It’s Unconventional Week here at Scriptshadow, and here’s a reminder of what that’s about.
Every script, like a figure skating routine, has a degree of difficulty to it. The closer you stay to basic dramatic structure, the lower the degree of difficulty is. So the most basic dramatic story, the easiest degree of difficulty, is the standard: Character wants something badly and he tries to get it. “Taken” is the ideal example. Liam Neeson wants to save his daughter. Or if you want to go classic, Indiana Jones wants to find the Ark of The Covenant. Rocky wants to fight Apollo Creed. Simple, but still powerful.
Each element you add or variable you change increases the degree of difficulty and requires the requisite amount of skill to pull off. If a character does not have a clear cut goal, such as Dustin Hoffman’s character in The Graduate, that increases the degree of difficulty. If there are three protagonists instead of one, such as in L.A. Confidential, that increases the degree of difficulty. If you’re telling a story in reverse such as Memento or jumping backwards and forwards in time such as in Slumdog Millionaire, these things increase the degree of difficulty.
The movies/scripts I’m reviewing this week all have high degrees of difficulty. I’m going to break down how these stories deviate from the basic formula yet still manage to work. Monday, Roger reviewed Kick-Ass. Tuesday, I reviewed Star Wars. Wednesday was The Shawshank Redemption. Yesterday was Forrest Gump. And today is American Beauty.
Genre: Drama – Coming-of-Age
Premise: Lester Burnham experiences a mid-life crisis after he’s fired from his job, which ends up triggering chaos in his suburban neighborhood.
About: Was widely considered one of the best spec screenplays of the last 20 years. But the movie was always going to be a hard sell due to its non-high concept nature. American Beauty went on to become a surprise hit, winning a Best Picture Oscar, as well as 4 other Oscars, including one for Kevin Spacey.
Writer: Alan Ball
Degree of difficulty – 4.5 out of 5
Some of you have suggested that I ditch this mainstream trash and take on movies that are REALLY unconventional. For example, explain why a film like Mulholland Drive works. Well, it’s pretty simple. I *don’t* think Mulholland Drive works. So I’d do a pretty lousy job convincing others of it. I’ve always struggled with Lynch’s appeal. The randomness of his stories always confuses me. So I ask you Lynch-ians, what is the appeal of Lynch’s films? I ask that in all sincerity. I want to know.
Today I’ll be hitching a ride on Kevin Spacey’s train – whatever that means – and reviewing one of the great movies of the last decade – American Beauty. Recently, I watched this movie with a friend who’d never seen it before. I was like, “How could you not have seen American Beauty? It’s awesome.” And she was like, “I don’t know. I just haven’t.” So I forced her to sit down and watch it, and halfway through she turned to me with this frustrated expression and said, “This is just like Desperate Housewives.”
At first I was angry that she wasn’t appreciating the genius of this movie. But I was also trying to figure out if she knew American Beauty came out a decade before Desperate Housewives, and how this would affect our friendship if she didn’t. But after stepping back and thinking about her comment, I realized just how much American Beauty influenced movies and television. It really inspired a lot of copycats, and for that reason, it can never play as original as it did back in 1999. But it’s still awesome, and it still had no business being as good as it was. You want to talk about degree of difficulty, let’s talk about American Beauty.
American Beauty does something I tell new writers never to do: Follow a bunch of characters instead of following just one. It’s okay to follow other characters when they’re around your character, but to jump back and forth between numerous characters and their individual storylines is basically the same as having multiple protagonists. So instead of having to create only one character compelling enough to carry a movie, you have to create six. In addition to that, multiple characters screw up your act breaks and overall structure. You’re essentially having to create multiple three-act stories within a three-act story, and I’m not even going to get in to how hard that is. So yeah, you’re kinda screwed right off the bat.
Also, like a lot of movies this week, American Beauty doesn’t have a very compelling story. In fact, if I described it to you beforehand, you’d probably get bored within 20 seconds. “Well see it’s about this guy. And he like, gets fired. And then he decides to live his life to the fullest. But see, we also watch his family too. And his daughter wants new breasts. And his wife totally hates him. Oh, and the next door neighbors are this military dad and his pot-smoking son…” It just sounds like a slightly exaggerated version of what goes on in everybody’s neighborhood. Why would anyone want to watch that for two hours?
Finally, Lester is an unsympathetic character. He basically says “fuck off” to anyone who doesn’t want to live by his new rules. On top of that, he tries to fuck his high school daughter’s best friend! Let me repeat that. Our 45 year old protagonist is trying to have sex with a 17 year old High School girl. Conrad Hall, the cinematographer on the film, was so concerned about this that he almost didn’t take the job.
Too many characters: check. Weak story: Check. Despicable protagonist: Check. Why the hell did this work?
Ball was smart. He knew that if he followed a bunch of different characters for an extended period of time without a point, we’d get bored. He needed a connective thread – something to bring all these storylines together. He created it in Lester’s death. Ball tells us in the beginning of the movie that in one year, Lester Burnham will be dead. You don’t think much of it at the time, but later you realize that that one sentence turns the movie into a Whodunnit. It’s by no means the dominant focus of the movie, but it gives the movie purpose. I read a lot of these screenplays where writers don’t use that device and they’re almost always bad. In fact, Mark Forster has one of these movies in development called “Disconnect,” (about how we’re all disconnected because of technology). He doesn’t use this device and as a result, the script wanders all over the place.
Next, Ball adds humor. American Beauty deals with some serious ass subject matter. Stalking, death, murder, physical abuse. But the movie is fucking FUNNY. And we’re only able to feel the pain because we’re allowed to laugh. The 7th line of the movie is “Look at me, jerking off in the shower.” Contrast this with another Mendes movie, Revolutionary Road, which had a lot of similarities to American Beauty, but didn’t have a single joke in it. Despite having two of the biggest stars in the world to sell the movie, it bombed. Coincidence? Not thinking so. American Beauty understands that if you ratchet up the melodrama 100% of the time, the audience will turn on you. Make’em laugh and they’ll go as deep as you dare to take them.
Scandalous. A little scandal goes a long way. Old guy with an underage girl? That’s controversial. Controversy intrigues people. It gets people talking. But what Ball managed to do with this storyline was make you understand why our hero did it. This wasn’t about nailing an underage girl. This was about Lester trying to reconnect with his youth. By getting the young girl, it was the physical manifestation of that goal. Also, Ball did a really smart thing by having Mena Suarvi engage in the pursuit. If she would have been some innocent doe-eyed teenager, Lester would’ve looked like a predator. Because she eggs him on, the relationship doesn’t seem nearly as dirty as it could’ve been.
Finally, what I loved most about American Beauty is that I never knew what was coming next. As a writer, it’s your job to surprise the unsurprisable. The audience has seen everything. The readers have read everything. So safe boring choices aren’t going to cut it. Yet, safe boring choices is what I see 99% of the time. American Beauty has its 40 year old protag befriending his 17 year old pot-selling neighbor who’s dating his daughter. It has his wife fucking her real estate rival. It has 5 minute scenes with bags blowing in the wind. It has military closet homosexuals who collect Nazi dinnerware. I can’t remember a movie that consistently surprised me as much as this one. I just never knew where it was going to go. It shows what can happen when you test yourself as a writer and never go with the obvious choice. That’s something we all need to do more of.
Let me finish with this. I’m of the belief that what you have in the script is what you get in the movie. I don’t believe you can do that much to make a script better than it is. Sure you can do a few flashy things here and there, but in the end, it’s about the emotion, and that comes way before a frame of film is ever shot . However, I will concede this belief in one area: the score. A great score can elevate a movie beyond the script. And American Beauty did that. I don’t think without that score that the movie is as good as it is.
Anyway, great movie. Why do you think it worked?
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[x] genius
What I learned: The power of a framing device. If your screenplay has little to no plot, look to build a framing device around it. For example, Cameron easily could’ve made Titanic about two people falling in love on a boat, but he knew there wasn’t enough story to that. So he framed that love story inside a present-day search for a jewel. Now the entire movie had purpose, as there was a point to telling this love story. The same thing happens here. We aren’t just jumping in and out of people’s lives randomly. We’re trying to figure out who’s going to kill Lester.
The movies/scripts I’m reviewing this week all have high degrees of difficulty. I’m going to break down how these stories deviate from the basic formula yet still manage to work. Monday, Roger reviewed Kick-Ass. Tuesday, I reviewed Star Wars. Wednesday, I reviewed The Shawshank Redemption.Today, like is like a box of chocolates.Genre: Comedy/Coming-of-Age?
Logline: A simple man looks back at his extraordinary life.
About: Forrest Gump is the 23rd most successful film in domestic box office history, grossing 624 million dollars if you adjust for inflation. It stole the Oscar for Best Picture away from The Shawshank Redemption and Pulp Fiction (for those keeping track, the other two movies in the race were Four Weddings and A Funeral and……….Quiz Show???). Gump also won Tom Hanks a best actor Oscar.
Writer: Eric Roth (based on the novel by Winston Groom)
Degree of Difficulty – 5 (out of 5)
Yes! I love talking about Forrest Gump. It’s one of those divisive movies that always gets the opinions flowing. People either love it or hate it. I think it’s a great movie, but I understand where the non-likers are coming from. Let’s face it. It’s a smarmy feel good star vehicle that wants you to love it a little too much. But here’s the difference between Forrest Gump and all the other also-rans jockeying for that blatant heartstring tug-a-thon (like “The Blind Side” for instance). Forrest Gump is DIFFERENT. It’s unlike any movie you’ve ever seen and unlike any movie you’re ever going to see. This isn’t some by-the-numbers bullshit. It’s genuinely original. For that reason alone, it’s worthy of discussion.
Let’s start off with the span of time the movie takes place in. Movies are really good at dealing with contained time periods. Why? Because contained time periods provide immediacy to the story. Characters are forced to face their issues and achieve their goals right away and that makes the story move. This is why a lot of films take place within a few days or a few weeks. Once you start spanning months and years and decades, you lose that inherent momentum, and you’re forced to figure out ways to replace it (which isn’t easy!). Forrest Gump takes place over something like 40 years. Not looking good.
But that isn’t the biggest problem for Gump by a long shot. What truly makes the success of this movie baffling is that its main character is the single most passive mainstream protagonist in the history of film. Forrest Gump doesn’t initiate ANY-thing in this movie. He literally stumbles around from amazing situation to amazing situation like a member of the Jersey Shore cast. All of Forrest Gump’s decisions are orchestrated by someone else. People tell Forrest to jump and he says “how high?”. A main character who doesn’t drive the story? You’ve written yourself into Trouble Town. Next train leads to Screwedville in five minutes.
Another issue is, just like The Shawshank Redemption, Forrest Gump has as much plot as an episode of Dora The Explorer (note: I’ve never actually seen Dora The Explorer but I’m guessing there’s not a lot of plot in it). There’s no overarching goal for the protagonist. There’s no drive. No first act, second act, or third act (although I’ve seen people try to break this into acts – it’s never been convincing). Instead, the film plays out like a series of vignettes – or better yet, a sitcom episode. Tom Hanks is thrown into a crazy situation. Something funny happens. Repeat. It’s a very compartmentalized approach to the story. Why these disconnected misadventures worked was a mystery to me for a long time. But I think I finally figured it out.
Why it works:
It came to me like a flash of light. I hadn’t seen Forrest Gump in forever but there the answer to my question was. Forrest Gump wasn’t a movie. It was a documentary. Documentaries don’t have first act breaks and mid-points and character arcs. They simply follow a person’s life and whatever happens to that person happens. All the documentary has to do is capture it. Now as all documentarians know, documentaries are made or broken by their subject. Without a compelling subject, you don’t have a documentary. And that’s why this film worked. Forrest Gump is one of the most fascinating characters we’ve ever seen. He’s “retarded,” yet doesn’t wallow in it. He does extraordinary things, yet is humble about it. His childlike enthusiasm appeals to the kid in all of us. His situation is ironic (he’s extremely successful yet has the intelligence of a 6th grader). This man has a ton going on underneath the hood.
But the characteristic that most ensures the character’s success is that Forrest Gump is the ultimate UNDERDOG. I cannot make this clear enough. EVERYBODY LOVES AN UNDERDOG. When someone is picked on, looked down upon, is a longshot, we love to root for them. And Forrest Gump is the biggest underdog of them all. He’s physically handicapped (as a child). He’s mentally handicapped (as a child and an adult). Yet he achieves things the rest of us could only dream of. It’s entertaining as hell to watch, and it’s impossible not to feel good for the guy when it happens.
Another key component here is the detail given to the supporting characters, particularly Lieutenant Dan. Remember, some protagonists don’t arc. The story just isn’t conducive to them transforming. That happens here in Gump. But if that’s the case, you should probably have one of your supporting characters fill that role, because the audience wants to see somebody learn something by the end of the film (or become a better person in some capacity). Roth recognized that, which is why he has the eternally cynical character of Lieutenant Dan learn the gift of life over the course of the story.
Speaking of supporting characters, Roth also needed some kind of thread to hold the story together. The plot was so wacky, so disconnected, that had he not added a connective thread, it would’ve come off as a series of comedy skits. He needed a constant. And that’s where Jenny came in.
What’s so cool about the Jenny relationship is that everything goes so well for Forrest…except his relationship with her. I said up above that there’s no goal for Forrest and that’s technically correct (Forrest doesn’t actively pursue anything). But he does keep bumping into Jenny. And he does want her. So because there’s an element of pursuit going on, we become engaged. We want to know, will he get her or not?
Remember, movies are essentially characters trying to overcome obstacles. That’s it. And the greater the obstacle, the more involved we get, the more rewarding it is when our character overcomes said obstacle. What’s a greater obstacle than being in love with someone who will never love you back? It’s the ultimate underdog scenario. And our desire to see if he Forrest can pull off the impossible is what gives this movie purpose. Quite simply, we want to see if Forrest gets the girl. And that’s enough to keep us satisfied for 150 minutes.
I’d be interested to hear why you guys believed this movie worked (or didn’t). When I’m in a bad mood, I hate how cute it can be. But otherwise, I get a kick out of how weird and different it is. It fascinates me every time I watch it.
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius
What I learned: If a character has a weakness, don’t allow him to wallow in it. Nobody likes the “woe is me” guy/girl in real life, so why the hell would we like them onscreen? Forrest has a serious disability but he doesn’t let it affect him. He pushes on with a positive attitude. It’s hard not to like someone like that.
It’s Unconventional Week here at Scriptshadow, and here’s a reminder of what that’s about.
Every script, like a figure skating routine, has a degree of difficulty to it. The closer you stay to basic dramatic structure, the lower the degree of difficulty is. So the most basic dramatic story, the easiest degree of difficulty, is the standard: Character wants something badly and he tries to get it. “Taken” is the ideal example. Liam Neeson wants to save his daughter. Or if you want to go classic, Indiana Jones wants to find the Ark of The Covenant. Rocky wants to fight Apollo Creed. Simple, but still powerful.
Each element you add or variable you change increases the degree of difficulty and requires the requisite amount of skill to pull off. If a character does not have a clear cut goal, such as Dustin Hoffman’s character in The Graduate, that increases the degree of difficulty. If there are three protagonists instead of one, such as in L.A. Confidential, that increases the degree of difficulty. If you’re telling a story in reverse such as Memento or jumping backwards and forwards in time such as in Slumdog Millionaire, these things increase the degree of difficulty.
The movies/scripts I’m reviewing this week all have high degrees of difficulty. I’m going to break down how these stories deviate from the basic formula yet still manage to work. Monday, Roger reviewed Kick-Ass. Yesterday, I reviewed Star Wars. Today, I’m reviewing The Shawshank Redemption.
Genre: Drama
Premise: Two imprisoned men bond over a number of years, finding solace and eventual redemption through acts of common decency.
About: Often at the top of IMDB’s user voting list for best movie ever, The Shawshank Redemption was released in 1994 and subsequently bombed at the box office. It later became an immense hit on home video.
Writer: Frank Darabont (based on a Stephen King story)
Degree of Difficulty: 5 (out of 5)
Why the degree of difficulty is so high:
The producers of The Shawshank Redemption along with Frank Darabont expressed shock at how badly their movie fared in theatrical release. Sometimes I wonder if anybody in this business understands how the public thinks. If you give us a boring title, throw two actors on a poster who we don’t know very well, set them in a gloomy shade of gray, have them look depressed and confused, then avoid giving us any clue of what the movie’s about…chances are no one’s going to see your movie.
And even if you did find out what Shawhank Redemption was about, did that help any? A couple of guys wallow in a prison for 25 years. Wonderful. Opening Day here I come.
Besides the depressing subject matter, the movie embraces a 142 minute running time. While that’s not in the same boat as Titanic, it’s a questionable decision due to just how relaxed the movie plays. In fact, this wouldn’t be a big deal except that The Shawshank Redemption is missing the most important story element of all: PLOT. That’s right. A nearly 2 and a half hour movie has no plot! There’s no goal for the main character. Nobody’s trying to achieve anything. There’s no inherent point to the journey. Contrast that with another long movie like Braveheart, where William Wallace is on a constant quest for his country’s freedom. He’s beheading Dukes. He’s taking over countries. That’s why we’re able to hang around for 3 hours. We want to see if he’ll achieve THAT GOAL. What is it the characters are trying to get in The Shawshank Redemption? Pretty much nothing.
So when a movie doesn’t have a clear external journey, the focus tends to shift to the inner journey. This usually takes place in the form of a character’s fatal flaw. A fatal flaw is the central defining characteristic that holds a person back in life. Gene Hackman’s coach character in Hoosiers is bullheaded. He does things his way and his way only. Through his pursuit of a state basketball title, he learns the value of relinquishing control to others, which helps him become a better person.
Neither Andy nor Red have a fatal flaw. They’re not forced to overcome any internal problems. I guess you could say Andy keeps to himself too much and eventually learns to open up to others, but it’s by no means a pressing issue. Red speaks his mind at the end and it gets him parole. But refusing to speak his mind never hindered him in other parts of the movie. In other words, there’s no deep character exploration going on with the two main characters. That’s pretty nuts when you think about it. You have an overlong movie with no plot and no significant character development. That would be like Rocky already believing in himself and not having to fight at the end of the movie. He’d just walk around Philadelphia all day hanging out. So the question is, how the hell did Shawshank overcome this?
One of the main reasons The Shawshank Redemption works is because its characters are so damn likable. Let’s face it. We love these guys! There’s a segment of writers out there who break out in hives if you even suggest that their characters be likable. But Shawshank proves just how powerful the likability factor is. Andy and Red and Brooks and Tommy and Heywood. We’d kick our best friends out of our lives just to spend five minutes with these guys. And when you have likable characters, you have characters the audience wants to root for.
On the other end of the spectrum, Shawshank’s bad guys are really bad. I’ve said this in numerous reviews and I’ll continue to say it. If you create a villain that the audience hates, they’ll invest themselves in your story just to see him go down. Since Shawshank has no plot, Darabont realized he would have to utilize this tool to its fullest. That’s why there’s not one, not two, but three key villains. The first is Bogs, the rapist. The second is the abusive Captain Hadley. And the third, of course, is the warden. Darabont makes all of these men so distinctly evil, that we will not rest until we see them go down. If there’s ever a testament to the power of a villain, The Shawshank Redemption is it.
So this answers some questions, but we’re still dealing with a plot-less movie here. And whenever you’re writing something without a plot, you need to find other ways to drive the audience’s interest. One of the most powerful ways to do this is with a mystery (sound familiar?). If there isn’t a question that the audience wants answered, then what is it they’re looking forward to? The mystery in Shawshank is “Did Andy kill his wife or not?” Now it doesn’t seem like a strong mystery initially. For the first half of the script, it’s only casually explored. But as the script goes on, there are hints that Andy may be innocent, and we find ourselves hoping above everything that it’s true. The power in this mystery comes from the stakes attached to it. If Andy is innocent, he goes free. And since we want nothing more than for Andy to go free, we become obsessed with this mystery.
And finally, the number one reason Shawshank works is because it has a great ending. The ending is the last thing the audience leaves with. That’s why some argue that it’s the most important part of the entire movie. And it’s ironic. Because Shawshank’s biggest weakness, the fact that it doesn’t have an actual plot, the fact that virtually nothing happens for two hours, is actually its biggest strength. The film tricks us into believing that the prison IS the movie so escape never enters our minds. For that reason when it comes, it’s surprising and emotional and exciting and cathartic! There aren’t too many movies out there that make you feel as good at the end as The Shawshank Redemption. The power of the ending indeed!
When you think about it, Shawshank actually proves why you shouldn’t ignore the rules. Doing so made the movie virtually unmarketable. It’s why you, me, and everyone else never saw it in the theater. Let’s face it, it looked boring. Luckily, all of the chances Shawshank took ended up working and the film was one of those rare gems which caught on once it hit video. I’m not sure a movie like Shawshank will ever be made again. That’s sad, but it makes the film all the more special.
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[x] genius
What I learned: Shawshank taught me that you can lie to your audience. If you can trick them into thinking one way, you can use it to great effect later on. When Andy asks Red for a rock hammer, the first thing on our minds is, “He’s going to use it to escape.” But Red quickly dispels that notion when he sees the rock hammer himself and tells us, in voice over, “Andy was right. I finally got the joke. It would take a man about six hundred years to tunnel under the wall with one of these.” And just like that, we never consider the notion of Andy escaping again. So when the big escape finally comes, we’re shocked. And it’s all because that damn writer lied to us!
For those just tuning in, it’s a Theme Week. This week’s theme is great movies that tell their stories unconventionally. The idea will be to try and break down why, even though the scripts bucked traditional structure, they still worked. Yesterday, Roger led us with Kick-Ass, and today, I’m taking on a little independent film you might have heard of called Star Wars.
Genre: Sci-fi Fantasy
Premise: Luke Skywalker leaves his home planet, teams up with other rebels, and tries to save Princess Leia from the evil clutches of Darth Vader.
About: One of my favorite movies of all time. I still watch it a few times a year. Although George Lucas is the sole credited writer on Star Wars, everybody knows he had a lot of help with this script. For proof of this, go watch any of the prequels to see what happens when no one helps George. This is also why I say “they” a lot when referring to the writers.
Writer: George Lucas
Before I go into my review, let me explain a little bit about my approach to this week. Every script, like a figure skating routine, has a degree of difficulty to it. The closer you stay to basic dramatic structure, the lower the degree of difficulty is. So the most basic dramatic story, the easiest degree of difficulty, is the standard: Character wants something badly and he tries to get it. That’s all. “Taken” is the perfect example. Liam Neeson wants to save his daughter. So he tries to. Indiana Jones wants to find the Ark of The Covenant. So he tries to. Rocky wants to fight Apollo Creed. So he trains to. As you can see, these stories are simple but can still be very powerful.
Each element you add or variable you change that strays from this basic structure increases the degree of difficulty and requires the requisite amount of skill to pull off. If a character does not have a clear cut goal, such as Dustin Hoffman’s character in The Graduate for example, that increases the degree of difficulty. If there are three protagonists instead of one, such as in L.A. Confidential, that increases the degree of difficulty. If you’re telling a story in reverse such as Memento or jumping backwards and forwards in time such as in Slumdog Millionaire, these things increase the degree of difficulty.
I bring this up because all four of the movies/scripts I plan to review this week have very high degrees of difficulty and I’d like to break down how these stories deviate from the basic formula yet still manage to work. We’ll start with one of my favorite movies of all time, Star Wars. Star Wars looks like a simple story from the outside, but this quirky adventure film is actually extremely complicated, and it’s a minor miracle that the story works at all.
Degree of Difficulty: 5 (out of 5)
Why the degree of difficulty is so high:
We’ll start with how Star Wars approaches the single most basic element of the story: the character goal. Unlike how the goal would be presented in a traditional story (Shrek’s goal is to bring back the princess to retain his swamp) Lucas gives his central story goal to a trash-can shaped robot named R2-D2 who speaks a language the audience doesn’t understand. R2-D2 has the Death Star plans inside his “rusty innards” and is trying to get them to Obi-Wan Kenobi so Obi-Wan can get them to Leia’s stepfather so that they can destroy the Death Star. Hence, R2-D2, not our hero Luke Skywalker, is driving the story.
Now here’s the thing. WE DON’T KNOW THIS YET. We know that R2 has the plans to the Death Star, but we don’t know that these plans will allow the Rebels to pull off the ultimate goal, which is to destroy the Death Star. That information isn’t given to us until roughly 20 minutes before the movie ends, which makes the ultimate goal one giant shrouded mystery. But this mystery isn’t one of those “we’re dying to find out” mysteries. It’s kept under wraps only because the writers don’t want us to know it yet. That means during the majority of Star Wars’ running time, we’re not even sure what we’re going through all this trouble for.
So you have a main goal that’s a mystery being driven by a non-human character who doesn’t speak. Yeah, try to throw that into your next screenplay. But what’s even more fascinating is how this affects the other characters in the script. Because R2 is driving the story, all the other characters are following him. That means all your protagonists are passive. They’re lemmings, following a random robot wherever he wants to go. Again, you’d be called out on this in a second at a production company. (“Make your characters more proactive!” they’d say.)
So why in the world are we interested in all this nonsense? I’ll get to that in a second. But first, we must deal with one of the most outrageous script choices ever. The main character, Luke Skywalker, doesn’t arrive until 15 minutes into the movie! Every producer, manager, and agent worth their salt will tell you that by 15 minutes time, we should not only have introduced the main character, but we should understand what he’s about, what his central character flaw is, and what he’s after. This late arrival forces us to spend the next 20 minutes learning about Luke Skywalker, and the story is essentially put on hold while we do.
Further complicating matters is that Star Wars makes the decision to jump back and forth between the good guys and the bad guys, creating multiple subplots that must be kept track of ON TOP of an already complicated story and structure. And, oh yeah, did I mention that this entire story is piggybacking on top of a completely made up universe with complicated made-up mythology which Lucas must familiarize the audience with? And that he must move the story along at a quick enough pace that the script doesn’t get bogged down in all the necessary exposition to explain that universe? I mean Jesus Christ. Every screenwriting choice Lucas made here practically guaranteed failure.
The number one reason Star Wars worked was because of its characters. Every single big character in the movie was perfectly executed, starting with Luke Skywalker and Han Solo. While Luke was a passive protagonist for most of the movie, he was still driven. He wanted to take down the Empire. And that dogged idealistic drive helped us forget that for most of the movie he’s just following everyone else. Also, Luke’s fatal flaw, that he didn’t believe in himself, was executed to perfection via his eventual acceptance of The Force. When he decides to go it alone in the Death Star trenches, we’re so into it because we’ve been waiting for Luke to finally see in himself what we’ve seen in him all along.
On the flip-side, Han Solo was the perfect anti-hero. He was the epitome of I-play-by-my-own-rules charm. And the guy was hilarious. Never was it more evident how important a wise-cracking rogue character was than when the prequels came out. Without a Han Solo character, Star Wars never had a chance. And while Han’s fatal flaw was very simplistic – his selfishness – it is one of, if not the most memorable execution of that flaw I’ve ever seen. I mean, who didn’t want to see Han Solo crack and finally embrace the others over himself? This is why when he takes out Vader’s fighter in the end, it’s one of the only deus-ex-machina moments in film history that doesn’t feel like a cheat. They did such a good job setting up his selfishness, that finally seeing him help others over himself ended up being more important to the audience than the fact that a rogue force-less thief-for-hire somehow took out the most powerful villain in the universe with a single shot.
But, the characters can only do so much. You still need to have a compelling plot. You still need to have a story that’s driving forward, that keeps us interested, and Star Wars does this in two ways. It took me awhile to figure this out but one of the big reasons Star Wars works is because it’s one giant chase movie. One of the things I always tell you to do is use a ticking time bomb. Whenever time is running out for your characters, it adds immediacy to your story, which subsequently ups the tension, ups the stakes, ups the conflict and ups just about everything else. Because your characters need to do their jobs RIGHT NOW, the story has a continuous energy to it.
Well, a close cousin to the ticking time bomb is the chase. Why? Because it accomplishes the same thing. If your characters are being chased, then there will always be an immediacy to their actions. They always have to move move MOVE. Here, wherever our protagonists are, the Empire is close behind. From when they slaughter the jawas to when they slaughter Luke’s family to when they follow Luke and Obi-Wan to Mos Eilsley to when they’re looking for them on the Death Star… We know that they’re always RIGHT BEHIND US, and because of that immediacy, it makes us forget about a lot of the deficiencies in the storytelling (such as the hero being introduced on page 15). We’re so concerned our heroes are going to get caught, we’re not judging any of that other stuff.
Now remember when I said how it increased the degree of difficulty to jump back and forth between the bad guys and the good guys? Well this is why they did it. Since we actually SEE our bad guys, we SEE that they’re right behind the protagonists. Had Lucas not done this, had we just stayed with the protagonists the whole time, then that chase aspect wouldn’t have been nearly as effective, and the story wouldn’t have worked nearly as well.
Now here’s the thing you have to remember. No chase, no matter how short or how long, works unless we care about the characters being chased! As I mentioned before, Lucas executes all of his character development perfectly. We like all of them. Shit, we even like the damn villain! So we actually care when the Empire closes in on them. It’s also interesting to see how the successful execution of one story element (the well constructed characters) affects another (the chase). Have you ever been bored by a car chase scene? You’re not bored because the car chase is boring. You’re bored because you don’t give a shit if the characters get caught or not. Since we love these characters so much, it wouldn’t matter if they were being chased down a straight featureless hallway for 20 minutes. We’d still want to see them escape!
Another thing Star Wars does really well is it understands that its main goal is murky (the protags aren’t aware yet that destroying the Death Star is the ultimate goal). So Star Wars needs a way to keep us focused in the interim. It does this by substituting a series of smaller goals for the big one.
For example, the first mini-goal is for Darth Vadar to get down to Tatooine and find the plans. When that doesn’t pan out, his new goal is to find the droids. Next, Luke must go find a wandering R-2. Afterwards, Luke and Obi-Wan must find a ship to get off the planet. Then, Luke, Obi-Wan, and Han must deliver the plans to Leia’s father. Then, Luke, Obi-Wan, and Han must save the princess. Then Luke, Obi-Wan, Leia and Han must escape the Death Star. Each one of these goals is strong and explained ahead of time. This makes sure we’re always focused – the characters always have something they’re trying to do. If you ever get the note that your script is wandering and random, not having any immediate goals for your characters is probably why. So whenever you don’t have a clearly stated ultimate goal, it’s essential that you keep your characters busy with a series of smaller goals. Star Wars does this wonderfully.
Now of course, I could talk about Star Wars for days. I didn’t even get into the inventiveness of the Star Wars universe, the brilliance of the force, the surprises in the story, the comedy, the greatest villain of all time, etc. All of those things had a big impact on this movie being so special. But when it comes down to the quirky structure of this screenplay and why it worked, I believe the elements I listed above were the keys. It just goes to show that any story can work, even nontraditional ones, but only if you understand what rules you’ve broken, and have the requisite tools to make up for those choices.
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[ ] impressive
[x] genius
What I learned: Star Wars is the movie where I learned the power of the chase. Imagine for a second Star Wars without the Empire chasing the heroes. Or, if that’s too dramatic, imagine never cutting to the antagonists in the story. Let’s say that Luke and the crew were trying to deliver Artoo to Leia’s father and just occasionally ran into bad guys now and then. This movie’s high energy is due in large part to The Empire always being on their heels. If you’re writing any kind of story where your characters are on the move, you should probably have some bad guys chasing them. And if it works to cut to those bad guys, even better.
In my eternal pursuit to keep you off-balance, I’m breaking out a Theme Week this week. The theme? Movies Roger and I love despite their nontraditional nature. The goal will be to figure out, to our best estimation, why these movies which strayed from conventional storytelling practices still worked. It’s also a very busy week, so expect updates at weird unpredictable times. I wouldn’t be surprised if all 4 of my reviews popped up at 3 a.m. Thursday morning. Roger starts us off with a movie he loved, “Kick-Ass.” Feel free to go back and enjoy my review of the script afterwards. :)
Genre: Action Comedy
Premise: Dave Lizewski is an unnoticed high school student and comic book fan who decides to become a vigilante.
About: Kick-Ass is Matthew Vaughn’s third directing effort (behind Layer Cake and Stardust). What some people don’t know about Vaughn is that before he became a director, he was Guy Ritchie’s producer, producing such films as Lock, Stock and Two Smoking Barrels and Snatch. Kick-Ass stars Nicolas Cage and McLovin, as well as Chloe Moretz and Aaron Johnson.
Writers: Jane Goldman and Matthew Vaughn
Director: Matthew Vaughn
Art is partly to entertain, but partly also to upset. You need those two. That’s vital to keep our society alive. –Yann Martel
This movie so offended Professor Stark, that he leaned over to me at one point and gesticulated, “This is fucking depraved.” I would have laughed at him, but I was too dazed to reply.
Kick-Ass shocked you into Stendhal syndrome, Rog?
I remember the moment in the theater when I started to shake.
My hands were trembling, and if I wasn’t captivated by what was happening on the screen, I would know that my lungs had tightened and that my heart was beating faster. My nervous system was having a definite reaction to the images and noises my brain was trying to process.
Sure, I was on the edge of my seat when Kick Ass and Big Daddy were being tortured on live television by goons who were working for the villain, the local mob boss. As they were being dramatically bludgeoned with every type of weapon imaginable, I asked myself, “Is that the same backdrop they used in one of the torture scenes in Scarface?”
Our heroes were up shit creek, and the tension was milked for all it was worth. These guys were going to die on live television. But at every showing I was, all the audience members knew that Hit Girl was going to arrive anytime now. Sure, Red Mist shot her in the chest and the last time we saw her she had fallen into an alleyway, but we knew that she was trained by her father to take bullets in the chest. My friend leaned over to me and said, “Man, that girl is going to show up and rape all of these guys.”
The power cuts out, the characters watching the online feed can’t see anything. And suddenly night vision goggles flick on. The sound reminded me of that terrifying sequence in Silence of the Lambs when Buffalo Bill is stalking Clarice Starling through the pitch darkness of his house. But then I noticed a HUD.
It reminded me of several videogames, specifically first-person shooters. Doom to Quake to Counter Strike to the USP with tactical knife attachment in Modern Warfare 2.
Yep, Hit Girl was here to save the day, and we watch through the eyes of a child who has been honed into a brutal vigilante by her father as she starts killing everyone in the room.
But then, the goons set her father on fire and a familiar song starts to play. I’m thinking, is this from the Sunshine soundtrack? This sounds a lot like Kanada’s Death Part 2. Holy shit it, is! I’ve listened to this song tons of times while I wrote.
And that’s about the point my geek brain starts to melt and I haven’t seen a firefight so emotional since John Woo’s The Killer. This shit is epic on a Ripley fighting the Queen level.
Well, it didn’t read like that on the page, Rog…
Of course it didn’t.
Those were just blue prints for the sound and the fury as told by filmmakers who knew exactly what they were doing. We didn’t have the performances of the actors, the soundtrack that triggered references to other movies and struck chords in the heart and mind and we didn’t have all the millions of flourishes performed by camera operators and film editors and costume designers and art designers and every single person that added their sweat and blood to the movie.
Kick-Ass is a screenplay that every studio hated. I can only imagine their reactions when they read it. It was probably a litany of, “No no no no no!” “Why is there a twelve year-old girl massacring people in this? You can’t have that! You have to change it!” “This thing changes perspective two-thirds of the way through! You have to change it!” “You can’t have a twelve year old girl say the word CUNT!”
Carson even rated it a [x] Wasn’t For Me.
I was blown away by the movie the first time I saw it. In fact, I saw it two more times the same week. I treated several friends to it, paying for their tickets, because they didn’t think it was going to be a good movie.
It looks so strange. How can it possibly work?
Nicholas Cage gives such an oddball performance, like he became the host body for the ghost of Christopher Walken, who in turn invited along the iconic television spirits of Adam West and William Shatner. And what a bizarre ride it is, with his weird fucking mannerisms that elevate theatrical camp to inscrutable avant-garde. In probably any other movie fantasy circumstance, you would hate this character for what he subjects his daughter Mindy to, running her through a reverse-Clockwork Orange gauntlet, absolutely ruining her life by sharpening her into a tool of vengeance, brainwashed by comic books, videogames and John Woo movies. You would call the guy a douchebag and applaud loudly when he dies.
Except, the guy has a reason for doing it. He’s an honorable cop that was fucked over by Frank D’Amico. His backstory inseminates empathy into the heart of the audience. Prior to his backstory, Big Daddy feels like a mystery, a puzzle piece. But then, his origin story is appropriately told through the device he used to brainwash Mindy, a comic book. And his origin story breaks the sympathy hymen. We start to feel for Damon Macready when we see how D’Amico’s scheme sends him to prison with a disgraced reputation, we start to feel sorry and care for Macready when we see his wife commit suicide as an escape from her despair and loneliness.
By association, we think of these tragic circumstances and Mindy’s birth, and although she’s already a loveable character, we want to see her take up the mantle and turn her family’s bad fortune around. When Big Daddy perishes, his mission not complete, he passes the baton to this little girl he poured all of his dreams into, including his vengeance. And isn’t that what parents are supposed to do? To dream a better life for their children, or to dream so big their goals can only be completed by a generational passing on of the flame?
By the time Mindy is knocking down the castle doors of D’Amico’s uptown stronghold set to the theme of A Few Dollars More, we have to stop and think what we’re really about to see. Are we really about to see a twelve-year old girl, armed to the teeth, walk solo into a secure condo full of mob enforcers? And we already know Mindy is like one of those spy-thriller assassins who has been wiped clean and programmed via secret government experiments, except she’s the freakish, geeky and bizarro Marvel Max Universe version of that. And we can’t forget, she’s a fucking twelve year old girl! Isn’t at least some part of your brain curious about what that sequence looks like? And if you’ve made it this far into the movie, isn’t your heart invested in the fact whether she’s going to be able to complete her father’s mission? I’m not even talking about the possibility of her dying. She’s willing to make that sacrifice. But is your heart involved in her journey of vengeance? If the answer is no, then maybe you don’t like revenge stories.
And what about Dave Lizewski?
Look, I have friends that are staunch superhero fans and refuse to see the movie. One has a compelling reason. She’s a huge Avengers fangirl. I remember talking to her and she said, “I just can’t do it. It’s not what I read superhero comics for.” And you know, I can understand that. Some people like their superhero stories and themes preserved in the purity that comes with the nostalgic and kid-friendly Marvel Universe.
They think Kick-Ass satirizes the world of superhero comics and its fans sans the courage, sans the heroics, sans the message that an ordinary person can rise up out of everyday circumstances and do something extraordinary. They think it’s just being ugly, potty-mouthed, catering to immature fanboys, and making fun. Well, if they sat down to watch it, they would see that the movie would not work if it didn’t have this courage, this heroism, this, “I’m an ordinary person but I am truly capable of super-heroic things.”
It’s a satirical, perhaps lunatic brew that possesses the same heart of the superhero tales that makes them mythic, iconic. The same blood pumps through Kick-Ass that makes our modern superhero mythology sacred.
Dave has a genuine sense of justice that seems hardwired into him, just like it may be hardwired into all of us. A moral, instinctual sense of right and wrong. How do we know? He doesn’t like being mugged. He doesn’t like seeing his friends being mugged. We see how upset he gets, that Travis Bickle inner-outrage bubbling underneath his skin when he witnesses lowlifes steal, cheat and murder.
It’s moving when he defends a man against a trio of thugs and says his name for the first time. Isn’t that weird? In any other circumstance, it would probably be cheesy. But here, it works. Out of breath, brutalized, but still fighting, he says with conviction through a bloody mouth, “I’m Kick-Ass.”
Why does it work?
Because it’s a nerdy kid with a sense of justice, who is tired of watching people be mistreated, who puts his life and the line and takes a stand for something he believes in. It’s an act of courage, of heroism, and that speaks to our hearts. And no matter how campy it can be, there’s something that still resonates with us.
The structure of the screenplay feels weird. It’s handicapped by the superhero origin structure, but the third act feels like it’s more about Hit Girl than Kick-Ass. If I wrote a spec that changed perspective and focus two-thirds of the way through, I’d be crucified on the spec market.
Maybe. But it doesn’t really matter. Vaughn and Goldman are making a movie, they’re not trying to sell a screenplay to a production company or studio.
And plus, it works.
The focus is flipping over to a character we haven’t quite seen before. Perhaps Hit Girl’s closest filmic prototype is Mathilda of Luc Besson’s Leon, but only after she’s been strained through a filter of Wuxia tales and first-person shooters. She has a strong heritage of badass female characters, everyone from Ripley of the Alien films to the femme fatales in Kill Bill, but the difference is we’ve never seen someone so young, someone that only a pedophile would view as an object of desire.
She’s unique.
As such, we are itching to watch this diminutive killer unleash hell on all of her enemies. Even if takes her half an hour of screen time, we are willing to watch her do this. If we were switching to a lesser character, this perspective and focus shift would be a miscalculation, indeed. The movie would collapse on itself and would become victim to our ever diminishing attention spans.
Carson writes about the difficulties in crafting an origin story in the traditional three act structure. He posits that in most screenplays, the first act is about setting up the main problem the protagonist has to contend with. But with the superhero origin story, this main problem gets postponed until later in the story because the first act is all about introducing the character and how he becomes a hero.
Well, what’s wrong with that?
Most of origin stories do both at the same time. While we’re introduced to Dave and his metamorphosis into Kick-Ass, we’re also introduced to Frank D’Amico, the mob boss, and the problem he’s having with some very good vigilantes. Isn’t that the introduction of the main problem? Everything is set up, and I can look at the structure of the movie and break down the three acts into three ideas: The first act shows us the dangers of being a vigilante in the real world; the second act is about smart, deadly vigilantes who are capable of heroics, and the third act becomes a paean to full-blown, mind-blowing superheroics we read about in comic books.
And although the third act focuses largely on Hit Girl, Dave must make a decision to accept responsibility and become a true hero. His actions have plowed through the city, exposing vigilantes who were effective in crippling a local mafia, and as a result his call-to-arms has gotten people killed, including Big Daddy. His courageous actions have tragic consequences, and instead of throwing in the cape, he chooses to accept these consequences by continuing to stand up for what he believes in, and in the process redeems himself by aiding Hit Girl in the completion of her mission (Dave is the audience’s avatar for this crazy world).
There’s a universal lesson there.
Sometimes, when we do the right thing, there’s collateral damage. When that happens, we can let fear take over, we can stop. We stop believing in ourselves. We begin to doubt. We let our dreams and goals die on the vine because we’re afraid of the consequences. The thing is, that’s usually the moment we have to keep pushing forward.
And that’s what Dave does.
Even in the face of doubting his own abilities, he continues to do the right thing.
The resolution is bloody, exciting, offensive, entertaining and satisfying. Hit Girl blazes and slices and dices her way through rooms and corridors full of bad guys. Dave gets to save her from a bazooka attack with jet-pack Gatling guns. Hit Girl goes head-to-head against the man who is responsible for the deaths of her mother and father, and Kick-Ass goes up against Red Mist. For a hymn to comic books, superheroes, John Woo movies, Sergio Leone and revenge sagas, the movie delivers on all fronts, emotionally and kinetically.
It’s a successful mash-up for fans of superhero origin comics and the cinema of violence.
[x] impressive
What I learned: When Carson told me we would be doing another Theme Week, he presented me with a list of movies he chose that tell their stories in a slightly untraditional manner. Part of me thought, well, what’s traditional? The other part of me knew what he meant. As a guy who studies modern spec screenplays, you could say I pay attention to mechanics, to formula, to pattern. If I read a screenplay and I feel that something isn’t working, I’ll dig in and try and find out why: nine times out of ten it’s because someone doesn’t have their storytelling basics down. Or they miscalculated and made a decision that hurts the story.
But it goes both ways.
In the screenplay world, there are oftentimes when the story isn’t allowed to just be the story. People will come in with different opinions, and they want to change it, make it adhere to Joseph Campbell or some narrative pattern that can feel by-the-numbers and cookie cutter.
And you know what?
You should listen to these people. Sometimes they’re right.
But sometimes, they’re wrong.
I wonder if a great screenplay guarantees a good movie. I remember reading Law Abiding Citizen and thinking, man, this is fucking awesome! Then I remember watching the movie and thinking, man, what happened!
I don’t think there’s a form of storytelling that is subject to more scrutiny than a screenplay. But it makes sense. They’re blueprints. You don’t drop millions of dollars into a building without studying the blueprints to make sure it’s sound and free of error.
But that’s something we ought to remember.
Screenplays are just blueprints for light and sound.
And sometimes, the sound and the fury jumps off the page like a miracle, defying people and narrative weaknesses they calculated as odds, and the celluloid burns like a star that induces Stendhal syndrome if you stare at it directly.