The screenwriting duo that is The Duplass Brothers follow up Cyrus with their new screenplay about fate.

Genre: Drama-Comedy-Indie
Premise: A thirty-something man who still lives at home unexpectedly bonds with his brother when the two try and find out if his brother’s wife is cheating on him.
About: “Jeff, Who Lives At Home,” is coming to theaters soon. It stars Jason Siegel, Ed Helms, and Susan Sarandon. The screenplay is written by writer-directors Mark and Jay Duplass. Their previous films include Cyrus, Baghead, and The Puffy Chair.
Writers: Mark and Jay Duplass
Details: 87 pages – June 1, 2009 Draft(This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Some people blame the Duplass Brothers for pioneering the horror that is Mumblecore. You know what I’m talking about. Those movies shot on video with available lighting and a handheld camera and characters who improvise. It’s not that the movies are bad so much as they’re terrible. I mean, you’re not supposed to want to throw your TV out the window during a movie, right?

My problem with the Duplass Brothers is that they have a tendency to back away from the moments that define a movie. For example, in Cyrus, I kept waiting for something interesting to happen with Cyrus but it never did. Cyrus was only *sort of* psycho, so you always felt safe, like our hero was going to be okay in the end. And was that movie a comedy? I’m still not sure.

However, I’ll always give the brothers a shot for one reason: Baghead. Baghead was one of the weirder movies I’ve seen. It’s about these four people who head up to a cabin in the middle of the woods and start getting stalked by a man with a bag on his head (we’re unsure, of course, whether the stalker is one of them or someone else). It walks this unpredictable line between humor and horror that I’ve never seen baked up that way before. It’s a film you should check out if you have the chance. But be prepared for something really different or you’ll leave disappointed.

That brings us to “Jeff, Who Lives At Home,” about a guy named Jeff (Jason Siegel) who, well, lives at home. While we’re not clear WHY Jeff lives at home, the implication is that some traumatizing event happened to him as a child which never allowed him to grow up.

When we meet Jeff, he’s sitting around, thinking about how the movie Signs is the best movie ever, mainly because it was about fate and how we all have a purpose. So Jeff starts thinking, what’s his purpose? What signs are out there to guide him through his life?

Right at that moment, Jeff gets a call from someone asking for “Kevin.” There’s no one named Kevin who lives there, but Jeff thinks this is a sign, and rearranges the letters in the name “Kevin” to come up with “knive.” He then goes and checks the silverware drawer, grabs a knife, and finds the word “Delta” carved on the handle. Cut to Kevin in his closet where he finds a group of Delta Airlines playing cards. He throws them against the wall (no, I’m not kidding) and the only card that is face up is the ace of hearts. This is the end of the sequence.

Naturally, at this point, I was thinking about peeling the skin off my body with a potato peeler. But I forced myself to press on. Jeff then goes to pick up something for his mother but since he can’t drive, he takes the bus. On the bus he spots an African-American kid about 18 years old who’s wearing a jacket with the name “Kevin” on his back.

So he follows him to a basketball pickup game and ends up somehow playing. It turns out Jeff’s really awesome at basketball (even though this has nothing to do with the story at all). Afterwards, he and Kevin become quick friends until Kevin robs him. Friendship over.

At this point I was getting so angry at the pointlessness of the story that I wanted to pillage my neighbor’s basement. But I soldiered on. Eventually, Jeff runs into his brother who he has an even worse relationship with than Snooki and The Situation (sorry, I had to get a Jersey Shore reference in there). He and his brother become convinced that his brother’s wife is cheating on him. So they decide to follow her around.

During this time, Jeff shares his new revelation about fate with his brother, who thinks his theories are insane. We’re also intercutting with their mother, who spends the movie in a cubicle at her office, and finds herself the recipient of a secret IM’ing admirer.

Eventually, the three of them come together in the end and encounter an unexpected event that may or may not prove Jeff’s theory about fate.

 Jeff, at home.

Where to begin here. The first 25 pages of this script where almost unreadable. I don’t like scripts where no story emerges within the first 25 pages (I don’t like scripts where no story emerges within the first 10 pages!). I want to know where my story is going. We don’t get a whiff of that here so Carson not happy.

But when Jeff’s brother enters the equation, the script takes a turn for the better. Maybe it’s because we were thankful that at least SOME purpose had entered the story, but I thought the conflict between the brothers was actually pretty authentic. As soon as you present a relationship that needs to be repaired to an audience, the obvious response is going to be wanting to see if that relationship can be repaired (which means – most importantly – we want to keep watching!).

As for the cheating stuff…I don’t know. Here was my problem with it. We only get one scene with the brother and his wife that establishes their relationship. And neither of them seemed to like each other. So when the brother becomes devastated by his wife’s cheating, I’m not sure we buy into it. I mean, I barely know these people. Why do I care if his wife is cheating on him?

That’s the problem with an 87 page screenplay. You don’t have enough time to establish the relationship to the point where we care what’s happening with it. And it doesn’t help that you spent the first 30 pages of your script with one of your characters throwing cards at a wall.

I also felt the subplot with the mom was too thin. It basically entailed a secret admirer IM’ing her from inside the office all day. It’s a nice little surprise when we find out who the person is, but the storyline itself was so lightweight that it felt like padding to get the script up to feature length.

The script’s shining light is probably its ending. I like indie movies that go big with their endings and the climax here definitely has some weight to it. I just wish there was more of that weight throughout the rest of the script.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Flesh out your subplots. Thin subplots feel empty and pointless. To combat this, try to add as much detail and thought to your subplots as you do your main plot. The mother’s storyline here amounts to a woman at a cubicle receiving IMs. I don’t know what the mother does. I don’t know what her company does. It seems like there’s nothing for her to do all day other than answer IMs. That’s not how the real world works (well, for most of us anyway). Build up the details of your subplot world. Give her company a purpose. Maybe she’s a debt collector (would explain why she’s angry all the time). Or maybe she’s a customer support person (again, would explain why she’s so angry – she gets yelled at all day!). Have her boss demand that something be done by the end of day. Now those IMs are interrupting all the calls coming in AS WELL AS a deadline. It’s much more compelling to watch a character make a tough choice (do I answer this IM or keep working?) than freely answer IMs to her heart’s content. Flesh out those subplots people. Add details. Add reality. Or else your subplot is nothing more than a boring distraction.

Subtle Screenwriting Scratches that Itch.

“How bout this? Shut your mouth. Or I’ll kick your teeth down your throat and I’ll shut it for you.”

Genre: Crime/Action/Thriller
Premise: A stunt driver moonlighting as a getaway driver gets caught up in a job that’s over his head.
About: Drive is adapted from James Sallis’ novel of the same name and will star Ryan Gosling, Carey Mulligan, and…Albert Brooks? Relatively unknown Nicolas Winding Refn will direct. Bryan Cranston, whose stock is building hourly with his show “Breaking Bad,” is also said to be cast in the film. The writer, Hossein Amini has a half a dozen produced credits, the most well-known of which might be “The Four Feathers,” starring Kate Hudson and Heath Ledger. Personally, I would’ve cast Brooks in the role of Shannon. But man, if he can somehow pull off the heavy role, his career’s going to have a huge resurgence.
Screenwriter: Hossein Amini (adapted from the novel by James Sallis)
Details: 121 pages – undated (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Is Drive the thinking man’s “Fast and Furious?” That’s what I thought when I first heard about the project. When hardcore thespian Ryan Gosling teams up with critical darling It Girl Carey Mulligan on a film titled Drive, it’s the equivalent of hearing Oprah’s interviewing the cast of Jersey Shore. The two worlds just don’t collide. Was Gosling tired of all the serious roles and wanted to have some fun? Did Mulligan simply sign up to work with Gosling? Truth be told, I didn’t know what to expect when I opened Drive, and through the first 20 pages, I found the script chugging along as if it hadn’t had an oil change since 2003. But as this story unfolded, I realized we were on the cusp of a potentially great film. We may start out on the backroads, but we end up at the Indy 500.

Drive is a richly layered script with lots of moving parts but I’m going to try and simplify it for you. Our hero on this journey is nameless. We refer to him only as “Driver.” Yes, I thought this was pretentious too. But fire up the dual climate control. It gets better.

Continue reading

Awesome screenplay finally arrives in theaters!

 

It’s National Grey Day my friends!  Yes, it is the day where you tell your boss you’re leaving work early to go see The Grey.  If he has a problem with this, give him my e-mail and I’ll have some words with him.  Explain that I’ve been trumpeting the awesomeness of this script for a couple of years now and that movie watchage must occur on opening day.  Explain to him that Liam Neeson cannot be fighting wolves with glass shards strapped to his knuckles and you NOT be there.  It’s simply impossible.  If he’s still giving you a hard time, tell him to go read my review of the script here.  Of course, there’s a strong possibility that he will now want to come with you so only use that as a last resort.

GREY DAY!!!

A period sci-fi screenplay with some amazing writing. But does screenwriter James Hutchinson do enough with the story to get that rare Friday “worth the read?” 

To submit your script for an Amateur Review: Send your script in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it’s a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: Sci-Fi
Premise: (from writer) In Victorian England, a respected geologist studies a strange crystal artifact that grants him incredible powers, tears his life apart and sends him on a deadly chase to discover its unearthly origin.
About: This is the part of his query that really got me interested in reading James’ script: “Here’s why I think you should read it: This is big budget original sci-fi with a twist (in that it’s set in the past). Imagine HG Wells writing about nanotechnology, or Sherlock Holmes crossed with District 9. These are not your usual science fiction characters, and it’s a pretty unique and exciting world, hopefully I’ve done it justice.” Count me in!
Writer: James Hutchinson
Details: 96 pages

Jude Law for John?

First of all, I really like this writer. I really like you, James. In a purely platonic screenwriting man-love sort of way. Your writing is just so…smooth.

It’s now showy. You’re not trying to impress anyone. All you care about is telling the story.

Okay, it’s getting creepy that I’m talking to you directly so let’s regroup. Basically, this is some wild subject matter “Augmented” is dealing with. Nanotechnology, alien crystals, augmented powers. And yet I was never confused. I was never at a loss for what was going on. That may not seem like a big deal but I can’t tell you how many amateur scripts I read where I get confused by characters doing something as simple as walking across the room, the writing is so clunky.

Here’s a paragraph from the script, a POV from John as he’s experiencing his augmented powers: “A searing amount of INFORMATION captured at inhuman speed. Each column, paragraph, sentence, letter is rapidly scanned by boxes of light. The alphabet is being deciphered. And – TIME SLOWS. People inside the carriage are FROZEN. The rattle of the speeding train is now a soothing CLUNKING sound. Scenery glides gently by.”

That image isn’t easy to convey. And yet I imagined it as if I was right there in the theater. So why am I not giving The Augmented Geologist a big augmented thumbs up? Read on to find out…

London. 1894. A young archeologist is out on a dig and finds something remarkable. But we don’t see what it is yet. Cut to John Haldane, a 30-something bookish gentleman with polio. He hobbles into Godfrey Colleton’s home with an excitement he hasn’t felt for a long time. Godfrey shows John what they found on the dig – some sort of polygon crystal buried inside 500 million years’ worth of sediment.

The crystal is unnaturally pristine, which has John desperate to study it. Godfrey allows him a few days to conduct some experiments before he puts it on display at the museum. But when John brings it home, the crystal starts changing, gradually smoothing out into a sphere and finally a liquid. The liquid emits such a strong aroma that John ends up drinking it. And that’s when everything changes.

His vision becomes enhanced to the point where distances and measurements appear inside his eyesight. He can hear animals communicate with each other in bare-bones English. His polio disappears. He becomes stronger. Smarter.

However, while all this is really cool, it’s not what John was expecting, and it’s not like the guy’s had a steady diet of Terminator and Predator films to prepare him for becoming a cyborg. He’s living in 1897. They won’t even have the internet for another 10 years. So naturally these advancements are scary as hell.

This causes him to be manic, out of control, sort of like Britney during her whole hair-shaving incident. His already deteriorating relationship with his wife gets worse as a result. And soon Godfrey is back, looking for his crystal. John tells him that someone stole it, and the local cops start looking into possible suspects. But when it becomes clear that it wasn’t stolen, they center their efforts on John. So John decides to hightail it out of there and go back to the crystal’s origin, hoping it will provide some answer to what’s happening to him.

Okay, so like I said, I love the writing here. I also thought the story was AMAZING for about 40 pages. It was building. It was mysterious. It was different. I felt like I was reading a screenplay I’d never read before. And that doesn’t happen often. So it was exciting.

But here’s where I think The Augmented Geologist became unagumented: A true story never emerged! Or at least, not a big enough story. Essentially, what we have here, is a guy who gains superhuman abilities, lies to his friends about it, then runs to a mountain. I mean, for a premise like this, that’s not a big enough choice. People don’t want to read about a guy running away from people when he has superhuman powers. They want him encountering scenarios where he can UTILIZE his powers.

Let me try to be more specific. Once we hit the midway point, our hero’s powers no longer matter. He’s just running away from people. He could be ANY person in the world at this point and the story wouldn’t change. So that was upsetting.

Also, I didn’t like the passiveness of the storyline. When you have a hero, especially a literal hero with super powers, you’d like him to be dictating the story. You’d like him to be making choices that push the narrative forward. John spends most of this movie running away or avoiding things. Dramatically, it’s just not very interesting.

Now I’m not saying that The Augmented Geologist needs to become Spider-Man or Iron Man. But I do think in order to get the most out of this premise, there needs to be a foundation that takes advantage of the situation. You have a man with powers here. Let’s conceive of a few scenarios that put those powers to use.

Obviously, you can go a bunch of different ways with this but the most obvious is to create some sort of threat that only John (and his augmented body) can stop. There’s this late-story revelation that Godfrey is also augmented. It feels tagged on and therefore doesn’t work. But if you brought this up earlier in the story, and Godfrey started taking advantage of his power, and John had to stop him? That could be pretty cool.

Assassin’s Creed

Another thing that bothered me was that in the second half, this felt a hell of a lot like Assassin’s Creed. Ironically, that’s the only video game I’ve played in the last two years (so if I hadn’t played it, I never wouldn’t have caught this). But everything from the way he sees things to the story’s setting to the way he’s running around on rooftops – it feels like that game. This is another reason to ditch the “running away” storyline and make our hero more active.

Finally, I thought the ending was too trippy. It was sort of cool but once you commit to these metaphysical abstract endings, it starts to feel like you’re fudging things. That may not be your intention. But that’s how it feels to the audience. I mean, I’m still not sure what happened exactly. He was a beacon? So the alien race could find earth? Hmmm… Kind of confusing.

But like I said, I think James is PACKED with talent. I wouldn’t be surprised if 3-4 years from now, you see him writing some big Hollywood sci-fi film. And hey, if he can get a handle on this story and give us something more mainstream and less existential, he might be able to salvage it. Either way, he’s a writer to look out for.

Script Link: The Augmented Geologist

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: One thing you want to be conscious of, especially with high concept ideas, is that each successive plot point in your story be better/more interesting than the last. Because what I see with a lot of screenplays is the opposite. The script starts off REALLY good. But then every leg of the story becomes less interesting than the previous. The opening to The Augmented Geologist – with the mystery behind this crystal – was great. Ingesting the crystal and gaining powers was also great. But after that, each leg got less and less interesting. He fakes the crystal robbery. He suspects his wife is cheating on him. He tries to find a random dude and pin the fake robbery on him. He runs away from everyone. None of those choices were nearly as interesting as that opening act.

The “X-Men: First Class” co-screenwriter talks screenwriting and her latest movie, The Woman In Black, with Scriptshadow.

 

Jane Goldman has had the kind of screenwriting career most writers dream of.  She co-wrote “Stardust,” “Kick-Ass,” “X-Men: First Class,” and most recently, “The Debt,” all with Matthew Vaughn.  This week, she offers her first solo screenwriting effort, an adaptation of “The Woman in Black,” about a young lawyer who travels to a town only to find out it’s being haunted by the ghost of a scorned woman.  The movie stars Daniel Radcliffe and comes out next weekend. 

SS: You seem to have a lot of different career opportunities (presenter, model, producer, etc.). What is it that draws you to screenwriting, a path that’s more low-key and that some might say doesn’t get nearly as much recognition as those other ventures?

JG: I’m honestly the least ambitious person I know in terms of a desire for recognition – the idea of being “known” has not only never appealed to me, but actually gives me panic attacks, as I’m chronically shy!

I’ve occasionally strayed off the writing career path as and when opportunities have presented themselves, but writing is what I’ve done my whole life, and what I wanted to do ever since I was a child.

I started freelancing while I was still at school – I used to spend my summer vacations hanging around in magazine office lobbies badgering features editors, which miraculously paid off! When I left school, my first full-time job was as a junior reporter on a newspaper and from there I moved on to working for magazines and writing books (eight non-fiction titles and one novel) before I wound up moving into screenwriting six years ago.

Along the way, I got offered various other jobs in other areas, and I always think it’s worth giving things a shot out of curiosity or just for fun. In the case of TV presenting, I turned out to be pretty crap at it and really didn’t enjoy being on the “wrong” side of the camera! Producing I love, however, and it’s the one other thing I still do when I can, alongside screenwriting.

I genuinely prefer the notion of a low-key career, as I’ve never craved recognition, and with screenwriting, I especially like the fact that you are part of a team rather than having to push yourself forward as an individual.

SS: I have a large UK following and a lot of UK’ers ask me how to break into Hollywood from another country. Can you give any advice to those trying to make it from the UK (or any other country)?

JG: My advice would be to do the very best work you can in order to break in to the film industry in your own country first, as anyone whose work has had even a small measure of success and recognition in their own country will likely be approached by US agents offering representation. Or at the very least, you can legitimately approach US agents yourself. I’d say that’s a far swifter and less stressful approach than moving to LA and trying to get a foot in the door without having anything substantial as a calling card.

The UK has the huge advantage of having radio as a very accessible stepping stone for writers, leading to getting an agent and opening doors into TV and film. But in these days of cheap HD cameras and Youtube there’s also always the option of just getting out there and making a low budget short – write something wonderful and find an aspiring director to make it, or even direct it yourself.

I thought the character development in X-Men was some of the best I’ve ever seen in a superhero movie. What’s your approach to building characters and what do you think the key is to creating a truly memorable character? 

JG: Thank you SO much, that’s extremely kind of you! My initial approach is quite clinical and technical, in trying to make sure that a character has enough traits, complexities and flaws that they feel three dimensional. If I were trying to describe my best friend to you, I’d probably be able to reel off five or six adjectives or phrases without having to think too hard, so my aim would always be to strive for a similar level of detail in a fictional character, even if some of that detail never makes it onto the page. Ideally, you want to know your character so well that you know exactly what they’d do in any given situation. Then the next step is ensuring that all your characters who interact have traits that spark off one another – you want them to push each others buttons, yank one another out of their comfort zones, force each other to see things they don’t want to see. You want them to provide each other with obstacles or be catalysts for change – even the ones who get along.

Putting a touch of yourself, or people you’re close to, into your characters obviously doesn’t hurt either, in terms of making characters who feel real and relatable, and that’s certainly something I – and I think most writers – do.

Being objective, I’d say the key to creating a memorable character is to create someone with familiar traits, but in an uncommon combination, or someone who is a recognizable archetype with a surprising twist. For instance, one of my favorite characters is Maude from Harold and Maude. She’s the archetypal eccentric free spirit with a passion for life and scant regard for law or convention, and if she was also young and pretty with dyed hair and crazy clothes and too much mascara, it would all be eye-rollingly tedious, but the fact that she’s an octogenarian (and, it’s hinted, a holocaust survivor) makes her character fresh, affecting, extraordinary. By the same token, so many memorable characters play the game of combining traits you’d normally use in creating an unlikeable character, with other traits that make you adore them despite yourself – Ferris Bueller is a spoilt, manipulative rich kid who does whatever he wants, Melvin Udall from As Good As It Gets is a rude misanthrope, Tyler Durden is a psychopath, terrorist and all-round reprobate, Dexter and Hannibal Lecter kill people for kicks. But we love them all.

SS: I find that most screenwriters focus on the wrong things when they first start out. What was the primary thing you focused on as a beginning screenwriter and what’s the primary thing you focus on now? Do you look back and roll your eyes at the silly stuff you used to obsess about?

JG: The primary thing I focus on now is economy and pacing. I try to be really strict with the rule that every scene, every beat, every word of dialogue should be doing a job, or else it shouldn’t be there.

I feel like I made most of my mistakes, and hopefully learned from them, when I wrote my novel. I’m not sure that I focused on a specific wrong thing, but I deeply regret that what was published was essentially a first draft and it could have been a million times better if I’d gone through it with a critical eye, been brutal about editing, taken it apart, put it back together again and polished it until I was positive that every scene, every beat, every word was doing a vital job. I was just so happy when my editor didn’t suggest any changes that I cheerfully let it go to print as it was. I really regret that.

SS: You’ve been fortunate enough to work with a lot of talented people. What’s the best piece of story/screenwriting advice you’ve received from them?

JG: One director I worked with was a particular influence, although I unfortunately can’t name him, as the re-write job I did for him was a non-public thing. He had a really interesting policy about minor characters – he believed that whatever function they are serving, you can usually do away with them entirely and find other ways of making the same thing happen without them, and it’s a lot cleaner. I thought that was very interesting advice and have found on numerous occasions since that he’s absolutely right. He also likes his scripts to be notably shorter than the “standard” length for whatever genre, which made so much sense to me. Pretty much every movie’s first assembly in the edit room is always not just a little too long, but way too long, and losing scenes and moments that you love is never a nice experience.

SS: You’ve now written/co-written 5 movies. Which one of those movies was the hardest to write and why? 

JG: Every project has it’s own challenges and pleasures, so it’s hard to single one out. X-Men: First Class had the tightest deadline, and the first draft needed to be delivered very fast because they were waiting to begin preproduction. That essentially meant a few weeks of writing seven days a week, essentially every hour that I was awake – literally only stopping for food, bathroom breaks and bedtime. My back eventually gave out from sitting in an office chair, so I started writing lying down on my couch instead, which has remained my favorite writing position ever since!

The most technically demanding was a screenplay that I recently completed, an adaptation of an incredible novel by Peter Ackroyd called Dan Leno and the Limehouse Golem (I believe it has a different title in the US, The Trial of Elizabeth Cree). It’s multi-stranded, strays into the esoteric and involves a monumental plot twist that is brilliantly concealed in the book by a literary conceit that you couldn’t possibly employ in a film! Figuring out how to approach an adaptation of it was immensely challenging but also unbelievably rewarding.

SS: You take some crazy chances in your screenplays. I particularly remember Stardust having some totally off-the-wall things going on (I loved the ending with the “dead person” swordfight). Do you deliberately try and buck convention or do you follow the traditional screenplay “rules” (3 acts, inciting incident, the protagonist arcs, hero must be likable, etc.)?

JG: Thank you! Re: the swordfight, a friend of mine remarked that it was typical of me to be working on a fairytale and find a way to slip a zombie in! I’d put zombies in everything, if I had my way :)

I think confounding expectations within storytelling is vitally important, but when it comes to structural framework, I don’t see any great need to buck convention – most of the traditional “rules” are there because they work well. It’s like building a house. You could build a house out of poptarts just to be different, but surely it’s more appealing to build it out of bricks and then buck convention in the design itself, knowing that it’ll hold strong.

To do away with things like inciting incident and protagonist arcs would seem a little bloody-minded and self-defeating to me. Some rules you can play with though, I think. In fact, Matthew recently noted that the screenplays we’ve worked on together could sort of be viewed as having four acts, rather than three. I’m not sure that a hero has to be likeable, either – just this year Young Adult and Submarine both played with that convention very effectively – but it obviously requires a different narrative drive to replace the one that is lost. There’s got to be something else that makes you want to see how the story is going to play out.

SS: I’ve been trying to come up with a good ghost story idea myself for years. What do you think the key is to making a ghost story work?

JG: I think the best ghost stories have an emotional core, but the main thing is probably mining what actually, genuinely scares you. I think with other genres you can approach things technically, but with horror – just like comedy – you’re actually trying to invoke a physical reaction in yourself and others. I think it’s not about finding something that seems scary, but a notion or collection of elements that actually make your skin creep, or send a shudder down your spine, or have you looking over your shoulder, even if you don’t believe in ghosts.

SS: What were some of the unique challenges you ran into while writing The Woman In Black and how did you go about solving them?

JG: One unique challenge was trying to ensure that it was scary! Writing descriptions of what are essentially visual beats, in a way that would convey their essence and my intentions clearly to a director, was a challenge because you need to be very specific. I’m used to writing action scenes, so conveying non-verbal beats wasn’t new to me, but at the same time, this was very different – it really required a lot of focus and careful choice of words – even punctuation! – in order to transfer from my head to the page what were often intricately timed moments, and their intended emotional and visceral effects.

SS: One of the issues I’ve noticed in these slower darker movies is that all of the characters are very restrained, and therefore it can be hard to write dialogue (in Kick-Ass for instance, every character has so much personality that I’m sure the dialogue flies off the fingertips). How do you conquer that problem and still make the dialogue pop? 

JG: I actually made a conscious decision with the Woman in Black to let dialogue take a back seat and to keep things very simple, restrained and un-showy. I realized early on that this would serve the plot and the atmosphere best, and it was an interesting exercise as a writer, as you have to find other ways to convey character. It was also a good exercise in humility and ego-checking, as dialogue is the area where it’s easiest to show off!

SS: An always controversial discussion in the screenwriting community is the importance of theme. Do you put a high value on theme, and if so, can you explain how you incorporate it, and more specifically how you incorporated it into The Woman In Black?

JG: I do think theme is important, in that I think that if it is absent, a film risks having a sense of being directionless. Sometimes that sense is only vaguely tangible, other times it’s pretty obvious. I think incorporating theme is just about ensuring that there are plot points and scenes throughout that speak to your theme in a way that is consistent. It’s also pretty key that those thematic elements should involve not just your main character and their central dilemma or drive, but also ideally your supporting characters in parallel, related or opposing situations.

In the Woman in Black I guess the pervading theme is loss. And more specifically, the different ways in which people respond to loss. Without wanting to give away too much of the plot, we learn that the Woman in Black herself is driven by grief, anger and vengeance, so I wanted to ensure that Arthur, the main character, reflected another facet of that experience, an alternate reaction to bereavement. And, in fact, pretty much every supporting character also inhabits a different point on that same spectrum.

SS: Finally, it looks like this is the first time you’ve written by yourself. What was the biggest screenwriting lesson you learned that came out of that experience? 

JG: I’ve done quite a few solo screenwriting jobs since Woman in Black, but yes, it was my first. It wasn’t really a markedly different experience, though, since Matthew and I don’t have the work habits of a traditional writing partnership – usually he works on the structure alone first, then we discuss it, then I go off and write alone, he gives me notes on the draft and then I make revisions. I just followed the same procedure – writing an outline, then the draft, then going through it with a critical eye and making improvements. I did miss having him to bounce ideas off at the structural stage, or to phone up to chat things through, or just to ask “I’ve just had an insane idea for how this scene could go – do you think it’s insane, or shall I try it?”

I guess I’d also written alone for a couple of decades before that, too, as a journalist and author, so it probably didn’t feel like a new enough experience to learn from it. I love the collaborative nature of screenwriting, though – whether you’re working with a director, a producer or directly with a creative partner. For me that’s probably one of things I enjoy most about screenwriting – the feeling that everyone is working together towards the common goal of making sure that you write the very best version of your screenplay possible.

Great interview!  Thank you to Jane for stopping by.  I learned a ton from her answers.   Hope you guys did too. :)