Twins in Iraq, a couple of down-on-their-luck veterans must traverse the U.S. criminal underworld on a quest to sell it — not realizing that the owner of the other Twin is a high-ranking intelligence official who will stop at nothing to get his hands on their statue.
About: (from writer) Ever since uploading my short “J-W-G” at the tail end of Shorts Week, I’ve been fielding a surprising number of requests from ScriptShadow readers for a feature-length script of mine. So here it is — a classic crime road movie in the vein of “True Romance” or the original “Getaway.” I don’t think there was a single decent example of the subgenre written in the 2000s, let alone in the 2010s.”
Writer: Ellen Starkweather
Details: 116 pages

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So last week around 12am Friday morning, I started getting e-mails, like lots of e-mails, all thanking me for an opportunity to finally read one of Ellen Starkweather’s scripts. I was confused. Who was Ellen Starkweather? I’d never heard of her before. Was she some sort of internet celebrity? I started doing some investigating. And what I found was that during shorts week, Ellen had posted her short in the comments section and a lot of writers had really liked it. They wanted to know if she’d written any features. Hence the excitement over her script.

Having said that, The Twin came out on what some people have called the best Amateur Offerings Week ever. The quality on display was impressive. So I’m setting the bar pretty high today. If this is taking a spot that could have gone to several others, then it has to prove its worth. I wasn’t thrilled when I noticed a six-line paragraph on the first page (more on that later), but I was excited to be a part of the Ellen Starkweather story!

The Twin starts out with a really nifty 8 page montage starting in the year 1349 (during the bubonic plague) and ending in the present. In it, we see a Sculptor construct two little mini-statues of a girl. The only difference is that one is nicked. We then watch, through the years, as the statues change hands many times, usually through war and bloodshed. At some point they’re split up, and hundreds of years later is when our main character, Ann, becomes a part of their lore.

Ann is a marine who happened to be on the patrol that invaded Saddam Hussein’s palace during the Iraq War. While strolling down the halls, she comes upon a room full of art. And there it is. The twin! Ann, for reasons that aren’t clear to us yet, knows exactly what the twin sculpture is and discreetly slides it in her backpack.

The plan is obviously to sell it once back home, but on her way back to base, her and her patrol get hit by an IED! Half of Ann’s face is blown off, making her look like the female version of Two-Face! Lucky for Ann though, she survives, and she’s able to take the statue back to America. But when she gets there, someone else has found out about the twin, and is holding her OWN twin sister, Carol, for trade (yes Ann has a twin sister)! She must give them the statue or her sister dies.

Ann, however, has no interest in saving her sister. Her sister stole her boyfriend three years ago and she’s still bitter. She just wants to kill all these men except for one so she can get the name of the secret collector who’s willing to pay 17 million for the twin. Why would anyone pay 17 million for a sculpture? Because this collector has the OTHER TWIN. If he gets Ann’s twin, he’ll have the set!

So Ann finds one of her old platoon members, Travis, to help her infiltrate the place where Carol’s being held. The infiltration goes bad, however, and they accidentally kill all the bad guys, leaving them with no one to give them the Collector’s name. This forces Ann to go back to her ex-boyfriend, Paul, the one who banged her sister, and cut him in on the deal if he can give them the name of the person who knows the Collector (never really understood how he’d know this person).

In the meantime, a federal agent, Brian, finds out about this madness and wants in! So he kidnaps Carol and forces her to tell her where her sister’s going. Also, independent of all of this, there are some ex-marines who were screwed over by Travis in some deal-gone-wrong who now want revenge! So THEY come after Ann and Travis as well.

Ann and Travis go to Indianopolis to meet someone named Spider, and eventually to Miami, where they finally meet “the Collector.” But it turns out the Collector is the CIA DIRECTOR! And to be honest, I still don’t know what that means. Either the director DID own the other twin piece, or this was all a big trap, or both. Naturally, then, Ann and Travis are going to have to take him down if they want to survive!

You may have noticed that I went into a little more detail today with the summary than I normally do, and I did that for a reason. The Twin’s big problem is it’s over-plotted. There are too many disparate things going on. Now I’ve seen this practice work before, but only when a writer is meticulous in his plotting and in his attention to detail, when he/she makes every single story thread clear as day so we always know who’s who and what’s going on.

I didn’t get that here. Everything felt rushed and sloppy. You can’t rush a story when there are this many things going on. For example, Tex? The guy after Travis? We don’t care about him. Why? Because we don’t even know what Travis did to anger him. The stuff about the black market bullet trade was never explained well. And to be honest, I didn’t really know Travis either. I just saw him as some guy Ann bumped into on the street (literally) who decided to join the mission. But that’s what I mean. Nothing is really clear (Travis, Travis’ pursuers) so it all felt sloppily thrown together.

Or take Carol. Why is Carol a twin? I can’t think of any reason for it. The fact that we have twins never plays into this at all. They could’ve just as easily been regular sisters. Or friends. When you include twins in an intricately plotted thriller, there’s gotta be a plot reason for it. There has to be some switching places (which, I know, would mean removing the whole damaged face thing). There’s gotta be some cool reason for why you do it. Or else what’s the point?

Or the fact that Ann wanted this statue in the first place. I’m not opposed to someone’s sole motivation being money. But it’s better to have a compelling motivation for why they want that money. Maybe it’s to save a family member, save a home, leave and live on the pristine beaches of Mexico forever. Why did Ann want this money so bad? The motivation is sold to us in the middle of the script that she wants the best reconstructive surgeon in the world to redo her face. But she didn’t lose her face until AFTER she snagged the sculpture. So what was her original motivation?

And then you’d just get strange scenes, like in the middle of the script, Travis tries to sneak out of their motel with the sculpture. Ann catches him, tries to slit his throat, fails, he tries to shoot her, fails, then they both just look at each other, go back inside, and act like it never happened. Like they didn’t just try to kill each other. What??? Nothing here felt thought-through at all.

And that’s the big problem. I think Ellen’s got a lot of talent. In fact, I’d even say, please send me any future scripts you have, Ellen. You can write! But you can’t send subpar stuff out there that you whipped up on a tight time frame and expect to compete with people with the same amount of talent who’ve done 20 drafts. Because believe me, those people are out there. No matter how many terribly written movies hit the theaters, I can promise you, the competition in the trenches of the screenwriting business is FIERCE. You got a lot of smart good writers all competing for those big checks.

This script started out great and has potential. If I were Ellen, I’d strip out all the unnecessary stuff (like Tex), spend more time building up your characters (I want to know why Ann wants this money so bad. I want to know who Travis is period), and slow down. Take your time explaining the plotlines so we actually understand what’s going on. I never understood the black market ammo business backstory. I wasn’t clear on who the Collector was in the end or what his motivation was. In the act of trying to outsmart the audience, you outsmarted the story. Keep it simpler and stupider!

Script link: The Twin

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I often rail against large paragraphs in scripts (anything over 4 lines). They just aren’t necessary. HOWEVER, there is an exception. It’s okay to use a big paragraph when you’re actually describing something interesting. Not a person, or a home, or a club. All of those things can typically be relayed in 2 or 3 lines. But something that conveys a powerful image. The reason I ended up being okay with that 6 line paragraph on page 1 of The Twin was that it conveyed a powerful image.  It was striking. And in those cases, a big chunky paragraph is fine. Here it is: “The dead in the cart are men, women and children, piled together haphazardly. Commoners’ rags, soldiers’ tunics, the bright green spill of a noblewoman’s gown… Their extremities are either blackened by gangrene or covered with pale, golf ball-sized swellings. These swellings are buboes, the tell-tale signs of bubonic plague.”

F1_paper_man_MJ04

Carson, here– I’m currently stuck in someone’s basement.  Say no to strangers, kids.  Especially if they don’t know the secret word.  But not to worry.  Last week some of you were asking to hear from a genuine script reader.  Today I’m making those dreams come true.  Here’s Matt, who read for a couple of production companies.  He’ll tell you what kind of people you’re trying to get past, and has even offered to answer questions in the comments.  So shoot them out there after you read his article, which is damn good!   

{Note: These are my experiences having worked as a reader for two production companies. As I learned by working with two different companies, every process is slightly different. But I also learned that for the most part, they’re incredibly similar. Also note, I will not, for what should be obvious reason, be publicly naming any names.}

Okay, so what I’m going to do is a bit of a faux-interview in that nobody is actually interviewing me, but I’ll present some questions and answer them, and go into the details of my experience as a script reader, advice, etc. Some of this is probably blatantly obvious to many of you, some of it may not be. I’m just putting it all out there.

My Background

In short, I started writing when I was 17 after I watched (for the first time), Pulp Fiction, Taxi Driver, and The Departed (the latter had just come out the year prior). Before that I had maybe seen fifty films in my entire life, and none of them were like those movies. Long story short, I found this amazing website called TriggerStreet, became a member (which was against the rules since I wasn’t 18 yet), and read and reviewed at least four hundred scripts on that site over the years, and wrote many myself. I met some incredible people, and eventually moved to Los Angeles and remain good friends with many of them. I mention this because it is a wonderful site to get feedback on your scripts, as well as read others’ work (which is an invaluable learning experience unto itself). I encourage you to check it out.

How’d I get a job as a reader?

I don’t know how most people do it. I never asked them. Mine was sheer blind luck. I was 19, living in Ohio, and I ended up working on a documentary for some people that flew in from Los Angeles. The director happened to have worked for this company in the past, and he said he’d set me up with an interview. I did a phone interview and sample coverage and there you go. I was getting paid to read scripts.

The Process – What did I do?

I would get a script emailed to me. I knew nothing about the script other than the title. No logline. (this applies to both companies) They’d give me a deadline, though usually I’d do it much faster so I could get another script to read. I’d read the script, and fill out a coverage sheet. The coverage sheets vary from company to company, but all of them are essentially: a one page synopsis and then rating (scale one to ten usually) and describing the concept, story, dialogue, character, and marketability. I would also assess (obviously a guesstimate) the budget (low, medium, high). Then I’d tell them whether I recommended the script or whether it was a pass. If I recommended it, it would be kicked further up the ladder for someone else to read. If I passed, that was the end of it. And that last part is why lowly readers like myself (well, okay, there is someone even lower – the unpaid intern) are so important. If you submit an unsolicited script, you can bet that it’s going to be read by someone like me. Or, as I mentioned, an unpaid intern.

About Unpaid Interns

Unpaid interns are people who pimp themselves and their knowledge out for free in the hopes of one day securing a job. Go to Los Angeles Craigslist TV/Film jobs, and you’ll see how many unpaid internships are floating around out there. I’m generally against this type of work, for a variety of reasons. One of which is that unpaid interns write HORRIBLE coverage (no this is not universally true, but almost). When I say horrible, I mean that their coverage often lacks attention to detail and at least fifty percent of them I read indicated a significant lack in ability to form a coherent sentence. And I largely think this is because they’re unpaid! As The Joker said, “If you’re good at something, never do it for free.” But like I said, this isn’t universally true. I’ve read plenty of coverage from unpaid interns who took it very seriously and were incredibly diligent.

 Know Who You’re Sending Your Script To

One company I worked for would get all types of scripts, all different genres. The other company worked primarily in comedy. Don’t send your sci-fi adventure script to a company who only makes low budget dramas! Do some research about who you’re sending it to first. This will maximize your potential, waste less time, and if you’re querying a company (yes it does work sometimes), you can personalize the query.

What Kind of Scripts Did I Read?

Everything. And I mean everything. Like I said, one company dealt specifically in comedy, so I didn’t read everything there. The other company… I read low budget dramas, I read comedy, I read high-octane action scripts. The longest script I ever read was 138 pages, and the shortest was 57 pages. Yes, 57 pages, and no it was not a TV pilot. I’m not sure how or why that script was selected, but I suspect it was as a favor.

Did I Ever Recommend a Script?

Yes. For every hundred scripts, I probably recommended five of them to go up the chain. Does this mean I’m a hard-ass? Maybe, but probably not. It simply means that a majority of scripts aren’t ready for the big time. And there were times when I did not recommend a script, but I’d recommend the writer. Maybe the script would be too expensive. Maybe it wasn’t quite right for them. But the writing was excellent. So I’d recommend the writer, but not the script.

What Happened if I Recommended a Script?

Well, I’m not 100% in the know on this in terms of every single step that would happen. I never followed up on scripts, I just did my job and read them and provided feedback. But what I can say is that if I recommended it, it would get kicked up to my boss, who wasn’t the top of the ladder, but certainly had some strings they could pull and stuff might happen. From what I understood, it would get kicked up to this person, and they would read it, and if they liked it, then they would have other people read it for more feedback. This was the case not only where I worked, but many other agencies, production companies, etc. One person who has a lot of sway may like a script, but they will almost always have other people that they work with read it to get their opinions too. So once you get past the lowly reader, you (usually) have to not only impress whoever they kick it up to, but probably two or three other people as well before you’ll even hear back from them.

Essentially, you have to make quite a few people fall in love with your script before anything will happen. On the bright side, it’s incredibly rare that every single person who reads it loves it. But if six people at the company read it, and only one doesn’t like it, you have some good odds.

I do believe that I once recommended a script, and while the script was not purchased or made into a film, the company hired the writer to do some other work for them. That kind of ties into the “recommending the writer” thing, except I also recommended the script in this case.

What Did I Look for in a Script?

Great writing, of course! But more so than that, I wanted originality. I wanted scenes and characters I hadn’t seen before. And I wanted to be MOVED in some way. It doesn’t have to be to tears. A horror script might creep me out. A thriller might… thrill me. If you can make the reader feel something, you have just improved your odds of a recommendation ten fold.

What to Avoid in Your Script

None of this stuff is guaranteed to screw you if you have it in your script. It’s simply a matter of increasing your odds, and these types of things will most likely lower them.

Big budgets
If you’re writing the next Pacific Rim, it may not matter how amazingly well written it is, if the company can’t make that kind of film, they can’t make it. The chips are a bit stacked there. Sure, these films tend to be more marketable and make more money, but bang for your buck? Horror and comedy. Thrillers are also a much easier sell.  But, if your heart is set on that big-budget action film, go for it. You have to write what you love, or your script will suffer. And there ARE companies looking for that stuff. Same goes for sci-fi.

Being Too Subtle
This is incredibly tricky. All good films have their subtleties. Their subtext. All good scripts have them. But when it comes to readers, some of whom don’t put much effort in at all, there is such as a thing as being too subtle. Problem is, of course, there’s such a thing as hitting the reader over the head. It’s such a tricky, fine line to balance that I can’t possibly explain how to walk it. But simply keep in mind, you can be too on-the-nose, but you can also be too subtle, and it will completely go over the inattentive reader’s head.

Directing from the Page
Sometimes this is perfectly fine. But a lot of amateur writers completely overdo it, and it’s ANNOYING. Not only does it make for a tedious read, but if it ended up being produced, the director will do whatever the hell he wants. Use these only when ABSOLUTELY necessary, and I would say no more than three times in a script.

Music Cues
Unless the music is playing in the scene itself, don’t include it. You’re not writing a friggin’ soundtrack. Not only will they totally ignore your ideas if it was produced, but it’s really damn annoying to read. It pulls the reader out of the script, and that’s the last thing you want.

There are of course many other things to avoid, but those four in particular are important when it comes to the lowly script reader. The rest (like less black more white on the page, too many characters, etc.) are just universally good to avoid.

Myths About Readers

In my time spent on Triggerstreet and in the screenwriting world in general, I heard a lot of these (and probably more). After working as a reader, I realized how many of them were just utter bullshit. Note: this applies to readers only, not to people like development executives. It applies to the lowest people on the totem pole (which are the first people who will read your script in most cases, unless you know someone higher up and can bypass these people).

If you don’t hook them in the first ten, they’ll throw your script in the trash
No, they won’t. Not only is this the age of the Internet, where it would be the recycle bin instead, but none of that will happen. Why? These people are PAID (or sometimes not paid, but it’s still their job) to read the ENTIRE script. As I mentioned above regarding the coverage sheets I would fill out, I had to write a synopsis! You can’t do that unless you read the entire script.

Now, this is one reason I specified this applies to readers only. A development executive, for example, who isn’t paid per script and has no obligation to read an entire script, will most certainly toss your script if he doesn’t like it after ten, fifteen, twenty pages. I’ll never forget one script I got into the hands of someone who could make shit happen and their response: “gave it twenty pages, good writing, liked it, didn’t love it, thanks for sending.” But the little guy that works for someone like him who’s paid to read scripts and send the good ones up the ladder? THEY READ THE ENTIRE THING.

Grammar/Spelling/Formatting
Your script will not be discarded if you make a few grammatical, spelling, or formatting guffaws. This goes back to the “they are paid to read the entire thing.” However, if your script is rife with errors, it will give the (potentially incorrect) feeling of amateurism. So it’s not entirely a myth that this stuff can sink a script, but it is a myth that it’s guaranteed to screw you over if you have a few mistakes here and there. Nobody. Cares.

Directing From the Page
Yes, I said to avoid this. And you should. But like the grammar/spelling thing, if you do this a few times in your script, no one will care. I promise.

Dramas Won’t Get Read
Wrong. They just might not get sold. But as a reader, if I got a script and I liked it, I would recommend it. I didn’t care about the genre (and I wasn’t supposed to). But there’s a bright side: there are niche markets for low budget indie dramas. There are companies who specifically cater to this and WANT these kinds of scripts. This goes back to my “know who you’re sending your script to.” IMDb Pro is a great place to get information like this. Also, you can do as Carson suggested, and throw in a hook.

Query Letters are Pointless
Nope. They may be pointless if you’re trying to get The Weinstein Company to read your script. But there are plenty of companies out there who accept unsolicited submissions (one I worked for had a link on their page to submit to). Once again, IMDb Pro can be very helpful here. (note: don’t ever pay for those mass query services)

Only Scripts that Are 90-120 Pages Long Will Get Read
Wrong! As I mentioned above, the longest script I read was over 135 pages. The shortest was 57! Now, there is a bit of truth in this, though I would adjust it to 80-120 pages. That’s the range in which 98% of the scripts I read fell. How that 57-pager got in is beyond me. And too long can definitely be a turn off, but by and large, it’s all about your pitch and the concept. The company doesn’t care if their reader has to read an extra long script. They get paid the same amount. But like I said, it’s definitely extremely preferable to stay between 80 and 120 pages.

They Want True Originality!
Kind of. Here’s the thing, and this isn’t coming from the way I would personally assess scripts, it’s coming from the bajillions of other coverages I read. Sometimes true originality can baffle readers. They don’t know what to make of it. This is where the old adage “same but different” comes into play. And it’s a fine line. Not too much the same that they say “we’ve seen this before”, but not too different that they don’t know what to make of it. Though I also firmly believe that a great script, with a solid grasp on storytelling principles, original characters, and an original story WILL find a home.

Okay, Carson said to write about 2000 words and I’ve already exceeded that, so I’m going to wrap this up with some closing thoughts.

The single best piece of advice I can give is to love what you’re writing. Don’t write something because you think it’s more likely to sell or whatever. I’ve tried it, and I didn’t even finish the script. If you’re not 100% devoted and excited about your story, it WILL show. Believe me.

And, in true ScriptShadow fashion….

What I Learned (by being a reader): Obviously, all of the above. But beyond that, know what you’re writing about. I could tell when someone was writing about a subject that they had never researched or experienced. To write a war film, you don’t have to have been in a war, but you damn well better research that shit. Otherwise you’re just gleaning information from other films and TV and it comes off as derivative. Also, I highly suggest, unless there’s some sort of deadline, to wait two weeks after you finish your draft before sending it to anyone. Why? That kind of time gives you distance and allows you to be a bit more objective about your work. I would read some scripts that had a draft date that was a week before I received the script (which means they probably submitted it to the company the day they finished it). Don’t do this.

I hope you guys found at least something in here a bit helpful. I am more than happy to answer any further questions in the comments section (I post as “Matty” with the little George Clooney head). Those two thousand words went quickly!

Have an A-1 day!

Genre: 1 hour TV Drama/Sci-fi
Premise: A Secret Service agent goes to Wayward Pines, Idaho in search of two federal agents who have gone missing in the bucolic town. He soon learns that he may never get out of Wayward Pines alive.
About: The show was bought on a spec by Chad Hodge, which was based on a book. Hodge has been working in TV for awhile, getting on-air with the shows “Runaway” and “The Playboy Club,” but hasn’t been able to cross that mighty threshold known as the “2+ season show.” Ahh, don’t we all wish we could be there. He’ll have a little help this time, however, from M. Night Shyalaman, who’s executive producing the series at Fox. The show has some serious actors to help as well. Matt Dillon, Carla Gugino, Terrance Howard, Melissa Leo, and Juliette Lewis will all partake in this maze of a story. I thought the show was coming out this year, but apparently it’s not premiering until 2014. It’s either a Fox or FX show (it’s not totally clear which).
Creator: Chad Hodge (based on the ebook by Blake Crouch)
Details: 63 pages (October 23, 2012 draft)

waywardpines

There was a time when anything M. Night Shyalaman did was shrouded in secrecy. He was the master of the mystery (before JJ Abrams came along). Nowadays things are a little different. However, there’s a part of me (and I assume, us) that’s still curious whenever M. Night introduces a new project. Will he bring us back to that Sixth Sense magic? And when you hear that they’re going for a “Twin Peaks” feel with this – well, the mind is definitely curious. All on top of a show based on an e-book (keep writing those e-books people – Hollywood is snatching them up!). Might this unique equation result in the next big thing on TV??

37 year-old special agent Ethan Burke is driving along in the middle of Idaho with his partner, Pete Stallings, discussing how the heck two other secret agents could’ve disappeared. That’s why they’re here in Idaho, heading to “Wayward Pines.” Two special agents were sent there on a mission last week and never reported back. Now these guys have to find out what’s up.

Turns out only one of them will figure that out. A MACK truck appears out of nowhere, slamming into the car and instantly killing Stallings (ironically in a very un-stall’ish maneuver). That’s our teaser. When the cops finally find the car, it’s all but annihilated. But there’s a curious difference from the last time we were inside of it. Ethan’s no longer in it!

Turns out Ethan flew a hundred feet out of the car into the forest, and no one saw him. Which is where we pick him up. Bruised and bloodied, he stumbles along the road where he finally reaches a small town. And wouldn’t you know it – that town is Wayward Pines!

That much is good. But what isn’t good is that everyone treats poor Ethan like he’s a moron from outer space. Nobody seems helpful, and even after he ends up at the hospital, no one seems to know where his burned up car is, where his stuff is, or why he keeps babbling on about being a secret service agent. Eventually Ethan gets so fed up that he sneaks out of the hospital and into town, where he meets a waitress, Beverly, who, after a little chat, tells him to stop by her place if he needs help.

He does, only to find one of the agents he was looking for brutally tortured and burned to a crisp. Not cool! Ethan goes running back into town, telling the sheriff that his co-worker has been tortured and killed, but just like everyone in this getup, Large N’In Charge doesn’t seem to be that interested. What the hell does a guy need to do to get a drink around here!

Later, Ethan meets up with Beverly again, who tells him that she’s just like him. She got stuck in this town and has been here for an entire year. “What year is it?” Ethan asks. It’s 1986! Holy debut of the Oprah Winfery Show! If that isn’t weird enough, Ethan eventually DOES run into that other female agent he was looking for. There’s only one problem, she’s 13 YEARS OLDER than the last time he saw her. What in the Challenger crash is going on here?

And that’s only a fraction of the questions asked in the debut of Wayward Pines. You get the feeling that this show is going to have Lost-level story threads to resolve. But is it a good enough show to warrant all those threads? Or is this just gobbledy-gook covering up the fact that there’s no story?

Well that’s a good question. I don’t know! You see, with feature screenplays, the answer’s always there for you. If you read to the end, you find out if the writer knew what he was doing or not. With a TV pilot, there’s no way for you to tell. Because many of these questions don’t have to be answered for weeks, sometimes even years!

That’s why it’s so hard to write these types of shows for TV. If you don’t have a set amount of seasons, you have no way of knowing whether to speed up your storyline or hang back. And a show’s lifespan is often hanging in the balance unless you’re Gray’s Anatomy or Modern Family.

But getting back to Wayward Pines, I thought this was pretty damn good. We may only have questions to judge this on, but the questions were definitely entertaining. I want to know how we went 20 years back in time and yet one person has aged 13 years while another has only aged one.

And the writers were smart. One of the agents our hero is looking for is a former flame who almost broke up his marriage. In other words, there’s a CONNECTION there, and you need those relationship connections in a movie to balance out the relationships that are new to the character. And plus I just like the idea of this unresolved love affair that’s complicated by a strange nefarious town, the aging of one of them 13 years, and the fact that she’s now married to one of the Wayward Pinians! These are not your average issues you have to deal with. And that’s what you want when you write any type of script. You want relatable, but the ‘on-steroids’ heightened version of relatable.

And then it’s got that “Lost” goal going for it as well – that goal that’s always going to be there for every episode: GET OUT. They had to find a way to get off that island. This guy’s gotta find a way to get out of this town. As long as you have that pull dominating every episode, it gives your show a little more juice. It’s not as exciting, obviously, if this show was framed as a man going to a strange town, looking for missing people, who could leave whenever he wanted.

As for the script’s faults, there were a few here and there. Our character’s partner is killed but he pretty much forgets about that after five seconds. True he’s frustrated and wants to get out of this town. But we probably need more than a “You’re kidding me,” when he finds out his partner’s dead. And it was frustrating that every single person was so unhelpful. I couldn’t figure out if this was being done because people were purposefully trying to mislead him or because it made the script cooler. I guess it makes sense if everyone’s in on it, but I find that hard to believe. And even if they were in on it, you’d think they’d at least PRETEND like they weren’t. So when he says to the Sheriff, “an agent’s been tortured and burned to death,” why isn’t the Sheriff pretend-acting like a real person would. “Oh shit! Where!?” The fact that he’s more interested in getting a drink is basically proof that he’s a bad guy. And if that’s the case, why not just tell Ethan. “Yo, I’m a bad guy and you’re now stuck in this town. Get used to it.”

Then again, that’s the dance you’re always doing with these kinds of scripts. How long can you keep the secrets and reveals before it gets ridiculous?

This kind of thing has been done before (most recently in the underrated The Prisoner). I thought that was pretty good but it got cancelled. So I’m not sure what’s the formula for success here. But from this pilot alone, I think they have something pretty cool. With that talent pool they’re working with, I find it difficult to believe that people won’t at least check out the first few episodes. Where it goes from there is up to the TV gods.

[ ] what the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: A technical tip today. There are times where you have to change a character’s name in a script. For example, if a character has a secret identity, then later reveals himself to be someone else, you have to start using that new name. Problem is, the reader’s used to the old name. So cold-turkey changing the name can be jarring. In these cases, for the first few times you use the character’s changed name, include both names – the previous and the new, divided by a slash.

So in this pretend scene in a back alley, a mysterious man named Anderson hands a character we’ve seen before (Frank) a bag of money.

ANDERSON
How’s it going, Ray? It’s all in there.

It’s Frank, the doctor who chatted Ethan up back at the bar. But Anderson just called him “Ray.”

FRANK/RAY
Thanks.

ANDERSON
Welcome. We all good?

FRANK/RAY
We’re all good.

Frank/Ray struts over to his car, gets in, and drives away.

627

Glengarry Glen Ross is one of those films that flew under the radar because of its ultra low-budget look and feel. As moviegoers, when we don’t see our movie stars perfectly lit in front of A-level sets, we get suspicious. “Is this one of those vanity projects?” we ask? The kind where the acting is great but the story sucks? We’ve been burned by too many of those before so no thanks. But Glengarry is one of the few “vanity” projects that was also a great story (and a great film!). I mean superstar screenwriter David Mamet (who was paid 1 million to turn his hit play into a script) wrote the thing. And to many, this is his best work. There are, of course, three things that one remembers from Glengarry – Jack Lemon’s amazing performance, The Alec Baldwin scene (which was written exclusively for the film – it was not in the play) and the razor-sharp dialogue. In honor of that dialogue, I’ve decided to make today’s “10 Tips” all dialogue-related! Enjoy!

1) Your characters should only speak when they have something to say – Without question, one of the biggest mistakes I see from amateurs is characters who are only talking because they’re in a scene. If characters are only talking because a writer’s making them, the scene will be maddeningly boring. What’s so great about Glengarry Glenn Ross is that the characters never say anything unless they want something. They may want to close a deal, they may want to beg for leads, they may want to let their boss know how pissed they are, they may want to vent their frustrations to their co-workers, they may want to convince someone to steal the leads with them. But they’re always speaking for a reason. If your character doesn’t want anything, they probably shouldn’t be saying anything.

2) Use dialogue to reveal character whenever possible – When characters speak, try to occasionally tell us something about their character via dialogue. For example, Blake (Alec Baldwin) is gearing up for his classic monologue early in the script. He turns to Williamson (Kevin Spacey). “Are they all here?” “All but one.” “(checks watch) Well, I’m going anyway.” In other words, this is the kind of man who doesn’t have time to wait for others. That’s what we learn about Blake through this line of dialogue. You should try to reveal character through dialogue wherever you can.

3) Ask and you shall receive… a better response – When a character asks another character a question, the simplest answer is usually the most boring. “How are you?” “Good. How bout you?” If this is how your characters speak, God help you. You can do better. In the famous Blake (Alec Baldwin) monologue, one of the salesmen asks, “What’s your name?” “Fuck you, that’s my name. You know why, Mister? ‘Cause you drove a Honda to get here tonight, I drove a sixty-thousand dollar B.M.W. That’s my name (original dialogue).” What would you have written had someone asked Blake “What’s your name?” Hopefully something just as unique.

4) Specificity in monologues – Monologues, like Alec Baldwin’s, work best when the speaker is being SPECIFIC. This monologue would’ve sucked had the character unleashed something general like: “You guys are all lazy bums! We give you leads and what do you do with them? Jack shit! You need to stop fucking around and work harder to secure these guys!” There’s no specificity there. Anyone could’ve written that! In Mamet’s version, we learn about ABC (Always be closing), A.I.D.A (Attention, Interest, Decision, Action), we learn Blake drives a 60 thousand dollar BMW, we learn his watch costs more than what these guys make in a year, we learn he’s from Mitch and Murray, we learn about the coveted sparkling wonderful Glengarry leads. The monologue is convincing because it’s not just a bunch of general bullshit. It covers a lot of details. Make sure to do the same with your monologues.

5) Delay an answer to a question! – Just because a character asks a question during a conversation doesn’t mean the other character has to answer it right away. We see this during another great moment in the Blake monologue. Moss (Ed Harris) challenges Blake with, “You’re such a hero, you’re so rich, how come you’re coming down here, waste your time with such a bunch of bums?” Blake looks at him for a moment then keeps on yelling at everyone. A few minutes later, out of nowhere, he turns back to Moss: “And to answer your question pal. Why am I here? I came here because Mitch and Murray asked me to, they asked for a favor, I said the real favor, follow my advice, and fire your fuckin ass, because a loser is a loser.” A conversation is never a straightforward thing. It jumps around a lot. Never forget that.
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6) CONFLICT CONFLICT CONFLICT – I’ve said it before and I’ll say it again. One of the easiest ways to create good dialogue is through conflict. In almost every single scene in Glengarry Glen Ross, one character wants something while the other character wants something else. Take the famous scene where Shelley Levene (Jack Lemmon) begs Williamson (Kevin Spacey) for the Glengarry leads. The entire scene is built on the principle that Levene desperately wants those leads while Williamson is determined not to give them to him.

7) Phrase exercise – To find out your character’s unique way of speaking, take a simple phrase, then have your characters each say it in their own unique way. This is not to happen in the script. Do this in a separate document. The goal is to get a feel for how each of your characters speak. Take the phrase, “Good luck.” Let’s see how each of the characters in Glengarry would say this. Blake actually says in the script, ““I’d wish you good luck but you wouldn’t know what to do with it.” Bitter Shelley might say, “Good luck you miserable cocksucker.” Pathetic Williamson might say, “Good luck” laced with heavy sarcasm. Earnest Aaronow (Alan Arkin) might say, “Best of luck, Frank. You deserve it. You really do.” If each of your characters wouldn’t have their own way of saying a phrase, you either don’t know your characters well enough or you’re not doing enough with your dialogue.

8) A negative temperament for at least one character in a scene typically results in interesting dialogue – Some of the best scenes in Glengarry are when Shelley (Jack Lemon), wreaking of desperation, tries to get others to do what he wants (getting those Glengarry leads, trying to get the husband of the woman he talked to on the phone to come around). Whether it be frustration, desperation, fear, anger – Negative dispositions are your friends when writing dialogue.

9) Liar Liar, dialogue on fire – Dialogue is always interesting when someone’s lying. Why? There’s a natural inclination for us readers to find out if the other party’s going to figure it out or not. Glengarry is one big lying fest. Shelley’s lying to all the leads about how they “won” a contest. Roma (Pacino) spends the entire movie lying to his mark. Ross (Ed Harris) and Aaronow (Alan Arkin) are lying about robbing the place. When a character has something to hide, the dialogue always has an extra spark to it.

10) Give your character an interesting angle going into a scene – Instead of just placing two characters in a scene and letting them talk, try to find an interesting angle for your key character. So in the Glengarry restaurant scene, where Roma (Al Pacino) is trying to con a customer into a sale, there’s a million ways Mamet could’ve approached it. He could’ve had Roma be straight forward, he could’ve used the hard sell, he could’ve had him focus exclusively on the numbers, he could’ve made it seem like a great deal then played hard to get. Instead, he has Roma SEDUCE the man. He treats him like a date, someone he’s wooing. He slowly cuddles up to him, makes the man believe in him, and that’s when he goes in for the kill. Seduction, I believe, was the best option for interesting dialogue in this case. It allowed for all this fun philosophizing on life that you wouldn’t have gotten otherwise. If you want good dialogue, make sure your character is approaching what he wants from an interesting angle.