Genre: Romantic Comedy
Premise: Two best friends, Daphne and Henry, sign up for an online dating service only to find out that they’re each other’s perfect match.
About: Yet another 2010 Black List script, and yet another pair of brand-new writers. “Match” finished on the lower half of the list with 10 votes and was purchased by Mike De Luca productions.
Writers: Morgan Schechter & Eric Pearson
Details: 114 pages – June 22, 2010 draft (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

The gimmick.

These days you can’t write a romantic comedy without a gimmick. Either somebody has to be a friend with benefits. Somebody has to be knocked up. Somebody has to be a 40-year-old virgin. Just writing about a relationship – a.k.a. When Harry Met Sally – isn’t an option anymore. And I guess when you think about it, it wasn’t really an option back then either. When Harry Met Sally may be the one exception to the romantic comedy rule.

However, people have been trying to write the next When Harry Met Sally for 20 years now. So the trick is, how do you write the next When Harry Met Sally but with a gimmick? I think Perfect Match has figured it out. Now calm down. Calm down. I’m not saying Perfect Match measures up to the best romantic comedy of all time, but this is one of the better “friendship” romantic comedies I’ve read.

Perfect Match centers around the friendship of late twentysomethings Daphne and Henry. These roommates are like two peas in a pod. They finish each other’s sentences. They laugh at each other’s jokes. They make fun of each other’s shitty love lives. They’d probably be fine living with each other for the next 50 years if the pressures of society haven’t made Daphne so focused on finding someone to spend the rest of her life with – a task she’s pretty miserable at.

So one day when a commercial comes on for Match.com-like website Charm.com, and she sees that her ex-boyfriend, the one who wrote her sonnets while banging every floozy from Santa Monica to the Jersey Turnpike, is now a spokesman for the site after finding true love through it, Daphne furiously insists that she and Henry try it.

The way that it works is it gives you five “perfect matches.” The two agree that they will go out with all five matches until they find their perfect companion. Henry is reluctant at first but Daphne talks him into it. What follows is a second act filled with them basically going out on all these wacky dates. She goes out with a guy who’s really cheap. He goes out with a gold digger. She goes out with a muscle fitness freak – etc., etc.

On the fourth match, Henry is shocked when he finds a girl he likes, which is bad news for Daphne since she checks the last match and finds out that it’s Henry. Daphne of course realizes that she’s been in love with Henry all this time, but the question is, now that he’s found a girlfriend, is it too late?

Perfect Match falls into that tricky category of the late arriving hook. The late arriving hook is when the thing that makes your concept interesting doesn’t show up until the end of the screenplay. So here you have a movie about two people who are supposedly a perfect match. Yet they don’t figure this out until the third act.

Now on the one hand you can call this dramatic irony in that we’ve been told (just by the title alone) that they’re a perfect match, and now we’re just waiting for them to catch up to us. The tension comes from us wanting them to realize that they’re supposed to be together – sort of like When Harry Met Sally. But the other way to look at it is that an audience could easily get frustrated that it’s taking the entire God damn movie to get to the hook.

I actually wondered if this script would have been better making them the very first match. That way, they could’ve been weirded out, dismissed it as a glitch, and went on with the other four matches. Now, there’s a lot more tension in the scenes because both of them are secretly wondering, “Could the site have been right?” All of their really relaxed hangout sessions would all of a sudden become awkward and filled with subtext. But the script chooses to take a more straightforward lightweight approach and just have fun.

Luckily, the writers are really good with guy-girl dialogue and have tuned in on the relationship. You feel like these two people have lived together and loved each other as friends for a long time (Henry will be the first to yell out that he can hear Audrey using her vibrator). Building a believable friendship isn’t easy but these guys do it.

Too often in these rom-coms the writers are working hard to create those little cutesy “these two really love each other but just don’t know it yet” moments. But there’s none of that here. Their friendship is totally natural and unencumbered by romantic comedy clichés. They just hang out, discuss their romantic tragedies, and move on to the next moment.

As for the stuff that bothered me, I did have an issue with the rhythm of the script, which became too predictable. Once we understood how this was going to work –that they were going to go out with each one of their five dates one at a time – we just sort of knew what to expect. Sure, each date was funny, but because we understood that these two were going to be each other’s final match, it became an exercise in waiting the dates out. There wasn’t enough variety.

I’m not a fan of allowing the reader to get too comfortable in a story because if the reader’s too comfortable then you’re probably losing them. So it would have been nice to have a few twists or turns to throw that rhythm off. Henry meeting a girl he actually liked was a good twist, but it didn’t happen until the end of the screenplay. We needed stuff like that to happen earlier.

Another moment I didn’t love was the ending. I think any writer writing a romantic comedy feels the pressure of having to come up with that big spectacular final mad dash set piece. However, you have to stay consistent with the tone you’ve established. The tone of this story is low key and honest. The rules stay pretty close to the real world. So creating this huge “galloping across the city on a horse” moment felt like the script had turned the channel just before the climax to a Hugh Grant film, which I don’t think it is.

But neither of those things affected my enjoyment of the screenplay too much. In the end, whenever you write a romantic comedy, it’s about creating two compelling people who we want to see together. If you do that, none of the gimmicky stuff surrounding your story matters. It’s just about those two characters. Perfect Match achieves that.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: There tend to be two types of romantic comedies. There are romantic comedies where the characters meet for the first time. And there are romantic comedies where the characters already know each other. It’s important to know how each of those situations affects the audience. There’s usually (but not always!) more at stake in a relationship if there’s a history there. Think about it. If you meet someone, spend a month or two with then, fall for them, then break up, there’s a good chance you’ll be able to get over that person. But when a long term friendship is on the line, or a marriage is on the line, or a really long relationship is on the line, then it’s not just the love that’s at stake, it’s everything. History creates stakes because both people have more invested in each other. Now there are circumstances where movies do both – such as When Harry Met Sally – where the two characters meet AND establish a long history with one another. But if you’re choosing one or the other, make sure you understand how each type of relationship affects the audience.

Genre: Comedy
Premise: A young man begins to suspect that his bosses are monsters – real monsters.
About: Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title).
Writer: Richmond Weems
Details: 94 pages

I had some major déjà vu going on when I picked this. I don’t know if there was a spec a few years ago similar to this, or if I read an earlier draft of the screenplay. But there is definitely something familiar about this concept.

As for the concept in question, it’s pretty good. While Lady Jane may disagree with me, the second you add monsters to your story, you get your screenplay a lot closer to high concept land. And I love the idea of a group of employees finding out that their bosses are secretly monsters. The question is – as it always is – did the writer execute?

Half of my notes on this one were destroyed in the great Chicago Fire so you’ll have to excuse me if I get some of the details wrong. Thirtysomething Zach Taylor works at a company doing a vague job with not a whole lot of upside. In fact, Zach, along with the rest of his employees, are all just mindlessly sleepwalking through their careers.

That is until one of their coworkers, John Miller, doesn’t show up for work the next day. The company has a long-standing practice of firing its employees who then disappear off the face of the earth. But these guys knew John Miller so they’re curious why he didn’t say anything to them.

The event results in Zach being a little more perceptive, and he quickly starts noticing a lot of strange things going on at the workplace. For example, the cleaning lady will be standing there one moment and then be gone the next. Instead of assuming she’s just a really fast cleaner, Zach thinks something fishy is going on. This is followed up by an urgent phone call from someone in the building screaming for help. And that’s when Zach really knows something’s up.

But it isn’t until Zach starts paying really close attention to his three bosses that he becomes convinced that they’re actually monsters. The problem is, the second he’s onto them, they’re on to him. And when they realize that Zach could potentially expose their long-running plan of gobbling up their downsized minions, they set up a big party at the end of the week for which Zach is certain will be the death of himself and all of his fellow employees.

So how was Inhuman Resources?

I got one word for you.

Plastics.

Actually, I take that back. I have another word for you.

Subplots.

This screenplay needed more subplots! It also needed fleshing out in almost every area. The idea is executed in the most minimal way, so it doesn’t feel so much like a movie as it does a short extended out to 100 minutes. Let’s start with the location. I may be mistaken because it’s been a few days since I read this, but I don’t remember a single scene that took place outside of the building. If you’re making a contained thriller that happens over the course of a few hours, then keeping everything in one place is fine. But if you’re telling a more traditional story, you need to get outside of that workplace and into the rest of the world so you can give your story some actual texture. With us seeing these people’s lives only within the walls of this company, it was like only seeing one fourth of who they were.

But back to subplots. What should the subplots be in a movie like this? I don’t know but I’ll teach you a trick to help you find them. It’s a simple trick. I call it “pretend that you don’t have a concept.” Pretend like the screenwriting gods came down from above and said to you “I can give this screenplay to the biggest producer in town. The only catch is that you can’t include the monster stuff.” What would you then do to make your screenplay interesting? Well, the only thing you really have at your disposal are your characters and your plot. So one thing you might do is create a love story between two of the people who work at the company. You might create a rivalry with one of the coworkers. You might create a work storyline where there’s some deadline they have to make. Those are very simple options and you would definitely want to dig deeper, but do you see how once you can no longer lean on your concept, you’re forced to actually come up with a story? And by doing so, without you even knowing it, you’ve created subplots.

Next up is a huge pet peeve of mine and something I’ve brought up many times before but in this instance it’s almost inexcusable. You need to know what your character’s job is. Why? Because people spend one third of their lives performing a job. It is one of the biggest insights into who a person is. If I introduced you to Joe and said he was a butcher, you’d get a pretty good idea of who he was, right? Now let’s say I introduced you to Stacy, and told you she was a divorce lawyer. Again, you’d have a pretty good idea of who Stacy was just by her job. Now I’m not saying you can’t play against those stereotypes and change things around once you get into the story, but you have to start somewhere – and knowing what your character does for a living is immensely helpful in figuring out who they are. If you don’t know what your character is doing for nine hours of every day, then you don’t know your character.

Now in this instance it’s even more of a problem, because the entire movie takes place at the character’s place of work. I suppose there is an off chance that keeping the workplace ambiguous is a part of the plan but I doubt it. But even if that was the case, I think it’s a bad idea. If you don’t know what these people do, then you don’t know what tasks to give them, what projects they need to work on, what their routine would be like. I mean think about it, if they work at a comic book company, it’s going to be a lot different than if they work at the IRS. Every single detail of their day is probably going to be different. But since this hasn’t been figured out, the characters are forced to do generic tasks (or in most cases no tasks), which contributes to the overall generic feel of the screenplay.

Plus, when you have a fun idea like this, it should be fun to come up with the company, because you can play off the monster angle. Maybe, for example, they’re a closet manufacturing company (monsters like to hide in closets). That’s pretty lame, but you get the idea. Now that you have a real company that does real things, you can start coming up with real tasks for your characters. Maybe they’re designing a closet for the richest man in town. Or maybe they’re designing closets for a new school (which the monsters picked specifically because it offered a lot of eatable children). Now you can get your characters out of the building and into the real world doing things. The point is, now you can flesh out your story.

Inhuman resources is an example of a script where the writer has thought of their concept and nothing else. Every single element in the screenplay needs to be fleshed out. I like the idea for the movie. It definitely has potential. But this thing won’t shine until it gets a giant makeover.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: A couple of lessons here. Never tell anyone that the script you’re giving them is your first script. Richmond was able to get away with it in this case but that’s mainly because I had a déjà vu moment when I read the concept. But most agents/producers/managers know that it usually takes about six scripts before writers really start to understand the craft. So usually, when a writer points out that this is their first script, I close that e-mail faster than George Lopez’s late-night show. You may be proud that you’ve completed your first script – and you should be – but if you want your script to be read, it’s best to keep that information to yourself. Another lesson to learn here– and I’m just bringing this up because the first lesson reminded me of it: Do not inundate your industry contacts with seven or eight different script loglines from your script archives in addition to the script you’re sending them. I don’t claim to know the exact psychology behind this, but whenever a writer does it, it gives off a desperate vibe. But the bigger issue is that readers will probably start wondering, if this person has all these old screenplays that no one liked before, what’s to say this one is any better? When talking about your screenplays, you should probably only mention the screenplay you just finished (that got you the meeting), the screenplay you’re working on, maybe the last screenplay you wrote, and then possibly some future ideas for screenplays. You can even cheat and give them “ideas you’re thinking about writing” that you’ve actually already written. Then, if they like them, you can “write them” really quickly and send them off to them. Now, not only have you given them a screenplay that you know they’ll be interested in, but they think you wrote it in a month, which is always good.  Hey, agents lie all the time. Why can’t we?

Writing Movies for Fun and Profit” is one of the more interesting books to come along in the screenwriting community in a while. Its authors, the writers of such movies as Night at the Museum and Herbie Fully Loaded, seem to take the opposite approach when it comes to writing than mainstays such as Robert McKee and Blake Snyder. Gone are long chapters on how to develop your characters. Absent is any in-depth look at structure. In their place is a single core piece of advice: Write big fun family “four quadrant” movies and rake in the dollars.

Despite the actual screenwriting advice being some of the worst I’ve ever encountered, the backstage insider look into the business side of screenwriting is nothing short of amazing. Basically, the book tells you what happens after you break into the club. It’s funny, it’s sad, it’s interesting, but if you ever wondered what it’s really like to be a working screenwriter or you want to prepare yourself for when you finally make that big jump, this is definitely a book for you.

Before I get into some of the more interesting aspects of the book, I’d like to warn you about its biggest weakness – its unequivocally terrible advice when it comes to writing a screenplay. You see, these guys believe it’s as easy as slapping together a bunch of funny scenes and making a $1 million sale. Let me tell you why they think this and why they’re wrong. As the authors point out in their book, on most big projects there are a lot of writers. Oftentimes, new writers are brought in to beef up the weak portions of the screenplay. So if the dialogue is bad, the producers will bring in writers who are good with dialogue. Once they’re finished, the producers may realize that the structure is sloppy. So they’ll fire the dialogue guys and bring in some structure guys. What our authors seem to understand but not acknowledge is that they’re the “comedy” guys. They’re the writers you bring in when you want jokes. But the between the lines message here – and I’m not even sure our authors are aware of it – is that when the producers want people who actually know how to write a screenplay, who understand the guts, the depth, how to add heart, and all those things that actually make a story resonate with people, they bring in writers who actually know how to write. So while our authors implying that none of that “deep” stuff really matters may be true for their own specific experiences, it has nothing to do with Joe Nobody’s approach to a screenplay. Joe Nobody still has to display an intrinsic understanding of the craft to impress a reader. It would be nice if all you had to do was tell a couple of jokes to make a million bucks. But that’s simply not the case.

The good news is, none of that stuff is the focus of the book. The main focus here is the business end. And I have to give it to these guys. They taught me a hell of a lot about how things work once you’re a highly paid screenwriter. Here are some of the highlights.

OH NO
My favorite chapter (and probably the most terrifying chapter you’ll ever read if you’re a screenwriter) is the one that deals with the authors’ experience writing Herbie: Fully Loaded. Now if you ask me, I’m not jumping up and down begging somebody to let me write another Herbie movie. But hey, everybody’s got their thing. So these guys pitched Herbie to the studio president and she loved it. She thought it was the greatest idea ever and quickly made Herbie the most important movie on the studio’s slate. She then set them up with a producer who basically had zero interest in making a Herbie movie and therefore tried to make a version of what she believed a Herbie movie for people who don’t like Herbie would be like. She then proceeded to make the writers change every single aspect of their story, even though those were all the things the studio fell in love with. And they couldn’t do anything about it. When you’re the writers, you can’t just call the studio president and say, “Hey, this producer is making us change all the things you love.” There is a hierarchy. You’re not allowed to go over anybody’s head. So all they could do was stand on the deck and watch the Titanic sink.

This is what I don’t get about Hollywood. It would seem to me that one of the more important decisions you would make as a president would be to match up a project with a producer who understands and cares about that project. It sounds like a producer was just randomly assigned to these guys. I don’t see how good movies could consistently be made under that process (note to readers: the authors assure us rather proudly that that producer is no longer working in the business). But what should really tickle your noodle is that these guys also wrote Taxi – a movie in which the development process went as smoothly as newly churned butter. Now comparing Herbie to Taxi is kind of like comparing Jersey Shore to Basketball Wives. But in a close race I would still say that Herbie comes out on top. Which begs the question: How much does development really matter?

PITCHING
One of the big changes in your life after your first sale is that you’ll now become a human pitch machine, pitching your own projects or pitching yourself as the best option for someone else’s projects. This is an element of the business that very few people talk about outside of working screenwriters. And these guys do a pretty good job of preparing you for it. Probably the most important advice they give you is that whatever movie you’re pitching should have a main character a movie star will want to play. Because no matter how much movie blogs and Hollywood insiders are trying to convince us that stars no longer matter, the easiest way to get financing and confidence behind a project is to have a movie star attached. They also point out that your idea should be different but shouldn’t reinvent the wheel. It should sound like a cross between two really successful films (they use the example “Die Hard” meets “Home Alone” but I’m pretty sure they were joking – although it’s hard to tell – these are the guys who wrote Taxi remember). The rest of their advice about pitching is rather practical – be excited about your movie, don’t be afraid to act out some of the parts, and keep it short (a typical pitch is 15 min. long). But the point is, this is the part of Hollywood that most screenwriters have no clue about until they’re thrown into the fire. It sure is nice to get a look at the logs before the match is lit.

PAGE LENGTH
One of the more amusing chapters I ran into was in regards to page count and page formatting. For everybody who thinks that the length of their screenplay doesn’t matter, wait till you start writing for a big studio. The studios are so obsessed with page length that they actually have their own specific formatting requirements. They give you specific indents and formatting rules you must enter into your screenwriting software when you write drafts for them. If you turn a script in that doesn’t follow that formatting data, they will chop off your fingers. The reason for this is, obviously, every page is roughly equal to a certain amount of screen time, usually 1 min. And each of the studios have perfected a formatting template that allows them to best measure the length of a movie based on the length of the screenplay. So for those of you freaking out about page length now, wait until you have to start formatting a studio script. That’s when shit gets real.

GETTING PAID
One of the most enlightening chapters in the book is the chapter about getting paid. I can’t tell you how many writers have asked me how much they should expect to make selling their first screenplay, and then, if the screenplay gets made, how much they should expect to make on the back end. These are the details I’ve always wanted answers to and the book goes into as much minutia as I’ve ever seen on the matter. So how much is the minimum one can make from selling a screenplay? The short answer is, the Writers Guild requires a writer be paid at least $110,000 for an original screenplay. However, you aren’t in the Writers Guild. And that means somebody could pay you 200 bucks. Where things get interesting though is on the backend. This is where the writing business gets messy. The reason that those writing credits are so coveted – even on total pieces of shit like Paul Blart 3 – is because as long as you have an official credit on the film, you’ll be getting paid for the rest of your life. All those writers who worked on the script but didn’t get credit? They don’t get diddly squat outside of their rewrite fee.

The fight for that coveted credit has created one of the most highly controversial arbitration processes in any union. Without getting into too much detail, in order to determine who gets the credit on a screenplay, a bunch of your fellow writers read all the drafts from all the people who worked on the project, and decide who to give the credit to. Each writer is also allowed to give a written argument as to why they believe they should get the credit. Oftentimes, credit is given to the writer with the most persuasive argument. So Writer A may have done a lot more work on the screenplay than Writer B, but Writer B came up with a much better argument, so he wins. This has become such an intense process, that there are actually arbiters out there that you can hire for thousands of dollars who’ll write your argument for you to give you the best chance at getting written credit on the film.

This has also led to some really shady practices in the screenwriting community, some of which actually encourage writers to sabotage a good script. If you’re hired to rewrite another writer, and you want to make as much money as possible, it’s in your best interest to rewrite as much of the story as possible, regardless of if that new story is better than the current story. If you know that the movie you’re working on is already getting made, then it’s practically demanded of you to change as much as possible so you can get final credit on the film. This is at least part of the reason why there are a lot of bad movies out there. The system is rigged to encourage writers to change what’s working. There are actually standard tricks of the trade – like changing all of the characters names – to help it look like you’ve written the majority of the story. Arbitration is one of, if not the, most heated topic amongst professional screenwriters. I can’t say I know how to fix it but from the way these guys lay it out, it’s clear that the process is broken. Maybe some savvy Scriptshadow readers have some ideas on how to fix it and can share their ideas in the comments section.

IN SUMMARY
What I’ve highlighted above is just scratching the surface. There are a ton of other topics that the book covers (including how to take notes from Martin Lawrence – well kinda). Despite some of the worst pure screenwriting advice I’ve ever read (please, don’t listen to anything these guys say when it comes to the actual writing), I have to admit that I’ve never seen this kind of insight into the professional plight of a working screenwriter. Not all of us are going to hang on long enough to become screenwriting superstars, but for those of you who are in this for the long haul and expect to be looking at real estate in the Hollywood Hills at some point in your life, you’ll definitely want to read this book. For those who have already bought it, feel free to offer your opinions in the comments section.

Writing Movies for Fun and Profit” is one of the more interesting books to come along in the screenwriting community in a while. Its authors, the writers of such movies as Night at the Museum and Herbie Fully Loaded, seem to take the opposite approach when it comes to writing than mainstays such as Robert McKee and Blake Snyder. Gone are long chapters on how to develop your characters. Absent is any in-depth look at structure. In their place is a single core piece of advice: Write big fun family “four quadrant” movies and rake in the dollars.

Despite the actual screenwriting advice being some of the worst I’ve ever encountered, the backstage insider look into the business side of screenwriting is nothing short of amazing. Basically, the book tells you what happens after you break into the club. It’s funny, it’s sad, it’s interesting, but if you ever wondered what it’s really like to be a working screenwriter or you want to prepare yourself for when you finally make that big jump, this is definitely a book for you.

Before I get into some of the more interesting aspects of the book, I’d like to warn you about its biggest weakness – its unequivocally terrible advice when it comes to writing a screenplay. You see, these guys believe it’s as easy as slapping together a bunch of funny scenes and making a $1 million sale. Let me tell you why they think this and why they’re wrong. As the authors point out in their book, on most big projects there are a lot of writers. Oftentimes, new writers are brought in to beef up the weak portions of the screenplay. So if the dialogue is bad, the producers will bring in writers who are good with dialogue. Once they’re finished, the producers may realize that the structure is sloppy. So they’ll fire the dialogue guys and bring in some structure guys. What our authors seem to understand but not acknowledge is that they’re the “comedy” guys. They’re the writers you bring in when you want jokes. But the between the lines message here – and I’m not even sure our authors are aware of it – is that when the producers want people who actually know how to write a screenplay, who understand the guts, the depth, how to add heart, and all those things that actually make a story resonate with people, they bring in writers who actually know how to write. So while our authors implying that none of that “deep” stuff really matters may be true for their own specific experiences, it has nothing to do with Joe Nobody’s approach to a screenplay. Joe Nobody still has to display an intrinsic understanding of the craft to impress a reader. It would be nice if all you had to do was tell a couple of jokes to make a million bucks. But that’s simply not the case.

The good news is, none of that stuff is the focus of the book. The main focus here is the business end. And I have to give it to these guys. They taught me a hell of a lot about how things work once you’re a highly paid screenwriter. Here are some of the highlights.

OH NO
My favorite chapter (and probably the most terrifying chapter you’ll ever read if you’re a screenwriter) is the one that deals with the authors’ experience writing Herbie: Fully Loaded. Now if you ask me, I’m not jumping up and down begging somebody to let me write another Herbie movie. But hey, everybody’s got their thing. So these guys pitched Herbie to the studio president and she loved it. She thought it was the greatest idea ever and quickly made Herbie the most important movie on the studio’s slate. She then set them up with a producer who basically had zero interest in making a Herbie movie and therefore tried to make a version of what she believed a Herbie movie for people who don’t like Herbie would be like. She then proceeded to make the writers change every single aspect of their story, even though those were all the things the studio fell in love with. And they couldn’t do anything about it. When you’re the writers, you can’t just call the studio president and say, “Hey, this producer is making us change all the things you love.” There is a hierarchy. You’re not allowed to go over anybody’s head. So all they could do was stand on the deck and watch the Titanic sink.

This is what I don’t get about Hollywood. It would seem to me that one of the more important decisions you would make as a president would be to match up a project with a producer who understands and cares about that project. It sounds like a producer was just randomly assigned to these guys. I don’t see how good movies could consistently be made under that process (note to readers: the authors assure us rather proudly that that producer is no longer working in the business). But what should really tickle your noodle is that these guys also wrote Taxi – a movie in which the development process went as smoothly as newly churned butter. Now comparing Herbie to Taxi is kind of like comparing Jersey Shore to Basketball Wives. But in a close race I would still say that Herbie comes out on top. Which begs the question: How much does development really matter?

PITCHING
One of the big changes in your life after your first sale is that you’ll now become a human pitch machine, pitching your own projects or pitching yourself as the best option for someone else’s projects. This is an element of the business that very few people talk about outside of working screenwriters. And these guys do a pretty good job of preparing you for it. Probably the most important advice they give you is that whatever movie you’re pitching should have a main character a movie star will want to play. Because no matter how much movie blogs and Hollywood insiders are trying to convince us that stars no longer matter, the easiest way to get financing and confidence behind a project is to have a movie star attached. They also point out that your idea should be different but shouldn’t reinvent the wheel. It should sound like a cross between two really successful films (they use the example “Die Hard” meets “Home Alone” but I’m pretty sure they were joking – although it’s hard to tell – these are the guys who wrote Taxi remember). The rest of their advice about pitching is rather practical – be excited about your movie, don’t be afraid to act out some of the parts, and keep it short (a typical pitch is 15 min. long). But the point is, this is the part of Hollywood that most screenwriters have no clue about until they’re thrown into the fire. It sure is nice to get a look at the logs before the match is lit.

PAGE LENGTH
One of the more amusing chapters I ran into was in regards to page count and page formatting. For everybody who thinks that the length of their screenplay doesn’t matter, wait till you start writing for a big studio. The studios are so obsessed with page length that they actually have their own specific formatting requirements. They give you specific indents and formatting rules you must enter into your screenwriting software when you write drafts for them. If you turn a script in that doesn’t follow that formatting data, they will chop off your fingers. The reason for this is, obviously, every page is roughly equal to a certain amount of screen time, usually 1 min. And each of the studios have perfected a formatting template that allows them to best measure the length of a movie based on the length of the screenplay. So for those of you freaking out about page length now, wait until you have to start formatting a studio script. That’s when shit gets real.

GETTING PAID
One of the most enlightening chapters in the book is the chapter about getting paid. I can’t tell you how many writers have asked me how much they should expect to make selling their first screenplay, and then, if the screenplay gets made, how much they should expect to make on the back end. These are the details I’ve always wanted answers to and the book goes into as much minutia as I’ve ever seen on the matter. So how much is the minimum one can make from selling a screenplay? The short answer is, the Writers Guild requires a writer be paid at least $110,000 for an original screenplay. However, you aren’t in the Writers Guild. And that means somebody could pay you 200 bucks. Where things get interesting though is on the backend. This is where the writing business gets messy. The reason that those writing credits are so coveted – even on total pieces of shit like Paul Blart 3 – is because as long as you have an official credit on the film, you’ll be getting paid for the rest of your life. All those writers who worked on the script but didn’t get credit? They don’t get diddly squat outside of their rewrite fee.

The fight for that coveted credit has created one of the most highly controversial arbitration processes in any union. Without getting into too much detail, in order to determine who gets the credit on a screenplay, a bunch of your fellow writers read all the drafts from all the people who worked on the project, and decide who to give the credit to. Each writer is also allowed to give a written argument as to why they believe they should get the credit. Oftentimes, credit is given to the writer with the most persuasive argument. So Writer A may have done a lot more work on the screenplay than Writer B, but Writer B came up with a much better argument, so he wins. This has become such an intense process, that there are actually arbiters out there that you can hire for thousands of dollars who’ll write your argument for you to give you the best chance at getting written credit on the film.

This has also led to some really shady practices in the screenwriting community, some of which actually encourage writers to sabotage a good script. If you’re hired to rewrite another writer, and you want to make as much money as possible, it’s in your best interest to rewrite as much of the story as possible, regardless of if that new story is better than the current story. If you know that the movie you’re working on is already getting made, then it’s practically demanded of you to change as much as possible so you can get final credit on the film. This is at least part of the reason why there are a lot of bad movies out there. The system is rigged to encourage writers to change what’s working. There are actually standard tricks of the trade – like changing all of the characters names – to help it look like you’ve written the majority of the story. Arbitration is one of, if not the, most heated topic amongst professional screenwriters. I can’t say I know how to fix it but from the way these guys lay it out, it’s clear that the process is broken. Maybe some savvy Scriptshadow readers have some ideas on how to fix it and can share their ideas in the comments section.

IN SUMMARY
What I’ve highlighted above is just scratching the surface. There are a ton of other topics that the book covers (including how to take notes from Martin Lawrence – well kinda). Despite some of the worst pure screenwriting advice I’ve ever read (please, don’t listen to anything these guys say when it comes to the actual writing), I have to admit that I’ve never seen this kind of insight into the professional plight of a working screenwriter. Not all of us are going to hang on long enough to become screenwriting superstars, but for those of you who are in this for the long haul and expect to be looking at real estate in the Hollywood Hills at some point in your life, you’ll definitely want to read this book. For those who have already bought it, feel free to offer your opinions in the comments section.

Genre: Slow Burn Drama/Thriller/Comedy

Premise: When a college kid discovers a million dollar jewel in their tourist cave, the owner accidentally kills him, and forces his brothers to help cover up the murder.
About: This script finished fairly high on the 2010 blacklist. I don’t know much about the writer but I believe this is the first screenplay that got him attention.
Writer: Josh Parkinson
Details: 110 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).
I doubt that today’s script is going to get nearly as much attention, or experience nearly as much controversy, as yesterday’s script.  I enjoyed Free Country more than Grand Piano, I can assure you that, but everything about this script feels half realized, from its unsure tone to its uncertainty on which storyline it wants to focus on. It’s almost like the writer knew all of the characters that were going to be in his story, but didn’t yet know what he was going to do with them.
Pierce is the owner of one of those small town shady tourist caves where you can go in and panhandle to try and find jewels. The chances of finding anything of course are next to zero, but people come around anyway because it’s fun and, who knows, you might get lucky.
Pierce has two brothers. The first is Lloyd, who’s been out of town since he went and had sex with Pierce’s wife. He’s recently returned but he and Pierce still haven’t discussed the matter. Then there’s Don the baby. Don is probably the purest and nicest of the three, and has parlayed that into a relationship with the most beautiful girl in town. Of course his girlfriend has a secret crush on Pierce, making the family dynamic complicated to say the least.
Anyway, back at the cave, an arrogant little college kid named Kevin buys himself an entry into the cave, and magically, within a few minutes, finds a startlingly gigantic jewel. He races out and excitedly tells Pierce about it, who’s so thrown by the ordeal that he demands Kevin give it to him. Kevin resists, a brawl breaks out, and the next thing you know Kevin hits his head and dies.
Horrified, Pierce calls up his brothers and asks them what he should do. Since telling the cops will probably result in Pierce going to jail for dozens of years, the guys decide that the best course of action is to get rid of the body.
However, a problem pops up when Kevin’s twin brother, who was supposed to meet and hang out with Kevin, shows up an hour later looking for his brother. The only thing he knows is that his brother was at one of these tourist caves (which there are several of in the area). At some point he narrows it down to Pierce’s cave, and begins personally looking into the matter. In the meantime, Pierce’s wife, who saw the aftermath of the murder and then fled the scene, is out there and an ongoing wildcard to potentially tell the cops. So the brothers must find her quickly and prevent her from ruining everything.
Like I said, Free Country wasn’t bad at all. But it suffers from a case of unfocused-itis.  Once our character is killed, I don’t think the screenplay knows where it’s going. For the most part, the characters stay in one place – headquarters – and argue with one another. When they do go outside and try to solve the myriad of problems facing them, it doesn’t feel as urgent or as dangerous as it should.
The script actually reminded me of another screenplay that handled this same territory much better – the upcoming “30 Minutes or Less.”  The reason that screenplay was so focused was because the task was always clear. He had to rob the bank, and therefore we were never confused about the direction of the story. Plus the hometown hicks were much funnier in that script. It just seems like the writers understood them better.
One of the wishy-washy areas here was the humor. I’m not sure Parkinson knew how broad he wanted to go. I personally thought he should’ve gone further. There was a moment in the screenplay where it was implied that Pierce sort of believed in ghosts. So when Kevin’s brother shows up, looking exactly like him, I thought for sure he was going to believe that the kid he’d killed had come back from the grave to haunt him. I don’t know if that would’ve been more funny or less funny, but at the very least the script would’ve taken an angle. My problem was that from the second Kevin died, the screenplay sort of vacillated between the brothers bickering and Kevin’s brother stumbling around trying to find out what happened. There is no conviction in any of the characters actions.
Another thing that told me Parkinson hadn’t yet figured out what he wanted to do, was that as the screenplay went on, the writing became sloppier. While there were definitely some large chunky paragraphs early on, they got even larger and chunkier as the script continued. By the time we hit the third act, it seemed like every paragraph was 20 lines long. As most of you know, I’m a big believer in keeping your action paragraphs short and to the point. Three lines or less will usually do, with a four line paragraph being busted out only when it’s absolutely necessary. So when the writing is getting sloppier as it goes on, you lose faith in the story.
My approach to this story would probably be bigger. The idea is, you want to make things as bad for your protagonist as humanly possible, especially in a movie like this, where your protagonist has done something to deserve the bad karma. So instead of stopping at Kevin’s rather inefficient goofy little twin brother, I probably would’ve made the brothers the sons of some prominent politician. That way, you could send in either their senator dad or special agents or extra policemen and have everybody in the state looking for Kevin. You would then put Pierce in contact with as many of these people as possible and force him to try to get out of each situation.
In the meantime, I would probably reverse the relationship between Lloyd and Pierce and make it so that Lloyd’s wife had cheated on him with Pierce. Then, I would make Lloyd a loose cannon, still bitter about the whole ordeal, and therefore a major candidate for going to the cops and revealing that his brother is at fault. This forces Pierce to fight a battle on multiple fronts. He has to stave off all the external forces, as well as his own brother. Parkinson kind of tried to do this with the wife but her character was absent so often that she never came off as a true foil. After that, I’d probably make the little brother just really really dumb, and incapable of lying on any level, and then put him in situation after situation where he’s forced to recount the story and lie. Again, you want to make it as difficult as possible for your protagonists.
Anyway, I think this screenplay has some potential, but right now it feels very much like first draft territory – which it might be.  With an approach that focuses harder on the second act, I could see this becoming a fun little script.
[ ] What the hell did I just read?
[x] wasn’t for me

[ ] worth the read

[ ] impressive

[ ] genius

What I learned: Don’t start your screenplay until you have your second act figured out (or at least have a very good idea of how it’s going to play out). Whenever a writer gets an idea revolving around a fun hook, they can’t wait to start writing and get to that hook.  The problem is, since they haven’t thought about what happens after that moment, their creativity comes to a screeching halt, and they just start writing a bunch of nonsense for 60 pages so they can get to the climax. It’s a much better plan to map out your second act ahead of time. The second act is never as fun as writing up to your big hook, but it’s the part of your screenplay that will make or break you, so it has to take precedence. This is why so many professional screenwriters outline ahead of time, so they know where their story is going.