Shorts Week: Welcome to the final day of Shorts Week, where I’m covering 5 short scripts from you guys, the readers. Shorts Week was a newsletter-only opportunity. To sign up and make sure you don’t miss out on future Scriptshadow opportunities, e-mail me at the contact page and opt in for the newsletter (if you’re not signed up already). This week’s newsletter went out WEDNESDAY NIGHT. Check your spam folder if you didn’t receive it. If nothing’s there, e-mail me with subject line “NO NEWSLETTER.” The next newsletter will go out this Saturday night.

Genre: Family/Fantasy
Premise: Set in the 1950s, a young boy builds a jerry-rigged spaceship to rescue the Sputnik dog he believes the girl of his dreams has lost.
About: We have an Aussie writer here. But don’t call him by his real name, Dean. He only answers to Mr. Spleen!
Writer: Mr. Spleen (Dean Friske)
Details: 25 pages

lost dog

Okay, so Shorts Week is coming to a close. What have we learned from this week? Hmmm, shorts are good for showing and not telling. Don’t write a short dealing with mundane everyday activities or everyday conversations. Shorts need to stick out and get people’s attention and that means thinking big. There are two types of shorts. TRUE shorts (10 pages or under) and SHORTS PLUS (10-30 pages). I wish I could’ve made the distinction ahead of time. A nice twist or “button” at the end of a short is encouraged, as it leaves the script with a pop.

I would add not to let low/no budget issues deter you from writing an exciting short. There’s this belief that if you don’t have a lot of money, you can only shoot a quick dialogue scene between two actors. And that’s the problem. No matter how you spin it, now matter how many times you hand out your link with the warning, “Now remember, we didn’t have a lot of money,” your short will always be considered just another “couple guys in a room talking short” and those bore the shit out of their audiences. Use time travel (cheap to shoot – i.e. Primer), cloning (cheap to shoot), teleportation (cheap), zombies (inexpensive make-up), use amnesia or danger or intense situations – anything you can think of that carries with it a “must-see” quality that can still be shot on the cheap. Above all, try to be original. Just like a feature script, readers respond to material that beats uniquely, whether that uniqueness comes from the concept, the execution, the writer’s voice, or all of the above. If you achieve a combination of any of these things, your script is going to feel fresh. Which is the perfect segue to Lost Dog!

It’s 1950s suburban America. It’s a time of optimism, the Golden Age of the American dream. About the only thing America doesn’t have going for it are those pesky commies, who they’re going head to head with on all things technology, the most important battle of which is space travel. It seems the Russians have beaten the Americans into space, launching the world’s first orbiting satellite, Sputnik, “manned” by the planet’s first astronaut, a dog!

Back on earth, we meet Davis, 10 years old going on 40. Davis is an inventor-in-training, and just now getting the fever for the opposite sex. And there’s one particular object of his affection – Carol. She may be 10, but you can tell this girl is going to be breaking hearts well into the second half of the century. And she’s getting started today.

UNLESS!

Unless Davis can somehow impress her. And what do you know, the perfect opportunity arises when Carol loses her dog. She’s got fliers up all over the neighborhood and when Davis sees one, he notices the dog bares a striking resemblance to the one they’ve shown on TV, the dog in Sputnik!

So Davis enlists the help of his neighbor and best friend, Emily, who he’s unaware is secretly in love with him, to help him get to Sputnik and rescue the dog. She’s reluctant at first, seeing as the whol point of this is to snag homewrecker Carol, but she likes Davis so darn much, she agrees.

The two – who are the most kick-ass team ever – create a shuttle via an elevator and a bunch of covertly rigged rubber-bands. They’re shot up into space without a hitch and once there, Davis has only a tiny window to space-walk over to the Sputnik satellite, grab “Carol’s Dog,” get back to their shuttle, and return to earth.

This process does not go smoothly, but Davis does get the dog and the two go shooting back down to earth, crash-landing in their town’s main park, the exact park where Carol happens to be playing.

With. Her DOG.

Yup, Carol’s found her dog. Which means that dog Davis spent so much time saving is, uh, not Carol’s dog. Devastated, Davis realizes he might not ever get the girl of his dreams. That is unless he sees that the girl of his dreams has been right under his nose this whole time.

Let me count the ways in which I love this script. I love how it’s set in the 1950s, giving it a classic vintage charm. I love how our two main characters are kids. I love how one of them is secretly in love with the other. Conflict. Dramatic irony! Dialogue that’s always charged. I love the whimsy of it all. I love how two kids develop a device to travel into space in a way that only kids can. I love the ingenuity and cleverness of all the details – using thousands of rubberbands to launch the elevator, using hair spray to steer in space. I love the immediacy behind everything (they only have 3 minutes once they’re up there to do the job). I love that it’s all built around a personal core (this is really about two friends). I love that you can’t help but wonder what Michael Gondry or Spike Jonez would do with this.

Having said that, there are parts of the script that were too loosey-goosey for me. And I’ve already spoken with Mr. Spleen about them. The set-up and payoff of the bullies is weak. Their storyline is too separate from the main plot (their big scene is attacking Davis in the school bathroom). With how irrelevant their actions are, you wonder if they should be in the script in the first place. That’s something you never want to forget. Only create subplots if they’re an intricate part of the main plot as well. For example, if these bullies found out about Davis and Emily’s plans and tried to sabotage them, now they’re an actual part of the story. Their actions have an effect on the plot. We’d also, then, want their storyline to be paid off. We’d want to see them go down. As it stands, with them bugging Davis in the bathroom for reasons that have nothing to do with anything else, we just don’t care.

Then there’s the guy they buy their parts from. There’s something not quite right about the sequence, although I’m not sure what it is. The character doesn’t feel fully formed or something.

On top of that, some of the dialogue could be worked on. At times it’s good but other times a little confusing. For example, early on Davis invites Emily to the park via his preferred communication method, a paper airplane note. When she gets there, he’s hiding out, staring at Carol from a distance. Emily’s first words are, “Carol?” Now after you’ve read the script, this line sort of makes sense. Emily’s saying, “You want to invite Carol to the dance?” But at this moment, we don’t even know there’s a dance yet. And we don’t know that Emily knows Davis is looking for someone to ask to the dance. So it’s odd for her to say something in relation to information she doesn’t have yet. Something like, “That’s why I’m here? You want to ask Carol to the dance??” would’ve been clearer.

Despite this, the combination of the idea, the cleverness, and the charm made Lost Dog a real treat to read. My favorite short of the week!

Script link: Lost Dog

[ ] what the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: Show-Don’t-Tell Alert – Instead of Mr. Spleen using character dialogue to tell us Davis and Emily have been friends forever, he has Davis toss a paper-airplane message to Emily’s house, where, after she’s done reading it, she throws in a box filled with a bunch of other paper airplanes from Davis. That’s one of the things I really loved about this script. Mr. Spleen always tried to show rather than tell. And if that wasn’t good enough, the image ALSO told us that Emily had a crush on Davis. Killing two birds with one stone on a “show-don’t-tell.” That’s good writing!

Shorts Week Continues: Welcome to Day 4 of Shorts Week, where I cover 5 short scripts from you guys, the readers. Shorts Week was a newsletter-only opportunity. To sign up and make sure you don’t miss out on future Scriptshadow opportunities, e-mail me at the contact page and opt in for the newsletter (if you’re not signed up already). This week’s newsletter went out LAST NIGHT. Check your spam folder if you didn’t receive it. If nothing’s there, e-mail me with subject line “NO NEWSLETTER.” You may need to send a second e-mail address.

Genre: Drama/Thriller
Premise: A sinister man on a bus receives a powerful valentine from a little girl.
About: Today’s short has already been turned into a short film.  It was submitted by longtime commenter, Jaco.
Writer: Rob Burke
Details: 2 pages

backpack

So far we’ve read a strong animated short, a strong CGI-heavy short, and a live-action script which I used as an example of what not to do in the shorts medium. What we haven’t read yet is a short that we can actually COMPARE to the finished project. Well that’s going to change today. We’re not only going to read a short, but we’re going to see what it looks like on the big screen (or your small screen).

I actually saw this short before I read it. Rob tweeted it to me a few months ago. I thought it was good. Nothing earth-shattering. But something you remember. And in a world filled with mostly forgettable stuff, that’s saying something.

It was interesting, then, going back and reading the script, because there were some key differences between the two. Those differences are worth discussing as they had more of an effect on the final product than I think Rob knew.

“Love” begins with a man, 38, wearing a backpack, waiting for the bus. This isn’t a friendly fellow. He isn’t the kind of guy you’re going to invite to your son’s Bar mitzvah. He’s a mean looking dude. Nervous, too. He’s clearly up to something.

He wasn’t always this way though, as a quick flashback shows. He once had a wife, a baby boy. He was once happy.

The bus arrives. It’s full. This seems to bring satisfaction to the man. Once on the bus, he sits down, takes a look around. Lots of people, going about their daily lives. Another flashback. More time with his family. A little girl across from him breaks him out of his trance with three simple words: “Happy Valentine’s Day.”

She offers the man a valentine, a little red heart with the word “love” on it. The man takes it reluctantly, bringing a smile to the girl’s lips. But he’s still got a job to do. He stuffs his backpack under the seat and slips out the door at the next stop.

Another flashback – the aftermath of some sort of explosion. His family has been killed. Devastation. Fear. Anger. As he watches the bus drive away, he pulls out a phone – HIS DETONATOR. The valentine slips out of his pocket, floats in front of him. One more look at the phone. Should he press it? Just as he’s about to, he changes his mind, throwing the phone away instead.

Now let’s take a look at how the movie turned out…

As you can see, there were some key differences. First, the bus was changed to a subway. I’m guessing this was done because it was easier to shoot, but it ended up being a better decision. There’s something scarier about this happening underground in a subway setting.

The flashbacks have also been eliminated. I’m guessing this was also a budgetary decision, but this really hurt the short in my opinion. Those flashbacks are the only way into our main character’s head. And in this case, they told us a ton. They told us he used to be happy, that somebody was responsible for the death of his family, and therefore this is probably payback. It’s not that we WANT this guy to succeed, but we at least understand why he’s doing what he’s doing.

The next change was a creative one, and I think it really hurt the film. In the script, the girl gives a Valentine only to him. In the film, he looks around to see that she’s given a Valentine to everyone. I don’t know what this choice was supposed to achieve but the way I saw it was that he wasn’t special. Her desire to give him a Valentine basically meant nothing since everyone else got one as well. In the script, this moment was much more special. It meant something because she targeted only him. Combined with the flashbacks to his family, it shows a man who’s able to feel again, which is likely why he didn’t pull the trigger in the end.

The final big change is the ending. In the script, he doesn’t pull the trigger. In the movie, it’s open. We see him hovering over the detonator and cut to black before a decision is made. To be honest, I don’t have an opinion either way on this. I don’t know if that’s good or bad but as long as he didn’t blow that cute little girl to bits, I’m okay with it.

So how does “Love” hold up overall? Well, here’s what I took away from it. First, it’s possible to tell a big story in a very short period of time. This script was just 2 pages long. TWO PAGES! And in that time, a LOT happened. We had a guy waiting for the bus. We saw moments from that character’s past. We had him get on a bus. We had him making a connection with a little girl. We had him leaving a bomb on the bus. We had him getting off the bus and trying to decide whether to detonate the bomb. That’s over 4 locations in 2 minutes!

Compare that to a lot of these shorts I’ve been reading that just seem to go on forever in the exact same location with very little (to no) progress in the plot. “Love” teaches you how much you can do in a very short amount of time.

Having said that, there’s something missing for me. I’d probably still give it a passing grade because Rob fit such a big story into such a small package, but ultimately the stuff that happened on the bus was too muddled. In the script, I’m not entirely sure what happened to the protagonist’s family. I think that’s important to know. And in the movie, I’m not sure why you’d give everybody in the bus a Valentine instead of just our protag. While watching that moment, I thought for sure there was some bigger meaning to what was happening. But then I realized it was just…he’s one of many people who got a Valentine. Because I couldn’t figure out what the intention was of that decision (it looks like it’s supposed to make him happy seeing all these valentines, yet logic would tell us that the opposite should happen), I had to dock it a few points.

So a solid effort, but I feel that Love had the potential to be something much bigger.

Script link: Love

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Just showing a character’s reaction to things isn’t enough, especially in a short, where we don’t have any time to get to know the character. We need a way into their head. We saw this Tuesday with “Tigers.” Emma had Hobbes to talk to, which allowed us into her thoughts. And we actually saw it here in the script, with the flashbacks. However, once those flashbacks were erased for the final film, you saw how difficult it was to know anything about the protag or what he was thinking.

Shorts Week Continues: Welcome to the third day of Shorts Week, where I cover 5 short scripts from you guys, the readers. Shorts Week was a newsletter-only opportunity. To sign up and make sure you don’t miss out on future Scriptshadow opportunities, e-mail me at the contact page and opt in for the newsletter (if you’re not signed up already). No, this week’s newsletter still hasn’t gone out yet. But for SURE it will go out tonight. If you don’t get it, make sure to check your SPAM FOLDER. If it’s still not there, let me know tomorrow morning.

Genre: Drama
Premise: A young man struggles with having to face his best friend for the first time since his failed suicide.
Writer: Dan Sanek
Details: 9 pages

ArtGallery

So far, I’ve been talking about what works in a short script. However, we can’t learn everything if we’re only covering the good. In order to get the most out of Shorts Week, we must also take a look at what DOESN’T work. Now I didn’t want to put anybody on the spot here, but in order to do this properly, I have to put someone on the spot.

As I said, the shorts that are real killers are the ones where two people are in a room talking. I’ve read a lot of these. Here’s the surprising thing though: A lot of these shorts (including this one) AREN’T badly written. You don’t, at any point, say, “Oh my god. This is terrible writing!” It’s simply that the SITUATION isn’t interesting. Our writer may think it holds weight because death is being discussed, and death is a weighty subject, but here’s the easiest way to judge whether you’ve written something worth writing: Is anyone going to recommend your short movie to anyone else? Is anyone going to see this and say, “Oh man, you gotta see this short about two guys talking about suicide!” The answer is no. Nobody is. Even if you write the PERFECT VERSION of this screenplay. So no matter how deep you think it is, it doesn’t matter because nobody’s going to want to see it.

A short HAS to have something hook-y about it. It has to have SOME aspect to it that’s going to get people to tell others, to trade it around. Otherwise you’re just practicing how to work a camera and direct actors.

Art Imitates Life begins with a young man, Art, trying to slit his wrists in the bathtub. He succeeds with the slitting part. But apparently doesn’t slit hard enough to achieve the ultimate goal – to commit suicide.

A few days later, after recovering, Art visits his best friend, Max, who works at an art gallery. This is the first time they’ve spoken since the big attempt. Max is a very non-suicidal type, so he’s not sure how to approach this. He makes a couple of awkward jokes, attempting to lighten the mood, and Art seems to enjoy the casual atmosphere. They even make light of the fact that Art’s mom follows him around everywhere because she’s afraid he’s going to try again. She’s even waiting outside for them to finish so she can drive Art home!

But after awhile, Max wants answers. Why’d he do it? Or why’d he TRY to do it? I mean could things really be that bad? Art explains that he just didn’t see the point in anything anymore. Not exactly the most profound reason for killing one’s self, but hey, there’s no rule that says you have to be profound when committing suicide.

In the end, Max is just happy that his friend is okay. The two say their goodbyes. They’ll see each other soon. Art jumps in his car with his mother and she asks him what he wants for dinner. Art says anything is fine. He just wants to take a quick bath before he eats. Pan down to see Art has stolen……..A BOX CUTTER from Max. Looks like Art isn’t done with his little side project after all.

Okay, a couple of things here. I’m not saying that suicide isn’t something worth discussing. I’m not saying there aren’t people out there dealing with the same problems as Art and therefore people who won’t relate to this subject matter. But by and large, people are going to see this as, “The short where two guys sit in a room and talk about suicide.” It’s depressing. It’s boring. There’s nothing unique or special about it.

If you really want to explore suicide in a short film, find a bigger canvas to do so. Not only will you get to tackle your serious subject matter, but you’ll get to do so in a way that excites others. Irony is one way to do this. What if, for example, your story centers around a zombie who wants to commit suicide? A zombie’s already dead. Zombies aren’t supposed to think about suicide. Which all of a sudden makes your short unique, different. Or maybe a robot wants to commit suicide. It could even be a humanoid robot to keep the budget down. Again, robots aren’t supposed to want to commit suicide. They’re not human enough to deal with it. This allows you to play with serious subject matter but on the kind of canvas that’s going to get a lot more people interested.

It’s no different than what a movie like, say, District 9 did. Sure, they could have made a straightforward film about apartheid, about segregation and discrimination. But that ultra-serious uber-pretentious film would’ve made about 10 bucks at the box office. You had all these deep things to say and yet none of them mattered because no one came to see it. By using alien segregation as a metaphor for real-world discrimination, however, you now get to explore the complicated subject matter of discrimination in a much more audience-friendly format.

Another way to play with irony is to have your characters discuss the deep troubling subject matter of suicide in an environment that’s COMPLETELY THE OPPOSITE of suicide. For example, why not write a comedy short where Art, Max and their dates are at a football game? The environment is exciting and full of life. It just so happens this date was set up before the whole suicide attempt and Art and Max haven’t had a chance to discuss the attempt yet. So in between plays, while the girls are talking amongst themselves, Max is discreetly asking Art what the hell happened. Why did he try and off himself? The midpoint twist could be the girls overhearing them and Art having to come clean. Art is being depressing and a total downer amongst thousands of people cheering and having the time of their lives. Again, irony makes this situation a lot more interesting than two people in a room talking about how life sucks all by themselves.

But even if you strip away all that and just look at this as a simple short about suicide, I still don’t think it works. Whenever you’re tackling something as ubiquitous as the subject of suicide, you NEED TO GIVE US SOMETHING NEW TO THINK ABOUT. If all you’re going to do is rehash a common argument, then there’s nothing for us to sink our teeth into. We’re basically told that Art wants to commit suicide because, “life sucks man.” Well yeah, we’ve already heard that reason a billion times before. Instead, try finding new angles to old subject matters. Make us see the subject in way we haven’t before. For example, instead of Art being depressed, maybe he’s the happiest person on the planet. He loves his life. He lives every day to the fullest. He sees suicide as an adventure – he wants to see what’s on the other side. I’m not saying this is the best idea. The point is – IT’S DIFFERENT. You’re attempting to see the subject matter in a way that hasn’t been explored before. Think about it. If all you’re doing is writing/shooting something that’s already been said thousands of times, what’s the point?

Two people in a room talking about “serious” subject matter is almost always a recipe for disaster in the short world. Even if it’s well written. My advice is to think bigger. You have to stand out with your short somehow.

Script link: Art Imitates Life

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: It doesn’t matter how good of a writer you are if you’ve picked boring subject matter. Never forget that, whether it be in creating a short or in creating a feature.

Shorts Week Continues: Today is the second day of Shorts Week, where I cover 5 short scripts from you guys, the readers. Shorts Week was a newsletter-only opportunity. To sign up and make sure you don’t miss out on future Scriptshadow opportunities, e-mail me at the contact page and opt in for the newsletter (if you’re not signed up already). No, this week’s newsletter still hasn’t gone out yet. Hopefully by tonight!

Genre: Horror/Zombie
Premise: (from writers) A lone survivor in a world besieged by the undead struggles to protect her home: A big cat farm in the middle of Iowa.
About: These two won the very first Scriptshadow Screenplay Contest with their script, “Oh Never, Spectre Leaf!
Writers: C. Ryan Kirkpatrick and Chad Musick
Details: 23 pages

SAMSUNG

I remember there was a time when shorts were pointless. The only way a short could actually help your career was if it somehow got picked as an Oscar nominee. And who the hell knows how that happens? Win a couple of major festivals? I mean talk about a system that didn’t give you a lot of bang for your buck.

Youtube has changed all that. Shorts are one of the most promising ways to start a career in filmmaking nowadays. I mean, Scriptshadow fave “Mama” started off as a short. Had Guillermo Del Toro not seen that thing and loved it, we would’ve never met that floaty-haired little freakshow in feature form.

And even without the super-success stories of visual-effects whizzes launching their careers via jaw-dropping short films (Neil Blomkamp), shorts on the internet are still a must for any young filmmaker. I mean, when someone tells me he’s a director these days, the first thing I do is look him up on Youtube so I can watch one of his shorts, see what he’s about. If he doesn’t have anything up, I don’t take him seriously. It’s practically a requirement.

So it’s an intriguing transition. Shorts have gone from completely insignificant to the number one calling card for young directors in all of 7 years. Oh, how fast the business changes. However, shorts are still being produced via the wrong approach. They’re typically generated by directors trying to show off their stuff. This is NOT the way you should approach a movie. First and foremost should be the script. The script has to be a story worth telling.

If we could develop a shorts system that marries writers with directors somehow, my guess is that shorts would be a lot better. But the importance of the system has grown faster than the system has been put in place. Of course, writers aren’t really prepared for this either. If the shorts I’ve been reading are any indication, screenwriters aren’t really sure how to tackle this new blossoming medium. There’s still too much boring subject matter and boring storytelling. A short film has to be both emotionally satisfying AND memorable/different in some way. It has to STAND OUT. Which is a perfect segue into today’s offering.

30 year-old Emma Gray hasn’t been having the best week. She’s had to kill her husband after he turned into a zombie, and upon doing so, upset her little boy so much that he ran away. The only thing left in her life is her son’s childhood stuffed animal, Hobbes, who she’s taken to talking to (a la Wilson from Castaway) in order to prevent insanity.

After dusting a few zombies of the 28 Days Later variety (frantic runners), Emma decides to go back to her childhood home, where her family (I believe) owned a veterinary clinic. But not just any veterinary clinic. This clinic took care of big cats – tigers, leopards, cheetahs, that sort of thing. When Emma goes to check on how the animals are doing, she learns they’re not so good. Apparently the zombie virus has crossed into the cat world. And that’s not good news for anybody planning to take a stroll into the cage room.

Once the zombie tigers spot Emma, they go nuts, bursting out of their cages. Emma has to put them down Old Yeller style (by the way, why did they make us read that shit when we were kids? Who wants to read a story where a dog is deliberately killed?). Pretty soon, a few bullets aren’t going to do the trick. There are zombie tigers everywhere, and she’s gotta exit the premises, pronto.

So she grabs Hobbes and away they go, following the directions of a radio transmission that promises safety for survivors. Unfortunately, her car isn’t going to make it on a dwindling tank of gas, so she has to stop at a gas station. After she grabs some supplies, she’s shocked to find the door to her jeep open and Hobbes gone! Hobbes being the only thing keeping her sane, she hops in the car and goes after the thief, a zombie trucking through the forest. She leaps out, shoots him dead, and walks over to grab her stuffed tiger. But when she sees who she’s killed, her entire world falls apart…

As Keanu Reeves would say – whoa. This was one hell of a trip. First thing I wanna mention, though, is the length. Despite the quality of this and Friday’s script (which is also 20+ pages), I don’t think these feel like traditional shorts. They feel like shorts-plus. 20+ pages is more than a casual commitment and therefore Shorts-Plus scripts are going to be harder sells for people. I’m guessing not as many of you are going to read this based on length alone. I don’t want to make some definitive statement or anything. But length clearly matters. It will affect your reads. Lots more people are going to read a 7 page short instead of a 20 pager, regardless of how good it is. You’ve been warned.

As for the story itself, it had some good things going for it and some not-so-good things. Zombie tigers. Wow. That’s a crazy choice. It’s unique, but I’m not sure how many people will suspend their disbelief to buy into a story about zombie-tigers. I suspect some readers are just going to say, “That’s too weird.”

However, it’s also what sets this apart from all the other shorts. I think one of the key things you have to ask yourself when writing a short is, “Is this the kind of thing that people would tell other people about?” Is it the kind of video where people will say, “You gotta see this?” Would they put it in their e-mail? Would they tweet about it? Otherwise, what’s the point? You’ve made a short for you and your buddies. Who cares? Zombie tigers and cheetahs trying to rip humans to pieces? If done well, that’s something I’d wanna see. So “Here There Be Tigers,” passes that crucial test.

Another key element that this short has going for it is the ending. That’s one thing I’ve noticed about shorts. The ones with surprise endings leave more of an impact and are therefore more likely to be shared. (Spoiler) Here, the person who stole Hobbes and is shot dead turns out to be (in case you hadn’t guessed), Emma’s son. Ouch. That’s a killer. It’s a nice twist if a little confusing. I understand it’s dark out, but if it’s bright enough to properly aim at someone’s head, wouldn’t you notice the difference between a 5 year old boy and a full grown adult? I wish that would’ve been more believably handled.

The Castaway effect was also a smart move. By providing this inanimate object (Hobbes), it allowed us to get inside our character’s head via her talking out loud to someone. Yesterday we talked about the power of a silent short (showing and not telling) which is basically what this is except for that little cheat – Hobbes. It was kind of the best of both worlds in that we still got to hear our hero, but only when we absolutely needed to. Overall, we still got that “silent film” feel.

There were a couple of things that threw me about “Tigers” though – the biggest of which was why the hell Emma would deliberately walk into a place with hundreds of wild tigers. Even if they weren’t zombified, that’d still be really dangerous. I got the feeling she went there (where home was) for some reason, but I couldn’t figure out what. Since the entire short is based on this premise, it can’t be an unknown. Her motivation has to be strong. So I’d like to see that strengthened in the next draft.

Also, there seemed to be some connection between her family and the cats, but that was also unclear. Were her family members all veterinarians? That would be my guess but it was still too vague. I wanted to know definitively why she knew the names of all the cats. And also, of course, why the hell she willingly walked into a veterinary clinic full of hungry animals.

In the end, there was definitely enough stuff to recommend Tigers. I just think some things needed to be cleared and tightened up. What did you guys think?

Script link: Here There Be Tigers

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: If you’re telling a story with a single character, consider creating an object that the character can talk to. Going completely silent for a film can be a real challenge. As we learned yesterday, there are certain things that are difficult to convey solely through images. Getting inside our hero’s head is one of them. If your protagonist has someone to talk to (like a stuffed animal), it’s a cheat that gives us that power.

Note: No, I have not sent out the newsletter this week. It’s been a busy weekend but I’m going to try and send it out tonight!

Genre: Animated (Pixar-ish)
Premise: (from writer) A lonely inventor builds a time machine, but finds it only works three minutes at a time.
About: Shorts Week was a newsletter-only opportunity. To sign up and make sure you don’t miss out on future Scriptshadow opportunities, e-mail me at the contact page and opt in for the newsletter (if you’re not signed up for the newsletter already).
Writer: Christy McGee
Details: 9 pages

03.tif

So what makes a good short? It’s a question man has been asking since the dawn of time. “What is the meaning of life?” and then “What makes a good short script?” Unfortunately, there haven’t been a whole lot of venues to write short scripts, so the focus of them has been limited almost exclusively to directors who want to make short movies. They write short scripts pretty much by necessity. Oftentimes these short scripts are terrible, piece-mailed together to set a particular tone, get a particular shot or land a particular joke they love. Little to no focus has been put on the script itself.

Which is why you’re looking to me this week to give you the answer. You’ve spent your entire lives wondering how to write one of these things. If there’s anyone who should know how, it’s Scriptshadow. Errr, not so fast. I did Shorts Week for two reasons. One, there was an outburst of demand. People NEEDED this week for some reason. And two, I myself wanted to learn how to write a good short. I mean, there just haven’t been any situations for which I’d need to read shorts. So this was just as much an opportunity for me to learn as you guys.

Now I’m ASSUMING a good short, like a good script, has a setup (Act 1) a conflict (Act 2) and a resolution (Act 3). So that’s what I’m looking for. But honestly, I’m just looking for anything that stands out in some way. And that’s proven harder to find than you’d think. I’ve read a ton of bad shorts. The biggest issue I ran into was writers choosing ideas where not much happened. Lots of scripts had people sitting in rooms talking, almost like something you’d shoot as a student film to practice basic blocking techniques with actors. Nothing actually exciting, interesting, or different. The way I see it, you only have a very short time to tell your story in a short so it’s gotta stand out in some way. Normal and cliché are adjectives you want to stay as far away from as possible. With that established, let’s check out today’s short.

Luigi lives in the kind of small Steampunk town that I sure as hell wish existed in reality. He makes his living as an inventor and his latest invention is a backpack that allows him to travel through time. So excited is Luigi about his device that he’s called a town meeting to show it off.

Once everyone is at the town square, Luigi shows them an old newspaper with a picture of the square. He’ll go back in time and make sure to appear IN that picture to prove his contraption works. Luigi presses his magic time-traveling backpack button but…nothing. He presses it again. Nothing. People start to leave. He presses it a third time. Almost everyone has left. Luigi is devastated. Until he checks his watch. Wait, he actually HAS time traveled, but only 9 minutes backwards. People weren’t leaving. He’d just gone back to before they showed up! This means that his backpack is merely broken and only goes back 3 minutes at a time.

While not ideal, Luigi realizes he can still do a lot of good with his backpack. So he starts saving some cats, exposes some bank robbers, and offers instant replay to football games. Everything seems to be going swell until Luigi meets a little orphan girl who lost her mother to an accident while crossing the road.

Devastated, Luigi HAS to help this girl. So he does some research and finds the road where the woman was killed, but realizes it was an entire year ago. Since his backpack will only go back 3 minutes at a time, that means he’ll have to press it 178,776 times. Ouch. But if that’s the only way he can save this woman, then that’s what he has to do.

(spoiler) So Luigi heads back in time, saves the woman, and in the process falls in love with her. Cut to a year later and Luigi is part of the family: Mom, Luigi, and the little girl. He’s even created time-traveling backpacks for all of them and included them into his act. And this time when he gathers the entire town around, he’s ready. Or at least he thinks he is. When all three family members press their buttons, they, um…don’t exactly end up where they planned. To be continued.

The reason I liked this short was because it reminded me a lot of a Pixar short where the focus was on the storytelling and not on some boring dialogue exchange or some cool but ultimately thin sci-fi idea. “Time Well Traveled” was not only a rich storytelling experience, it was told without a single line of dialogue.

I realized that a ton of these shorts go on forever, like 20-25 pages, and yet they feel like nothing’s happened. We’re still in the same place on page 12 as we were on page 2. Yet “Time Well Traveled” feels like dozens of things have happened within that span. Clearly, this is the result of not including dialogue. Dialogue eats up pages because it takes up so much space. You wouldn’t notice that in a regular script at 110 pages long, but you certainly notice it with shorts.

I’m not saying that shorts should never include dialogue. But if you’re looking at this and my favorite short of the week (which I’ll review Friday), you’d be persuaded into thinking that the best way to tell a short is via images and not dialogue.

The thing is, when you’re not using dialogue, it becomes quite challenging to convey key plot points and really anything in the story that’s nuanced. Indeed there were some things that didn’t make sense to me on the first go-around that I had to read the script twice to understand. For example, I didn’t totally get, at first, that each press of the button only went back 3 minutes. Therefore when he’s trying to figure out how to save the mother and he comes up with the number “178,776,” I was scratching my head trying to figure out what that number stood for (Oh! I realized. That’s how many times he has to press the button).

Also, I didn’t read the logline. And it wasn’t until I did that I realized Luigi was “lonely.” That made the story more powerful since he finds this family at the end. But for that to work, we need some images or actions at the beginning that clearly depict how lonely Luigi was. I don’t remember that so it’s something I’d really focus on in the next draft.

There were a couple of other things, like when tries to save the falling cat and when he sits at the bus stop, that had me a little unsure of what exactly was going on. These are things that are easy to take care of in a dialogue-centered piece but quite challenging without, so it really takes some skill (and effort) to pull them off. In the end, however, these moments were few and far between and this short script easily stood out from the rest. It probably needs a clarity rewrite. And I wouldn’t have minded one little extra twist at the end (I always feel like time travel stories need a final twist). But other than that, good stuff!

Script link: Time Well Traveled

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: This script exemplifies the power of showing over telling. It also reminded me how much space can be saved if you show something rather than have characters tell us through dialogue.

What I learned 2: Make sure to be CLEAR when you are showing and not telling. It’s easy to assume that you’ve been super clever and conveyed what you’ve needed to convey through an image. But as this script showed, certain images or moments need extra clarity.