Welcome to Amateur Offerings Weekend!

This is your chance to discuss the week’s amateur scripts, offered originally in the Scriptshadow newsletter. The goal for this discussion is to find out which script(s) is the best candidate for a future Amateur Friday review.

Below are the script loglines and links so you can read them for yourself in order to join in on the festivities! Want to receive the scripts early? Head over to the Contact page, e-mail us, and “Opt In” to the newsletter.

Happy reading!

TITLE: GIDEON
LOGLINE: In the Mid-Twentieth Century a mysterious boy with Christ-like healing powers must bring together a racially charged town before the vindictive Mayor’s son murders him.
WHY YOU SHOULD READ (from writer): It just won the $25,000.00 GRAND PRIZE at KairosPrize Screenplay Competition sponsored by www.movieguide.org.

TITLE: Fool
GENRE: Comedy
LOGLINE: Showbusiness today might be a snake-pit of jealousy and backstabbing, but once upon a time, it wasn’t even that nice.
WHY YOU SHOULD READ (from writer): “I’m an WGA Award-winning comedy writer. You should read my script because you recently said: ‘Ahhhhh! Why aren’t there any good comedy specs anymore!’ Obviously I’m not the most reliable source to decide if my own script is funny or not, but it won ‘Screenplay Of The Month’ at Talentville.com, so it must have something going for it.”

TITLE: 0/1 (”Hyper Zero, Super One”)
GENRE: science-fiction
LOGLINE: While refining his relationship with a groundbreaking home-made A.I. prototype, a reclusive young hacker falls in love with an inquisitive girl next door.

TITLE: FRAGMENT
GENRE: Psychological Thriller
LOGLINE: A high-school senior tries to solve his sister’s murder aided by the apparition of a ten-year-old boy.

TITLE : Super Robbers
GENRE: Action Adventure, Family Drama
LOGLINE: A returning war veteran struggles to make peace with
his family—who happen to be a group of super-powered thieves.

Today’s script made some noise in the Scriptshadow Newsletter, but does it pass the Carson Screenplay SAT? Read on to find out.

Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Horror
Premise: (from writer) A mysterious drifter with a dark past stumbles into a small town where he rents a room in the attic of a strange couple’s home, but he may not be alone up there.
About: Today’s amateur script got the best response from the amateur script entries in last week’s Scriptshadow Newsletter. To be a part of the Scriptshadow Newsletter, contact me through the site and “opt in” to the newsletter at the bottom the submission box.
Writer: Chris Rodgers
Details: 92 pages

The-Woman-In-Black-8

I’ve read scripts like this before. Scripts that are so sparse, you’re almost searching for the words between the words, like they may have gotten lost in the transfer from the writer’s computer to yours. Emma is better than most scripts that come through the Amateur Friday pipeline, but I don’t know if it’s at “worth the read” status. It’s got too many quirks. The voice contains an extra dose of bizarre. People don’t speak like real people. At times I almost thought this thing could be animated, its cartoonish qualities shined through so aggressively.

And yet through it all, I had to keep reading. I said this to Miss Scriptshadow at one point: “I don’t know if I like this script. But I sure as hell want to find out what happens.” Have you ever read scripts like that before? Where finishing them basically becomes a grudge match? I don’t mean to devalue Rodgers’ script. He’s got a funky interesting style to him. But Emma is one of those scripts you finish with a startled look on your face.  Like you’ve just woken up in a room you don’t recognize.

20-something Johnny has scoot-dazzled his way into a small town in the middle of nowhere. This town’s so sparse you can walk into a restaurant and not find a single patron. Except for today that is. Because Johnny’s our single patron, and it’s here where he meets short-order cook Darrell, a local idiot with an asshole older brother and a hypochondriac mother. After some small talk, Darrell tells Johnny that if he’s looking for a place to stay, he should check out Chuck and Mary’s place. They usually rent rooms out.

So away Johnny goes where he meets 30-something Chuck, who’s plagued with burns all over his body, and 50-somethng Mary, who can’t stop yelling at Chuck about whatever the hell comes to mind. They seem like a strange couple, but not half as strange as the place they live in. That’s because the place they live in is HAUNTED!

Johnny figures this out early on when he sees the ghost of a girl named “Emma” sneaking around. A little research reveals that Emma used to be a model and was best friends with Mary. But then Emma went off to California to pursue her modeling career and disappeared. She now haunts this house for some reason. Even Chuck admits to seeing her.

These two aren’t the only ones with some backstory. It turns out our buddy Johnny has escaped a mental institution, making these Emma spottings suspect. Is he really seeing her, or is he just having an episode? And what about these rumors that Chuck’s hiding a huge stash of millions in the house? Could that be Johnny’s ticket to freedom for the rest of his life? And how far will he go to get that freedom? These are the haunting questions Emma asks.

Emma’s not one of those scripts you can just synopsize. You kind of have to read it to understand it. Take the first dialogue exchange in the script for example. It sets the tone for everything you’re about to read. Johnny’s just walked into the diner where he meets Darrell.  J: “Um, can I just have a cheeseburger combo with a Coke?” D: “I’m sorry, we don’t have combos.” “Oh. Well, can I get a cheeseburger, a medium French fry, and make the drink a large.” “What kind of drink sir?” “Coke.” “Is Pepsi O.K.?” “Pepsi?” Darrell nods. “Come on. I just walked—never mind, give me a root beer.” “Good choice, sir.” “You don’t have to call me sir.” “Okay.” “Why would you say that root beer is a good choice? What makes root beer so great?” “I just like it.” “Oh.” “That will be four dollars and twelve cents.”

I don’t know about you but that dialogue feels awkward. And not purposefully awkward. Just awkward. The stuff about the root beer at the end is random. It doesn’t seem to have a point. And the early Pepsi challenge takes up a lot of time and doesn’t have a payoff. When you’re exchanging dialogue, especially early on when we don’t know your characters yet, you want to use that dialogue to teach us about your characters.

Take The Equalizer, which I review in this week’s newsletter (which you can sign up for here). In one of the early scenes, the main character is talking to a woman at the diner (so a similar location). The conversation centers around the book our hero is reading (The Old Man And The Sea). This tells us a little about our character. He reads old books. Which leads to the question: WHY does he read old books? We want to find out so we keep reading. The point is, we’re learning about the character through his exchange with someone else. I’m not sure we learn anything about these two characters in this conversation.

I think that’s something a lot of young writers don’t know. When you write dialogue, you’re either trying to reveal story or reveal character. It may seem to the audience that the conversation is casual. But what they don’t know is that you’re secretly passing along key information to them through the characters’ “casual” exchange.

Another thing that bothered me here were the flashbacks. I wasn’t sure what the point of them was. They pretty much kept telling us the same thing over and over again – that Johnny was in the nuthouse. That meant each subsequent flashback was extraneous. It was information I already knew. If there was an evolving storyline to these flashbacks, a mystery we wanted answered (aka, Johnny wakes up in a cell with a stabbed cell mate – and each scene gets us closer to why that happened), I would’ve been fine with them. But they didn’t evolve, leaving me to wonder what their purpose was.

With those things said, there were some interesting things going on in Emma. I thought some of the characters were pretty well drawn. Well-drawn characters typically evolve from well thought-through backstories. And this whole backstory where Chuck was burned during his electrician job and won a multi-million dollar lawsuit against his company – that was admirably constructed.

I also thought the mystery behind Emma was strong. How Johnny would see her with plastic wrapped around her face and body. That was creepy. And while the reveal for how she ended up that way wasn’t perfect, it wasn’t bad either.

Here’s where we run into a problem though. You have a haunted house script titled, “Emma,” and it really isn’t about Emma. It seems to be more about Johnny running away and hiding in this town. The Emma storyline is more of a subplot. If I were Chris, I’d give Emma a much bigger role. This movie has to be about her. I’d also create more of a conspiracy around her death. Possibly expand the amount of people inside the town who know what happened, and then place Johnny around more of those people. I didn’t like how we basically had two locations in the movie – Chuck and Mary’s house and the diner. It made the script feel too small. Let’s explore this town more, get to know more people, and this will start to feel like a movie.

I wouldn’t tell someone NOT to read this script but I probably wouldn’t go around recommending it either. I will say this though. I’d read Chris’ next script for sure. I feel like he’s still learning the craft and will continue to get better. I’d focus on adding more layers to his future stories. This one felt TOO simple. With a little more town exploration – bringing in a few more characters – he might’ve struck gold. I wish him luck.  His voice is unique enough to make me think he’s got a future.

Script link: Emma

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Treat character reveals like commercial breaks. When you’re writing mysterious protagonists, you want to give a little info about them in each scene, but also tease a mystery about them for later. If there continue to be mysteries about our hero, we’ll want to keep reading to find out what they are. So in The Equalizer, via that scene I mentioned above, we give the audience a little piece of the protagonist by revealing that he reads old books, but we don’t tell the audience WHY he reads those books yet. We “cut to commercial” and reveal that info later. If you answer all the little mysteries about your character right away, why the hell would we keep reading?

Battleship Latest Poster (1)
So there I am, watching “A Good Day To Die Hard” this weekend, and asking myself the question that moviegoers across the world ask a dozen times a year at their local cineplexes: “Who writes this shit?”

Terribly written movies with dreadful dialogue are a huge reason why people all over the country move to LA to pursue a career in screenwriting. They’re convinced that, “I can do better than that!” And yet, thousands of these “I can do better than that,” screenwriters show up in Hollywood every year and the same dreadful terribly-written movies still get made.

Is it a conspiracy? Is Hollywood purposefully keeping good writers out of the business for some reason? Are there thousands of amazing screenplays that have been buried under a Los Angeles landfill somewhere, a conspiracy headed up by 20th Century Fox so they can keep making more “A Good Day To Die Hard” movies without having to worry about competition?

I can answer that question easily. No. The truth is, there are only a dozen great screenwriters out there, and maybe less than a hundred truly good ones. Since a few hundred movies are released each year and countless TV shows with multiple writers are produced on the networks and cable, there are more spots to fill than there are good screenwriters.

And it’s not for lack of trying that the average screenwriter isn’t very good. Screenwriting is just REALLY HARD. A lot harder than it looks.  Moviegoers assume all screenwriting is is coming up with a cool hook and some witty dialogue. But screenwriting is way more complicated than that. Outside of learning how to write within its unique bastardized format, there’s a ton of stuff under the hood that audience members never think about.

The most obvious of which is creating a seamless story. That’s something most people outside the business take for granted. They assume seamless stories are a given. However, when those same people come to Hollywood and give screenwriting a shot then send their screenplays to people like me, they learn the hard way that their stories are borderline incoherent and that it actually takes years of hard work to create a seamless story.  Not even a GOOD story.  Just one that makes sense from beginning to end.

But we’ve established that there ARE good screenwriters out there. As many as a hundred of them. That should be enough to take care of most of the movies we see. So why do movies still suck? Why are films like Transformers so badly written? Or Dark Shadows? Or John Carter? Or Battleship? Or Mirror Mirror? Why are these embarrassingly written projects given hundreds of millions of dollars? The answer to that question isn’t simple. In fact, it’s very complicated. But if you want to know, read on.

TIME – Unless you’re writing a spec, you’re usually up against the gun in a project. And since only one out of every ten produced movies is a spec script, most writers are racing to beat a deadline. The faster you’re forced to work, the lower the quality that work tends to be. That’s because creativity takes time. It takes trial and error. It takes seeing what works and what doesn’t. It takes rewriting and rewriting and then more rewriting. Without time, you’re likely to write something lousy, no matter how good of a writer you are.

DIRECTOR AND ACTOR ARE STILL SUPERIOR TO SCREENWRITER – When putting a project together, studios know that the two most important elements are the director and the lead actor. A good director is going to give you the best chance for making a good movie, and a big actor is going to give you a large enough budget to get a wide release. When looking at the director, the actor, and the screenplay, then, it makes sense that a studio would pay the least amount of attention to the script. With that said, most actors and directors won’t sign onto a project without a good script (or good source material). So the screenplay is still important. The problem is…

DIRECTORS COME ON LATE THEN SCREW SHIT UP – While there are directors who will shepherd projects over a long period of time, a lot of times a director will come onto a project as it’s greenlit and given a production date. Since directors are creative people, they’re going to want to play with the script and get it the way they want it. Which means if a writer has been perfecting that script over three years, they now have to rewrite the whole damn thing to the director’s vision – a vision they may not entirely agree with – within a matter of months. More times than not, this results in a worse screenplay.

PASSION – You want to know the truth about Hollywood? Passion may be the most important factor in getting a movie made. That’s because this business is designed to KEEP movies from getting made. It’s much easier and safer for people in all factions of the business to say no to a project than yes. Yes means their ass is on the line if the movie fails. Why put yourself in that position? For that reason, the stuff that gets through is often the result of a producer or group of producers who will stop at nothing to get their movie made. These producers, who may be experienced vets or total newbs, will gladly go to every shop, every studio, every production company, and keep racking up ‘no’s’ until they find that one yes. And guess what, it’ll have nothing to do with how good the script or project is. It will just be because these guys refused to take no for an answer. This means, ironically, a lot of badly written projects get made because of passion.

BIG IDEA WRITERS AREN’T OFTEN THE BEST WRITERS – Lots of “big idea” writers who are good at coming up with concepts and trailer-worthy set-pieces will slip past the Hollywood gates and into the system. These writers aren’t necessarily “bad,” but they didn’t make it to the top because they’re experts at character or theme or structure. They made it because they came up with some big futuristic time-travel spec that got some pub all over town. These writers then get big-movie assignments due to their spec and the best of these subpar writers become premiere summer tent-pole movie scribes – scripting such classics as Battleship and Transformers. Sure, you could bring in someone like David Mamet to write Transformers and the script would be better in areas like character and dialogue. But it would probably lack a lot of the fun and “bigness” that you want from these movies. So you’d be gaining something but you’d lose something as well. Since an executive knows that the last thing a 14 year old in Kansas cares about is theme, he’s likely to go with the big idea writer over Mr. Mamet.

MO MONEY MO PROBLEMS – The other day a producer told me that this one well-known indie writer-director who’s had a hard time breaking into Hollywood called him and basically said, “I want 20 million dollars to make my movie and I don’t want you or anyone at your company to bother me.” Unfortunately, that’s not the way it works. Money comes from a bunch of different places these days (foreign financing, private investing, production houses, studios, etc.) and the bigger the pot, the more people want to be involved in the decision-making. If you’re making a movie like Transformers, with a budget of 250 million, you will have TONS of people sticking their finger in the pie. And chances are, a lot of these people won’t know jack-shit about writing. In these cases, the screenwriters aren’t even really writing a script. They’re MANAGING a dearth of strange and sometimes terrible ideas and trying to turn them into a story that makes sense. This is one of the main reasons why these giant movies are so terribly written. Too many cooks in the kitchen.

There are, of course, other reasons for badly-written films. Endless development. Foreign financing that puts little emphasis on the screenplay. Producers who hire their friends instead of good writers. And the bar for sequels, like “A Good Day To Die Hard,” just isn’t that high.

So what’s the solution here? Is there a way out of this mess? The thing that studios don’t realize is that it’s in their best interest to write a good screenplay. Not only does a well-written movie encourage positive word of mouth, which means more audiences members and repeat business, but the film has a better life in the post-theatrical market. It also increases the likelihood of building that all-important franchise everyone’s chasing.

In order to get scripts in better shape, Hollywood needs to make some sacrifices, stuff that they probably don’t want to do because it goes against everything they’ve done up to this point. First, they should look closer at the Pixar approach. Pixar screens multiple storyboard previews of their movies in order to get a feel for how the story is playing. The writer, who’s usually on the project for years, is then able to see what isn’t working and fix it. This perk is available because it takes so long to make an animated movie, time live-action films don’t have. Live action films are usually backed into tighter schedules, giving the writer less freedom to figure things out. But you do find the occasional live-action project that takes its time, like the Batman films and anything directed by James Cameron.  And we see the results when those films finally come to screen. I realize studios have corporate commitments and need to meet certain financial forecasts, but with a little more planning, they should be able to take that extra time and get the script right.

Producers and studios also need to keep the same writer on the project if possible. I realize this means less work for writers (since only one writer will be on the job), but if you want to make good movies, you need to keep writers around who understand the project. A huge reason movies feel so unfocused and disjointed is because Writer F had no idea what Writer A was trying to do when he wrote the original screenplay and therefore changed everything that made everyone fall in love with the script in the first place!

If agents and writers hate this idea because it means less jobs, what about doing what the studios did back in the old days where they kept 20-some writers under contract every year? Those writers would then be available to come in to give notes on the studios’ key projects. This is essentially what Pixar does and it’s proven to be an effective model. In addition to this, hire smart producers who actually understand storytelling and screenwriting. A reason a lot of writers get replaced is because the producer who hired them doesn’t know how to get the most out of them. Therefore when the script stops improving, they just hire someone else. A good producer will guide a writer into overcoming any problems a script may encounter.

Production companies and studios also need to take more chances on scripts that are ready to go, even if they’re afraid of them because they don’t fit into their proven paradigm. When The Streetlights Go On, After Hailey, Desperate Hours. Everyone loves these scripts but they’re still not being made. If you already have a script that people love, don’t fuck with it. Just make the damn thing. I’m not saying you have to put a hundred million dollars into these projects. You have to make them for the right price. But moviegoers out there want better writing. You have it. All you have to do is greenlight the film and make it.

Let the scripts be critiqued online. It always makes me laugh when studios spend 50 million bucks to fix movies they’ve already shot, usually because of story problems. Why not put your scripts online and let the fans critique them? Let them spot what’s wrong ahead of time so you don’t have to pay the price later. Your everyday moviegoing audience won’t pay attention to this, so you won’t spoil the film for the masses. And your core cinephile fan who participates is going to see the next Spiderman or Guardians Of The Galaxy film anyway. In all likelihood, being a part of the development process, even indirectly, is going to get them even more excited to see the film. This has gone on on a smaller scale on Scriptshadow for years. I’ve been told from numerous producers that they made changes to their scripts based on the comments from people who read them here. So I know it works. The question is, will studios put their egos aside to do that for their bigger projects? That remains to be seen.

As you can see, there are no easy answers here. There are a lot of things working against good writing. In many ways, you can consider it a minor miracle when a well-told story DOES reach the screen. But I think with a few changes, we could make sure good screenplays happen more often. And besides, by treating America (and the world) to better movies, our industry wouldn’t be the butt of so many jokes across the country about how they “could’ve written something better.” And with that, I’m out of here. What do you guys think?

The writer of the best screenplay of all time takes on a mythical creature whose home is threatened by a new marina.

Genre: Um…Romantic Comedy? Drama?
Premise: In charge of bringing a new Marina to the community, a sailor has second thoughts when he meets a mermaid who lives in the area.
About: This was a huge project Columbia wanted to make back in the 80s. It was spearheaded by Warren Beatty. Millions upon millions were poured into its development. This was the last ditch effort to save the project – bring in Robert Towne for a half a million dollar rewrite. Remember, Towne is responsible for writing what many consider to be the greatest screenplay of all time, Chinatown. That’s the main reason I wanted to review this.
Writer: Robert Towne
Details: 121 pages – Sept 24, 1983 draft

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When you open up The Mermaid, you’re taken back to another time. No, I’m not talking about the story. I’m talking about the script itself. As one of the site’s readers pointed out in an e-mail: “Screenwriting was just so different back then.” Indeed, large chunks of description detail everything from the look of a boat’s sail to the smell of a nearby reef. 10 line paragraphs are the norm, and it’s not that those paragraphs are bad (how could they be? They’re written by Robert Towne). But getting through them is a chore and something that today’s reader isn’t used to having to deal with.

What’s strange, though, is that in addition to all those giant paragraphs is a lot of talking. Like…a LOT! Like, this entire movie is people talking. Every single scene comes down to two people talking FOR-EV-ER. Scenes go on for pages and pages with characters repeating things we’ve already been told several times. It’s bizarre.

I know this is not supposed to be Pirates Of The Caribbean, but whoever’s decision it was to take a Mermaid flick and spend 95% of the screenplay having people talking in rooms needs to walk the nearest plank. That choice was inexcusable, so much so that it killed this script.

Ken Gaer is a sailor who, with his wife, Joan, are responsible for bringing a marina to the local community which will house over 1500 boats. It’s a big deal that a lot of people are going to get rich over.

The thing is, there’s something missing in Ken’s life. Maybe it’s because managing the marina will mean the end of his sailing career. Maybe it’s because his wife is a bitch who could care less about him. Either way, there’s definitely a hole in his life that needs filling.

Just when things are at their lowest, Gaer meets a strange woman swimming in the water. Except this is no normal woman. This woman has a fish tail! It’s a freaking MERMAID! Naturally, Gaer thinks he’s hallucinating, but Fin-Girl is so intoxicating that the two end up talking all night (LOTS OF TALKING!).

At the end of the evening, she asks him for one favor. Don’t blow up the large rock that’s sitting just off the beach because that’s her home! The next day, Gaer isn’t convinced that the mermaid he talked to was real, so he goes to his step-mother, Dorothy, to see what she thinks about the whole ordeal.

The step-mother, you ask? Why would he go to the step-mother of the wife he hates? Uhh, good question. In one of the kookier script choices in “Mermaid,” these two are the story’s primary relationship. Why you’d wrap your Mermaid story around a man and his 60-something step-mother is beyond me.

Anyway, a geological surveyor is called in to make sure the marina construction is kosher and, what do you know, he decides that they can’t do the marina unless they blow up that damn rock. The same rock that’s housing the mermaid!

Gaer goes searching for the Mermaid to give her the lowdown but assures her that he will not allow them to Michael Bay her rock. What he doesn’t know is that his bitch wife, Joan, has already ordered its detonation behind his back! Say what!

Luckily, before that fateful day, Gaer and the Mermaid fall in love. But will they be able to continue that love once her 500 year old home is stolen from her? Everyone knows that a Mermaid without a home is a Mermaid death sentence. Errr…or at least I think that’s the case. Either way, shit needs to get figured out if these two are to live happily ever after.

This thing is such a miscalculation it would blow up your calculator. To be honest, it feels like a casualty of the old development system, where production companies and studios would develop a script to death, grasping wildly at story directions and plot straws they hoped would turn their project into a “can’t miss” blockbuster. But somewhere along the way the script’s direction was lost and each successive writer who came in was basically trying to revive a story that was already dead.

How much Towne was responsible for this dreadful draft is impossible to tell but one thing I noticed were his endless dialogue scenes that had absolutely nothing going for them. Compare this to Inglourious Basterds, which I broke down yesterday, where Tarantino uses impending doom and dramatic irony to make all of his dialogue riveting. There’s none of that here, leaving our characters and the writer flapping in the wind, not unlike a boat’s sail. Towne is literally using every desperate exchange he can to keep the dialogue lively but when people are talking for ten minutes about shit we’ve already covered in eight other scenes, there’s only so much gimmickry you can pull out of your hat.

Then there was this weird decision to severely limit the story’s locations. I have an unofficial rule that you don’t limit your movie to a small area unless you have an intense thriller or TONS of conflict. Otherwise, it’s hard to keep the story alive. And that’s pretty much what happened here. We have roughly 4 locations for the entire flick. The main country club building, the beach, the boat, and the water. We just keep jumping back and forth between these 4 places. Not only does this make the story feel smaller than it should, but since this is a drama with zero thrills and very little conflict, most of the scenes lie dead on the page within seconds of commencing.

As for the movie’s key relationship, that of Gaer and the Mermaid, all I can say is that it was bizarre. Their friendship begins when the Mermaid teaches Gaer how to do some twirly-dirly spritz thing with water that is so poorly described I could never imagine what it was, which was unfortunate because Gaer becomes obsessed with it and it then becomes a key plot point. When key plot points are murky, your script’s in major trouble.

And then there was Gaer himself. I believe every hero needs a life goal – their ultimate dream. The reason I find this so important is because the right life goal can tell us everything we need to know about a character. Luke Skywalker wants to fight the Empire. That’s his dream. That tells us everything we need to know about him. Here, it’s terribly explained what Gaer wants out of life. He kind of wants to race sailboats but kind of doesn’t. It’s never detailed or made clear and it makes him feel wishy-washy. Wishy-washy protagonists are inexcusable. And when combined with murky plot points? It’s no wonder this script died in the water despite the millions of dollars put into it.

The Mermaid feels like one of those bare-bones ideas someone came up with then wanted to develop (“I know. Let’s make a movie about a MERMAID!”). I say this because outside of the mermaid, there’s nothing remotely interesting about this story. If there’s a lesson here, it’s that even the best screenwriters can’t save a piece of shit.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Drop boring relationships from your script. Take a look at all the key relationships in your script and ask yourself if they’re interesting. If one isn’t, change it so it is or drop it. This movie is dominated by this agonizingly boring relationship between Gaer and HIS STEPMOTHER!!! Are you serious? You’re going to revolve your movie around a young strapping male lead and his geriatric step-mother? And they’re going to spend most of the movie debating whether mermaids are real?? Kill me now! Then kill the most boring relationship in your script!

936full-inglourious-basterds-poster
It took Tarantino ten years to finish Inglourious Basterds, mainly because he couldn’t figure out the ending or how to spell his title. The story grew in scope so much during that time that at one point he considered scrapping the movie and turning it into a TV show. After many “almosts,” he finally shot the film in 2008. The casting of Tarantino’s films is always a fun topic of conversation and Basterds was no different. Quentin originally wanted Leonardo DiCaprio to play the career-making part of Hans Landa, which eventually went to Christoph Waltz. Of course, Tarantino would later come back to DiCaprio to play his big baddie in Django Unchained. Landa was a huge problem for Tarantino during writing. He feared that the part was “unplayable.” He often mentions Waltz saving his film due to his unique interpretation of the part, a performance that would later win him an Academy Award. Tarantino was always careful with Basterds because he considered it to be his masterpiece. He wanted it to be perfect. I don’t know if I’d call it perfect, but it certainly is a great screenplay/movie worth studying.

1) Defy character type if possible (Make your villain polite) – You shouldn’t ALWAYS do this, but a common amateur mistake is to make your villain a really mean asshole of a guy. What a boring on-the-nose interpretation that is! Tarantino goes the opposite direction and makes his villain, Hans Landa, the most polite person in the story. Since we’re not used to this, it unnerves us, makes us feel uncomfortable, and therefore makes his presence way more interesting.

2) For the love of all that is holy, cut out scenes you don’t need! – If you read Tarantino’s widely circulated almost-shooting draft, you see a lot of scenes that were cut. For example, there’s a scene where Hans Landa explains to an officer why he let Shosanna go. It was unnecessary and therefore cut. There’s a scene where Shosanna is taken in by the owner of the cinema she ends up running. Tarantino realized he could move the story along quicker if they start with Shosanna already owning the cinema. You should always be looking for ways to move your story along and cutting out unnecessary scenes is one of the easiest ways to do this!

3) The more doom you imply, the longer your scene can be (or “The Impending Doom Tool”) – One of the reasons Tarantino gets away with writing such long scenes is because of the impending doom he sets up at the beginning of them. Because we know something terrible is going to happen, we’ll stick around to see it. Look at the opening scene of Basterds. From the very first moment Hans walks in that house, we know this is going to end badly. We see this in Pulp Fiction as well, when Jules and Vincent (after discussing the sexual nature of foot rubs) go to Brett’s apartment to retrieve the briefcase. To demonstrate how powerful this tool is, note what happens when Tarantino doesn’t use it. One of the most boring scenes in the film is when Lt. Archie Hicox (Michael Fassbender) is briefed by General Ed Fenech (Michael Meyers) about connecting with one of the Allies’ contacts. The scene is incredibly boring, and a big reason for that is that it’s one of the few scenes in the film where doom isn’t implied. It’s just two guys discussing exposition.

4) DRAMATIC IRONY ALERT – Tarantino LOVES dramatic irony. In fact, the bulk of his storytelling power comes from the impending doom tool and his use of dramatic irony. We see it in the first scene, when Tarantino reveals that there are, indeed, Jews under the floor. We know this but Hans Landa does not. Then later when Shosanna is called to lunch with the Germans, Hans shows up to talk with her. We know she’s the one who escaped the house that day. But Hans does not. We see it in the pub scene, where the Allies are posing as German soldiers. A German lieutenant starts asking probing questions. We know they’re not really Germans, but this German soldier does not. You’ll see some form of dramatic irony in almost all of Tarantino’s scenes.

5) Look for unique ways to stage your characters during dialogue – One of the most interesting scenes in the script occurs after the shootout at the pub. One of the Germans has survived and must negotiate with Lt. Aldo Raine (Brad Pitt) the life of Bridget von Hammersmark. The entirety of the scene occurs with us never seeing Aldo Raine. He’s upstairs, yelling down to the soldier the whole time. There’s something about Aldo’s disembodied voice that brings the scene to life.

6) The Red Herring – Another really cool thing Tarantino does is introduce red herrings into his scenes – people or things we assume will be relevant, but turn out not to be. You see this in the opening scene with the dairy farmer’s three beautiful daughters. As Hans approaches them, we’re terrified of what’s going to happen to them. Is he going to rape them? Is he going to let his men rape them? Will he use their lives to get the truth of the farmer? In the end, they weren’t relevant, but we feared they were. Tarantino is always looking for ways to build tension into his scenes and this tool is a sly way of doing so.

7) Reverse Save The Cat – Remember that just as a hero should have a “Save The Cat” moment, your bad guy should have a reverse-save-the-cat moment. Who doesn’t hate Hans after that opening scene where he orders half a dozen helpless Jews to be murdered underneath the floor?

8) Always look for different ways to say things – This is one of the easiest ways to spice up your dialogue. Just take a few moments and come up with a more unique way for your characters to say what they’re going to say. When Aldo Raine orders The Bear Jew to kill a German soldier, he doesn’t use the amateurish line: “Kill this asshole.” He says, “German wants to die for his country. Obliiiiige him.”

9) The “Tell Me About Myself” tool – You never want a character to start talking about his own backstory. It never sounds right. (i.e. “I’m a killer. I like to kill Jews.”) So Tarantino’s developed this clever trick where he has the character whose backstory he wants to unveil say to another character, “Tell me what you know about me,” as Hans does in the opening scene to the dairy farmer. This way, the character isn’t talking about himself. Someone is telling him about himself. For whatever reason, this always feels more realistic.

10) Place your scene in an original (but organic) location – The other day I talked about putting your scenes in unique locations to add more pop. However, it’s important to note that those locations must still make sense, must still be organic to the story. There’s a great example of this in Basterds. It’s the scene where Fredrick Zoller hits on Shosanna for the first time. Shosanna works in a movie theater, so an amateur writer may have put her behind the candy display and had Zoller walk in and make his move. To make things more interesting, Tarantino puts Shosanna up on a ladder changing the marquee with Zoller on the ground, semi-shouting up to her. The distance between them adds a charge and uniqueness to the scene that you never would’ve gotten had they had a conventional conversation in the lobby.

BONUS TIP – Find humor in the non-humorous – This is one of the tools that has made Tarantino famous. He always mines humor from situations that aren’t typically humorous. We saw it in Django when all the men put on Klan masks but start freaking out because they can’t see out of them. And we see it here too, with scenes like Hitler going bonkers when he hears about the Basterds. The reason it works is because it’s unexpected. We’re not USED to laughing at the Klan or at Hitler.

These are 10 tips from the movie “Inglourious Basterds.” To get 500 more tips from movies as varied as “Aliens,” “Pulp Fiction,” and “The Hangover,” check out my book, Scriptshadow Secrets, on Amazon!