Man, I’m going off-book for every post this week. I said I was going to do ten tips for The Karate Kid or Rain Man, but instead, I’m going with another 80s movie, The Road Warrior! Now The Road Warrior may seem like an unlikely choice for a plate of screenwriting lessons. The script focuses mainly on action, which doesn’t translate very well on the page. But look closer and you’ll find that how the script tackles action is the secret to its success. Today’s studio films are so jam packed with action, they’ve lost track of why they’re adding it in the first place. Maybe to fill up their trailers. Maybe because they’re afraid the audience will get bored. I don’t know. But The Road Warrior comes in at a lean 95 minutes, and only includes action sequence when they’re necessary (true, the smaller budget probably contributed to this, but that may be a lesson in itself – don’t spend money if you don’t have to). What sticks with you when you watch The Road Warrior are its amazing set pieces (read: car chases), and particularly the climactic chase. These may not be as flashy as the stuff you see today, but they’re definitely more brutal and real. That’s because there were no special effects. Everything you saw was real. The problem with these digitally-aided chases today is that they all carry a sheen of fakeness. And “fake” feels safe – the exact opposite of how you want your audience to feel in the theater. But I’m getting off track here. Let’s reach back to one of the greatest action movies ever and see if we can’t learn something from it.
1) Never underestimate a simple story – I see so many writers writing themselves into corners because they’re trying to do too much with their story. Look at the plot of The Road Warrior. The good guys must find a way to escape the bad guys with their fuel in tact. The great thing about a simple plot is that the audience is never confused. Everybody always knows what’s going on. These days in movies like Transformers 2 or Pirates of the Caribbean 4, that’s rarely the case.
2) Universal Motivation – Movies work well when there’s universal motivation. This means every character is motivated by the same thing. In this case, it’s fuel. Every character wants it. No character wants to give it away. This provides ample opportunities for conflict, since all of your characters are fighting over the same thing.
3) If your hero doesn’t say a whole lot, make sure he does a whole lot – A character who doesn’t speak much must speak with his actions. Max isn’t a talker, but he’s very active. If he’s not outrunning the road pirates, he’s stopping to inspect curious objects (the gyro-copter), forming his plan to get into the fuel yard, heading out to get the fuel truck. He’s always DOING something. If you have a character who doesn’t speak and doesn’t do, you have a boring character.
4) Script Exercise: Pretend that sound isn’t working on set today – Pretend you’re a writer on set and the director’s just informed you that the sound equipment broke. Hence, you need to come up with a version of the scene that doesn’t contain dialogue. As a guideline, watch the scene in The Road Warrior where Max befriends the Ferrel Kid. There’s no dialogue in it but it’s very powerful. Max takes out an old music box he found on the road and starts playing it. The kid is intrigued. Max plays a little more before tossing it to him. The kid spins the crank, the music comes out, and he gets excited. It’s a simple scene, but it establishes a solid friendship between the two. The Road Warrior has a few really nice moments like these.
5) Establish the danger in your world – If we don’t feel the danger, we won’t be afraid. And you need your audience to feel afraid of the bad guys. Early on, we watch a band of the road pirates mercilessly kill a man and rape his wife. Admittedly, this would be a hard scene to show today. But it really established how dangerous this world was. If you do this right, it will pay dividends throughout the rest of the movie. When the bad guys are chasing Max in the truck, for example, we know if they catch him they’re not simply going to put a bullet in his head. There will be torture, pain, horrible things done to him that we can’t even begin to imagine. Which is why we don’t want him to get caught!
6) Urgency in the form of an ultimatum – One of the easiest ways to create urgency is through an ultimatum. The road pirates come up to the oil yard and broadcast an announcement that the good guys have 24 hours to leave the yard or else they will be slaughtered. Urgency is one of your best friends as a storyteller (as evidenced by yesterday’s article), and this is a really easy way to instigate it.
7) Make characters memorable with their actions, wardrobe, disposition, possessions – Too many writers try to make characters memorable with their words. Instead, look for ways to make them memorable with their actions and outfits and overall disposition. Helicopter Guy wears goggles and has a quirky flying machine. The Ferrel Kid speaks in grunts and has a bladed boomerang. Max eats dog food to survive. It’s these extracurricular things that the audience typically remembers, not what your characters say.
8) You want your hero going into the climax at his worst – The worse your hero is prepared for the climax, the better. Max is nearly dead when he takes control of that tanker. He’s got one leg, one eye, and one arm (think about that – he has only ONE ARM to drive this tanker!).
9) You want your bad guys going into the climax at their best – It shouldn’t be a fair fight. The bad guys have 30 cars and hundreds of weapons to Max’s 1 car and handful of weapons.
10) Find irony in your set pieces – Set pieces are supposed to be big and action-packed and crazy. So writers look for the biggest most action-packed craziest way to do them. By taking this approach, however, they often miss out on the more nuanced moments that make a set piece memorable. Many times it’s the TINIEST thing that can be the stand out moment in a set-piece. For example, in the ending of The Road Warrior, a final shotgun shell rolls out onto the hood of the truck. It’s out there dangling on that dashboard and getting that final bullet turns out to be the only thing we care about for two minutes. This amongst an insane car chase with over 30 cars!
As great as this movie is, there’s still one thing I haven’t been able to figure out about it. Max is a really selfish hero. He doesn’t care about anyone but himself. He’s not very talkative. He’s a dick to everyone. I mean there’s a moment where he’s about to save somebody but before he does he says, “I’ll only do this if you give me gas.” But we still love this guy. Why? Is it as simple as that he has a dog? That he connects with the little kid? Is it that the bad guys are so much worse? Max today would probably be rewritten to be more “likable.” And it would’ve ruined the character. So my question to you is, why do we like Max? I feel like if we can figure that out, we can shed some light on just what “likable” means.
Genre: Sci-fi Comedy
Premise: A plucky teenage boy is accidentally sent 30 years into the past, where he inadvertently prevents his parents from meeting, in the process threatening his very existence.
About: This is the very first draft of Back to the Future, written in 1981.
Writers: Robert Zemeckis & Bob Gale
Details: 110 pages (but the formatting here is really tight – this feels more like 130 pages) 1981 draft
I swear. I tried to see Thor 2 this weekend (as I said I would in my newsletter). With every fiber of my being I tried to go. At one point I actually constructed a catapult on my couch (from nearby items like couch pillows and a floor lamp) that would physically propel me towards the door so that I’d be forced to go.
But in the end, I just couldn’t (make the catapult work or see the film). I never did get into the whole Greek God thing in English anyway. Much like my distaste for Doritos and Everybody Loves Raymond, they were wisps of popular culture I never understood.
Instead, I decided to do something different today – read the first draft of Back To The Future! From what I’d heard, it wasn’t very good. The word on the street was that every studio in town passed on it. True, neither Zemeckis or Gale had done much at the time (Zemeckis’s first movie, Used Cars, had just come out and done so-so at the box office) but even if they had, nobody was drinking the McFly juice yet.
And therein lies the reason I must review it. I want to show screenwriters what can be done with a bad script. As long as there’s a good idea at the core, you can turn something bad into something good. It takes time (it took these guys 3 years). But if the script has potential and you’re willing to put in the work, there’s hope.
Back to the Future Alpha is essentially the boring version of the movie you’ve come to love. The script starts off strangely with Marty McFly perfecting his video pirating skills. He’s even trying to get Doc to streamline his bootlegging process so he can sell films out on the street before they hit theaters! I’m not kidding. And this is 1981!
Marty hangs around Doc’s place before and after school, shooting the shit. Doc’s always talking about power sources and how he needs more power for his latest project – oh, and there’s a secret locked room that he refuses to allow Marty to see.
Marty’s parents are both here, but their personalities haven’t been fleshed out yet. Likewise, Biff is operating on about 25% of his eventual personality. Marty’s still got a girlfriend (her name’s Suzy) whom he passes notes to in long classroom scenes where the teacher warms about the upcoming nuclear apocalypse. There are no siblings here, though (and therefore no famous disappearing picture).
One day Marty’s hanging out at Doc’s and, out of curiosity, pours some Coke into one of his devices. This causes a chemical reaction that turns out to be exactly what Doc needs for his mysterious behind-the-locked-door project. Coke (due to its secret formula) actually plays a big part in this version of the story.
We finally learn that the thing behind the door is a time machine. It needs incredible amounts of energy. And the mix of Coke and plutonium generate that energy. There is no car here. No 88 miles per hour. Just a machine in a lab. CIA agents eventually show up at that lab looking for the plutonium Doc stole. There’s a shoot out, and Marty accidentally gets caught in the machine and travels back 30 years.
After realizing where he is, Marty runs to his mom’s house and she’s, of course, his age now. He asks her what’s going on. She doesn’t know what he’s talking about or who he is. Marty passes out and when he wakes up, Doc has come to pick him up (Marty had Doc’s name in his pocket from earlier, so they called him).
Doc seems to know what’s happened right away in this version (Marty doesn’t need to convince him he’s from the future), and sets about getting Marty home. He tells Marty he MUST stay in his house in the meantime so he doesn’t upset the space-time continuum. But Marty gets bored and heads to school (because, why not!) where he sees his mom again, who starts falling in love with him.
From that point on, everything happens pretty much the way it happens in the film, except for the final sequence, where instead of the clock tower, we get Doc and Marty driving to Nevada to channel energy for the time machine from the very last nuclear bomb test in America. And in a sequence that would come back to haunt moviegoers worldwide three decades later, Marty will have to hide inside a refrigerator to survive the nuclear blast.
The biggest change you see from this draft to the final one is that of URGENCY. Everything in the final draft MOVES FAST. Characters are always late. Characters are always on the move. Characters always have somewhere to be.
In this version, Marty’s just hanging out at Doc’s place with all the time in the world. Then he’s hanging out in his classroom with his teacher droning on about nuclear bombs. The story ISN’T MOVING. It’s GETTING READY TO MOVE. And that’s one of the major things that rewrites change. You locate all the places in your story that are GETTING READY to happen, and you replace them with things that HAPPEN.
Take Doc’s time machine, for instance. In this version, Doc’s still in the process of building it. He hasn’t come up with all the answers yet. This means four or five scenes of Doc wondering how he’s going to do it. In the movie, DOC’S ALREADY FIGURED THIS OUT. He already has the time machine ready. So the story’s already on the move. He calls Marty to the mall and we’re off to the races.
Or look at the classroom scene. The final draft would NEVER have a classroom scene. Characters sitting around while a teacher slowly doles out exposition? No way! Instead, Marty’s late for class. He’s getting stopped in the hallway by the principal. He’s trying to set up his date with Jennifer. We don’t have time for class! There’s always somewhere to be!
You also see a lot of forced set-ups here, which is one of the easiest ways to spot an early draft. Take Marty’s skateboarding. Obviously, one of the key scenes in the film is when Marty outmaneuvers Biff in Town Square on a makeshift skateboard. So we need to set that up. In this version, in the first act, Marty is walking home with Suzy and some kid’s skateboard shoots off towards Marty. Marty hops on it, does all these ridiculous tricks for no reason (other than to set up he’s a master skateboarder), then hands the board back.
Contrast that with the final draft. The skateboard is an integral part of Marty’s everyday routine. It’s how he gets around. We see him hop on it and hurry to school as early as the second scene of the film. That’s one area where rewriting helps, is taking those isolated ideas and interweaving them into the fabric of your screenplay.
The same thing can be said for stuff like the Clock Tower, the lightning bolt, the car-as-time-machine, the 88 miles per hour. We saw seeds of those ideas here, but they needed time to grow in order to be realized. Doc is living in the main building in town, which looks like it eventually became the Clock Tower. And the idea of them only getting one shot at this lightning bolt originated from the one and only shot at catching energy from the nuclear bomb test.
Speaking of the ending, that was another huge problem with this draft. You don’t keep your characters in one location for 90% of the movie, then put them in a car and drive them on a six hour road trip for the climax. It feels clumsy and disjointed. I’m guessing Zemeckis and Gale eventually realized this, which necessitated a more local solution. Hence the atomic bomb turning into a lightning bolt.
Also of note is the movement of a key plot point that really helped the structure of the second act. In this version of Back To The Future, Marty doesn’t disrupt his parents from meeting right away. Instead, he runs into his mom, then goes to Doc’s, then Doc tells him to hang out while he works on sending him back to the future.
Despite Doc hammering Marty on how dangerous it is to interact with anybody, Marty leaves the house and heads to school out of boredom. It’s only then that he screws up the meeting between his mother and father. This, of course, makes zero sense. Why would Marty go to school and potentially endanger his existence if he doesn’t have to?
In the final draft, they wisely changed the position of this plot point to maximize motivation. Marty saves his father after he falls out of the tree, getting hit by the car INSTEAD of his dad, and getting taken into his mom’s house, where she falls in love with him (instead of his father). All of this happens BEFORE he meets Doc. This way, when Marty and Doc game plan sending him back, they realize that Marty has already endangered his existence by having his mom fall for him instead of his dad. Marty now HAS NO CHOICE but to go to school and correct his mistake. This works so much better than, “Eh, I’m bored. Let’s go to High School.” Right?
I think to some of you, all of this is obvious. “Yeah, it was an early draft. Of course it wasn’t as good as the final draft.” But this is the draft Zemeckis and Gale were originally trying to sell. And that’s the problem. I see a lot of writers going out there with drafts like this. Drafts with huge potential but where the writers haven’t come close to maximizing that potential.
Think about it. Is your ending the refrigerator-in-a-nuclear-explosion ending? Or is it the Delorean racing 88 miles per hour while Doc swings from the clock tower lightning bolt ending? Sure it takes lots more drafts and lots more time to get the lightning bolt ending, but how the hell do you think you’re going to beat the competition with a subpar product?
I don’t think this draft of Back To The Future was bad. But it reads like a lot of early drafts do. Some fun ideas. Some decent characters. Some clumsy exposition. A start-and-stop story that’s still trying to find itself. But it didn’t feel FINISHED.
The lesson here is to look at what can happen when you rewrite. I heard stories about how these two, after getting rejected, wrote draft after draft after draft of this script, debating every single detail of the story until it got to where it needed to be. That takes dedication. And that’s what every screenwriter needs in order to succeed.
[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: Every time you get an idea, it’s just a seed. Your job is to water that seed and help it grow to as big as it possibly can. Too many writers are too impatient to do the watering. And their scripts always reflect that.
This is your chance to discuss the week’s amateur scripts, offered originally in the Scriptshadow newsletter. The primary goal for this discussion is to find out which script(s) is the best candidate for a future Amateur Friday review. The secondary goal is to keep things positive in the comments with constructive criticism.
Below are the scripts up for review, along with the download links. Want to receive the scripts early? Head over to the Contact page, e-mail us, and “Opt In” to the newsletter.
Happy reading!
TITLE: Winning Isn’t Anything
GENRE: Drama, Dark Comedy
LOGLINE: A struggling baseball team owner must finish the season or lose his lease, while corrupt politicians, small town con artists, and a high stakes wager between rival mobsters conspire to stop him. Inspired by actual events.
WHY YOU SHOULD READ: Almost everyone knows that feeling of pain so deep that it momentarily becomes laughter before reverting to tears. That’s what it felt like to write this script. It’s not just a “based on true events” story – but it should resonate with readers because it runs the gamut of characters that we know (the suburban guy and his family down the street), to those we’d dare to know (the Mafia). You ever want something so badly that you ignore the signs all around you that say “Stop”? That’s what this script is about, and that’s how it felt at times to write it. Often painful, occasional tears that blurred the keyboard, but in the end rewarding.
TITLE: Day 666
GENRE: Self-Contained Psychological Horror
LOGLINE: A demonic outbreak leads the Smith family into their backyard bunker, where they hope the above threat starves to death before they do.
WHY YOU SHOULD READ: I have three brothers, two of whom have degrees in writing, one of whom has degrees in producing, so I am always able to get initial notes from them. Two responses were quite positive and one was mixed, at best. The thing is, I’m not sure who is right. Although I like the script, I don’t know whether it is good enough to continue working on, or whether or not I should move on. Recently, I have become very paranoid about everything I write, and I have reached an impasse with this script. Any help would be greatly appreciated. Really, I’d just like to know if I can write a solid script.
TITLE: A Hand’s Reach
GENRE: Drama
LOGLINE: A crack dealing yet intellectual seventeen year-old must choose between university offers or the only life he has ever known.
WHY YOU SHOULD READ: I am not a Page winner nor a Nicholl finalist (I’ve actually never even submitted anywhere except here) but am a writer of honesty and genuineness. I believe it’s necessary for characters such as the protagonist to have their voice heard no matter the decisions they make in life – right or wrong…. or maybe I’m just biased because the script hits close to home. That’s why I leave the rest to you. I sent the script to two script consultants in L.A. who praised the character work, particularly the protagonist. One of them even gave it a rare “Excellent” grade, stating he can sometimes go a year without giving one.
Not bad for someone’s first script.
TITLE: Cipher
GENRE: Sci-fi
LOGLINE: Framed for the murder of a mafia boss, a futuristic courier has four hours to fight his way through hostile gang territories to deliver his message that will prevent an all out turf war.
WHY YOU SHOULD READ: Yeah, it’s basically a futuristic version of The Warriors but with cyborgs, mutant tigers and four-armed chainsaw wielding maniacs. So, you know, better. Hoping I’m passing the Hollywood litmus test of “it’s X but different” here. I put a rough draft of this up on the tracking-board forums and it ended up being requested by three management companies as well as a producer reaching out to me. This is the latest draft and I’m hoping lightning will strike twice.
TITLE: Moira
GENRE: Supernatural
LOGLINE: A former hard-partying exotic dancer vows to win back the “love” of her life, by supernatural means if necessary.
WHY YOU SHOULD READ: So I was living in Seattle, watching a ton of movies — “Near Dark”, “Chasing Amy” and “Closer” in particular — and reading Diablo Cody’s novel “Candy Girl”. One night after a very smoky bottle of sangiovese (ok, maybe two), I hammered out a 45-page treatment of what would eventually become “Moira”.
Something really fascinated me about the idea of a person changing themselves entirely based on what they believed the object of their affection would want in another human being, only to learn that that reinvention was based on a lie. Where would he or she go from there?
Get Your Script Reviewed on Scriptshadow: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if it gets reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.
Genre: Dark Thriller
Premise: (from writer) When a child killer is sentenced to death under dubious circumstances, the investigating detective discovers that the very man being executed holds the keys that can solve the crime.
About: (from writer) You mentioned in this week’s review of Escape From Tomorrow, “If you can find a way to break the rules in an interesting way, to create an excited discussion around your film or script, then the doors to Hollywood will open right up.” This script does just that! It’s a genre bending story that catches most readers off guard. — Just a note; it placed in the top 15% at Nicholls this year and finished in the top 10% in the PAGE AWARDS.
Writer: Shawn Davis
Details: 111 pages
Okay, I want to apologize here. In last week’s newsletter, I said that “Gravity Kills” was going to be the Amateur Friday script, when I meant to put “What Doesn’t Kill You” in there. Apparently I think anything with the word “kill” in it is the same thing. The biggest apology goes to Thomas, who wrote Gravity Kills. I’m incredibly sorry for the mix-up, buddy. Hopefully I’ll get to review your script another time.
Now that we got that screw-up out of the way, we can discuss what REALLY matters. Star Wars 7 in 3-D!! As in NO, Star Wars is NOT supposed to be in 3-D!!! Why would you go through all the hassle to be the last studio project to shoot on film if you were going to make it 3-D? I’m thinking JJ and Iger (Disney prez) struck a deal – “We’ll let you push the date back to the end of 2015, but you gotta give us 3-D.” The only silver-lining in this is that I think JJ did it for the screenplay. He knows it’s not ready to shoot. He knows they need more time to get it right. Star Wars isn’t just the creation of a story. It’s the creation of an entire universe. Imagination (TRUE imagination) takes time. So if the big reason we have Star Wars in 3-D is for the script, then JJ, 3-D it is.
What the heck am I talking about Star Wars for during Amateur Friday?? Because Star Wars is big enough that it can be talked about in any post. And since lots more Star Wars news is coming over the next couple of years, no post is safe!
“What Doesn’t Kill You” focuses on Clive Washington, a 45 year-old African-American detective with salt-and-pepper hair (hmm, I wonder which actor Shawn had in mind here) who’s had a rough month. He was involved in a skirmish that ended up getting another cop killed.
But that’s just the beginning of his problems. Three little sisters were murdered a couple of months back and they just found the bodies. All signs point to a lonely bachelor named Derek who splits his time between watching really sick porn and buying drugs (porn and drugs – not good for you, folks).
Derek doesn’t stand a chance with his city-appointed lawyer and gets the death penalty. To add insult to injury, a new law just passed that allows killers of multiple people to be revived after the execution, so they can be executed again. The state finds these killings so brutal, they want Derek to die three separate times.
When Derek is hit with his first execution, his “metaphysical body” is transported to the house where the killings took place. It’s here where we find out Derek isn’t the killer. It was someone else, a mysterious man in a black mask. Derek must gather as many clues as he can before he’s revived the first and second time to prove that he isn’t the killer (he gets a day between each execution).
In the meantime, Clive is starting to have doubts that Derek’s their guy. But what can you do when you’ve already technically executed someone? Derek is not legally alive. So you can’t turn him loose. This seals Derek’s fate, but that doesn’t stop Clive from trying to find the real killer before he continues his killing spree. And if you think you know who the killer is and what’s going to happen here? Think again. “What Doesn’t Kill You” keeps ya guessing until the very end.
Whenever you open a script, you’re always looking for something unique – a new voice, new concept, characters you haven’t seen before, a unique execution (no pun intended). You get that with What Doesn’t Kill You. I have some problems with this script, most notably the fact that it’s needlessly violent in a lot of places (brutal descriptions of violent acts against little girls often go too far). But if Shawn can dial a lot of that back, he may have something here. This reminded me a lot of Prisoners. And I think it may even be better than that script.
Here’s the catch, though. This “execution/revive” thing has to be real. Although it sounds made-up, I’m very trusting of the writer and wondered, “Could this law have snuck in there without me knowing it?” When Shawn had the characters talking about the lone inmate in recent history upon which is was tested, I thought, “Hmm, I vaguely remember reading something about that… I think.” So I googled it but got nothing. If it’s indeed made up, I don’t know if this script can work. You can’t just make up a huge law like that and expect the public to go along with it. I’d love to be proven wrong though. Can anyone think of one? (Double Jeopardy was a real law, albeit used liberally in the film)
What was cool about that though, was it gave the script that “wild card” element a procedural needs to stand out. Seven had the really bizarre killings. Lambs had Hannibal. But no one’s really been able to catch that wild-card element since. This is definitely a wild card and is the main reason the script feels so different. Remember that without the wild-card, you have a cop chasing clues looking into a murder. We can see that every night on TV.
(spoilers) Besides the graphic violent description, another squeaky wheel is Derek’s character. Derek hasn’t done anything terrible (by “terrible” I mean hurt or kill anyone). But he is introduced looking at young girls online. Later, we’re asked to essentially root for this guy. And kudos to Shawn because he almost makes us do it. But we’re not going to get over that kind of thing. So he probably needs to dial that way back or take it out.
The thing is, it’s kind of essential to the story. We have to believe this man is our killer. And the fact that he looks at young girls online is the main reason he gets convicted for killing these three young girls. Screenwriting occasionally puts us in this position, where we’re forced to talk out of both sides of our mouth. We must make Derek likable enough to root for later, but terrible enough that it’s believable he’d get convicted. That’s some of the toughest stuff to make work.
The thing is, (major spoilers) Derek’s fingerprints and hair were planted on the scene. So if you just made him watch really fucked up porn (not little girls) and those two pieces of evidence put him at the scene of the crime, I think that’s enough to convince the police (and us) that he did it.
What I really have to give Shawn credit for is the out-of-body stuff. Technically, it shouldn’t have worked. You have your main character having an out of body experience. Then Derek has them three times while dead. It feels like we’re giving the story too much string – that it’s getting too “out there.” But it worked for me. I’m not sure why, but it did.
This script definitely needs a few tweaks, but I think we’ve found a cool new voice in Shawn Davis.
Screenplay link: What Doesn’t Kill You
[ ] what the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius
What I learned: When dealing with extreme violent acts, do what directors do. Show the raised bat then cut to the next scene. There’s no need to show the swing and hear the thump. It’s too much. Remember at the end of Seven, we never saw Gwyneth Paltrow’s head (although I’m sure plenty of middle-aged women would’ve wanted to).
Screenwriters need to be aware of International Box Office
As I’ve said before, one of your jobs as a screenwriter is to keep an eye on the market. You have to know which specs are selling, and which specs-turned-films are doing well. This doesn’t mean you should chase trends (“Another vampire movie got purchased! Maybe I should write a vampire movie now!”). Just that you should use the data to your advantage. There are some production companies, for example, who are looking for the next big trend. So by confirming no one’s purchased a jet-fighter spec in awhile, you can feel safe that YOUR jet-fighter spec is going to feel fresh and new. The point is, use the information out there to make better decisions.
What I thought I’d do today is highlight all specs-turned-films in the top 50 of the 2013 box office. That means no book adaptations, comic adaptations, video game adaptations, sequels, or original screenplays that were developed in house at studios. Some of these are tough calls because while they may be original scripts, they’re not necessarily specs (“Mama,” for example, was based on the writer-director’s own short film). I’ll use my best judgment for those films on the fence. Afterwards, I’ll highlight the major spec sales over the past month. I say “major” because I don’t want to include the tiny sales or the options. While I’m not devaluing those deals, I don’t think we’re interested in them. So, let’s take a look at the market!
SPECS-TURNED-FILMS
(the number in front of the film indicates its ranking at the box office this year)
8 – Gravity
Genre: Action
$220 million domestic
$428 million worldwide
Notes: I’m not sure I’d call this a spec. More a writer-director project, even though there was a second writer on the project. Still, it’s original material, which means it will influence the market.
11 – The Heat
Genre: Comedy
$159 million domestic
$229 million worldwide
Notes: Comedies are the spec world’s best friend!
12 – We’re The Millers
Genre: Comedy
$149 million domestic
$264 million worldwide
Notes: Surprised this did a little better worldwide than The Heat. Maybe the family angle made it a little more relatable?
14 – The Conjuring
Genre: Horror
$137 million domestic
$179 million worldwide
Notes: I’m pretty sure this was a spec but they obviously had to buy some rights to the real-life participants of this film. So it’s not a traditional spec sale.
15 – Identity Thief
Genre: Comedy
$134 million domestic
$173 million worldwide
Notes: Man, this script was not good. But, a nice twist on the traditional ‘wacky’ and ‘straight-laced’ pairing by making one a woman. Reminded me that it’s a great idea to update old material (in this case, Midnight Run) by changing the sex of one of the principles.
19 – Now You See Me
Genre: Comedy/Heist/Thriller
$117 million domestic
$351 million worldwide
Notes: The magic film was one of the bigger surprises of the year. And the film tore it up worldwide. I remember when I reviewed it as a spec way back in the day!
24 – Pacific Rim
Genre: Sci-fi
$102 million domestic
$407 million worldwide
Notes: You see how well action/sci-fi travels internationally? Wowzers. The biggest jump from domestic to worldwide yet. I remember this being a big spec sale.
25 – This is the End
Genre: Supernatural Comedy
$101 million domestic
$124 million worldwide
Notes: This is a spec sale, but a really unique one, with tons of actor attachments drawn into the story. Still, they had to work for it, creating a short film first to get people interested.
26 – Olympus Has Fallen
Genre: Action
$98 million domestic
$161 million worldwide
Notes: Interesting how this action flick didn’t travel. Might have something to do with the “rah rah save America” message. I’m guessing this didn’t play in China.
27 – 42
Genre: Sports
$95 million domestic
no worldwide release??
Notes: This was a writer-director project with the purchasing of rights for Jackie Robinson’s story, so this isn’t your typical sale. Also, it goes to show that baseball movies don’t travel, probably because no one else in the world understands the f*cking rules.
edit: Sorry, boxofficemojo.com seems to just not be carrying the worldwide gross for some reason. Not sure why. Baseball’s rules are still confusing though!
28 – Elysium
Genre: Sci-fi
$92 million domestic
$284 million worldwide
Notes: This is a writer-director project, so not a typical spec. Lots of people came down on this film, but it’s important to note that while it made $25 million less domestic than Blomkamp’s first film, District 9, it made $75 million more worldwide.
31 – Oblivion
Genre: Sci-fi
$89 million domestic
$286 million worldwide
Notes: Liked the script better than the film. Either way, it was nice to see a simple sci-fi concept with a clever interwoven mystery do well on the spec market.
36 – White House Down
Genre: Action
$73 million domestic
$205 million worldwide
Notes: HUGE spec sale. 3 milllllion dollars. Solid script. This would’ve done better if it were released before Olympus and had more inspired casting.
45 – The Purge
Genre: Horror
$64 million domestic
$87 million worldwide
Notes: This script is part of the new horror trend. Micro-budget ideas that have big hooks.
47 – Prisoners
Genre: Drama/Thriller
$60 million domestic
$108 million worldwide
Notes: Million dollar spec sale. The only drama spec sale on this list! And it sold four years ago.
RECENT MAJOR SPEC SALES
Section 6
Genre: Action/Period
Premise: The origin story (set back in the early 1900s) of Britain’s intelligence agency, MI6.
Notes: Another HUGE spec sale. 1.2 million I think it went for. 4-studio bidding war (the dream!). Nobody seems to know who this writer is. Some speculate he/she is using an alias.
Incarnate
Genre: Horror
Premise: An unconventional exorcist who can tap into the subconscious of the possessed meets his match when a 9-year old boy is possessed by a demon from his past.
Notes: A new twist on exorcisms, mixing the supernatural with the technological. This was reviewed in my newsletter recently. If you’re not on it, what the heck is your problem!
Hyperbaric
Genre: Action-Thriller
Premise: Pitched as “Training Day” meets “Das Boot.” A traumatized sailor must confront the fear that cut short his promising navy career when he’s forced to pilot a homemade drug submarine.
Notes: In my book, I note how there hasn’t been a submarine movie in awhile (they come out once every five years or so) so it’d be a good idea to capitalize on that. Someone listened!
Reminiscence
Genre: Sci-fi
Premise: In a Bladerunner-esque Manhattan, Nick Bannister is a futuristic “archaeologist” who helps clients relive and often get lost in their happiest memories. But when one of his client’s memories holds clues that implicate a wealthy and powerful family in drug trafficking and murder, Nick finds himself on the run to unravel a series of mysterious crimes which continually lead back to the very woman he loves.
Notes: Huge sale. Like 1.5 or 2 million dollars? A footnote on this sale is that the writer, Lisa Joy, is screenwriter Jonathon Nolan’s wife (brother of Christopher Nolan).
Patient Z
Genre: Zombie
Premise: In a post-apocalyptic world, a man with the ability to speak the language of the undead interrogates zombies with the hopes of finding Patient Zero and a cure for his infected wife.
Notes: This just recently sold for mid-six figures. The writer, Mike Le, came on the site awhile back to talk about pitching. It appears his writing did the pitching this time around.
Okay, so what can we learn from all this? Well, the most obvious answer is, check the genres. Look which genres are selling and doing well at the box office. It’s comedy, horror, sci-fi, action, and thrillers. If you want to sell a script (and I know I’m beating a dead horse here), those are the genres you want to write in. If you’re saying, “But what about dramas?? What about Captain Phillips and The Butler?” Well, you just answered your own question. All dramas are being written in-house and they’re either adapted from a book or from a real-life story.
I was actually surprised to see a full FIFTEEN spec sale scripts in the Box Office Top 50. The spec script is never going to compete with IP but that’s an encouraging number. It’s also important to note the worldwide grosses of all these films as this is the studio’s new obsession. In Pacific Rim’s case, the film made three times more overseas than it did here. Action and sci-fi tend to travel well. Comedy and horror don’t. Which is okay, because comedy and horror are a lot cheaper to make. But if you can come up with a big juicy fresh action film idea that’s well-written? My friends, you are going to cash in. So what do you think? Did you guys conclude anything from this list? Or do you subscribe to the “Fuck it, write what you’re passionate about” approach?