Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Psychological Thriller
Premise: (from writer) After a radical exorcism leaves a possessed teen in a coma, a psychologist reluctantly helps the clergymen, who performed the rite, wake the child, but soon suspects foul play and finds himself trapped in a secluded monastery with only one person to turn to for help: his newly awakened patient.
About: Inhuman won the Amateur Offerings Weekend two weeks ago. Submit your own script for Amateur Offerings via the instructions above.
Writer: Steffan Ralph DelPiano
Details: 96 pages – 4/21/2013 draft

The-Devil-Inside-2012-Movie-Image

Last year I met with this company that holds preview screenings for studio films to find out what’s wrong with them. They have ten years of data on hundreds of films, and they can basically tell you exactly what an audience will or won’t like at any particular moment in a film. For example, they explained to me something about how an audience has never liked when the best friend character turns on the hero (I’m not exactly sure that was the example – but it was something like that).

Their research is also so extensive that they can predict exactly how much money a movie is going to make. They know which genres do the best. They know which type of heroes garner the best response from an audience. You’ve probably heard of these people before. And I think there was even an article in the New York Times about them last week (I’m guessing it’s the same people I met with – but I still haven’t read the article – we met because they wanted to expand their business into screenplays).

Out of curiosity, I asked them which specific kind of movie, in their research, generated the best return on investment. The president thought about if for a moment, as he mentally cycled through their research, and I had to admit I was kind of surprised. If I were a studio head, this would be the first question I’d ask this company. Yet he appeared to have never been asked the question before. But the light finally came on, and he defiantly said, “Exorcism movies.”

I thought about that for a moment and it made complete sense. Exorcism movies are incredibly cheap to make, and also incredibly easy to market. People will always go see exorcism movies. Since that meeting, I’ve always kept my eyes open for a good exorcism script. One of these days, I’m going to produce a movie, and I’d prefer it be a movie that actually makes money. So when I started reading Inhuman and I realized I hadn’t checked the page number for 30 minutes (note: I usually check the page number within the first 10 pages), I knew I was onto something good.

Inhuman centers around 39 year-old Simon, a psychiatrist specializing in defense mechanisms. Simon is kind of arrogant, sort of into himself, and doesn’t have time for tomfoolery. Which is why he’s agitated when a priest comes along asking him to help him save a young man. A young man who happens to be possessed.

Naturally, Simon doesn’t believe in any of that nonsense, so he ignores him. But the Father and his Church Team are persistent, hounding him with letters and videos that show this young man, Peter, doing and saying terrible things that couldn’t possibly be from a human being. Simon continues to refuse, but after a surprise attack by one of his patients, he has a change of heart.

In order to make sure the creepiness-factor is raised to level 12, Peter is being held at an abandoned asylum with our priest, Father Bryant, and his right hand woman, Sister Collette. Simon’s immediately able to make a connection with Peter, whom he believes is a paranoid schizophrenic, but Peter keeps saying and doing things that just don’t make sense. He knows what Simon is thinking, what he’s feeling, what he’s doing when he’s not with Peter. Simon eventually starts to question his diagnosis.

(Spoiler) Eventually, Simon learns the truth. He IS Peter. Or, more specifically, Peter’s last level of defense that the possessing demon must defeat. Simon is essentially keeping the demon from fully possessing Peter’s soul. Obviously, this is a lot to take in. I’m sure it isn’t easy learning you’re not real. But Simon eventually jumps onboard with the plan and attempts to rid the demon from Peter’s body.

Yesterday I talked about breaking the rules. And I’m happy to report that Steffan does break the rules here. Or, if not break the rules, he takes one hell of a chance. This isn’t your traditional exorcism story. It becomes more of a psychological, and even METAPHYSICAL, story. And to that end, I give Steffan credit. He did not go down the obvious path, and for that reason he has quite the original screenplay.

Unfortunately, just because you do something different doesn’t mean it was the right thing to do. As I stated yesterday, the bigger the chance you take, the bigger the chance at failure. For 60 pages here, I was riveted. I was thinking, “Oh my God, I’m going to call Steffan after this, we’re going to raise money, and we’re going to make this movie!” I NEVER say that when reading a script. That’s how into it I was.

But as soon as Simon becomes Peter’s defense mechanism – as soon as he’s no longer real – the story starts to get murky. I wasn’t always sure what Simon was going after, and I began asking questions like, “Well then, where was Simon during the first half of the movie? His office? All those people he dealt with? None of them were real??” It didn’t make sense. And of course, “If you find out you’re not real, what’s the point?” I mean, why try to save anyone? If I found out I wasn’t real, I’d go sit on my couch and be super freaking bummed out. I don’t care if the person I’m inside of is possessed by either the devil, or an In and Out addiction.

It reminded me a lot of that movie, “Identity” with John Cusack that came out a decade ago. It started off with all these great questions, but the more we found out, the less interesting it became. At one point, Father Bryant kills Collette and I don’t know WHAT’S going on anymore. Why is this priest killing the one woman he knows and trusts the most?

If I were a producer giving notes on this script, I’d say to Steffan, sadly, that we’d need to get rid of the stuff that makes this unique. Drop the metaphysical third act and see if we can come up with something more “real,” more “solid.” If I’m not sure what the consequences are for anybody because certain people aren’t real, I’m not sure we care about what happens to them.

The stuff that resonated with me was this showdown between ultra-smart Simon and possessed Peter. It looked like we were going to watch a prolonged dragged-out war between these two. And that’s what I wanted to see. But we only get a couple of scenes with them duking it out before the world turns upside-down with the super twist of Simon not being real.

Sometimes we can get carried away with our twists. We want to go so big, so shocking, that we write a twist in that we can’t write ourselves out of. I think that may have been what happened here. Despite that, I think Steffan’s a really good writer and that this is the kind of script that could get him some meetings around town (if he hasn’t had those meetings already). It does lose itself in the third act, but those first two acts are damn good. And two-thirds of good has to equal a “worth the read” right?

Script link: Inhuman

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Have a third person come into a scene to be a ticking time bomb, pulling at our main character while he’s dealing with something/someone else. On page 8 here, there’s a scene where the Church Team is asking Simon to help them. At that moment, Alexis, Simon’s assistant, pops in to inform Simon that Group is starting. As the team tries to explain Peter’s possession to Simon, Alexis keeps saying, “So should I start without you or…?” It adds an element of immediacy and conflict to what would otherwise be a very straightforward scene: A group asking our main character to help them. So look for those opportunities to introduce a distracting element (or ticking time bomb) into a scene to spice that scene up.

the_tree_of_life_frenchThe current rule-bending king – Malick.

Art.

The essence of purity. It should be intrinsic, effortless, natural. A poem. A painting. A short story. All of it should emerge from that illogical, dreamer part of the brain. Write down whatever exists within the deepest recesses of your mind and then (and only then) have you been true to your artistic self. Containing it, rearranging it– sticking with the common word, scenario, characters, etcetera, with which a viewer or reader is all the more familiar, and you are no longer an artist. You are a machine, bottling up art into a series of rules.

It’s a debate that’s been going on way before screenwriting. Should there be “rules” or “guidelines” to art? To me, the answer is obvious. It is a resounding “yes.” But to many, the belief is that you’re defeating the purpose of art if you’re trying to structure it. You’re restraining that part of yourself that expresses creativity. There should be no filter on our imagination. It should exist unimpeded.

Here’s the way I see it. Let’s say you have two writers. One of these writers has been told to keep his scenes under three pages and to focus mainly on pushing the story forward with each one. The other writer has been given no restrictions whatsoever. Have your scenes last as long as you want them to. Focus on whatever you think up at the time, regardless of the story. All else being equal, the focused writer is going to write a better script. It’s rules (or “guidelines”) like this that make us better writers, which results in better screenplays. Therefore, rules are an essential component to art.

Here’s the catch, though: I think every script should break the rules in some significant way. That’s what makes a script unique – its deviation from the norm. Look at Pulp Fiction. It’s a story told out of order and many of the scenes are ten minutes long. Those two “rule-breakers” are what made Pulp Fiction feel so unique. BUT it doesn’t mean Tarantino wasn’t following ANY rules. For example, he made sure each and every scene was packed with conflict so it could sustain a ten-minute running time. “Conflict” is one of the “rules” many consider essential to writing a good screenplay.

The idea here is that you want some semblance of structure to dictate your story, but you pick two or three areas where you go against the mold, where you do things you’re “not supposed to do.” This is what’ll set your script apart. And it’s essential. Because if you write a movie where you follow every single rule to the T, you get a safe “by-the-numbers,” generic screenplay.

It should also be noted that the places where you break the rules will likely be what either makes or breaks your screenplay. Whenever you break a rule, you swim off into unchartered waters. You’re doing something that isn’t usually done. And since there’s no blueprint for the less-traveled path, you’re usually on your own, figuring things out as you go along. Breaking these rules then becomes a huge gamble. And the more rules or the bigger the rule you break, the greater the gamble is. It’s the equivalent of putting all your money into that young up-and-coming company. It can either tank, resulting in you losing everything, or succeed, turning you into a millionaire. You just don’t know until you hand the script to someone else.

With that in mind, here’s what I hope will be a helpful guide to breaking the rules with your screenplay. These are seven of the more common rule-breaking approaches and how to make them work for you:

1) The No-Holds-Barred – This is probably the most dangerous path you can take as a screenwriter. You go into the writing with only the barest sense of what you’re going to write about. There is no plan, no outline. You just feel like writing about something and you let your imagination take you wherever it wants to go. It’s the “David Lynch” approach, if you will. Note that these are typically the worst scripts that I read (by far), and that the only real people who succeed at using this method are also directing the film (like Lynch). I’d strongly advise against this path. Then again, it usually results in the most original material.

2) Out of order – This is one of the more common forms of breaking the rules, and therefore there’s some precedent for how to make it work. You simply tell your story out of order. Movies like Pulp Fiction, 500 Days Of Summer and Eternal Sunshine Of The Spotless Mind succeeded quite well with this device. All I’ll say is if you tell your story out of order, make sure there’s a reason for it. If you do it just to be different, it will show. What was so genius about 500 Days of Summer was that it showed you the greatest and worst moments of a relationship crammed up against each other, something we never get to see in a romantic comedy or love story. So there was a purpose to the choice. I can tell pretty early when there’s no reason for a writer to be jumping around in time in his script. They’re just doing it to be edgy or, they hope, original. But it often ends up feeling so random that I check out before the script is over.

3) Multiple protagonists – You’ve seen multiple protagonists in movies like Crash and Breakfast Club. The reason you should avoid multiple protagonists if possible is because audiences like to identify with and follow a single hero in a story. Once you have two people (or three, or four) to follow, you start losing that close connection that’s required to get sucked into a movie because your interest is being pulled in too many directions. The exception here, and the way to make this work, is to sculpt amazing characters. Each character should have their own goals, dreams, flaws, fears, compelling backstory, quirks, secrets, surprises. If you can make each one of these characters deep enough so that they could theoretically carry their own movie, you can get away with a multiple protagonist story.

4) No Goal – To me, one of the biggest rules you can break, and one that almost always spins the story out of control, is not having a goal for your main character. Without a goal, your main character won’t be going after anything, which means he won’t be active, which means the story will feel like it doesn’t have a purpose. One of the most famous movies to do this is The Shawshank Redemption. Our hero, Andy, is just existing. He’s just trying to make it through life in jail. I believe the key to making these movies work is conflict. You gotta have a lot of conflict. Andy is attacked repeatedly by the rapist, Boggs. He’s thrown in the hole for playing music. His one witness who can free him is murdered.  And there is the constant fear that the dictatorish warden and his corrupt officers will take you down if you step out of line.  You have to be tough on the protag, make him feel the pain of life, and we’ll watch to see how he deals with it.

5) The anti-hero – Most people will tell you your hero should be likable. And for the most part, I agree. If we’re rooting for your hero, we’ll be invested in whatever story you tell us, whether that story is big, small, slow or fast. But there are a few dozen movies out there with anti-heroes as the lead that have done really well. You have Travis Bickle from Taxi Driver, Lester Burnham from American Beauty, or Riddick from Pitch Black. In my opinion, the way to make these characters work is to a) make them dangerous and b) don’t hold back. You feel at any moment that Bickle might fucking go ballistic and rip your head off. Or with Riddick, the guy is a serial killer. If we’re a little bit scared of these people, we’ll be fascinated by them, and we’ll want to know what they’re going to do next, which is the key to getting a reader to turn the pages. Also, don’t hold back. You have to take some chances with these characters or else what’s the point of writing an anti-hero? Lester Burnham is trying to nail his 16 year old daughter’s best friend. That’s a HUGE chance, and it’s one of the reasons this movie remains so memorable – it didn’t hold back.

6) The long script – It’s one of the most “set-in-stone” rules there is in spec screenwriting: Don’t write more than 120 pages. Yet there are plenty of great, long movies out there. So, how does one get away with breaking this rule? I know this is going to sound like a cop-out but the truth is: great writing. The longer your screenplay is, the better the writer you have to be. Because remember, it’s hard enough to keep a reader’s interest for FIVE pages. Look back at Shorts Week if you don’t believe me. So each additional page you write, you’re increasing the chances that the reader is going to lose interest. In my experience, the long scripts that do well, such as Titanic or Braveheart, show skill in character development, dramatic irony, scene-writing, a keen sense of drama, knowing when to up the stakes or add a twist, theme, conflict, dialogue, you name it. They’re usually INCREDIBLY STRONG at 90% of these things, which is what allows the writers to write something both long and good. A lot of writers (especially beginner writers) BELIEVE they can make a 180 page script work, despite barely understanding any of these things. I (and fellow readers) are the unfortunate recipients of these delusions of grandeur. They are never ever good. So my advice to you would be: Don’t write a long script unless a) you’ve already written 10 full screenplays and b) you’ve found some level of success with your work (some sort of proof that you can tell a good story – a sale, an option from a major company, a win in one of the major contests, etc).

7) The Act-less script – A close cousin to the “No-Holds Barred” and the “No Goal,” the act-less script shuns traditional 3-Act structure in favor of letting the characters and one’s mind take the story wherever it will go. Terrance Malick movies are well known for this, and to a lesser degree, Sophia Coppola’s (watch “Somewhere” to see what a truly act-less script looks like). It should be noted that the 3-Act structure is built on the idea of a hero with a goal, as the first act establishes that goal, the second act is about him pursuing it, and the third act is either him succeeding or failing. So if you don’t have a character with a goal, you’re more likely to run into an act-less screenplay. If you’re going to shun traditional act-breaks, it’s important, in my opinion, that you ask a lot of dramatic questions and include your share of mysteries in the story. Since we’ll want these questions and mysteries answered, we won’t be as concerned with the lack of a traditional setup and strange story direction. 2001: A Space Odyssey shuns traditional structure, but it finds a substitute for that structure to keep our interest in the mystery of the monolith.

The above is a look at some of the bigger rules you can break, but they are by no means the only rules. There are lots of smaller rules to play with like stakes, urgency and conflict. I mean, we’re taught early on in this craft to never come into a scene too early. Well, you can obviously break that rule and come in a lot earlier if it fits what you’re trying to do with the scene. The message I want to get across is that you should break these rules from a place of knowledge and a place of purpose. Understand the rule you’re breaking and have a reason for wanting to break it (which means studying screenwriting as much as possible). Memento is a great example. It’s about a guy who keeps forgetting. Well, if we tell that story in order, then we know way more than our character knows. Tell it backwards (break the rule) and we know just as little as him, which is an approach that fits our main character way better.

Yes, you can go with your gut and make choices knowing nothing about how storytelling works and become that lucky 1 in a million shot that creates something genius. But it’s more likely that the opposite will happen. In my experience, the people who have written these amazing rule-bending screenplays have been in the business for a long time, guys like Alan Ball and Paul Haggis and Charlie Kaufman. Tarantino came out of nowhere, but he’s like the exception to the exception to the exception (and it should be noted he’d seen just about every movie ever made before writing Pulp). I think as long as you’re being true to your own unique voice, to the way you (and only you) see the world, you can still write a script that largely follows the rules and it’ll still come off as original. But you definitely want to break SOME rules along the way. How you do so will largely determine the way your script stands out from the rest.

Before Star Trek Into Darkness, before Lost, JJ Abrams wrote a draft of Superman. This is that draft.

Genre: Superhero
Premise: A slightly reimagined Superman origin story which includes an enemy from his home planet coming to earth to take him down.
About: This is JJ Abrams Superman entry, written in 2002, back when JJ was just your average TV show producer, finishing up work on Felicity and starting up work on Alias. The show that would make him a household name, Lost, was still just a twinkle in his eye.
Writer: JJ Abrams
Details: First draft (July 26, 2002) – 138 pages

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Superman is still stinging from its horrible previous installment, which very well may have destroyed Bryan Singer’s reputation. The film was just so…forgettable. And badly written. Nothing made sense. Superman, who looked 25, had supposedly left earth for ten years? So he left when he was 15? Already I’m confused. Then nothing really happened. I couldn’t tell you what the story was about. There were no stand-out scenes. Superman was horribly miscast, as was Lois Lane.

I think the scene that epitomized the screw-up for me was the shuttle scene. It didn’t have anything to do with anything. What I mean by that is: it wasn’t woven into any sort of plot. It was just this standalone short movie of Superman saving a shuttle.

I said then that if they were ever going to reboot Superman and get today’s audiences interested, they were going to need to go darker like Batman. I know, I know. That’s “not Superman.” But it’s what audiences are digging, and Superman needed a makeover to appeal to today’s youth. I haven’t seen the movie, of course, but Zach Snyder’s version already looks a thousand times better than that previous abomination.

Which brings us to this draft, which I’ve heard at least partly inspired the most recent movie. But let’s face it. That’s not the reason I’m reviewing it. I’m reviewing it because it’s the JJ Abrams draft. I just had to know what he would’ve done with Superman. And the results are both encouraging and…not so encouraging with an ending so sacrilegious and “out-of-left-field” that I’m pretty sure it was born out of JJ’s first experience with peyote.

JJ’s Superman is basically an origin story with a few twists. It starts out with an awesome battle between Superman and an alien baddie named Ty-Zor from his home planet. They’re throwing each other through buildings, that sort of thing. And Superman is basically getting his ass handed to him.

Eventually we cut back to Krypton and get a detailed look at the civil war going on there, with 100 foot tall robot machines shredding up Kryptonians like a top chef. We get the familiar scene with Supes’s dad putting him in the spaceship, sending him to earth, where he lands at the Kents’ farm, where he grows up with them and yadda-yadda-yadda.

Where the script starts deviating from lore is that it makes Lex Luthor the head of the CIA. Lex is obsessed with UFO phenomena and is trying to convince his bureau to spend more time and resources on it, convinced that little green men are going to become a threat to earth at some point and they need to be ready for it. When a young new reporter, Lois Lane, writes an article about Luthor’s exploits, he has no choice but to tell the world that the U.S. has actually FOUND a UFO.

This freaks Superman (now Clark Kent) out, since he figures Luthor may be referring to him. And he doesn’t want any part in being exposed. Eventually, Luthor’s obsession with UFOs starts to piss the bureau off, and they fire him. Well, you don’t fire Lex Luthor and not expect consequences. Luthor eventually finds and teams up with Ty-Zor, who’s come to earth specifically to kill Superman. Superman may be super and all but (spoiler) he’s apparently no match for these two and is KILLED. Yes, Superman dies.

Or does he?

Eventually we learn that Superman isn’t dead at all, and comes back to take down Luthor, who’s since been awarded the planet by Ty-Zor. Finally the truth is revealed about Lex Luthor and the reason he’s so obsessed with aliens. Turns out Lex Luthor IS AN ALIEN. He’s from Superman’s home planet and has been hiding here. Which results in a final flying city-wide battle between Superman and… Lex Luthor? Holy origin-destroyer Batman. What the hell just happened??

Oh sheesh. Where to begin…

First of all, I’m convinced my man-crush JJ Abrams had nothing to do with this bizarre choice to make Lex Luthor an alien. Some producer came up with that idea. I know it. One thing good writers know is when they’ve gone too far. Or when a choice is too ridiculous or not believable. They just have an intricate feel for what works and what doesn’t. JJ had been working as a screenwriter for a decade at this point. I just don’t think he would’ve personally incorporated this bizarre choice into the story. Maybe I’m in denial. But I can’t accept it. And whoever DID come up with that idea needs to be escorted out of Hollywood permanently.

As for the rest of Superman, I think the challenge for this franchise has most recently been about making it current. It was designed in a different time. We don’t have the “aww shucks” newspaper photographer anymore. Heck, we don’t even have newspapers anymore! Combined with this need for comic book nerds to keep Superman “pure,” it’s just really hard to update it. JJ does his best, but the story still seems stuck in the past.

In particular, the gears of the screenplay seemed more focused on getting in all the necessary “lore” as opposed to just telling a story. Gotta get in the introduction of the suit and cape! Gotta get in that Lois Lane-Superman interview for the paper! Gotta get in the kryptonite intro! Instead of just a naturally flowing story, the screenplay seems designed around artificially incorporating these elements.

The truth is, when you’re telling an origin story, you’re dedicating 40-70 pages of your script to setup alone. And no matter how interesting that setup is, it’s still setup. The audience wants to see the plot get going. Singer tried to do this in the last Superman, by nixing the whole origin story in favor of sending Superman home then bringing him back again, but it was the wrong story element to use, as it was simply too confusing and clunky.

When JJ’s plot gets going, it sort of loses its way as well. Part of the problem is we have two villains here. Now I’m all for double the villain-ry. It’s fun to see a superhero have to take down two assholes instead of one. The problem is these villains never quite gelled together. It felt more like JJ was trying to decide which villain he liked best as he went along. And that may have been the case. Remember, this was a first draft. But I didn’t know where to focus my attention. Was Luthor the more important guy to take down? Or was Ty-Zor?

I think what Nolan did with Batman Begins was kind of genius. He didn’t introduce the best villain of the franchise in the movie. He waited until the second movie to do that. While it’s hard to imagine a Superman movie without Lex Luthor, Ty-Zor was a pretty damned worthy adversary. I mean this guy is throwing Superman through buildings ‘n shit. We just should have built a story around him and brought in Lex for the sequel.

Despite the unending amount of setup here, JJ does manage to plug in a lot more action than Singer’s abysmal version. We have the Air Force One scene (which has since been ripped off numerous times), the Ty-Zor/Superman battle, the Superman mech-machine battle, and just some really imaginative cool scenes back on Superman’s home planet. Those things almost saved the script, but in the end, this messy first draft hadn’t figured itself out yet. Maybe JJ did it with the next one. But any script that has Lex Luthor with the same powers as Superman is going to be a fail in my book.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I love reading scripts like this because they remind me of how influenced we are by the moment. Whenever we write a script, we write through the filter of “right now,” of what the world is talking about, of what movies everyone’s watching, of how the writers of these movies are approaching their stories. JJ’s Superman feels very much like someone writing a script in 2002. It’s an origin story (just like X-Men from 2000 and Spider-Man of 2002). Just like X-Men, Superman’s flaw is that he believes he’s a freak, which is the reason he doesn’t reveal himself. There’s not a lot of originality here. For this reason, I encourage you not to be too influenced by the moment. Don’t write what everyone else is writing, or be swayed by the current trends. Try to write something that’s wholly unique, that, if looked back at 10 years from now, would stick out as its own thing, as opposed to just another version of what everyone else was doing.

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So I just read a cool story the other day (I believe on Slash-Film) about how George Lucas was stressing out over the release of Star Wars. He visited buddy Spielberg on the set of his current production, “Close Encounters” and was so impressed by the grandiosity of it all and was so convinced Close Encounters would do better than his film, that he begged Spielberg to trade profit points with him on the two films. Spielberg figured, “Why not?” and he’s reportedly been collecting ever since, to the tune of more than 200 million dollars. Nice little trade there (though I’m sure Lucas isn’t losing any sleep over it. According to “Celebrity Net Worth,” he’s worth 7 billion dollars – Spielberg is at a paltry 3 billion). Close Encounters went through a lot of different iterations before it got made. Spielberg was originally going to shoot it before Jaws with only a 2.5 million dollar budget. He had UFOs landing on Robertson Boulevard, which nobody seemed to like (ironic since that’s all they want nowadays). After Jaws’s success, every studio was willing to let Spielberg make any film he wanted, but the script for “Close Encounters” still wasn’t there. The main character was a Project Blue Book agent, and then a police officer, but Spielberg said he couldn’t identify with those people. Hence, he eventually settled on an everyday normal blue collar worker for the protag. This is what finally allowed him to see the movie clearly. Though a ton of people worked on the screenplay, Spielberg ended up with sole credit.

1) If possible, the audience should identify with the hero – One of the keys to Spielberg’s mega-success is his penchant for building a story around a character everybody can identify with. Here, we have the everyday working man. And typically Spielberg uses a boy as the main character, as it’s instantly identifiable to the core audience, boys and men. I mean, who doesn’t remember the innocence and wonder associated with being a young boy?

2) Know the everyday man’s limitations – To be honest, you don’t find many movies today focusing on the everyday man in the extraordinary situation. Instead we have police officers and secret agents and former agents and former Navy Seals being placed in extraordinary situations. The reason for this is that when the action heats up, producers want your main character to be able to keep up. We have to believe that our hero can take down a military trained baddie or escape a building surrounded by the FBI. It’s hard to buy that a “normal guy” would be able to pull that off. Thus, we get “exceptional guys.” So, if you are going to write an “everyday man in an extraordinary situation,” make sure all the extraordinary stuff he does is believable and logical, which “Close Encounters” does a good job of.

3) The Teaser – The “teaser” is something that’s typically used in a TV pilot. It’s that first scene that creates a sense of mystery or wonder or suspense or shock or all of the above. “Teasers” are also often used in big splashy blockbuster-y type movies, such as Close Encounters, where we start with air traffic controllers tracking a strange blip on the radar that eventually disappears into thin air. A teaser is a great way to grab the reader’s attention immediately so it’s highly advisable if it fits your story (but please, avoid the cliché, “Cut to X weeks ago” after the teaser. It’s so overdone and should only be used if it’s absolutely essential to the story).

4) When writing a big set-piece scene, pretend that the producer nixed it because of budget. What would your replacement scene be? – The opening of Close Encounters has several planes coming in contact with a UFO. We could’ve seen this play out up in the air, but instead we see the scene exclusively through the eyes of air traffic controllers. The scene is tense and exciting for the very fact that we DON’T see what’s going on. It’s the difference between a 2 million dollar scene and a 20,000 dollar scene. And I’d argue the 20,000 dollar scene is better. You see, most big set piece scenes tend to be obvious. Cars chasing after another. Explosions. Shootouts. Space battles. We’ve seen all that stuff before. When you ask yourself to come up with the “low budget version” of a scene, you often have to be more creative, and that creativity results in something way better.

5) The second act is all about STRUGGLE – Remember that the second act boils down to your hero struggling. He should be struggling inside, outside, with the world, with the people in his life. Struggle struggle struggle. Roy Neary (Richard Dreyfuss), our hero, is struggling with this thing that he saw. He’s struggling with his wife, his kids, with what he should do. Every step of his life becomes a struggle. Struggle results in drama, and when done properly, anything dramatic will keep an audience interested.

6) Get those “marketing scenes” in there – Spielberg is a master at thinking of the marketing while writing his script. He looks for those 4-5 scenes that are going to look great in a trailer, that are going to make people HAVE TO leave their homes to drive to the theater and see his film on opening night. You get it here with the little boy being summoned by the big giant lit-up UFO outside the house. You get it with the headlights behind Roy’s truck going UP ABOVE instead of AROUND him. You see it, obviously, in Raiders of the Lost Ark with Indy running from the boulder. As “sell-out’ish” as it sounds, you need to be thinking of the marketing of your film as you’re writing it. Never let it dictate the story. But be aware of how important it is.

7) Explore your second act in your first few drafts, then streamline it for the final draft – Close Encounters actually has a very slow and wandering second act. This makes sense, as they rebooted the story several times during development. Spielberg likely threw his shooting script together with time running out. Hence this draft has a second act with a first draft feel. Tons of scenes with Roy driving around for his job, at home talking to his family, all mixed in amongst an unending amount of UFO sightings all over the world. I encourage you to use a few drafts to explore your second act. This is where you find those unexpected storylines and snazzy subplots. But at a certain point, you have to streamline: That means cutting out all the stuff that doesn’t relate directly to the protagonist’s goal – and that goal here is Roy trying to find an answer to these UFOs. If that’s not the focus of a scene, it should probably be cut.

8) A passionate main character – I believe that we, as people, are drawn to passion. Whether it be the butcher down the street who loves chopping meat for you, the musician who couldn’t imagine himself doing anything else with his life, or the blogger who wakes up every day excited to write about screenwriting. Movie characters are no different. We love to follow and root for passionate people, people who are driven by their goals and dreams. Roy becomes so passionate in his pursuit of these UFOs (who can ever forget the model mountain he builds in his own living room?) that we can’t help but root him on and hope that he achieves his goal.

9) Once the aliens show up, so what? – Another genius thing about Spielberg’s movies is he understands that once the cat’s out of the bag, the cat’s no longer interesting. He famously held the cat back with Jaws (despite it being by necessity), but does it even more so here, waiting until the very last scene to reveal the aliens. He knows that if he reveals the aliens early, that sense of mystery and intrigue and suspense is gone. It’s getting harder and harder to do this in a day and age where audiences require eye candy as soon as their butts hit the seats, but executed well, it can still work.

10) Close Encounters is a great reminder that you have to continually take chances to succeed in this business. Sci-fi was NOT popular at the time this movie was made. Hollywood thought a movie about UFOs would be stupid. People who claimed they saw UFOs in the 70s were considered to be loonies. Spielberg could’ve made anything he wanted after Jaws, but he took a chance on something he was really passionate about. I’m a firm believer that you have to take a big chance with every screenplay you write if you want to succeed. If you’re just following the latest trends, you’re not going to stand out.

The new Star Trek film underperformed. But all we at Scriptshadow care about is, “How was the writing?”

Genre: Sci-Fi
Premise: Captain Kirk and crew go after a mysterious villain who performed a terrorist attack on the Federation. After chasing him down, they learn that it’s actually someone within their own ranks that they need to worry about.
About: This is likely JJ Abrams’s last foray into Star Trek, as he’s been asked to take over the most glorious awesomest greatest franchise ever (coincidentally both mine and JJ’s favorite franchise): Star Wars. One other thing of note here: Current screenwriting whipping boy Damon Lindelof contributed to “Star Trek: Into Darkness.” That makes TWO huge summer movies he’s written (with the other being the troubled zombie flick “World War Z.”). If you want to read a great article about Lindelof and his insecurities as a writer and how he was terrified to come in and save World War Z, check out the article here.
Writer: Roberto Orci & Alex Kurtzman & Damon Lindelof
Details: 132 minutes

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Where are all the Star Trek fans? I heard the studio was hoping to make 100 million dollars this weekend and only made 70. Trekkies, wuddup?? We even got to see the Klingons in this episode. And the previously established greatest Trek villain ever!

I don’t know why I’m getting all upset. I was never a Trek fan. I’m just a JJ fan, who was also not a Trek fan (I’m still confused why someone who hated a franchise would choose to direct a movie for that franchise). But I guess all I really care about is, “How was the writing?” and, “Is Trek 2 better than Trek 1?”

Unfortunately, those aren’t easy questions to answer. There was definitely something exciting about getting to see a re-imagined Star Trek the first time around. It was new. It was fresh! That freshness is gone. And some of that Star Trek luster is gone with it.  On the flip side, you don’t have to spend half the screenplay setting up the world, like the first did. You can jump straight into the story. Which is what Into Darkness does. But was it successful??

Into Darkness has our Trek crew doing what it was created to do – explore new worlds. That’s THE PLAN anyway. But when Kirk finds a neophyte civilization about to be wiped out via an active volcano, he and Spock decide to save it. They barely do so, but in the process alert the civilization to their presence (a big no-no) AND almost die. This leads to Kirk being relieved of his command.

Meanwhile, a terrorist blows up a Trek archive building, (MAJOR SPOILER) who we later find out is the infamous Trek villain, Khan! Khan then jets out to the Klingon home planet, where he know he’ll be safe, since the humans and the Klingons are on the brink of war. But Kirk and crew go after him anyway, capture him, and find out the truth: that the President of Star Federation (played by the original Robocop!) is trying to kill this dude.

When Kirk won’t follow orders and kill him himself, then, Robocop comes after him, hellbent on destroying not just Khan, but everyone on Kirk’s ship as well. Kirk will have to decide who’s more dangerous here – Khan or Robocop – and stop them. All while trying to protect the thousands of crew on his ship.

99% of the time, I can get a sense whether a movie or a script is going to work within the first scene. How that scene is constructed tells me a ton. Is there drama involved? Intrigue? Suspense? Is it original? Is the scene meticulously plotted out? Or is it sloppy? If it’s sloppy, for example, that usually sets the tone for the rest of the movie. I mean, if you can’t make your very first scene clean, how can I expect you to make the following 59 scenes clean?

Into Darkness started out… wrong. It wasn’t entirely clear to me what was going on. You had Kirk running from these natives. Then we were cutting to Spock being lowered into some lava pit. For the first 60-90 seconds of the sequence, I thought Spock was on a completely different planet. I wasn’t linking him to the native stuff.

Eventually I figured it out, but if you look at a similar opening sequence, Indy going into the cave in Raiders of the Lost Ark (which clearly influenced JJ in this scene) – that’s a sequence you’re never confused by. I suppose JJ may have been doing this confusing cross-cutting on purpose? Maybe he wanted you to be be curious about how the two related to one another? But I think that’s the wrong move. Like I said – the opening scene sets the tone for the movie. It’s gotta be clear. There are instances where you want things to be confusing to establish intrigue (the layered dream sequence opening of Inception), but this wasn’t one of those times. And for this reason, I was really scared for Into Darkness.

But the script does rebound. The mystery terrorist put the story on a clear path: Find the terrorist, take him down. There were also quite a few of the mystery boxes JJ is known for. Like a) who is this terrorist? And b) what’s in these missiles that everyone seems so up-in-arms about? (Spoiler) – We eventually find out that the missiles are holding humans inside, which was a nice unexpected surprise. Although I thought for sure when the first one was revealed, as it appeared to be holding a bald guy, it was going to be Captain Jean-Luc Piccard (from the Next Generation). I had no idea how they were going to make that make sense, but it got me revved up (alas, it was not to be).

And I think that’s where JJ really excels. He keeps putting those mystery boxes out there so that you always have to find out what’s inside of them. Even when you’re not 100% into the movie, you still want to see what happens next. But I think the real feat here with the writing was how “follow-able” the writers were able to make the plot, despite how much it jumped around.

We talked about plot points a month ago, and how you want to keep changing up your story in order to keep it fresh. But (at least in my opinion) the plot point changes in Into Darkness were pretty severe, to the point where I wasn’t sure where the story was going. Or really what the main plot was. I mean first “Darkness” is about Kirk getting canned. Then he’s reinstated as a second-in-command on another ship. Then the terrorist attack happens. Then the terrorist runs away. They have to go chase the terrorist, with some foreshadowing of a potential Klingon war.  But there is no Klingon war.  Then the Federation President comes after them, as he’s revealed to be the bad guy. Then Khan kills the bad guy, and becomes the reinstated bad guy.

The writers do a good job keeping all of this clear, but it’s a huge gamble, as at a certain point, your reader/audience may throw up their arms and scream, “Dude! What the f*&k? is this movie about?!” When you write a script, you can write it two ways. You can establish the goal right away and spend the rest of the script showing your main character trying to obtain it. Or you can constantly keep changing the storyline and the goal, with new twists and turns dictating the narrative.

So with Raiders Of The Lost Ark, for example, we know the goal from the outset – find and bring back the Ark. Into Darkness, we’re not sure. We’re not really ever sure. And that’s what’s so dangerous about writing these types of scripts. They’re a bag of mysteries. And it takes a tremendous amount of skill to keep a story interesting that doesn’t have that constant. Whenever I see amateurs try to pull this off, it’s a guaranteed fail. They’ll keep throwing in new surprises and twists every ten pages or so, but it feels like it’s being made up as they go along. They only know how to change the variables. They don’t have an overall game plan.

I think that’s the difference when a professional takes on one of these scripts and when an amateur does. The professional outlines and makes sure it all makes sense, that there is something underneath that’ll support all these twists. Whereas the new writer will simply make up twists on the fly and believe that’s enough. At least, that’s what it feels like to me.

In the end, Into Darkness was sort of a strange, daring film, in that it did have a weird, constantly changing plot. But it found a way to make it work. The natural conflict between Kirk and Spock always kept things interesting. The “flying through debris” action sequence was really well executed. Khan was an interesting (if not exceptional) villain, who had a lot more meat to him than Eric Bana’s villain from the first film. And after a bit of a slow section following the opening scene, the script never lets up, pounding us with immediacy – an ingredient essential for any good summer popcorn film. I liked it. I mean, it wasn’t amazing, but it was solid.

Script rating:

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

Movie rating:

[ ] what the hell did I just watch?
[ ] not fit for a Klingon
[x] worth the price of admission for anywhere but the ridiculously expensive Arclight
[ ] impressive
[ ] genius

What I learned: If you’re a new writer, I’d suggest mastering the “Raiders Of The Lost Ark” model before you move on to the “Star Trek: Into Darkness” model. Establish a goal for your protagonist right away, then have them go after it, repeatedly running into obstacles during their pursuit. If you keep changing your character’s goal and keep rearranging the plot’s purpose the way “Into Darkness” does, you’re going to find your plot a lot harder to wrangle in. It can be done, but you need a lot of practice before you’re ready for it.

What I learned 2: I don’t know why this particular movie made me think of this, but I think IMDB should start including a section for “Contributing Writers” on each project. We know, of course, that they can’t get an official title card for the movie. But there should be a place where these writers are recognized so an internet search can bring their names up. IMDB seems like the perfect place to put this information. They’re not obligated to only include the “official” writers, and as long as it’s properly noted, I don’t see how this could do anything but help the non-top-tier writers in the business.