He can stop bullets. Just not bad writing.
I still remember going to see The Matrix Reloaded. My friends and I had bought tickets for a prime-time Friday showing, but Thursday night I couldn’t contain myself. I knew there were going to be midnight showings at the theater right down the street, so I went to see the movie BY MYSELF. I have never had a more pathetic and sad moviegoing experience in my life. Not only was I by myself in a theater packed with people, but I couldn’t figure out what the hell I was watching. What had happened to The Matrix!!?? Where was all the fun? Why were there endless passages of nothing happening? Why were Neo and Trinity the most annoying couple in the world? Why was there more dialogue than a Woody Allen film? What was the plot of the movie?? To be honest, this was the easiest movie yet to find ten “screenwriting mistakes to avoid” from. They melted off the screen like butter. But it’s still so sad. Matrix Reloaded was one of the most anticipated films in the history of Hollywood. And it failed on just about every level.
1) JESUS CHRIST! STOP USING SO MUCH DIALOGUE – The Matrix Reloaded sunk under all its dialogue. Certain dialogue scenes (with Agent Smith, with the Oracle, with the Merovingian, with the Governor of Zion, and let’s face it – with just about everyone) went on for 5-10 minutes! I don’t care HOW good your dialogue is. Unless it is ripe with conflict, unless there is some impending doom, unless it is thick with dramatic irony or shocking revelations, it will start to bore us to pieces after the first couple of minutes. The Matrix Reloaded made one of the most obvious mistakes in screenwriting – the writers wrote dialogue for dialogue’s sake. Always remember that the average scene is 2 minutes long (so 2 pages). If you’re going to go over that, make sure it is absolutely necessary.
2) Know what kind of movie you’re writing – Know what movie you’re writing, and make sure you’re giving your audience that kind of movie. So if you’re writing an action sci-fi script, don’t drown your script in dialogue. If you’re writing a comedy, don’t write a lot of dramatic scenes. If you’re writing a thriller, don’t have your characters sitting around a lot. Audiences have a certain expectation when they go to a movie. If you stray too far from that expectation, they will turn on you.
3) Make your fights matter – One of the reasons why the first Matrix was so good was that every fight mattered, every battle had stakes attached to it. We knew that if our characters lost, something terrible would happen to them (or worse – to the world). Here, we have fights just to have fights. Take the first fight in the movie, where the “new” agents crash the Morpheus’s meeting with all the other ship captains. Neo fights the three agents and we don’t get ANY sense that there’s any danger at all. Neo is going to win. And even if he doesn’t, there’s nothing these three agents could do to 40 highly trained “freed” humans. So it’s boring. Always make sure there are stakes attached to your battles!
4) Simplicity almost always trumps excess – We see it time and time again. A small first film, and after its success, a huge no-expenses-spared sequel. Yet even though the story is more grandiose, the effects are better, and the set pieces are bigger, the movie’s not nearly as good. This is because, usually, when you try to do too much – when you have no limitations – you get lost. Most of the best stories have simple through-lines that are easy to follow. So just beware of trying to make this big sprawling epic-like sci-fi film. You’re probably best going with something simpler and easier to follow.
5) Beware of “dilly-dally” scenes – As I’ve always told you, you want to jump into your story right away. And technically, Matrix Reloaded does just that. They establish within the first ten minutes that the “machines” are charging towards Zion and they need to act. However then we get a pointless fight scene with Neo and the new agents, Neo and Trinity talking about nothing, Morpheus and Dreadlocks Dude chatting about belief or something, an 8 freaking minute landing scene, our characters walking through Zion, numerous characters having pointless conversations in Zion, etc. These are all dilly-dally scenes. No story is really being advanced, so they kill the story’s momentum. Cut out the dilly-dallying and get to the scenes that actually move the story forward, dammit!
6) Comic-relief characters must be organic to the story – There’s nothing I hate more than a character who shows up telling the world, “I’M THE COMIC RELIEF CHARACTER IN THE MOVIE!” As was the case with “Kid,” the character who barrels up to Neo and Trinity when they arrive in Zion, begging Neo to let him take his bags in a comically eager manner. As with any character you write, they should emerge from the story organically, instead of being decided upon as “that kind of character,” then forced into the movie like a square peg in a round hole. This was one of the big reasons “Jar Jar Binks” was so disliked in the Star Wars prequels. He screamed “Here I am! The comic relief guy!” as opposed to coming upon the story in a natural way. Look at C3PO and R2-D2 from Star Wars. Their comic relief comes very specifically from the story, as R2 is determined to deliver his message, and C3PO is wary if all the fuss is worth it.
7) Use an intriguing mystery to get us through your setup – No matter which way you spin it, the first act requires you to set up characters and plot, which can be tough to keep entertaining. By providing the audience with an intriguing mystery, it makes this setup move along a lot faster, as we’re eager to find out the answer to this mystery. That’s why The Matrix was so awesome. We had to know, “What is the Matrix??” One of the reasons Matrix Reloaded is so boring is because there is no mystery in that first act. It’s pure setup (and poorly written setup at that). We get bored quickly. And if a reader is bored within the first act, you have little chance of getting them back.
8) Addition By Subtraction – Matrix Reloaded is a classic case of having way too many characters. When you have too many characters, the audience’s focus is spread too thin. They begin to have trouble remembering what each character is after, which can be a script killer if that happens with the main character. And guess what? That’s exactly what happens in Matrix Reloaded. Because we have to keep track of so many people, we forget what Neo’s doing, which makes most of Matrix Reloaded confusing.
9) Break into Act 2 should happen on page 25 – The moment where your hero officially sets off on his journey should happen on or very near page 25. I don’t usually use ultra-specific page references when breaking down structure, but I believe in this one because whenever I see it broken (as it is here – our characters don’t actually go out into the world and start doing things until page 40) I start to get antsy. We come into a story wanting to see a hero go after something. The longer that’s delayed, the more bored we get. Of course, this rule can be broken if there are lots of intriguing mysteries in that first act, lots of conflict, or lots of strong scenes. Unfortunately, The Matrix Reloaded has none of that.
10) Plot points over action scenes – When writers feel their script is slowing down, they often insert an action or set-piece scene to “pick things up.” The thing is, these scenes always feel empty, because you’re inserting them into the story for the wrong reason. That’s why the infamous “Burly Brawl” scene, where Neo fights 200 Agent Smiths is so boring, because we don’t know what the point of it is. It literally feels like someone said, “We need an action scene here.” Instead, if you feel like your script is slowing down, insert a plot point, something that changes the story and throws it in a slightly different direction. For example, in the original Matrix, Cipher (a member of the good guys) secretly teams up with the bad guys. This is often a more exciting way to engage the audience.
BONUS TIP – Combine a plot point WITH a set-piece – Who says you can’t do two in one? Since the studio folks love big set-piece scenes, you might feel the pressure of adding them inorganically, despite the advice I just gave. Well, why not combine your set-piece scene with a plot point? For example, in the original Matrix, a plot point that occurs when they go see the Oracle is that, surprise, the Agents are waiting for them. A battle/chase (set-piece) ensues. This way you end up killing two birds with one stone.
One of the best screenwriters ever tries to recapture the magic from one of his earlier children’s movies. Does he succeed?
Genre: Superhero/Children’s/Family
Premise: An 11 year old boy meets a man who gives him the power to turn into a superhero.
About: This was written by William Goldman, he who wrote “Butch Cassidy and The Sundance Kid,” “Misery,” “The Princess Bride,” “All The President’s Men,” and some would even say “Good Will Hunting.” For those who have just started in this career and find yourself struggling, it should be noted that Goldman received horrible grades in his first creative writing class in college. He was also an editor at the college newspaper, and used to anonymously submit his short stories in hopes of being published in the newspaper. He then had to stand by and listen to his co-workers talk about how shitty his stories were. That’s how you earn some thick skin! Later, he would research Butch Cassidy and the Sundance Kid for eight years before writing the script and earning a then record $400,000 paycheck for it. Break out the inflation calculator and you’ll see that translates to a 2.7 million dollar sale in today’s money.
Writer: William Goldman
Details: 141 pages (September 15, 2003 draft)
When I think of superhero scripts I want to read, Shazam is not at the top of my list. I don’t even know what a Shazam is. All I know is that when compared to names like “Batman” and “Iron Man,” it sounds a little… antiquated. It’s kind of like naming your superhero “Wowzow” or “Bizzbop.” How do you compete in a superhero dominated marketplace with a name like that?
However, what I DO want to read is a William Goldman screenplay. The guy is one of the best of all time and understands screenwriting on a primal level. I mean, Misery and The Princess Bride are two of the best screenplays ever in my opinion. True, Shazam was just a job for him. It wasn’t a project he was passionate about, like Princess Bride. But it’s still a William Goldman script. And that alone is reason enough to take a look.
11 year-old Billy Batson is an orphan, an orphan who actually ENJOYS being an orphan. That’s because his uber-hot partner in crime, 15 year old Jenny Richee, is a fellow orphan. The two enjoy each other’s company so much that whenever they’re up for adoption, they do everything in their power to make their potential parents hate them (farting being a go-to tactic – yes, I’m afraid it’s that kind of movie).
So one day, Billy is hanging out in the yard when he’s approached by a strange man who tells him to come with him. Billy obliges for some reason, and the strange man brings him to an underground cave (oh boy, this isn’t sounding good) where an old fogey with a big white beard named “Shazam” tells him that he’s been chosen to become a superhero, a dude named “Captain Marvel.” From now on, whenever Billy’s in trouble, just yell out “Shazam” and he turns into, basically, Superman (I can only imagine how this message would go over with parents – “Follow a stranger: become a superhero!”).
The only catch is that Billy must learn how to fight evil, something he doesn’t know a whole lot about. So he enlists his buddy, Jenny, to help him out. In the meantime, across town, there’s this really scary dude named Sivana whose superpower, I believe, is that he can’t die. Anyway, while I never really saw him perform any magnificent powers himself, he’s supposedly a very feared man. He also has some history with Shazam, which makes him want to kill Billy!
Eventually, Sivana kidnaps Jenny, forcing Billy to become Captain Marvel and save her. I don’t think I’m spoiling anything here by saying he succeeds. The End.
Tone tone tone. Tone is so important. It’s important that your reader understand what kind of movie you’re writing. This script starts out pretty dark, with a prison warden trying to choke a prisoner who’s already dead. We then cut to little boy Billy, who’s farting and burping at his potential parents. I was a little confused for awhile by this sharp contrast, until I finally realized this was a straight kids movie. We’re talking Spy Kids level. Which is fine. But I was frustrated that it took me so long to figure this out, and I believe that’s the writer’s fault.
Now while I loved Goldman’s writing (the guy knows how to make a script move. Go find one of his scripts. Your eyes FLY down the page), this script was so boring! Like, unbelievably boring. Goldman, of all people, should know that the number one rule of screenwriting is: Make something happen. NOTHING freaking happens in this script. Billy is still testing out his powers and learning how to be super on – get this – PAGE 80-FREAKING-4!
Neither our hero or our villain have done anything of significance for over 80 pages. It’s crazy. Where’s the story here! I mean, this is the problem with origin stories in general. You gotta have to establish the hero in his everyday life, then have him get powers, then have him learn those powers. But if you think an audience is going to patiently wait 90 minutes to get through all this – YOU’RE CRAZY!
The problems in this script can be boiled down to that. Nothing interesting happens for forever. The other day we were talking about plot points and making sure something of significance happens every 8 pages or so. I think at one point 60 pages had gone by without a single significant plot point. I’m not so much upset as I am baffled. If you look at The Princess Bride (or even Misery), you see the plot constantly changing and evolving. It’s the very definition of “making things happen.” So you know Goldman knows how to do it. Why he chose not to here, and instead made this one drawn-out story of kids talking…I mean it’s beyond me.
Crippling the story even more is the fact that there’s nothing here we haven’t seen before. If you’re going to throw your hat into a genre, you want to make sure that you’re bringing something different to the table. We’ve seen this origin thing, this “learn your powers thing,” a billion times already. And there’s also nothing special about Captain Marvel himself. He flies. He’s strong. He’s basically Superman. But because he’s not really Superman, we see him as a second rate version of Superman.
I suppose you could make the argument that we haven’t seen a movie about a little boy who turns into a superhero. And I guess that’s true. But if that’s going to be your one trademark, do something with it. Don’t have your 11 year old hero hanging around shooting the shit for 90 minutes, talking about his powers and how he doesn’t know how to be a superhero yet.
On top of this, there are a lot of really cliché choices. For example, in order for Sivana to take down Captain Marvel, he kidnaps Jenny. (sigh) I mean, we’ve seen this choice soooo many times before. And I’m sure we’ll see it again, and it may even be enjoyable. But what bothered me about this version was that it wasn’t organic to the story at all. It was literally like, “I need Captain Marvel. I shall now kidnap his girlfriend!” Nobody’s even DOING anything. They’re all sitting around in rooms or lairs while they’re deciding this stuff. That’s what bothered me so much. NOTHING WAS FREAKING HAPPENING. There was no master plot for the bad guy. The good guy did a lot more talking than doing. People are literally sitting around for ¾ of this movie. It’s baffling to me that Goldman wrote this. Nothing happens!
Luckily, Goldman remains scarily readable during this bore-fest. It’s kind of fascinating to behold. I mean his prose is just so sparse and flows so smoothly, it made a bad reading experience almost enjoyable. But, yeah, if they’re ever going to make this movie, they need to rewrite this script so it moves a lot faster and a LOT more happens. Read my plot point article. That alone will improve the script by 50%. I guarantee it!
[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: I recently watched this comedian do stand-up who wasn’t getting a lot of laughs. So he turned to the audience and said: “Laugh! This shit is funny!” Well, if you were funny, you wouldn’t need to tell people to laugh. The same approach should be applied to your writing. Don’t tell people how to feel. MAKE them feel. As awesome as Goldman’s writing is, there are a number of times in the script where he says something like, “We are about to see something so much worse we will never be able to forget it.” I don’t agree with this kind of writing. Just WRITE THE THING we’ll never be able to forget. We’ll decide if it’s unforgettable. Especially because, in this specific case, it was something I’d already seen before (a cockroach crawling out of a dead man’s mouth). Therefore, it wasn’t that unforgettable at all, which made me sort of mad at the author for telling me I was about to see something amazing, only for that not to be the case.
This is your chance to discuss the week’s amateur scripts, offered originally in the Scriptshadow newsletter. The primary goal for this discussion is to find out which script(s) is the best candidate for a future Amateur Friday review. The secondary goal is to keep things positive in the comments with constructive criticism.
Below are the scripts up for review, along with the download links. Want to receive the scripts early? Head over to the Contact page, e-mail us, and “Opt In” to the newsletter.
Happy reading!
TITLE: My Asian Buddy
GENRE: Comedy
LOGLINE: A middle management loser befriends the new guy at work and changes his image.
TITLE: Observation Car
GENRE: Sci-Fi / Suspense-Thriller
LOGLINE: After witnessing UFOs and other strange phenomena, an insomniac on a cross country train trip suspects an alien invasion is underway, beginning with his fellow passengers, but when no one believes him, he must team with a fugitive stowaway to unravel the sinister agenda.
TITLE: The Express
GENRE: Thriller
LOGLINE: On the eve of World War Two, a reporter traveling aboard the Orient Express must solve a seemingly impossible crime, the kidnapping of a diplomat who has has somehow been made to magically vanish from the speeding train.
TITLE: In the West
GENRE: Horror/ Action Horror/ Period
LOGLINE: In 1704 a squad of English Rangers is sent on a mission to assassinate a French Officer, only to discover something evil in the uncharted wilderness of the New World.
TITLE: B & E
GENRE: Dark Comedy
LOGLINE:Two brothers in need of quick cash to pay off their mothers house, decide to pull a classic B & E on their rich, but arrogant, piece of shit step dad.
So a few weeks back I was reading this amateur script and it came to my attention that I was bored. The source of my boredom was that pages upon pages were going by and not much was happening. This, I realized, could be construed as the definition of screen-reading boredom: NOTHING INTERESTING IS HAPPENING. If nothing interesting happens for too long, the reader either physically checks out (closes the script) or mentally checks out (starts skimming).
However, as I kept reading, it occurred to me that there WERE interesting moments in the script. They were just few and far between. It took forever to get to them. Hmmm, I thought. If only these moments could happen closer together, I wouldn’t be so bored. And that’s how I had my “Ah-ha” moment. These “interesting moments” were plot points. The reason I was bored, then, was that there weren’t enough of them.
Clearly, then, frequency of plot points has an effect on a story’s entertainment level. The more of them you have (within reason), the more likely your story is to remain entertaining. But how many plot points do you want in your script? And how many is too little? Well, before we get to that, we should come up with a definition for “plot point.” And in order to do that, we should probably look at some examples of plot points in movies. Here are a few prominent ones.
a) The emergence of a goal (Indiana must go find the Ark).
b) A shocking twist (Cole tells Malcom he can “see dead people”).
c) An upping of the stakes (they realize in Inception that if they die in the dream, they could be stuck in it forever).
d) A mystery is presented (Why is there a naked Chinese man in their trunk in The Hangover?)
e) A key character is introduced (Sgt Powell – the cop – shows up to help McClane in Die Hard).
f) A key character is killed (spoiler – Schultz is killed in Django Unchained).
g) An unplanned interruption of the hero’s life (Neo gets an urgent phone call from Morpheus at work).
h) The emergence of a threat (after the plane crash, the wolves start stalking our characters in The Grey).
Looking over these examples, I’d say that a plot point is any real significant CHANGE in the story from what’s currently going on. It could even be simplified down to one word: CHANGE. Whenever something happens that’s CHANGING the course of the narrative, you’re introducing a plot point.
Now, of course, plot points aren’t the only things that keep a story interesting. There’s character development, conflict, sharp dialogue, suspense. Still, a story’s success often comes down to how well it’s plotted, which brings us back to our earlier question: how many plot points should there be in a script?
That’s a good question. I don’t know the answer because I’ve never sat down and physically counted plot points during a movie (although since I’m writing an article about plot points, I probably should have at some point). But hey, that’s the fun part about running a blog. When you don’t know something, you write an article about it and figure it out. Let’s take a look at one of the best plotted movies of all time: Star Wars. There isn’t an ounce of fat in this plot, so let’s see if we can locate all the plot points, add them up, and give ourselves a plot point template for our own script.
1) The opening scene in Star Wars is technically a plot point because there’s an unplanned interruption. The rebels’ ship is captured by the Empire. Now as far as I’m concerned, every script should start with a plot point because you want to jump into your story right away. So the “opening plot point” should be a given. 2) R2-D2 and C3-PO escape the ship with the stolen Death Star plans. This is a HUGE plot point as it sets in motion the entire story, which is the Empire chasing Luke, the droids, Obi-Wan, and Han to get the plans back.
3) The introduction of Luke Skywalker. Now normally, you’d introduce your main character right away, so this is sort of an odd placement for this plot point. But it turns out to be another big one because…well because it’s our main character. Which keeps us engaged.
4) The droids are captured by the Jawas – This is a smaller but still important plot point as it changes the direction of the droids’ fortune.
5) Luke’s family buys the droids. This is sort of a unique plot point in that it merges two storylines, Luke’s and the droids. But it’s clearly a major one, since now the Empire isn’t just after the droids, they’re after Luke.
6) R2-D2 runs away. With R2 running away to find Obi-Wan, it forces Luke to act, changing the direction of the story.
7) The introduction of Obi-Wan. Introducing a character is always going to change the story in some way, but don’t just introduce someone to check a plot point off your list. Make sure they’re interesting and necessary to the story.
8) Luke’s aunt and Uncle are killed. This is another huge plot point as it motivates Luke to join Obi-Wan on his trip to Alderran.
9) The introduction of Han Solo.
10) The escape from Tantooine.
11) The Death Star blows up Princess Leah’s planet.
12) Han, Luke, the droids and Obi-Wan are captured by The Death Star.
13) Han, Luke, and Obi-Wan decide to go rescue the princess (who they find out is in the Death Star with them).
14) They successfully find the princess and get her out of her cell.
15) It’s debatable whether the trash compactor scene is a plot point but I’d argue it is, since it’s an unexpected set-back to their goal of escaping.
16) The group narrowly escapes the Death Star, and Obi-Wan is killed.
17) By dissecting the Death Star Plans, the Rebels find a way to attack and possibly destroy it.
Whoa! I did not expect there to be that many plot points. I thought there’d be about 8. Since there are roughly double that, in a 120 page screenplay, you’re instituting a plot point once every 7 and a half pages (and that ratio gets even tighter if you’re keeping your script close to that magical 110 page count). However, the more I think about it, the more it makes sense. 8 pages is 8 minutes of screen time and 8 minutes is forever in the movie theater. It’s about the amount of time an audience will put up with before they need another big “moment” that changes things. So in retrospect, that number feels just about right.
I also noticed a few other things here. First, there seems to be power in “doubling up” your plot points. Vader’s introduction would’ve been a plot point on its own. But since he’s introduced during another plot point (the Empire’s takeover of the Rebel ship), is has even more impact. We see the same thing when our heroes escape the Death Star, as Obi-Wan is killed in the process. An escape is exciting. But to add a death on top of that – it’s super impactful. So double up on those plot-points where you can boys and girls!
Another thing I noticed was how important it is to mix your plot points up. In Star Wars we have interruptions, surprises, mysteries, deaths, goals, unexpected character intros, raising the stakes. You need that variety to keep your story fresh. If you’re only introducing, say, mysteries for your plot points, your story’s going to start to feel repetitive and predictable. So mix it up!
It’s also important to note that not every movie is Star Wars. In other words, not every movie is a summer blockbuster where a lightning fast pace is required. Sometimes you’ll be writing a drama or a Western or a slow-burning horror flick. And these movies require a slower pace. If you’re going to dial back the flashy plot points, though, make sure you’re really good at those other things I mentioned (character development, suspense, dialogue, etc.) because you’re asking your reader to be more patient with you. And a reader only makes that deal if you give them something in return. Character development and strong dialogue are two of a number of variables that will be expected in that deal. Also keep in mind, even “slow” movies have more plot points than you think. You might not have all these whiz-bang “summer movie” plot points popping up every 8 pages. But you should still have SOMETHING happening. For example, instead of your hero’s father being massacred by the villain, you may offer a more cerebral plot point (a character realizes that someone he trusts has been lying to him their entire relationship). So SOMETHING should still be happening.
Also remember that your plot points are only as effective as a) how clever they are b) how original they are, and c) how clear they are. If you’re just throwing a bunch of plot points on the page for the sake of having plot points, we’re going to get bored. Or if you’re throwing in derivative boring cliché plot points, we’re going to get bored. You still have to come up with interesting plot points, just like you have to come up with interesting characters and scenes and dialogue. Also, your plot points need to be CLEAR. I occasionally read a script with a ton of plot points – tons happening – yet all the activity leaves me lost. Ultimately, I realize that it isn’t that there’s too much going on. It’s that the plot points themselves are confusing or vague. Plot points are pointless unless we understand their impact on the story.
Finally, I understand that plot points can be a little confusing. My definition of them is by no means perfect, and encompasses a lot of different scenarios. So if you’re confused by this article, I’ll give you the Redneck version of plot points: “Make interesting shit happen every 8 pages or so.” If you can do that, your story should be entertaining. Good luck!
Can Ronnie Rocket out-nonsense the king of nonsense, Upstream Color?? Side note: Both scripts contain pigs!
Genre: Surrealist
Premise: (described by Lynch himself) About a three foot tall man with physical problems and…60 cycle alternating current electricity.
About: Ronnie Rocket is a script that David Lynch has been trying to make forever. Typical of many Lynch projects, it’s always had a hard time getting funding. When one of the targeted studios asked what the script was about, Lynch replied, “electricity and a 3-foot guy with red hair.” The studio never got in touch again. Lynch himself is probably the most famous surrealist director in the world. Logic is not at the forefront of a lot of his stories, endearing him to some and confusing the hell out of others. Lynch broke through with his 1977 surrealist horror film, Eraserhead, then achieved more mainstream success with The Elephant Man. However, studios quickly realized they didn’t know what to do with him after he helmed the bizarre, “Dune,” which was a failure both commercially and critically. Lynch’s most famous work is the TV show “Twin Peaks,” which became an immediate sensation upon its airing, then completely fell apart, pissing off everyone.
Writer: David Lynch
Details: 156 pages scanned (however, when transcribed to a regular document, the script comes in closer to 130 pages).
David Lynch
Okay, I swear to you. I came into this with an open mind. You guys know that I like stories which, um, make sense. So a storytelling mechanism designed to not make sense will almost always put me in a bad mood. But there are different ways to tell stories. Not everything has to have that perfect beginning, middle, and end. So you gotta be open to that, especially if you want to learn and grow as a storyteller. However, I will say this: if you’re not going to follow the traditional way of telling a story, you better be a freaking genius, and the story you’re telling better be amazing. You better wow us in ways that we’ve never been wowed. Because if there’s no direction or payoff to your script, all that’s left are the strange trappings of your mind. And we don’t want to be trapped in there with you if it’s just a bunch of bullshit.
Now to give you some background, I’m about as ignorant as they come about David Lynch. I’m aware of his career, but as for his movies, I’ve only seen Mulholland Drive and Dune. And in both cases, I was wondering what the hell was going on. I don’t think I made it through either. And that’s not through lack of trying. I was just seriously bored beyond belief and fell asleep. However, I admit I’m fascinated by Lynch for one reason: Twin Peaks. I never saw the show, but I just remember people being obsessed with it. And then, inexplicably, everyone HATED it. I don’t know what happened (or if someone can tell me), but to go from universally loved to universally hated that fast is something they write books about.
I will say this – I wish I was a surrealist writer. It seems like a hell of lot easier way to write. You never have to worry about structure or character development or any of those things that take so much time to figure out and get right. You just write whatever comes to mind “in the moment” and people either like it or they don’t. I could probably bang out six scripts a month if I followed this model. But alas, I, like everyone else, am limited by this whole “logic” issue. Sigh. Well, let’s see how much or little logic Lynch applies to this passion project of his…. Ronnie Rocket.
“Rocket” contains two parallel storylines. The first one follows two bumbling surgeons who steal a small deformed man from a hospital named Ronnie. Ronnie’s in pretty bad shape, having a hole in his face for a nose and all. So they take him to their home where they have their hospital-basement (they also live with a woman, who they appear to both be in a relationship with) and start rebuilding his face. The thing is, they’re not nearly as good at their jobs as they think they are, and end up fixing certain parts of Ronnie’s face but essentially ruining other parts.
They’re also forced to make Ronnie electrical because….well, I’m not sure why. But lots of wires are inserted into his body, and in a situation Jason Statham would be familiar with, Ronnie needs to be “plugged in” every 15 minutes or he’ll die.
Meanwhile, across the city, is this guy named “Detective.” Actually, I don’t know what his name is, but that’s what he’s called. Detective. Detective is getting frustrated because this city they’re living in appears to be getting darker and darker every day. He wants to find out what that’s all about, so he starts heading for the center of the city. Unfortunately, it’s not easy to get to the center of the city. All the trains going there close down three or four stops beforehand. So Detective must enlist the help of a punchy old man, Terry, to navigate his way to the center.
Word on the street is there’s some guy who’s responsible for all this darkness. And if they can put a stop to him, they can get this city bright and happy again. But much like Oz, he’s heavily guarded and difficult to find. He often sends out bad guys (called “Donut Men”) in trucks, who wield electricity nightsticks to beat their victims into submission. These electricity masters have so much power that by just pulling up in front of a diner, they can incite multiple seizures from the patrons, which results in many of them dying.
Back in the other part of the city, Ronnie’s stumbled into music class where, while plugged in, he begins wheezing and screaming and chirping and buzzing… but in a melodically pleasant way! Somehow his beeps and chirps mesh seamlessly with the band’s music, and the teacher asks him to join the band. Ronnie doesn’t really answer “yes” or “no,” but a vague smile indicates he’s in. Somehow, maybe, possibly, but potentially not, Detective’s quest to find the Electricity Master and take him down, and Ronnie’s own special connection to electricity (and now music) will collide and they’ll end up saving the world…or something.
What to write about a movie that doesn’t make sense… Hmmmm… Ronnie Rocket wanders off aimlessly like a dog on a walk, sniffing anything and everything that looks even remotely interesting. The funny thing is, I was so prepared for this script to make zero sense, that I was actually shocked when the screenplay started off with a goal! Detective IS after something here – the City Runner. The problem is, I was never sure why. What’s the motivation? Was it to save the city? That’s what I wrote above but that’s just me trying to give the story a point. The story itself didn’t offer one to me.
Traditionally, characters have to have motivations for doing things. And those things must be clear to the audience. That’s one of the first rules of storytelling. You can, of course, HIDE the motivation in some cases, treating it as a mystery to be revealed to the audience later, but that’s one of the riskiest things to do in screenwriting (in my opinion). If a reader doesn’t know why his main character is doing all the things he’s doing, he’s eventually going to get frustrated with him. Then again, I’m sure this is the last thing Lynch cares about. I’m betting he never sits down and says, “Hmmm, why is my character doing this?” If it pops up in his head, that’s motivation enough.
The other key screenwriting device being utilized here is the parallel storyline technique. Surprisingly, Lynch incorporates this in a fairly straightforward manner. We stay with Detective for awhile. Then we stay with Ronnie for awhile. Back to Detective. Back to Ronnie. The big key when you’re writing parallel (or multiple) storylines is to treat each storyline like its own movie. Ask yourself, “Could this storyline carry its own movie?” Because what I often see happen, and it probably happens to screenwriters unconsciously, is that they begin to think that two okay parts will add up to one great whole. Sorry, but it doesn’t work like that. My philosophy is to make the individual stories work on their own (no matter how many there are), THEN work them into the tapestry of the entire film. That way, no matter where the reader is in the story, they’re always entertained.
I wish I had more to say about Ronnie Rocket but too much of it is over my head. I suppose it’s a difference in how we like to be entertained. I like to be entertained with a well-crafted story. But plenty of people watch movies to stimulate their minds, to be challenged, to see questions posed and never answered. They don’t want the answers themselves because that means there’s nothing to discuss afterwards. What’s frustrating about this is that there is absolutely zero form to this approach. There’s no craft to it. So the line between someone who’s good at it and someone who’s terrible at it is paper thin. I mean if I’m being honest, I thought this script was a mess. Why the hell are we following Ronnie Rocket becoming a musician for 60 pages when it doesn’t seem to have anything to do with anything? And since anything is the equivalent of nothing in this screenplay, then which way is up? I’m not sure anymore. All I know is that I can’t ever read a script like Ronnie Rocket again. I might die of frustration.
[x] what the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: When writing multiple storylines, like in Ronnie Rocket, play a game of “top yourself.” Whatever your weakest storyline is, rewrite it until it becomes the best. And whatever the next weakest storyline is, rewrite it until IT becomes the best. Keep doing this over and over again until there isn’t a single weak storyline link in your screenplay.