Ahhh, a day off. Remember when we used to have those? I mean sure, technically us in America have Memorial Day today and don’t have work, but somewhere around 10 years ago holidays just became “get all the shit done you couldn’t get done otherwise” days. There is no such thing as a day off anymore. And that’s good news for you guys because it means that you still get a review! Yahoooo! So I’m going to leave the rest to Roger as he busts out a script with so many genres it needs its own multiplex. Here’s “Howl…”

Genre: Time-travelling werewolf Western (Okay, okay: Adventure, Horror, Science Fiction, Western)
Premise: A time-travelling Texas Ranger has spent the past 500 years hunting a particularly nasty werewolf. When he finally corners him in modern-day Texas, he’ll need the help of an unlikely posse to save the world from chaos.
About: This script was picked up in 2001 by Warner Brothers sans producer with Lemkin attached to direct. Back in October, I reviewed another Lemkin script, titled $$$$$$, about a modern day city war in Los Angeles. Lemkin’s writing credits include Red Planet, The Devil’s Advocate, and Lethal Weapon 4. Upon being asked about “Howl” and his opportunity to direct, “It still makes me laugh and I assume still terrifies them which is why it hasn’t happened.”
Writer: Jonathan Lemkin
Details: Third Draft

If I wasn’t a fan of Lemkin after reading $$$$$$, well, “Howl” won me over a lot sooner than the moment when Wanda, an ex-stripper and Waffle House waitress who has been recruited into a posse of werewolf hunters by a time-travelling Texas Ranger, dons a scant Red Riding Hood outfit and black fuck-me pumps and lures an army of werewolves into a seedy alley that has been converted into a kill box by the posse.

That’s a little over eighty pages into the script, but by then, I had already fallen head-over-heels for “Howl”, which I read on a plane cramped between two linebackers.
The title indicates that this is the third installment in what’s a nod to serialized adventure storytelling, and the next page serves as a warning to a particular type of reader:
If you don’t read comic books, stop.
Don’t bother to read this. It’ll just confuse you.
Watch the Bloomberg channel or something. Trade some stocks on-line. Worry about the Nasdaq.
For God’s sake don’t read this and complain that it’s not something else. It’s not.
As a guy that not only loves this kind of material, but writes it himself, I turned the pages with gusto.
Who the hell is John Dead?
Professor Jane Hamilton is the New Texas gal who discovers our time-travelling gunslinger. When we meet her, she’s arrived with her archeology team at a construction site in the middle of West Texas in the middle of the night. The foreman greets her, hopes that they haven’t stumbled across Indian ruins, because he can’t pave over that. A likeable woman, she’s brought the crew a ton of road beers while she investigates the site. These thoughts tell you everything you ought to know about Jane, “There’s no adventures anymore. We just dig up what’s left. Everything’s linked by cell phone, internet, alphanumeric pager. Your GPS tells you exactly where you are at all times. You can’t even get lost. That’s why there’s no men. Only boys and toys.”
Well, what Jane doesn’t know, is that she’s about to meet a genuine, honest-to-goodness, real man.
Using state-of-the-art seismic imaging equipment, she discovers a western town from the 1880s. There’s even a graveyard. It all looks pretty typical, but then she notices the oddly-shaped crypt calling attention to itself amidst the usual headstones and caskets. It appears to be a hypostyle, hieroglyphic-covered burial crypt that seems to be a replica of a three thousand year old Egyptian building about thirteen thousand miles from home.
She writes it off as the burial site of a crazed Egyptology enthusiast, so she puts an underling in charge. Of course they discovered mummified remains, and the underling even breaks a wax seal on one of the bodies, something he’s going to regret in a few minutes.
What appears to be a cowboy and his dog are also discovered in the strange crypt, and they transport all the remains to the University of Texas at El Paso Medical Center, where of course, the body of the dog disappears and people die horrible, horrible deaths.
John Dead is the cowboy, and he awakens, pretty pissed off to discover that the dog has escaped. Dead wears new-fangled Levi jeans from 1874. White shirt. A pair of seven and a half inch Colt .44-40 revolvers on a gunbelt, Bowie knife in a scabbard, and a Winchester 1873 lever action rifle over his shoulder.
Dude is vintage.
He’s on the hunt. He blends into El Paso, Texas, because, well, the guy’s a motherfucking cowboy. He realizes a hundred years have passed by picking up a paper, finds a coin shop that buys precious metal, which he has a lot of and exchanges for new money. He takes this money, goes to a gunshop, invests in cartridges, primers, powder, scales, bullet molds, crimpers.
In other words, everything you need to make your own bullets.
At a flop house, he boils silver, and proceeds to make a shit-ton of ammo. At the Texas Ranger Offices, he asks to see the ranking officer. He’s brought to Ben McCulloch’s office, where he shows his one-hundred year old Ranger badge and a leather-bound ledger.
McCulloch says, “I take it if you’re here, there’s trouble.” He knows about John Dead, but he can’t quite believe the man is real.
He opens up a safe for Dead, revealing more ammo in wooden boxes. Dead requests some Rangers, but McCulloch explains, “We ain’t had any call for our original mission for the most of the last hundred years.”
So, this mean Dead is going to have to form a posse. He needs outlaws, mean sons-of-bitches.
Who gets to be part of Dead’s posse?
McCulloch sends Dead to a roadside café where we meet Lumber, former road captain of the Pagans MC. Dead tells him, “I want a man who when it comes to nut cuttin’ time, knows how to die standing up. I want a man to watch my back. Pay is a thousand dollars a day. Ten days up front.”
“What exactly is it you’re doing?”
“Hunting a werewolf.”
Well, ten grand is ten grand. He accepts.
Then there’s Wanda, the local slattern waitress who Dead and Lumber save from a bunch of rowdy customers, although they can’t save her from getting fired. She asks to tag along with them, and Dead agrees, as she seems to be a radar for when people don’t seem like…people. In the old days, he used to recruit prostitutes for this task.
She asks, “So where’re we goin’?”
“Looking for a dog.”
They go to a ranch house, where a man is breeding and training pitbulls to fight. Dead, against the breeder’s warning, steps into the yard, and stares down the alpha. The alpha backs off, and all the other dogs hang back, except one, who approaches Dead, curious.
“Won’t fight. Friedrich.”
“Shows his belly?”
“Won’t pit.”
“Dog ain’t afeared. Just ain’t stupid. We’ll take him.”
And last but not least is Jane, whom Dead sees on television talking about the mummies. In a moment of misunderstood sarcasm, she reveals that the thieves should return the bodies to her as there’s a pretty terrible curse associated with them.
Dead hears this, explains, “She’s either a fool admitting she can read the curse and a threat to them…or she’s one of ’em and she let him go on purpose.”
So who is this werewolf and what’s his plan?
His name is Marrok. He’s a follower of Anubis, and his goal is to unleash seven years of devastation and death on Earth. See, Marrok is gathering a pack, because he needs to “kill an entire town in the light of a full moon, drench himself in the blood, as the last scream echoes, the pack is annealed, protected from silver for seven years.
This is information they discover thanks to a guy named Lobo, a priest who was part of Cortez’ expedition. He was bit but not killed as an insult to the Church, but the Indians took him on as a shaman.
Lobo tells them, “All of the great calamities…The Black Death, Khans sweeping out of Mongolia, Fall of the Roman Empire…They were fermented by a Were or a lie to cover up something a Were had done during a frenzy.”
Crazy. Does it work?
Fuck yeah, it does. But look, it’s not a character study. Dead’s flaw is that he’s a virgin. He can never get close to a woman, because whenever he does, Marrok kills her. It’s his way of torturing Dead.
And his inner conflict is over his feelings he has about Jane, a woman unlike any he’s ever met before. In fact, he even asks Wanda about love and she reflects, “It’s like wanting to be with someone so bad, you’d cut your arm off to be with them. And not miss it.”
And it’s a cool, satisfying theme. There may even be a scene, that quite literally, embodies what Wanda says about love.
And although the characters are quirky, that’s as deep as it gets, but it works anyways because it’s just well-executed fun. It delivers everything you want to see in a Texas Ranger Posse Vs. Werewolf Pack movie, and there’s some inventive set-pieces that don’t disappoint.
How different is it?
Well, have you ever read a script with a werewolf hunting dog that tries to protect its masters by taking on a super-alpha, only to be bit and turned into a human male? It’s strange, it’s funny, it’s surprising.
The carnage in this thing is not for the squeamish. Yes, entire busses full of people get eaten. Towns are massacred. A motorcycle gang is converted into werewolves and there’s all out war on the Texas roads.
This baby is bloody. As any self-respecting werewolf movie should be.
What separates “Howl” from the rest of the pack?
For the record, my favorite werewolf movie is the Neil Jordan adaptation of Angela Carter’s The Company of Wolves. That’s followed closely by John Landis’ An American Werewolf in London and then the original The Wolf Man.
“Howl” fits somewhere within that triumvirate, a pulpy and campy action-adventure that is easily the best werewolf script I’ve ever read. It cures the staleness that has settled over the genre as indicated by everything from the Underworld franchise to The Wolfman remake. We’re used to watching men transform into hulking beasts. That’s nothing new. Perhaps we’ve experienced all of the horror and subtext that’s possible within that, so what’s the point in making another movie about werewolves?
Lemkin has created an interesting mythology that’s all about the invasion and violation of community and security. John Dead explains, “…wolf was the greatest threat to family, community…Lotta places wolf was the largest, meanest thing you were likely to run into…but different countries, different Weres.”
And I love that.
As someone who values the need for community, this spoke to me. These monsters are creatures that have made a pact with evil and they’ve discovered a way to become invincible that is based upon the ritualistic destruction of a community. To me, that’s disturbing.
And these things come in droves. A horde. A terror shared with the threat in 28 Days Later, which will be remembered for its fast-motion tweak on the zombie mythos. “Howl” kind of does the same thing, but where the above flick was full of despair, this tale is occupied by a badass comicbook hero whose presence creates a bottleneck against this evil.
John Dead and the quirky recruits of his posse presents an original heroism and spirit that would separate “Howl” from all the other werewolf projects out there if its unique mythos, invention action sequences and fun narrative drive didn’t already make it the leader of the werewolf pack.
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius
What I learned: The final third act battle, the confrontation with the Jungian Shadow archetype, is a master class in raising the stakes and throwing obstacles at the protagonist. Everything about Dead’s plan is turned on its head by Marrok, exploiting all the mythology set-ups Lemkin peppered the script with. The werewolf mythology here is that if a werewolf bites a human, the human has to kill the werewolf before the venom takes root, otherwise they become one. Now, that’s not all. There are other rules that Lemkin sets up, but every single one is used against the hero.
Marrok explains, “Right about now, you’re thinking if I could only kill the Were that bit me…and you know what’s funny, you can’t. Cause I’m pretty much impervious to everything. Except maybe fire hot enough to boil silver…But…the trouble with burning me is, that won’t work now either. Cause you can’t commit suicide. Cause self-destruction isn’t an option for a Were, which you are about to be. So now you can’t die and be my guardian forcing me into the afterlife. Cause you ordered the fire and now it can’t kill you. And you can’t leave cause you’ve bound in the followers of Anubis of which you are now one…”
John Dead finds himself in a situation that seems to have no escape. Which makes how he’s going to get out of such a situation a mystery for the reader. Mystery and subverting expectation can keep the reader turning the pages. What’s even better is when the solution, the escape, the last Hail Mary, is unexpected, satisfying and in-tone with everything that came before it.

Watch Scriptshadow on Sundays for book reviews by contributors Michael Stark and Matt Bird. We won’t be able to get one up every Sunday, but hopefully most Sundays. Here’s Matt Bird with his review of “Gone!”


Yup, it’s another teen novel. I never intended to be the “teen guy” around here, and I had a list of adult books to choose from for this article, but then something happened that hadn’t happened in a while: I finished a novel not because I should but because I wanted to, and the whole time I was thinking “You know, this would really make a pretty kick-ass movie.” So I figured “screw it, that’s the one I should write-up, even if it is teen again.” I am afraid, however, that I’m going to lose most of you with the cover. If you read a few teen novels, one thing you realize is they’re sometimes plagued by cheesy covers. This book is very much written at the same level of sophistication as a Stephen King novel, but it’s got a very Gossip-Girl-y cover. Another reason why I was pleasantly surprised at how bad-ass it was.

I’ve been reading a lot of first chapters of novels recently. (Full disclosure: in addition to my screenwriting, I’m writing a teen novel myself.) I do it to see a lot of different styles, but also because I rarely feel the urge to keep reading. I’m a tough crowd in general, and I’m not the intended demographic for these books anyway. Then something funny happened with Gone. After I read the first chapter, I felt the urge to read the second, just to find out what happened. And then I pretty much ate the whole thing up.

In the movie world, we worry a lot about ideas getting used up, but the book world is much more “live and let live”. The premise of this book is basically “What if Stephen King wrote a book about a small town that suddenly gets sealed within a force field and degenerates into civil war.” (Grant wears his inspirations on his sleeve: the national park inside his bubble is called Stephano Rey National Park) Then, just after this came out, Stephen King himself revealed that he’d been toying with just such a novel for years, and released his own version.


Problem? Nope. They both blurbed each other. But then there’s the other half of this book’s premise: every adult inside the bubble has blinked out of existence! Well, a year later, another big teen novel came out in which everybody over fifteen becomes a zombie: The Enemy by Charles Higson. Once again, what could have been a problem was turned into a friendly blurb-exchange. And why not? We overprize ideas in the screenwriting world. Yes, this book has a wild high-concept, and that’s what got me to read the first chapter, but I kept going because the dialogue felt authentic, the characters’ motivations were compelling, and it was well-written in a way that “beach read” books like this rarely are. Movies worry so much about ideas because they’re really only interested in getting you in the door. Books aren’t overly-bothered about that because they know the real challenge is to get you to finish the thing. They make their money over customer loyalty.

So why would this make a great movie? Because it tackles the same themes as a lot of other popular books, but in a much more cinematic way. There’s a ton of Post-Apocalyptic Dystopian titles out there right, led by The Hunger Games. Roger recommended The Hunger Games for adaptation in the very first of these columns, and I do have to agree, because it combines a high-concept action premise with a huge fan base. They’re mounting a big-budget adaptation now, and the pre-existing fans alone may be enough to sell it, as was the case with the Twilight movies, but if they’re hoping to actually win new fans without making the sort of adaptation decisions that alienate the existing ones, I think that they’re going to run into problems, with both the world-building and the ending.

I have a theory: post-apocalyptic movies only work if no new society has arisen. The Mad Max movies work because it’s still like our world except that it’s gone straight downhill. But as soon as another world has replaced ours, you get into trouble. Zardoz territory. Why has there never been a good movie of 1984, or Brave New World, or Fahrenheit 451, or The Time Machine? It’s the nature of cinema. Novels can talk to you directly and tell you what’s going on in the new world, but in movies all the information is conveyed through characters’ experiences and they’re only going to react if they’re encountering something for the first time. Both Gone and The Hunger Games, for instance, have mutated animals in their apocalyptic settings, but in the latter book, the heroine already knows what they are and describes them within the narration strictly for the reader’s benefit. And so on throughout every aspect of that futuristic world. How will that work in the movie? Gone, on the other hand, is cinematic: we start in our world, then the apocalypse happens on page one and we and see it swiftly become a bad world, step by step, and we see the logical reactions of our heroes to each change.

And that’s the other thing I want to praise about this book: the structure is just rock solid in a very popcorn-movie way. My wife always alerts me when there’s a new book with a really exciting premise, and I used to get excited until I realized that most high-concept best-sellers just don’t build the way that movies do. They might contain a high-concept idea, but they rarely ramp up to a big conclusion where the personifications of those ideas have a mana-a-mano smackdown. I hate to keep picking on The Hunger Games, but the conflict in that book, for all that it seemed cinematic, was actually way too internalized to easily adapt into a movie (a few spoilers here): The government orders a girl to kill a bunch of people, and she does, and then they order her to kill her friend, and she figures out a way to get out of that, and so she wins the games and then goes home. Since we’re inside her head, we knew that she hates the government now, but you would never know it from anything she does. She never takes any anti-government action. It’s still basically an internal book: about a girl coming to a secret realization about her government.

In Gone, on the other hand, every internal secret leads to an external confrontation. The ending is just as sequel-riffic as a lot of these other books are, but along the way each character grows and changes and settles their conflicts, at least temporarily, out loud. The biggest obstacle to adapting Gone would be that the underlying situation doesn’t really resolve at the end (two more novels have come out and there will be six overall), but the civil war storyline does totally resolve in a very satisfactory way, making this feel like a complete story.

I still haven’t really gotten around to explaining the story of the novel, which is pretty simple and nothing we haven’t seen before, but it’s an effective variation on a theme: A small town in California had an accident at the nuclear power plant fifteen years ago. The kids born since are starting to get mutations that give them superpowers. An autistic kid’s powers go haywire and cut the town off from reality, banishing or killing all the adults. It’s sort of the action movie version of the old Jerome Bixby short story (turned Twilight Zone episode) “It’s a Good Life”. The teens left in town have to take care of the little kids and grow up quick. Then the violent kids from the reform-boarding school on the hill come down into town and take over. Our heroes have to lead a counter-revolution, all while discovering their individual powers and trying to figure out how one of them caused this in the first place.

Have these books been optioned? They don’t show up on IMDB pro, but here’s a video of the author talking about how some discussions are ongoing. I wouldn’t be surprised if, as Hollywood deals with the problems of building some of these post-apocalyptic worlds, they don’t start to seek out novels like this one instead, where we get the pleasure of seeing the world turn apocalyptic onscreen.

Matt Bird bloviates about movies (and occasionally comics) everyday over at Cockeyed Caravan.

Okay, so Amateur Month is officially OV-AH. That was fun. And at times scary because some of you are terrifying. It’s appropriate that today’s script is about nightmares because I think I’ll be having plenty due to Estrogen Deprived and Effscottfitz. If this is your first day back to Scriptshadow in awhile, you can go to Amateur Week here, Repped Week here, Favorites Week here, and of course, don’t forget to sign up for a tracking board if you haven’t already. I fixed the damn pricing thing I screwed up on, so it really is $44.25 now. I promise. — Hope you guys enjoyed this month as much as I sometimes did. We’ll have to do it again sometime. :)

Genre: Adventure/Children’s
Premise: A young boy teams up with a nightmare hunter to help him catch a monster that escaped from his dreams.
About: In 2002, Spielberg/Dreamworks picked up this very hot spec. The project unfortunately fell into a nightmare of its own (known as Development Hell) and unlike in the script, there was no one to save it. But Spielberg was a huge champion of the writers and tabbed them to write a couple of adaptations, including author Scott Lynch’s fantasy epic “The Lies of Locke Lamora,” about a likable con artist and his band of followers, and an original idea of Spielberg’s, “Charlie Dills.” (Don’t know what this is about – maybe It’s On The Grid knows???). But their adaptation with the best title by far, is the script they wrote for 1492 Pictures, titled: “Carpe Demon: Adventures of a Demon-Hunting Soccer Mom.”
Writers: The Brothers Hageman
Details: 99 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time of the film’s release. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).


Wow, I don’t review many children’s scripts on the site. But I love a good high concept idea and this is about as high concept as they come. So hey, why not change it up?

I mean we were all kids once. I remember as a young tyke, watching “Tales From The Crypt” and one of the tales was about a dead guy who came back to get his birthday cake. He kept repeating the phrase, “I waaaant my caaaaake,” as his deteriorated skeleton of a face oozed worms and slime. That night, I sat scrunched up in the corner of my room with a hockey mask, a baseball bat, and any sharp object I could find, staring at my door til the sun came up, convinced Mr. I-Want-My-Cake Man was going to burst through that door and take me to Deathville.

Which is the perfect segue into today’s script, which is all about nightmares. Hugo Bearing is an 11 year old orphan (that’s old in orphan years btw) who’s plagued with horrifying dreams every night he goes to sleep. In his nightmares is the sickly evil spider-ish monstrosity known as Mister It. Mister It doesn’t just scare Hugo, he psychologically burrows into him, reminding him that no parents will ever come to adopt him, and that he will always be alone…forever.

Hugo’s best friend is the pudgy tag-a-long known as Asmus Fudge (note – All of the names in this screenplay are absolutely brilliant). There’s also the twins, Eye-Patch Pete, and the eternally cranky Benny. As Hugo is the oldest, he’s the one they all look up to. And for that reason, he’s reluctant to tell them about his secret – that his nightmares still haunt him.

So what’s the only thing worse than a nightmare? A nightmare that comes to life of course! And unfortunately for Hugo, Mister It escapes from his dreams into the real world. After he slithers away, Hugo meets 70 year old Atticus Marvel, a green trench-coated Nightmare Hunter. A cross between “Sherlock Holmes and Don Quixote,” Atticus is quite the badass for someone who gets a senior discount. He informs Hugo that they have a problem. Nightmares aren’t allowed to exist in the real world, and it’s their job to capture his nightmare and put it back where it belongs.

As their journey unfolds, Atticus explains the rules of Nightmare Hunting. Nightmare Hunters are kind of like Jedi. They’re called in when a nightmare gets unruly. Old stories you hear about dragons and goblins? Those were simply nightmares who escaped from people’s dreams. Nightmares are identified by their class. The higher the class, the more dangerous they are. For example there’s a Class 2 Trundle Trotter, there’s a Class 3 Obesian Snackpacker, and so on and so forth. (did I tell you these names were great or what?)

The reason it’s so important to find Hugo’s nightmare is that he’s a class 10, and class 10’s are capable of spawning other nightmares, which is exactly what starts happening. If they don’t get Mister It back into the dreamworld soon, the entire planet will be invaded by a nightmare army.

The first thing that popped out at me here was the sheer breadth of imagination. It really feels like these guys thought this world through. The mythology, while occasionally silly, is easy to buy into. I mean the whole “monsters throughout history being escaped nightmares” thing was really clever. I also loved the whole class system and how it operated. For example, nightmare class is dependent on how extraordinary the subject’s fear is. Mister It is a Class 10 because Hugo is so terrified of him.

I think this leads to my only beef, which is that maybe the characters aren’t as deep as they could be. I mean, Hugo’s situation is a perfect setup for a major character flaw. Hugo somehow needs to overcome his fear of Mister It in order to take him down. But I was never really sure what Hugo’s flaw was (what caused his fear), other than the very basic: he was scared of Mister It. Therefore, the character arc (Hugo overcoming his flaw) doesn’t resonate. Then again, this is a kid’s story. So maybe it doesn’t matter.

Another potential problem is the world the story takes place in. Even before the nightmares arrive, the town is described in a very fairy-tale like manner. I would imagine that throwing nightmares into that world wouldn’t provide enough of a contrast to take advantage of the concept. In other words, we may feel the impact more if the town were realistic. Throwing a dream into a world that’s already dreamy prevents them from sticking out, right? But again, this is a choice they went with and it’s not like it’s a dealbreaker.

I’m not easily won over by children’s movies. Whenever Harry Potter pops up on my boob tube, I can’t help but wish I’d run into him one day in a dark alley so I could punch that little zig-zag mark off his noggin. But this was cute. It won me over.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: So we’ve talked a few times about the mid-point and what a good mid-point achieves. Usually – not always, but usually – a midpoint is where you raise the stakes of the main goal. So if it’s a story about trying to get to the moon to save 3 astronauts who are trapped and running out of supplies, the midpoint might be the shuttle that’s going there blowing up a day before launch. Time’s running out. Their predicament is a thousand times worse than it was a day earlier. The stakes have been raised. The Nightmare Of Hugo Bearing has a nice midpoint. Initially the goal is to capture Mister It and put him back into the dreamworld. Difficult but still doable. Exactly halfway through the story (the midpoint) we learn that Mister It is a Class 10, which means he can spurn other nightmare creatures into existence. Talk about raising the stakes. Now, they not only have to capture THIS nightmare, they have to capture ALL of the nightmares he’s created. Go to the middle of your script right now. Do you dramatically raise the stakes of your story?


I’ve been receiving this question a lot lately so I thought I’d write an article about it. The question is, “Really? This script sold?? This is what passes for worth half a million dollars these days?? Are you f’ing kidding me??” Loose translation: “Why do bad scripts sell?” I think it’s a fair question to ask. But I don’t think it’s the right way to ask it.

Almost every single spec sale script I’ve read shows a basic understanding of how to tell a story. What I mean by that is they have a beginning, a middle, and an end. And they understand that the beginning is their setup, the middle is their conflict, and the end is their resolution. 90% of amateur screenplays I read do not possess this understanding. The story usually stumbles, rambles or wanders because the basic notion of what’s supposed to happen in each of these sections hasn’t been learned yet. This accounts for a percentage of the confusion of why people don’t understand why “bad” scripts sell.

But the remaining portion may be perfectly valid. The script is simply, technical skill or no technical skill, not very good. So how does this happen? Don’t I (and everyone else) always preach that in order to sell a script you have to write something GREAT? How can that be true when all these mediocre scripts are getting snatched up for hundreds of thousands of dollars each year?

To answer this question, let’s look at a few examples for why a bad script might sell.

Example 1: A company is looking for a specific kind of script for their slate. Maybe it’s a teen sex comedy. Maybe it’s a Halloween’ish horror flick. Maybe it’s an erotic thriller. So they put out some feelers to agents they have relationships with, who in turn speak with the writers they represent, who in turn find old scripts that sound close enough to what the company is looking for, which they then clean up and send to the company. The company reads all the submissions and ends up buying the one that best fits their needs. Is the script always great? No. But it’s close enough so that, with a little development, they’re confident they can get it into good shape.

Example 2: Company D is looking around and realizing that the whole graphic novel craze, the one they thought would be over in two minutes? Well, it’s obviously here to stay. And while they were asleep at the wheel, their competition snatched up all the best properties. Feeling the pressure from inside and outside their company, they need a cool graphic novel to compete. So there’s a savvy intern who has a writer friend who just adapted a cool but obscure graphic novel. Does the boss want to read it? Of course! He needs a graphic novel property yesterday. Because the pressure’s on, he bypasses his reader and reads the script himself. Through the filter of desperation, even though he knows the script needs a lot of work, it takes care of a very important need, so he buys it.

Example 3: A writer coming off a recent sale delves back into his library of scripts, does a quick rewrite on one of them, hands it to his agent who packages it with a hot actor and producer, and sells it a week later. Is the script good? Maybe. Maybe not. So why did it sell? Because the writer had heat. Because being able to flaunt a script from the “hot new writer in town” brings attention to a company. Because in the business world, people aren’t very good at measuring the value of art. So they go by track records. If the script is from the guys who wrote The Hangover, starring Jim Carrey with Wes Anderson attached to direct…that’s a package they can trust. From a business perspective, if you include the script as one of the four elements being sold (script, writers, actor, director), which of those elements do you think carries the least weight? Obviously the script. This kind of thing happens quite often.

Example 4: A production company is developing a movie about an overweight Casanova. They hear that a new script is hitting the market about an overweight seductress. Uh-oh, if that movie’s made, their movie’s dead. So what do they do? They buy the script to bury it! Yes, this really happens. They will buy the script, whether it’s great, okay, or terrible, just to eliminate the competition.

So now you know Hollywood’s dirty little secret. Bad scripts do sell! But here’s the thing about all of the above examples: THEY DON’T APPLY TO YOU. Go back and read that capped sentence a dozen times. None of those examples apply to your situation. You don’t have agents or managers or the luxury of pitching movies over lunch to people who can actually make them. The ONLY thing you have…is your screenplay. And that’s why YOUR screenplay DOES have to be great.

And this goes back to what I was saying earlier. It takes time to even understand what “great” is. It takes writing half a dozen screenplays, studying all the major screenwriting books, reading at least 500 spec scripts, getting 100 people to give you feedback. It’s a humbling reality but learning how to write something awesome TAKES TIME.

I think the problem is that we hear these once every decade stories about Quentin Tarantino and Diablo Cody and we think that’s the only way to break in. “Nobody” to “Household Name” in less than 24 hours. Sure, if you’re singing on American Idol. But that’s not the way most screenwriters succeed in this business. Diablo Cody and Quentin Tarantino are the lotto winners. The rest of us have to earn our millions the old-fashioned way – through hard work and perseverance.

That means writing your first spec, making a million mistakes, writing another one, making half a million more, writing your third one, then entering it in contests, then sending query letters to managers who never get back to you, and even though you really don’t want to because you know it’s going to be awkward, calling that friend of a friend of a gaffer because he’s the only person you know in LA and begging him to read your script, and doing all that shit for two years until a manager finally calls you back and wants to hip-pocket you. It includes taking any meeting (in person or on the phone) and selling the shit out of yourself and finally getting a lousy $1500 re-rewrite on an awful independent horror film even after your manager disappears with the money and you’re forced to do it for free. Then taking more meetings and landing a few more small gigs and through the connections you’ve made, finding an agent. Then getting some even bigger jobs, and maybe becoming a jr. writer on a TV show that ends up becoming a cult hit, and using that buzz to rewrite some direct-to-DVD sequel for a movie you actually watched in the theater, and then, through this vast network of connections you’ve created during all this time, going to your top 5 contacts when you’re finally convinced that your action-adventure masterpiece in the vein of Indiana Jones is ready, and pitching it to them. And having them all say no to you, and then seriously considering giving up this crazy business because all it is is a bunch of heartache and then getting a call from someone you don’t remember and having them explain that you sent them a script seven years ago when they were a gaffer, and now they’re a producer at Warner Brothers and they just read your script and thought it was amazing, but it’s not quite what they’re looking for, but oh by the way, do you happen to have anything in the action adventure genre? Maybe something like Indiana Jones?…………And somehow, one week later, you did it. You sold a fucking screenplay.

And if that sounds like the most miserable experience ever to you, then I’m going to be honest here. You probably aren’t cut out for screenwriting. Because this is how people usually find success in this business. And for those who stick around, it’s wonderful, because you realize at some point that it was never about the spec sale in the first place. It was about your love of writing.

So I’ll say it again. The one thing that you have 100% control over in this crazy industry, is writing the best script you’re capable of writing. That’s it. Don’t get caught up in whether some shitty script sells and what that means for your writing. That doesn’t have any bearing on you whatsoever. You just need to write the BEST SCRIPT you’re capable of writing. That’s it. And if you keep doing that, over and over again, at a certain point, you just may write something amazing…that sells…to a gaffer.


A lot of you guys write in asking me where I get my scripts, where I find out about new scripts, and where I get my information in general. Well first of all, I can read minds. So a typical afternoon finds me hanging outside CAA and just psychic-ly stealing information. When I’m too lazy to do that though, I get my info from the miracle of tracking boards.

Tracking boards are private online sites that provide insider industry information. They tell you which spec scripts are being sent around town, which specs are selling, which are failing to sell, which writers are picking up assignments, which scripts are getting heat, what studios they’re getting heat at, etc. etc. As a writer, this is really valuable information. Being able to track which genres and concepts are flooding the market, and where they ultimately end up (or don’t end up), is an essential component to choosing how you want to approach the market with your screenplay.

Tracking boards also update you on job openings (i.e. a personal assistant job for a producer, assistant at an agency), new project attachments, TV pilot happenings, festival info, private screenings, and a whole bunch of other info. What can you do with this information? It’s up to you. For example, it you’re a sci-fi writer and you’re getting ready to query some agents, it would be nice to know which agents are sending out a lot of sci-fi specs.

If you’re serious about the craft of screenwriting (or becoming an agent, manager, producer, etc), if you want to excel in not just the writing side of this business, but the selling side, it’s a good idea to join a tracking board. The one I live and die by is “The Tracking Board (www.tracking-board.com).” Now one of the great added benefits of this specific board is that besides all that other stuff, they also have over 12,000 scripts in their library. That’s about 30 times as many scripts as I’ve reviewed on the site. So if you can’t get enough reading like me, that alone is reason to join. The normal price to sign up is $59.00/yr. but I’ve reached out to these guys to get Scriptshadow readers a 25% discount for the months of May and June (via the button below). This is a super deal so I wouldn’t wait.

Now if you want to take it a step further, The Tracking Board recently partnered up with one of the fastest growing industry sites on the web, “It’s On The Grid” (www.itsonthegrid.com).

I promote It’s On The Grid with a healthy helping of jealousy because one of my goals with Scriptshadow was to develop an online screenplay database which allowed you to search through screenplays and writers so that if you, say, liked a script by Ben Ripley (writer of Source Code), you could find all the other scripts written by Ben Ripley. Well, Jason Scoggins at “It’s On The Grid” beat me to it, damn him. The site is similar to IMDB except IMDB doesn’t cover scripts that haven’t gone into official development. A writer may have 3 scripts on the Black List and worked on 5 assignments, yet none of those scripts are listed because they’re not in development. The Grid is the only database on the net that tracks that info. So again, if you’re a hardcore reader or an aspiring manager/agent/producer, this site is pretty much invaluable.

A one-year membership to It’s On the Grid is over $299. However, if you sign up for their Annual Pro Subscription you get both The Tracking Board and It’s On The Grid for $247, which is a really sweet deal. With both sites, you’ll have access to everything development execs and agents use on a daily basis. Like the above deal though, this goes through May and June only. So get to steppin’ via the button below.


JUNE SCRIPTSHADOW DISCOUNT
$247 FOR 1-YEAR (includes both sites)