TV Pilot loglines are due tonight (Thursday) by 10pm Pacific Time!
“Pick me!”
Get those TV Pilot Loglines in! Here are the details!
What: TV Pilot Logline Showdown
When: The Showdown is on July 21st
Deadline: Thursday, July 20th, 10pm Pacific Time
What: send your title, genre, and logline
Where: carsonreeves3@gmail.com
When we do these, “Why didn’t my logline get picked” posts, we usually do them after the fact. But I decided to change things up because we have a lot of TV loglines and I know all of you are eager to see if your entry made the top 5. So, at least this way, a few of you will know where you stand ahead of time. Let’s jump into it!
Title: THE LOCAL
Genre: Drama (one-hour)
Logline: A labor union president facing a tough re-election hires the estranged daughter of a hospital CEO to go behind enemy lines and help the union organize her father’s workforce.
Analysis: One of the tougher things about judging TV pilot loglines is that they’re rarely as concept-heavy as movie loglines. So I’m inherently aware that I’m not going to get “Source Code” in any of these pitches. With that said, your logline still has to leave an impression on the reader. There has to be some level of excitement on our end. And all that happens when I read this logline is I think, “That’s it?” There’s very little specificity to help this idea stand out from all the other TV shows out there. I mean, contrast this with the TV Pilot I just reviewed the other week with a group of rich people who hide out in a countryside mansion while they wait out the Black Plague. Note how specific that is. You feel like you’ve never seen anything like that before and that’s because you haven’t. Re-elections and unions and workforces… it goes right through one ear and out the other. The one specific element in the logline is the hospital CEO. But it isn’t woven into the presentation in a way that feels interesting.
Title: The Villainesses
Genre: Action/Comedy/Indie
Logline: In a small town where Villains are banished to live out the rest of their days, three female Villains must ban together to stop the other Villains from destroying the town. But the sociopathic Dictator that put them there, disagrees…
Analysis: It’s always a red flag to me when a logline contains unnecessary capitalization. Cause what I immediately think is, “If this person doesn’t even know that certain words shouldn’t be capitalized, how can I trust them to write a full story?” I know it seems trivial to some why industry people reject ideas. But, at the very least, your presentation should be spotless because too many people have come before you with bad presentation and taught those readers that their subsequent scripts are always bad. So the readers are just going off of past experience. Maybe your sloppy presentation is the one time where the script is still awesome. But most people aren’t going to give you that chance. And these are easy things to take care of with a quick logline consult ($25 – carsonreeves1@gmail.com). As for the idea itself, I don’t dislike the idea of villains being relegated to a, sort of, purgatory. And a showdown between villains in the town seems fun. But I don’t know why they have to be female villains who take on everyone else. Seems kind of random. And the final sentence about the dictator feels tacked on and inelegant, destroying any momentum that the logline may have had.
Title: Pwned
Genre: Action / Adventure
Logline: After being transported to a strange world where their earth-bound video game skills are manifestly real, four gamers use their respective skills of driving, shooting, athletics, and impersonation to join an uprising against a fascist politician in order to win their freedom and return home.
Analysis: So, with an idea like this, you run into a huge problem, which is that a great version of this concept has already been made, in Jumanji. I’m sure the writer would contend that his movie is nothing like Jumanji. But you have to look at things through the reader’s eyes. The reader is ALWAYS looking to compare movie ideas. It’s automatic. So you can’t really escape comparison if your idea is even slightly similar to another idea. And when you’re going up against a really great execution of that idea, your idea will almost uniformly feel like the “not as good” version. And that’s kind of what I felt here. Jumanji was just so fun because the characters got stuck in bodies that allowed them to play the complete opposite of who they were in real life. It was quite clever. Whereas this just seems more straightforward. Gamers who each have a particular skill team up inside a game to try and get home. It’s not a bad idea. But you don’t get points for writing “not bad” ideas. Your idea has to be something special. Despite this critique, I liked the title.
Title: The Wilderness
Genre: Dark comedy
Logline: A lonely, workaholic lawyer risks spending his entire life in prison after he chooses to harbor a mysterious fugitive with whom he’s fallen in love.
Analysis: I wanted to get one in here that had a specific “TV” reason for why it wasn’t picked. Can anybody guess why this didn’t make the cut? I’ll give you a second because I think it’s obvious. Ready? It doesn’t have enough meat on the bone to extend out into a full series. You’ve only got two characters, for starters. Most TV shows have a ton of characters because they need enough people to cut back and forth between to fill up a full season of television. On top of that, the central conflict is too simple. Someone is allowing a fugitive to stay with them. You have to put yourself in the eyes of the logline reader and ask, ‘what kind of show does the reader imagine from this logline?’ I’m imagining a guy talking to a fugitive in his house for 48 minutes a week. And the conflict isn’t even strong enough to support one episode of that. There was a show on Apple TV not long ago where Domhall Gleeson was holding his therapist (Steve Carrell) hostage. At least that setup had some genuine conflict. This feels too small time. I hope there’s more to this. If there is, it needs to be in the logline.
Title: Horror Adjacent
Genre: Horror/Comedy
Logline: Fed up with living next door to a haunted house, the Peevey family are desperate to move, but soon discover how hard it is to sell when your neighbor is a poltergeist.
Analysis: So, with this setup, we’ve at least got something marketable to work with. There are the beginnings of a fun idea here. My problem is a similar problem I have with half the loglines sent to me, which is that the end of the logline peters out. It doesn’t make sense. Why would the poltergeist in the house *next* door prevent you from selling *your* house? Maybe there’s a reason in the script. But we don’t have the script. We just have this logline. I see this mistake ALL THE TIME. The writer assumes we know just as much as he does. Honey, I got news for you. We only know what you show us. And I’m not making the logical connection of why a neighbor’s poltergeist won’t let you sell your own home. I could maybe understand why a poltergeist wouldn’t let you out of the house you both shared. But even then, I’m not sure why the poltergeist would want you to stay. That probably needs to be in the logline.
Props and thank you to the five writers in the line of fire today. You guys are brave for allowing your loglines to be put on blast. And just so you know, LOGLINES ARE HARD. Don’t feel bad. 99% of writers can’t come up with a good concept AND write a good logline. It’s hard.
The only reason I know how to do it is because I spent a decade having no choice but to write up loglines for the scripts I was reviewing. So if you want to practice, do that. Watch a movie and, afterward, write out the logline. Do that for every movie you see and script you read and you will get better. If the only time you ever write loglines is whenever you finish a script? You’re only going to be practicing loglines once a year.
Seeya tomorrow where our top 5 TV loglines will be revealed. And if you need help crafting your logline, e-mail me at carsonreeves1@gmail.com. A basic logline consult is just 25 bucks.
Genre: Biopic
Premise: (from Black List) After being forced into retirement by the Oakland Raiders, fiery former NFL head coach John Madden teams up with a mild-mannered Harvard programmer to rewrite his fading legacy by building the world’s first football video game. Based on a true story.
About: This script finished in the top 10 of last year’s Black List. It’s written by Cambron Clark, who has one previous credit for writing on one of those documentary dinosaur shows back in 2014.
Writer: Cambron Clark
Details: 123 pages
I’ve seen my fair share of concepts that sound like bad movies but none quite like this. Which is why it’s taken me this long to review one of the highest-rated scripts on last year’s Black List.
Here’s an idea for a movie. You know that football coach announcer guy? Well, he once made a video game. Let’s tell a story about that!
Ah, who knows? I would’ve thought Blackberry was a terrible idea and I loved that movie. Wait, no. Blackberry actually was a good idea because it was one of the most famous rises and falls of a company ever. What is this? A making-of-a-football-video-game movie? Have we officially run out of movie ideas? These are the kinds of scripts that make me understand why studios go all in on Marvel.
It’s the 1980s and John Madden, the coach of the Raiders, has just lost the last game of the regular season to Joe Montana and the San Francisco 49ers. The loss means the Raiders won’t make the playoffs so Madden is called in by the team owner and fired.
At just 42 years old, Madden is a retiree. He clearly doesn’t know what to do with himself. At first he tries to coach his 11 year old son, Michael, in Pop Warner football. But Michael doesn’t even like football. So you can tell where that’s heading.
Eventually, Madden runs into a dorky Harvard alum named Trip who just started a video game company called Electronic Arts, which he’s running out of his parents’ garage. Trip has an idea for the first ever football video game and he wants John to be the face of the game.
Madden ignores him at first but comes around, eventually. The two then need to hire programmers to program the game. The problem is, no programmers play sports. Much less football. So whoever they hire have to code a game they don’t understand. Which means Madden will have to teach them.
Madden soon gets word that his nemesis, Joe Montana, is also making a game! So now it’s a race. But Madden is wholly unprepared for just how challenging it’s going to be to teach a bunch of dorks football.
For 45 pages, I hated this script.
This thing is a cornucopia of dad-joke wordplay. Here’s a typical exchange, this one between Madden and his wife, Virginia. MADDEN: “I told you, it’s a temporary workspace. The guy who invented apples started in a garage.” VIRGINIA: “Jobs?” MADDEN: “Honey, for the last time, this is a real job.” VIRGINIA: “No. Steve Jobs.” MADDEN: “What does this Steve guy have to do with my job?”
If you like that humor, godspeed. But I’ve laughed harder at a puppy funeral. And it wasn’t just the dad jokes. It was the try-hard-ness of all the lines. There’s a line early on where Coach Madden tells one of his players, “I want you to hit him so hard Hertz stock drops.” This is supposed to be a clever line but I could read it 20 times over and still not understand what it means. That’s what I mean by “try-hard.”
Then something happened, something that made me understand the script. Or, at least, understand what the writer was going for.
A programmer being interviewed for one of the game-coding positions walked in in a cape. And Madden looked at him like he was an alien.
I realized, “ohhhhhhhh. This is a movie about the big alpha sports guy having to work with a bunch of geeks who have never played a sport in their lives.” I wish that would’ve been in the logline cause then I may have actually been interested in reading this! It just goes to show how much loglines matter. I see so many writers going away from what’s actually interesting about their ideas when writing loglines. Get a logline consultation (carsonreeves1@gmail.com) They’re just $25. Sheesh!
So why is this Madden-Geek matchup so great? Cause there is tons of comedy gold to mine from MISCOMMUNICATION. Put people who don’t speak the same language in a room and have them push towards the same goal… if you do that, you’ll come up with funny dialogue without even trying.
That’s when this script shined the brightest – when Madden was in the room with these dorks, who were all way more interested in Klorgan the Elf than an option shovel pass, trying to find a common language to get this game completed.
Another nice quality of the script was the relationship between John and his son, Michael. Michael, ironically, was way more into video games than football games. So when Madden started working with this video game crew, all of these guys were superstars in Michael’s eyes. So Michael then becomes a part of the crew, which allows Madden to connect with his son.
Unfortunately, whenever Madden strays away from those two zones, the script falls apart. It’s super dialogue heavy despite it’s aggressively unfunny try-hard nature. This is a script that wants to be “Air,” but the dialogue isn’t as sharp, clever, or purposeful. You get the feeling that the writer really loves his dialogue. And that’s not helping.
Because regardless of whether you’re a good dialogue writer or not, if you love writing dialogue, you have a tendency to do so just to show off. But that’s not how good dialogue works. Good dialogue doesn’t shine when a writer is showing off. It shines when it’s in service of the story. The dialogue is about that moment between the characters. Not that moment between the writer and the reader.
A random thing this script reminded me of was how interview scenes are comedy gold. They always work. Just the image alone of a frustrated Madden, who’s already seen twenty potentials, sitting there, tired and hungry, when a guy walks in IN A CAPE. That image alone made me laugh. And all the video game references the geeks bring up in an attempt to understand what Madden means — all of that was great.
Which, by the way, should be a major lesson to everyone here. When you come up with the right situation and dynamic, anyone is capable of writing good dialogue. But if you stray away from the fun dynamics and just try and generate good dialogue all on your own… I’m telling you, you better be one of the 25 funniest dialogue writers in the world if you expect that to work. The majority of us need the right situations to write good dialogue.
I’ll leave you with Madden trying to show the nerds football plays on a white board and all the nerds being utterly confused.
[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius
What I learned: Lean into what works. Stay away from everything else as much as possible. What works here is Madden and the video game nerds. Madden and these kids trying to work together was comedy gold. But a good writer would’ve reazlied that he needed to start exploring that team-up way before page 45.
The big million-dollar sale from the flight attendant turned writer who’s become one of the hottest new names in Hollywood.
Genre: Thriller
Premise: Passengers must hope for a 1 in a million rescue after their plane crashes in the ocean and sinks, settling on an underwater cliff.
About: A couple of years ago I reviewed T.J. Newman’s first plane book, Falling, which also sold for a million bucks to Hollywood. Newman didn’t take long to capitalize on her buzz. Selling two books is always better than selling one. And staying in her lane was smart. If she would’ve tried to write a romance novel, she would’ve heard a lot of crickets. More planes, more dolla bills!
Writer: T.J. Newman
Details: 280 pages
I’m a T.J. Newman, the person, fan. This is a woman who spent 20 years trying to break into Hollywood. She got rejected by every publisher you can name. She represents resilience and persistence, two of the most critical qualities a writer must possess if he/she wants to succeed.
Those qualities can not be underestimated. Everyone talks about the sexy stuff that a writer needs. They need “voice.” They need to have their pulse on the people, knowing what concepts sell. They need to be a whiz with dialogue and plot and structure and pacing.
And you do need all those things.
But they mean nothing if you’re not resilient to rejection. LOTS of rejection. And if you’re not persistent. You gotta be able to keep trying. Not let the many negatives that come with the pursuit of art get you down.
Now, do I like T.J. Newman, the writer? That’s a more complex question. I thought her first book was okay but straightforward. It didn’t surprise me enough. I’m someone who needs a script to give me what the concept promised but also keep me on my toes. Let’s see how Newman did in those departments.
Engineer Will and his daughter, Shannon, are flying from Hawaii to the mainland where he’ll drop her off and then head back home. Unfortunately, Will doesn’t have a home to head to because he and his wife, Chris, an underwater construction director, are separated.
Will’s plane starts losing altitude just several minutes after takeoff due to an engine blowing up. Not long after that, the plane is in the ocean. The pilot, Kit, was successfully able to pull a Sully. But unlike the Miracle on the Hudson, the fiery engine is causing all sorts of issues outside the plane.
When everyone tries to head out to the water, it’s Will who screams at them to close the door. The fire is about to get a lot worse and anyone who’s out on the water will get roasted. He somehow manages to convince Kit of this theory and she closes the door.
Not long after that, the plane sinks to a little cliff a thousand feet underwater. Without getting too complicated, the plane is tilting over the cliff and slowly taking in water within its cracks. Will estimates they have about six hours of oxygen.
Cut to topside where Chris, Will’s wife, who’s currently on a job, hears about what happened and rushes over to join the Navy and help out with the rescue. The Navy wants to pull the thing up to the surface by its tail. But both Chris and Will use science to explain how that dumb plan will actually kill everyone.
Chris has a better plan that involves a slick rescue vehicle. Only problem is that the vehicle is broken. So she’s going to have modify the rescue and pull off a miracle. Will she do it all before the dozen people in that plane run out of air? Tick-tock-tick-tock-tick-tock.
If you want to write a book – or a script – that sells for a million dollars, you can’t go wrong with a big flashy situation and an ultra-tight timeframe.
I don’t think the average writer realizes just how powerful timeframes can be in storytelling. If you tie a 6 hour timeframe to a life-or-death situation, it’s hard for a reader not to get pulled in by that.
This movie doesn’t play the same way, for example, if they’ve got a full day of air. I see this problem a lot. I just gave a note to a writer in a consultation who had a 90-day timeframe on their story. 90 days is a long time for anything! I suggested 1 month.
If the reader doesn’t feel the urgency of the situation, you’re missing out on a major dramatic anchor for your story.
So the setup here was good. I was pulled in.
And then the writer did something that nearly killed it for me. Yup, we’re talking about DKB (Dead Kid Backstory). I know some of you like it. You’re all wrong. I am here to tell you it is a failed dramatic device 99% of the time any writer tries to execute it. Are you really betting you’re that 1%?
Here, Chris, Will, and Shannon have a DKB. Their other daughter died in a pool accident six years ago. Look, it wasn’t the worst use of DKB I’ve seen. But the big reason DKB doesn’t work no matter how much you want it to is because it’s lazy. It’s the laziest form of emotional manipulation a writer can use. “Love my characters cause their child died!” It’s desperate.
And I know that it’s a lazy choice because it’s not even the only time Newman used it in this novel! There’s ANOTHER character with a DKB. Which tells me that the writer is only willing to pick the low-hanging fruit when it comes to her backstories.
So this put me back in a neutral place. Strong opening. Weak backstory. Back in the middle.
What you’ll hear most writing teachers say is that there’s the external story and then there’s the “real” story, which amounts to the human story at the center of your script/novel. The external story is a plane settling on the bottom of the ocean. But the real story is about this family reuniting.
The problem is I’m not sure whether Chris coming to save Will and the two having jobs that are perfectly suited to figuring out this problem is serendipitous or coincidental. One is good for storytelling. The other is bad. And it did feel a little too perfect for me. That this man’s wife just happens to be the only person in the world who knows how to save this plane.
But I get what Newman was doing. She didn’t want this to be a nuts and bolts rescue. She wanted an emotional core to the story. A family reuniting is, technically, the right approach to these things.
I’m just not sure I ever cared that much. That’s the problem with making lazy choices (DKB). They affect how much you care about the characters involved in that backstory. Cause you know you’re being aggressively manipulated. You can see what the writer is trying to do. And that’s when the suspension of disbelief breaks.
Also, there’s a difference between choosing sad backstories and choosing depressing backstories. A sad backstory is one where we can tell it hits the characters hard but we can still distance ourself from their experience. A depressing backstory feels lousy to everybody. You’re telling about dead kids? Why do I want to read about dead kids in a movie about a plane rescue? That’s just depressing s—t. I don’t read thrillers for that.
In case you hadn’t noticed, DEAD KID BACKSTORY BOTHERS ME.
Despite this, the story moves fast. And the scientific stuff seems surprisingly well-researched. It felt real. What TJ Newman did well is that she truly made you wonder how they were going to save these people. Cause there was no clear solution. Too many writers make it easy to figure out how they’re going to solve the big problem. I didn’t know here. And I liked that two of the plans failed, leaving them without any options left. NOW what are they going to do? I genuinely didn’t know.
So, much like her first book, I thought this was okay. It was like a less good version of Ron Howard’s Thai cave rescue film. But it’s also a much flashier concept than that. So it could end up being a good movie. And I will always champion when studios make an original film.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Here’s a dialogue trick. Let’s say you have to dish out some backstory about a character. The way you normally do this is to have a second character ask your character questions about themselves. Then our character answers them and, in the process, shares their backstory. The mistake writers make in these scenes is focusing on our character explaining his backstory. Writers do this to make sure that all the information about the character’s backstory gets to the reader. For that reason, these scenes never work. They’re written to a disembodied audience rather than someone in the story. To solve this, FOCUS MORE ON THE PERSON ASKING THE QUESTIONS. In other words, make them genuinely curious. Make them WANT THE ANSWERS. Cause if the person asking the question genuinely wants to know the answers, then our character will be speaking more to him than to the reader. And that’s how you write genuine backstory dialogue in that circumstance.
Genre: Action
Premise: Ethan Hunt must battle his biggest threat yet – AI!
About: July was the summer’s biggest movie month. Indiana Jones, Barbie, Oppenheimer, Mission Impossible. Who was going to make it out alive? Who would fall? Cruise and McQuarrie’s latest, a labor of love that, at one point, had Cruise famously terrorizing his crew over broken Covid protocols, has finally arrived. It pulled in 56.2 million for the 3 day weekend and 80 million for the 5 day. A bit of a surprising choice at screenwriter for McQuarrie as he handpicked a guy named Erik Jendresen, who has not written anything of note. And now he’s got a Mission Impossible credit under his belt. Oh how your fortunes can change in this business. That big job that’s going to change your life is always right around the corner.
Writer: Erik Jendresen and Christopher McQuarrie (based on show by Bruce Geller)
Details: nearly 3 hours!
The Mission Impossible franchise continues to confuse the world with its box office reception. It’s never quite a hit but it’s never quite a bomb either. Still, I can’t help but feel like this latest iteration needed to do better in order to justify the continuation of the franchise.
56 million dollars for a weekend haul is not a great showing in 2023. Then again, defenders of the film will point out that Mission Impossible is not a domestic film. It’s a global film. And that’s where it will make its money.
I hope it does. Tom Cruise is basically the last actor opening movies all on his own. Once we lose that, it’s blue beetles all the way down!
Ethan Hunt is tasked with a mission (should he accept it). He’s got to get a key. This special key, which has two halves, has a mystery purpose. Nobody knows what it opens. Or even where the lock is that it opens. But that’s not of Ethan’s concern, he’s told by Recorded Voice Guy. Just get the key.
Meanwhile, the government is dealing with an increasingly unpredictable new AI that has, in their estimation, become sentient. The AI recently destroyed a Russian nuclear sub and an operating thesis is that the US could be next.
Enter Hunt, who has to get the second half of the key (he got the first half in the Arabian desert) from a mystery seller at an airport, all while being chased by the CIA. Things take a turn when a low-level pickpocket named Grace steals the other half of the key and now Ethan is forced to team up with her.
This begins a cat-and-mouse game between Ethan, Grace, the CIA, AI, and even Ethan’s own boss, which takes them across the globe and concludes on a runaway train. Along the way, Grace will have to decide if she wants to level up to become a true spy, and Ethan will have to… well… continue to achieve the impossible.
Midway through my Mission Impossible viewing, it occurred to me that I wasn’t sure what I actually look for in a Mission Impossible movie. When I watch a Star Wars movie, for example, I’m looking for insane imagination. I’m looking for new revelations into the lore. I’m looking for great characters. I’m looking for an awesome lightsaber battle. And I’m looking for two imaginative set pieces that blow me away.
I think with the modern-day Mission Impossibles – the ones written and directed by McQuarrie – I’m looking for a better written blockbuster than most (since McQuarrie started out as an Oscar-winning screenwriter). I’m looking for one really clever set piece. And I’m looking for one visually jaw-dropping set piece. I think that’s exactly what McQuarrie attempted to give us. So how did he fare in each department?
Let’s start with the script. The script is very much a Mission Impossible script. There’s the McGuffin of all McGuffins – a key that opens something. The key, is of course, split in half, which gives us an opportunity to extend the plot out (cause you’re looking for two things instead of one).
I’m not going to say it was a bad McGuffin. But one thing that really bothers me in McGuffins is when the McGuffin isn’t relevant. It’s just a means to get characters to run around. Ideally, you want your McGuffin to be more than a McGuffin. You want it to to matter! Like R2-D2. That McGuffin not only held the plans to the Death Star. But it was, in itself, a great character! These McGuffins today are just cool-looking keys?
But let’s move on to the big story gamble in the script – incorporating an AI villain. As others have pointed out, a faceless villain is risky because you don’t have a face for the audience to root against. You don’t have the potential for a true villain showdown. That’s not to say there aren’t bad guys in this film. But the bad guys here are not the *true* threat. The true threat is the AI and AI’s don’t have a personality to get you emotionally revved up about.
This was a surprising choice, I’m not going to lie. Stanley Kubrick proved 60 years ago that an AI could be a great villain, with HAL. I think McQuarrie’s plan was to terrify us by giving us a villain that didn’t have a personality OR a conscience. It was a giant cold piece of code. If something doesn’t have a personality, a conscience, an ability to be reasoned with – isn’t that the scariest villain of all?
Maybe.
But it sure didn’t help the film. This movie badly needed someone to root against. And I’ll tell you why. You’re using too generic of a movie formula to be able to skimp on personalities. Your characters are the only things that are going to make a movie like this stand out. Otherwise it’s just guns and chases.
Take John Wick 4, for example. That crazy fat club gangster guy was a true personality. He brought a larger-than-life personality to the proceedings which helped make up for the fact that it was a movie full of generic guns and fights. Same thing with the blind assassin. Personality.
No personalities hurt Mission Impossible. You saw the culmination of this in that final train set piece. It was a good set piece but where was that emotional catharsis that comes from killing Hans Gruber, a guy we’d grown to detest? Not having that turned a potentially great sequence into one that was just “good.”
Overall, I was hoping for a more original story. This story was more of the Mission Impossible same – create a template for set-pieces and don’t give us a lick more. I’m such a story guy that I need more than that!
But let’s talk about those set pieces.
The two highlights were the airport set piece in the middle of the movie and the train set piece at the end.
The airport set piece is more of what I’m looking for in a set piece. Like I talked about on Thursday, I want that contained (we’re contained to an airport) clever set piece with a clear goal and a lot of obstacles and that’s exactly what we got.
BUT!
I think McQuarrie tried to do too much with it. There were some cool ideas here about hacking being used to change facial recognition so that the CIA attempting to locate Ethan Hunt results in them continually following the wrong guy. But once Haley Atwell’s, Grace, shows up and steals the key from the mark, things start getting confusing.
We’re dealing with Ethan trying to find a passenger with half the key. Ethan’s got the other half. He can’t buy the second half from this guy so he has to sell him his half instead and then get on a plane with him where he will, conceivably, steal the full key back at some point, after he’s gotten more information.
But Grace, a lowly pickpocket, takes the half-key from the mark instead and now Ethan’s following her. And, oh yeah, Benji is chasing down a nuclear bomb in the baggage claim that our AI villain somehow constructed that can only be disarmed by six riddles. The CIA is trying to locate everyone. With so many set piece storylines, I’d forgotten why we’d come here.
Guys.
Again.
The Langley white room hack scene from Mission Impossible 1 is such a simple scene. Why are we trying to make this sequence as elaborate as possible? For us to enjoy what’s happening, we must UNDERSTAND what’s happening. And the deeper you bury your set piece in storylines, the harder it is to keep track of things.
I would still say I enjoyed the scene, though. It was the most cat-and-mousy moment of the script and the cat and mouse stuff is what I enjoy most from the Action/Spy genre.
Moving on to the final train set piece.
The train set piece is preceded by the big stunt of the film, which is Tom Cruise jumping off a cliff on a motorcycle and then parachuting onto a moving train. The downside of promoting each Mission Impossible super stunt is that, by the time you see them, your expectations are sky high. So I was a little let down by the actual stunt itself.
Cause I think the stunt only encapsulates jumping off the cliff and opening the parachute, right? It would’ve been REALLLLLLLLY cool if the stunt included that AND timing a parachute drift down and landing on a moving train.
I know! You’re saying, “Come on, Carson. You can’t actually expect them to do that.” Well, I kinda can. They’ve marketed Cruise as the super-stunter. So I’m expecting him to do impossible things. One quick hop off a cliff… I’m just not sure that’s enough for me.
Anyway, once we get onto the train, things get a lot more interesting. I definitely felt that this was the best sequence in the film. And kudos to McQuarrie because there have been a million train scenes already. So it’s hard to make one that stands out. I liked the use of the old school Mission Impossible masks in this sequence. And I definitely liked that train falling into the ravine one car at a time.
The biggest surprise of the movie for me was Hayley Atwell. She was fun. When I saw her first come on screen, I thought, “Wow, Hayley Atwell has had some work done. I guess she’s fallen into the Hollywood trap.” But then I realized, no, she just got in amazing shape! Which made her face look a lot more chiseled. It was quite motivating, to be honest. It shows how much you can change your look just by getting in shape. Put down those donuts, screenwriters!
And she had great chemistry with Tom Cruise, which is no doubt why they cast her. Plus, I liked the idea of bringing in a character who’s in way over their head and forcing them to keep up. Grace’s car chase scene was a cool sequence.
Speaking of that sequence! I’m always about finding new spins on car chases. Handcuffing Ethan and Grace together and throwing them into a car chase was a really creative twist. It forced them to have to be on certain sides of the car, which required the less competent driver (Grace) to drive, which was fun. And I loved when they tangled up their arms to allow Ethan to drive, creating a handicap for Ethan, which of course made the chase harder, which is always what you’re trying to do – make things harder for your characters.
But the villain, man! There’s no true villain here!
If you are going to make that commitment to AI as your villain, I would’ve liked them to commit to it. It seemed like AI was there for McQuarrie when he needed it and gone when it was inconvenient. For example, AI is, conceivably, always listening to us. If there’s an Alexa device in the room, or a computer, or a phone, AI can hear you. Cause AI is everywhere.
But there were plenty of scenes – such as the airport scene – where nobody was worried about that. Or remember that scene early in the movie where they’re debriefing everyone on AI and Hunt throws those green stink bombs. Why weren’t any of them worried about AI listening to them there?
If you want to truly TRULY explore the dangers of a dangerous AI, let’s get into the thick of things. Let’s not keep everything surface-level. Particularly because you’ve already got a faceless villain. You need to make up for that lack of personality somewhere.
When it comes to whether I endorse this movie or not, I’m on the fence. It’s fun. But it’s also generic. Cruise and Atwell are good. But nobody else really stands out. In the end I’d say it’s entertaining enough. I’m a sucker for a fun summer moviegoing experience and I think this satisfies that need.
[ ] What the hell did I just watch?
[ ] wasn’t for me
[x] worth the price of admission
[ ] impressive
[ ] genius
What I learned: More is rarely more. In screenwriting, less is usually more. There is no question in my mind that this movie becomes a lot better if they cut out the whole “obtain the first half of the key” stuff. Nobody cares about this Ilsa woman. The Arabian desert sequence was weak. If you nix that and, instead, start with them prepping for the airport exchange, this whole movie changes for the better. It feels faster. It MOVES faster. And I think with a zippier run-time people would leave the theater feeling more charged, which would improve word-of-mouth. As it stands, there’s no reason at all for this movie to be 3 hours.
Pilot Showdown and David Aaron Cohen’s New Navigating Hollywood Master Class!
Since this is probably our only TV Pilot Logline Showdown of the year, I want to find a great TV show. This is where the industry’s bread and butter is – television. So if we can pitch a great show to these streamers, who’s to say you can’t be the writer of the next big Netflix hit?
If you haven’t done Logline Showdown before, e-mail me your title, genre, and logline. I then choose the five best loglines to compete. The site then votes for their favorite logline and I review the full script (in this case, the pilot) the following week. Here are the details!
What: TV Pilot Logline Showdown
When: July 21st
Deadline: Thursday, July 20th, 10pm Pacific Time
What: send your title, genre, and logline
Where: carsonreeves3@gmail.com
Also, our buddy David Aaron Cohen is doing a Reddit AMA (Ask Me Anything) next Thursday at 9am Pacific Time. You can find out more here. David is actually doing a second Master Class at the end of the month and I highly encourage you to join if you can. He has a ton of professional screenwriting knowledge to share about how to navigate this highly tricky industry.
One of David’s regrets from last time was that there were a lot of European writers who couldn’t join because of the time difference. So David’s now offering a European-friendly class time. He’s also adding a 10th part to his Navigating Hollywood course: a one-on-one 60-minute coaching session to help you jumpstart your screenwriting career. And yes, you still get the Scriptshadow 10% off discount if you mention “Scriptshadow” to David. To apply for the Master Class and get additional info, you can go to David’s website here.
Enjoy your weekend. I’ll be watching “Mission Impossible” and reviewing it on Monday!