Here’s Roger with his review of Ender’s Game. Don’t forget to tune in tomorrow for an interview with a writer that reignited my love of Sci-Fi and reminded me that the simplest of Sci-Fi concepts can be the best. :)

Genre: Science Fiction, Action, Coming of Age
Premise: Aliens have attacked Earth and have almost destroyed the human species. To make sure humans win the next encounter, the world government has started breeding military geniuses and trains them in the arts of war. The early training takes the form of games, and Ender Wiggin is a genius among geniuses who wins all the games. But is he smart enough to save the planet?

About: Ender’s Game started out as a novelette by Orson Scott Card in the August 1977 issue of Analog Science Fiction and Fact. When it was expanded into a novel, it won both the Hugo and Nebula Awards for Best Novel. In May 2003, Card released his latest version of the screenplay to Warner Brothers. D.B. Weiss (and later, David Benioff), working closely with director Wolfgang Petersen, wrote a new script. Petersen eventually departed and Card announced in February 2009 that he had completed a new script for Odd Lot Entertainment.

Writers: D.B. Weiss (author of the videogame-themed novel,
Lucky Wander Boy and one of the scribes for the screen adaptation of Bungie’s Halo and George R.R. Martin’s A Song of Ice and Fire Series for HBO) based upon the novels Ender’s Game and Ender’s Shadow by Orson Scott Card. Also based upon the screenplays by Orson Scott Card, and Michael Dougherty & Dan Harris (X2, Superman Returns).
Details: Draft is dated 7/7/05


Before there was Harry Potter and Quidditch, there was Ender’s Game and Battle School. Sure, when it comes to narrative voice, Miss Rowling is heavily influenced by Roald Dahl, but when it comes to plot elements, it’s hard not to draw comparison between Hogwarts and its various houses (Gryffindor, Ravenclaw, et al.) and Battle School and its various armies (Salamander, Dragon, etc.).

I’ve never read Ender’s Game, Rog. What the hell is Battle School?

It’s a space station where children are trained in the art of war.
You see, humanity is almost wiped out when a race of aliens with insectoid physiognomy called Formics (from the Latin formica, which means ant) invade Earth. Due to the heroics of a backwater half-Maori commander, one Mazer Rackham, the Earth survives the invasion and the Formics retreat.
To prepare for future confrontations, a shaky international military unit is formed, called the International Fleet (IF).
Many children around the world dream of passing the battery of tests the IF conducts so they can leave Earth and train at Battle School.
It’s at Battle School where students, some as young as six-years old, are organized into armies and participate in simulated micro gravity battles. The children learn everything from historical battle formations to space combat tactics. Needless to say, the teachers and adults at the school encourage the students to be competitive, cultivating their bloodlust and violent nature.
Picture a combination of the Danger Room from the X-Men comics, a Quidditch Arena from Harry Potter, but set in a ginormous zero-g spherical arena.
Who’s this Ender kid?
In the script, we meet Ender Wiggin when he is eleven years old as he undergoes his IF testing. Colonel Graff administers this particular round, “Shapes appear on your end, you arrange them to match the larger shape on my end. It’s a test of your facility with spacial relationships.” Ender dons a pair of haptic feedback gloves and puts together each puzzle with dizzying speed. Graff manages to remain stoic at Ender’s ease with the test, and sends the boy on his way.
Disappointed, Ender walks home and is bullied by his older brother Peter. Peter is a nasty piece of work. Brutal and aggressive, his only goal in life is to attend Battle School, and he loathes his empathetic and weak younger brother, constantly picking on him, infuriated that he can never get Ender to lash out at him in violence. At Ender’s house, we meet his sister, the ginger Valentine Wiggin, another empath who shares a close relationship with her younger brother.
In the novel, it should be noted that Peter is jealous of this relationship. In this iteration of the story, there is no character development that suggests such envy. The very Greek psychological subtext is, for the most part, non-existent.
It’s here where we cut over to the ruins of Westminster, where we meet an eleven-year old urchin named Julian “Bean” Delphiki. Bean is even smaller than Ender, and he hacks an automated ration teller to gain a bounty of chocolate bars. Unfortunately, he’s attacked by a gang of bullies led by Achilles (a nice touch, as Achilles de Flanders is the primary antagonist in the Bean Quartet, the parallel novels told from Bean’s perspective). Bean is tasered and left at the scene of the crime, where he is collected by the police and deposited at a hospital. At the hospital, a social worker named Sister Carlotta is intrigued that such a young boy, who has never been to school, has the proficiency to hack machines.
And just like that, Bean takes the IF tests and is on his way to Battle School.
Quick digression: Now, all this is material out of the parallel novel, Ender’s Shadow.
Sometimes I think Bean’s story is more affecting, more sentimental, because Bean is an orphan. There’s an Oliver Twist-like Dickensian sadness to his perspective that’s hard not to emphasize with. An urchin who protects Ender, carrying a burden and existing as a hero unsung whose courage breaks my heart. I’m glad to see that he’s utilized as a major character in this draft. It’s a smart choice. Sadly, there’s no later confrontation with Achilles at Battle School, which in the novels, serves as a nice point of character contrast between Ender and Bean when it comes to conflict resolution. One would think that’s the type of stuff worth exploring (if one is going to turn to Ender’s Shadow for scene material).
Back in America, Mazer Rackham arrives at the Wiggin household to inform Ender and his shocked family, that indeed, he is going to Battle School. As a matter of fact, Ender “scored higher on the Battle School cognition battery than any applicant we ever tested”.
Soon after, Ender is on a shuttle with Bean and the other kids who have been accepted to Battle School. Mazer informs them, “You all think you’re brilliant already. You’re wrong. Less than half of you will advance to the Tactical Academy, and one in ten of those will move on to Central Command. I hope against hope that one of you will be strong enough, smart enough, good enough to be of some real use.
“But honestly, in my opinion, the only one of you worth the fuel it takes to lift you into orbit is Ender Wiggin.”
Does Ender being singled out as top talent jeopardize his life at Battle School?
Yep.
Every new “launchie” is required to go to Battle Room training before they can be assigned to an army.
But not Ender.
Ender is told that he’s been assigned to Salamander Army. This incites the ire of Commander Madrid, the fifteen-year old leader of Salamander, who sees Ender as a liability whose presence will ruin his team’s undefeated winning streak.
Much of the 2nd Act is spent in the Battle Room.
Have the rules of the games been changed from the novel?
Oddly, yes.
The students are still attired in hydraulics-reinforced flash suits, helmets and propulsion packs (to control their movement).
But in the script, it reads less like zero-g war games and more like a game of Quidditch.
The goal still consists of getting a player through the other team’s gate, but that’s it. This player needs no support from his teammates. In the novel, the goal was to destroy or “freeze” all of the opposing players. Then four teammates were required to touch the enemy gate with their helmets while the fifth player passed through it.
During these games, Madrid forces Ender to affix himself to a floating obstacle and basically hide as the rest of his team fights. He’s not to get in the way at all.
Sucky. Does Ender eventually get his chance to shine?
At first, Ender pleads with Mazer to be demoted out of the Salamander Army, but Mazer refuses.
But hope comes in the form of the comicbook-reading Salamander star player, Petra Arkanian. Petra empathizes with Ender and his sink-or-swim plight.
She takes him under her wing, showing him how to work his suit and maneuver in a zero-g environment. She also teaches him how to handle his firepower and control his shooting.
Everyone questions Ender’s talent, until Petra takes him to the Game Room (for recreation) and he discovers a cluster of 2D Real-Time Strategy Games that most of the kids ignore. I imagined something akin to a holographic StarCraft. Entranced, Ender studies the RTS game and is eventually approached by an older cadet, who shows him the rules and challenges him to a game.
This is where it gets interesting.
Petra returns to find Ender, playing ten games at once, against ten other cadets. “He ranges back and forth along the lines, barely taking time to look at each screen before slapping the Command button and barking out commands with Eminem rapidity.” A huge crowd forms as Ender defeats all ten cadets, establishing his presence as a tactical wargame phenom.
How does Ender’s genius translate to the Battle Room?
Ender begins practicing with a ragtag group of launchies to not only perfect his movement and shooting, but to develop strategies that are much different from what most of the other armies are using. He teaches the other kids, “Even the best armies are thinking about the Battle Room the wrong way. Platoons, lines, columns, phalanxes –- they’re all battlefield tactics.”
Ender develops guerilla-style zero-g tactics, and it’s not long before Rackham puts Ender in command of a new army: The Dragon Army. Ender and his group of young launchies showcase their new style of play and become the new team that racks up an undefeated record, eventually catching up to Madrid and his crew.
The games eventually culminate into a huge battle where Ender and his crew are forced to fight against two armies at once. Of course, using some innovative thinking, Ender leads his team to victory.
This really pisses off Madrid, and soon Ender is forced to finally, truly fight for his life when he’s thrown into the Battle Room without his suit as Madrid and his henchman try to kill him. This is a sanitized version of what actually happens in the book, and I think it falls short.
Not a good thing, as this is a major turning point in the novel and it’s one of those character-changing and character-defining moments that defines the theme of the story.
OK. So what about this war with the Formics?
Ender survives his ordeal with Madrid and graduates to Command School. Mazer takes him to one of the moons of Jupiter, to the ruins of the command center the Formics used for their invasion against Earth. It is inside the moon where we find the Ansible, a giant blue sphere covered in intricate geometric designs, “It’s how they communicated with their home world –- faster than light. We don’t know how it works, but we figured out how to use it.”
By using the Ansible, they can instantaneously control their entire fleet with no lag. The Ansible is one of those classic science fiction tropes, like Unobtainium in Avatar, that readers of the genre will recognize. Coined by Ursula K. Le Guin, it’s derived from the word “answerable”, meaning it’s a device that will let its users receive answers quickly across interstellar distances.
Ender is taken to the Command Simulator, where he is told that actual Admirals train. Coincidentally, it operates in almost exactly the same way as the Game Room’s RTS game (You know, the one he was so good at).
The only fishy detail is that the fleet’s ships appear to be models that are thirty years old. Ender is suspicious and confronts Mazer about this detail. He is told, “The prototype craft are great public morale boosters for the air and space shows. This is what we’ve really got. Learn how to use it.”
So all of this is just a simulation, right?
Well, that’s what Mazer tells Ender. That it’s a training sim, a game to prepare the boy for the real deal.
Upon his first match, Ender thinks he’s playing against AI. Remember, this is his first time playing this game. He’s still learning. But he seems to be doing well. He’s victorious upon his first try.
And apparently, he wasn’t playing against AI.
We learn that he just defeated another of Mazer’s star pupils, Andrei Karpov. And not only that, he also defeated all four of Karpov’s subcommanders. At the same time.
Who the hell is Karpov?
Good question. He’s not in the novel. As far as I can tell, he’s just a plot device to make an allusion to the competitive chess world, and his existence tells us that Ender is like a chess prodigy.
The final thirty or so pages are Ender and his subcommanders engaged in their final exam on the simulator.
Ender thinks he’s playing against Mazer.
He’s not.
What? So who’s he really playing against it?
Formics.
Ender is controlling the fleet that’s, in actuality, an attack on the Formic home world. He doesn’t know he’s killing a race of sentient creatures.
To the audience’s horror, we gain this knowledge when Bean gains it. As Bean hides this newfound knowledge from Ender, we share his guilt and culpability as Ender sacrifices human beings like pawns to try and best Mazer.
But we know it’s not Mazer, it’s the Formic Queen.
And to add to the horror, the Formics are ultimately presented as a peace-loving race who travelled to Earth out of curiosity.
Understand: They never shot first. We did.
Damn. That’s rough. So, does this screenplay do justice to the novel and its fans?
D.B. Weiss’ draft is a fascinating read, but I don’t think it’s the movie fans are waiting for.
I’m not holding anyone at fault here, far for from it. Correct me if I’m wrong, but even Orson Scott Card himself hasn’t written a draft he seems to be pleased with, and I think he’s written like fifteen or so.
I also don’t think he’s ever been satisfied with any of the drafts attempted by other screenwriters, as the closest anyone has come to translating the novel to a visual medium is comic-book scribe, Chris Yost, who has done a bang-up job with the Ender’s Game: Battle School mini-series for Marvel Comics (Yost’s approach is to pretend he’s writing for the HBO mini-series, and he tries to include everything from the novel.)
There are four elements that make this particular from-book-to-screen adaptation a true screenwriter’s challenge:
(1) Ender’s Game is a bildungsroman with a protagonist who is a child of few words. Much of the novel is Ender’s internal narration. And since Ender’s mind is that of a brilliant tactician who is trying to understand not only his emotions, but the complicated world around him, it’s simply hard to take that internal monologue and give it a visual treatment. Might be good to take a nod from Ron Howard’s A Beautiful Mind or Guy Ritchie’s Sherlock Holmes and create visual sequences that exploit what Ender sees when he thinks. Merely an idea. And maybe a bad one at that…
(2) Ender’s Game requires a large child cast. When Ender is recruited by the IF, he is six years old. When the novel ends, Ender has exterminated an entire race of creatures. He is twelve. I think it’s a bad idea to skew the characters towards older teenagers, as it destroys the innocence lost aspect of the story that it is known for. Already, many fans of Rick Riordan’s Percy Jackson series are upset that the characters in the movie version are older than they are in the books. I can understand why Hollywood would want older actors. It’s a difficult thing, finding talented child actors, but for Ender’s Game, it is essential.
(3) Ender’s Game has child-on-child violence. Nowhere near the gory exploitation of Kinji Fukasaku’s Battle Royale, but there’s ugly stuff (cruelty) in it that’s not going to settle easily into the consciousness of a mass audience. But it’s also the type of stuff that gives other coming-of-age novels like William Golding’s Lord of the Flies and John Knowles’ A Separate Peace raw emotional power. It’s the type of stuff that sings of nostalgia and loss. In the book, Ender fights Madrid in a shower, ultimately sending him back to Earth in a body bag.
(4) Ender’s Game has a purity and perfection to it that’s only going to be muddled with multiple cooks in the kitchen. The egos of multiple filmmakers, from producers to screenwriters to directors, are going to do nothing but scathe a narrative that already works. Sure, find a way to translate Ender’s narrative visually, but when you sanitize the story and try to change it, you’re already making the adaptation more difficult than it has to be. In this sense, Ender’s Game is a novel that may never be turned into a movie fans will be satisfied with.
It’s been a while since I read the novel (I was probably around 12 or 13), but one thing that stuck with me all these years was the sense of bonecrushing fatigue Ender experiences as he takes his “final exam”. It’s a novel that really beats you up, and you feel a loss when you close its pages.
Those feelings, those emotions, are absent from this script.
That’s how you know it’s not the same.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: This script really made me think about theme and character development.
There was some dissonance concerning Ender’s character development. Something felt missing, something felt off. I thought about the novel. Sure, it’s about innocence lost, but Ender’s characterization in the novel was concrete. He was a kid who had to learn how to take care of himself, even if it meant hurting another human being in self-defense. The message wasn’t so much that violence is sometimes necessary (if we learn from Bean and Achilles, we know that there are other solutions besides violence), but that Ender had to make a stand and confront aggressors.
But…in the script, it’s almost the opposite. The lesson that he must learn to take care of himself is buried under the message that, perhaps, yes, violence is the answer. Is that really the theme? And I think this muddling of theme can be traced to Ender’s character development. His set-up. Like we’re not being presented with the correct scenes to establish Ender’s presence as an empath. There’s a lot of talk about how unaggressive and empathetic he is. Almost too much talk that tends to work against the showing.
So I guess I learned that showing is always better than telling, and that theme is best expressed through clear character development. And how do you achieve that clarity? Through structure and scenes that show rather than tell.


When I put together this whole Logline/Screenplay Contest idea, I knew it was going to be a learning experience. Choosing 100 loglines from a field of 1000 seemed like a logical move after my previous contest. In that contest, 6 out of every 10 scripts I read contained subject matter that I had little interest in. I gave every one of them an equal shot, but as any reader knows, if you’re not interested in an idea, the script is much harder to read. I figured if I could pick 100 loglines that I knew I might like, that a key weakness in the contest structure would be eliminated. Although I’d probably take this same approach again, I’d also listen to what some of the savvier readers suggested, which is to give more weight to the “professional” loglines. People who understood how to craft a “proper” logline were usually better writers (not always – but usually). Not because crafting a “professional” logline has any bearing on writing a screenplay. It just means that that writer has probably been at it longer, and was therefore more experienced.

After that stage, the top 100 logliners sent me their first 10 pages (or a one page synopsis). For the most part, this worked, although I was disappointed with just how many writers had a really good first 10 pages, and then couldn’t back them up. And I think this might be due to the biggest flaw of my contest. People were using the contest to force themselves to write their script. As a result, many of the scripts in the Top 25 felt rushed. I suppose writers rush any script they’re trying to finish for a deadline, but because of the specific structure I used – giving writers only a month between the announcement of the 10-Page winners and when they had to get their full script in – my entries were more rushed than usual. I’d like to figure out a way to fix this for future contests. It may be as simple as lengthening the contest. Though a six month contest is a hell of a long time to wait.

As for the ten page test itself, for the most part, it works. While writing a good first ten pages doesn’t guarantee that the rest of a script will be good (a lot of these scripts dive-bombed in the second act), if your first 10 pages are bad, it’s almost a guarantee that the rest of the script will also be. The only exception is slow-moving understated character pieces, which take awhile to get going. But those are few and far between.

Another thing I learned is that comedy loglines are the hardest to gauge. Although there were a few funny ones, by and large, a funny comedy logline did not translate into a funny script. Also, I’ve noticed that, in general, comedy writers seem to care less about character development than other writers. They believe if they can string a bunch of funny scenes together, that they’ve done their job. Since the second act is pretty much all about the characters, this is where a lot of comedies went to die.

In the end, I was able to find one “impressive” script, which I’m a little disappointed about, because I was hoping to find at least three. Every other script had things I thought could’ve been improved. But all three of the top scripts were good reads for their own reasons. Without further ado, let’s get to it. As announced at the beginning, all three winners will receive 3 pages of free notes from yours truly (E-mail me if you’re interested in rates). And the number 1 script will be reviewed this Friday. If demand is high enough, I’ll also review the second and third place scripts next week.

3RD PLACE

VOLATILE (Thriller) by William C. Martell (Los Angeles) – Eddy lost everything: his job, his house, his wife. Spends his final unemployment check drinking, wakes up with fresh stitches. Stolen kidney? Implanted bomb. Anonymous caller gives him six one hour tasks: Steal a car, steal a suit, steal a gun… assassinate executives from the company that fired him!
E-mail: wcmartell@scriptsecrets.net

THOUGHTS: The thing I liked most about Volatile was just how focused it was. Watching so many screenplays lose sight of what they were about was disconcerting. You always knew what the protagonist in Volatile’s motivation was. You always knew what the stakes were. It makes for an exciting ride.

2nd PLACE

KILLER PARTIES (Comedy) by Ben Bolea and Joe Hardesty (Los Angeles) – In the frozen Alaskan tundra, where the sun rarely rises, four best friends struggle against the most terrifying experience of their young lives…graduation.
E-mail: BenBolea@gmail.com

THOUGHTS: Killer Parties almost won the competition. While it wasn’t the best script of the competition, it’s probably the one I enjoyed the most. I love how a high school comedy is set in a place completely unfamiliar to high school comedies – Alaska. Also, this is the most authentic feeling high school script I’ve read in a long time. I think with a couple of rewrites and some guidance from the kind of manager who likes and understands the material, this could end up becoming a classic film about high school.

1ST PLACE!!!

OH NEVER, SPECTRE LEAF (Comedy) – By C. Ryan Kirkpatrick and Chad Musick – After a freak plane crash, an awkward teenage boy must enlist the help of a sexually frustrated dwarf, a smokin’ hot cyborg, and an idiot in a bunny suit to defeat the Nocturnal Wench Everlasting and restore sunlight to the bizarre land of Spectre Leaf.
E-mail: flanagancrk@aol.com

THOUGHTS: It’s rare I read a script where I’m just blown away by the writer’s talent. Kirkpatrick and Musick’s are those kinds of writers. Their writing was by far the best in the competition. It reminded me a lot of when I first read Fiasco Heights. These fucking guys took a totally out there bizarre concept and did what so many writers fail to do, they made it work. From cover to cover, these two knocked it out of the park. Can’t wait to tell you all about it. Tune in on Friday for the review!

SPECIAL MENTIONS…

JUST MISSED

LOUISIANA BLOOD (thriller) by Mike Donald (Oxfordshire, UK) – When five victims of JACK THE RIPPER turn up in a swamp more than a century after their deaths, thousands of miles from the crime scene, an English Detective and a Louisiana Sheriff form an unlikely duo to unravel the ultimate conspiracy and reveal the Rippers true identity.
E-mail: touchwoodpicturesltd@hotmail.com

THOUGHTS: I was juggling between Louisiana Blood and Volatile for the Number 3 slot. The twists and turns in this script were a lot of fun, and it’s just a great premise. The only problem was that it was a little slow. If a producer or manager were to work with Mike on this, up the stakes, inject a little adrenaline, this script could sell.

COMEDY THAT WAS ALMOST THERE

FRANK VS. GOD (comedy) by Stewart Schill – When his home is destroyed by a tornado, and the Insurance Company informs him that the claim falls under the ‘Act of God’ exclusion in his policy, David Frank decides to sue God himself for damages, beginning a hilarious and soulful odyssey to a surprising final judgment.
E-mail: stewartschill@att.net

THOUGHTS: Schill came close. Frank Vs. God is a fun well-written screenplay, but I feel like he misjudges the tone in places, going too dramatic in some spots, and too broad in others. Still, I like high-concept comedies and this is one that almost got it right. Even though it didn’t win, I enjoyed it.

BEST FIRST TEN PAGES

HYPOXIA (thriller) by Daniel Silk – A woman under Witness Protection awakens on a 747 to discover the pilots and passengers unconscious, the plane depressurized and masked men hunting her. With oxygen and fuel rapidly depleting, she must grapple with surrendering herself to save the 242 people on board.
E-mail: danielsilk85@gmail.com

THOUGHTS: The fight for the Best First Ten Pages wasn’t even close. Hypoxia had me on the edge of my couch with my jaw on the floor for its first ten. Just a great action sequence. The script was a little uneven in places, which is why it didn’t place higher, but if I need an action-centered rewrite, I’m calling Daniel.

WRITERS I’D MOST LIKE TO DEVELOP IF I WERE A MANAGER

Donnie and Clint Clark for their script – Roanoke Jamestown: American Patriot (comedy) – The untold story of one of America’s founding fathers, Roanoke Jamestown, and how he got deleted from history.
E-mail: dclark0699@gmail.com

THOUGHTS: I don’t think these guys are there yet. But I think they will be. I’d actually read another script of theirs under different circumstances, and they have this unique offbeat humor that you can’t teach. I never quite know what to expect when I’m reading a Clark script, and they didn’t disappointment me here. Their intricate knowledge of our nation’s history is a little freaky. Though that may have something to do with the fact that they’re both teachers.

FINAL THOUGHTS
If I were giving advice to any screenwriters thinking about entering contests, I’d say, don’t rush your script. If you’re rushing to *polish* the script, that’s one thing. But if you’re rushing to get a first draft done in time, I can guarantee you it’s not going to do well. They’re just so easy to spot. Also, while I was happy to make this contest free, I feel like a lot of writers used that as an excuse to throw anything at the wall to see what stuck. With nothing lost by entering, maybe I didn’t get the best of what writers had to offer. I’ll probably change that next time. Overall, this was a fun experience. It was long, it was hard, and there were a few streaks where I ran into some…shall we say…difficult to read material. But I want to thank all of you for making this happen. Without your appreciation for the site, nobody would be interested in finding out who won this contest. So thank you all. Let’s do it again soon. :)

This is going to be a weird week. No review today (Monday) because it’s the official announcement of the first, second, and third place scripts in the First Annual Scriptshadow Logline/Screenplay Contest. I will be posting the winners at 3:00 pm, Pacific Time. So that should be fun.

On Tuesday, Roger will be reviewing a long gestating Hollywood project that may or may not ever see the light of day. On Wednesday, all sci-fi fans will want to tune in, as I’m posting an interview with a very popular writer on the site. Thursday, guest reviewer Michael Stark will be reviewing a script based on the most popular character in film history. And finally on Friday, I’ll be reviewing the winner of the Scriptshadow Contest.

So buckle your seat belts. It should be a fun ride. :)

As always, here’s Jessica Hall with another Weekly Rundown. Make sure to show her your support. This girl works hard!

Carson last second edit: Chris Sparling of BURIED fame wisely capitalized on his Sundance buzz by going out with a new spec this week titled “ATM.” The spec quickly sold to The Safron Co. and Gold Circle Films. It’s about three co-workers who end up in a fight for their lives on what was supposed to be a quick stop at the ATM (I likewise end up in a fight when I go to the ATM – a fight to keep a positive balance).

Black List writer Steven Knight (CURVEBALL) is set to adapt the third film in the Dan Brown’s “Da Vinci Code” franchise for Columbia. THE LOST SYMBOL follows Robert Langdon to Washington, D.C., where he must decode symbols of the Freemasons. Hanks has yet to commit, but is expected to. (http://bit.ly/d0v1kb)

Pennekamp & Turpel’s 2009 spec GET A JOB, which sold to CBS Films, attached director Will Gluck (FIRED UP). Story centers on a college graduate and his friends who are compelled to lower life expectations when they leave campus for the real world. (http://bit.ly/9k3Pyy)

Jeremy Brock (LAST KING OF SCOTLAND) will write an untitled feature, based on a true story about the murky world of slave trading in contemporary London, for Gabriel Range (DEATH OF A PRESIDENT) to direct. Film has wrapped its London shoot and begun production on location in Kenya. (http://bit.ly/bOEJni)

William Broyles Jr. (POLAR EXPRESS) is set to adapt THE STORY OF EDGAR SAWTELLE for Universal. Project is based on the novel by David Wroblewski that was featured by Oprah’s Book Club. Story revolves around a mute teenager who lives on a farm in Wisconsin with a family that has raised a coveted breed of dog for generations. Winfrey produces along with Tom Hanks. (http://bit.ly/d2dT5K)

Matt Stone’s (INTOLERABLE CRUELTY) rom-com spec THE ROMANCE WRITER sold to Fox 2000. Story centers on a man who has secretly enjoyed an extremely successful career as a romance novelist while writing under a female pseudonym. Things get complicated when he falls for a woman who turns out to work for his new publisher. (http://bit.ly/coAr9G)

No writer has been announced to adapt Michael Lewis’ book THE BIG SHORT, a chronicle of Wall Street greed and the swollen U.S. housing market. Brad Pitt is producing for Paramount and is eyeing the project to star. Michael Lewis is also the author of stalled Pitt vehicle MONEYBALL as well as THE BLIND SIDE. (http://bit.ly/aOpl0O)

ENCHANTED 2 moves closer to production with writer Jessie Nelson (FRED CLAUS) joining director Anne Fletcher (THE PROPOSAL). It’s not yet known if the cast of the first film, namely Amy Adams, will return. (http://bit.ly/bqcKYf)

McG (TERMINATOR: SALVATION) signed on to direct THIS MEANS WAR from the current draft by Tim Dowling (SHE’S OUT OF MY LEAGUE). Project, which has prior drafts by Burr Steers (17 AGAIN) and Marcus Gautesen, is about two best friends fighting over the same woman who wreak havoc on Manhattan. Bradley Cooper and Reese Witherspoon are attached to star. (http://bit.ly/cb7A7a)

UNTITLED MUPPETS MOVIE, based on a pitch by FORGETTING SARAH MARSHALL writers Nick Stoller (2007 Black List) and Jason Segal, attached James Bobin (“Flight of the Concords”), who replaced Stoller as director. Segal wrote the draft. (http://bit.ly/cfrVYO)

Writer Chris Morgan and director Justin Lin are re-teaming on FAST & THE FURIOUS 5 aka FAST FIVE. Vin Diesel and Paul Walker have signed on to star. (http://bit.ly/bq3O2M)

Louis Mellis (44 INCH CHEST) will write THE PRINCESS’ GANGSTER, about Princess Margaret’s affair with gangster-turned-movie-tough-guy John Bindon for Smuggler Films. (http://bit.ly/bmuUQm)

Producers Parkes/MacDonald are looking for a writer for a new DreamWorks project based on the Museum of SuperNatural History. Story will center on the curator of a covert organization who must seek out and protect the world’s best-kept secrets. (http://bit.ly/axjjxe)

Genre: Horror-Comedy
Premise: Two hillbillies are accused of being killers by a group of college kids camping near the duo’s cabin.
About: Tucker and Dale Vs. Evil was shot up in Canada, and made its world premiere at Sundance, where it was purchased by Maple Pictures. Alan Tudyk, who will be familiar to Joss Whedon fans, plays the part of Tucker. Eli Craig and Morgan Jurgenson, the writers, met in USC film school and have mainly been working on short films in various capacities (producer, editor, electrician). This is their first feature film, which Craig also directed. You can learn more about the film and Craig in this interview he did with Firstshowing.
Writers: Eli Craig and Morgan Jurgensen
Details: 106 pages (April 9th, 2009 Draft)


Whenever I review a script, I open up a separate document to keep track of characters, keep track of key plot points, and to jot down any necessary screenwriting knowledge gained from the experience. It’s something I don’t really like doing, because it prevents me from just reading and enjoying the screenplay. Well every once in awhile a script comes along where I don’t have to do any of that. Cause the script is so simple and so straight-forward, that I can read the whole thing in one sitting and, gasp, remember it all. Tucker and Dale Vs. Evil is definitely one of those scripts.

Now this can be seen as a good thing or a bad thing. Good because scripts are supposed to be easy reads. Bad because even in the simplest of genres, you would like to have some complexity in your story. I think it’s safe to say that if you have a character running into a woodchipper, complexity is not a priority of yours. But hey, this is neither here nor there. What’s important in the end is: Did it work? And the answer is…well…for the most part, yes.

Tucker and Dale are two hillbillies looking to spend a weekend at their new “vacation home” up in the mountains. Tucker is the “brains” of the group, a natural leader. If he were leading a group of zoo animals and retarded children that is. The big-boned Dale may not have inherited Tucker’s intellect, but the man’s got a heart the size of an Appalachian mountain. Unfortunately for poor Dale, he’s plagued with self-worth issues, and is afraid he’ll never have the confidence to talk to a woman. Tucker is constantly trying to pump up his confidence, but poor Dale is a hopeless cause.

In the meantime, a group of 9 college kids are also planning to spend some time in the mountains. While the majority of them are clichés (created as so), the two that matter are Allison, a beautiful girl who doesn’t quite fit into the college mold, and Chad, a slightly weird control freak who believes Allison belongs to him (she doesn’t). The two groups run into each other at a local gas station, and not surprisingly the college kids assume that Tucker and Dale are freaky cannibal serial killing hillbillies.

Once Tucker and Dale get to their house, they quickly set off fishing, only to stumble across Allison accidentally bumping her head, passing out, and falling into the lake. Naturally, Tucker and Dale come to her rescue, with Tucker forced to give her mouth-to-mouth. The other college kids come upon this event right at that moment, and obviously assume, in the dim light, that Tucker is eating her face, and will probably take her back to his lair to chop her into a million pieces.The drunk group decides to band together and get Allison back, and our movie officially begins.

Dale and Tucker have no idea the college kids are scared of them, and therefore have no idea what’s going on when they attack. The thing is, the college kids are so incredibly stupid, that in all their fear and rage and drunkeness, keep accidentally killing themselves. Dale is digging a “shitter hole” to go to the bathroom but the kids think he’s digging Allison’s grave. So they charge after him with a spear, only to trip, fall into the hole, and land on the spear themselves. Tucker is innocently trying out his woodchipper, unaware he’s being charged at from behind. Just by coincidence he moves to grab a new piece of wood, and the kid goes flying into the woodchipper. Once Tucker and Dale do start to see what’s going on, they wonder why a bunch of college kids have all of a sudden turned into castoffs from M. Night’s “The Happening.” (I’ve been trying to work in a “Happening” reference for 3 months now)


In the meantime, back at the house, Allison comes to, and Dale is forced to overcome his fear of talking to women. The pair begin to form a friendship, and possibly even more. However when the last of the college kids, Chad, turns out to be even worse than any killer hillbilly in history, Tucker and Dale and Allison must fight to save their lives.

Tucker and Dale Vs. Evil is what it is. A clever twist on an age-old assumption – that all hillbillies are obviously inbred murdering psychopaths. So you don’t want to dig too deep with your analysis. But the reason this premise works is that it preys on our expectations. We expect for the Hillbillies to be the killers, so it’s unexpected and funny when it’s the other way around. The problem is, the writers don’t continue to use this technique. The opening is pretty much the only time our expectations are played against. And that results in a dangerously lengthy mining of the same joke over and over again.

I think what saves this screenplay though, and keeps Tucker and Dale vs. Evil from becoming another half-ass comedy screenplay, is simply how lovable these two characters are. There aren’t any gimmicks here. We just like these guys cause they’re genuine nice cuddly hillbillies. By upping the douchebaggery of the college kids, our attachment to them becomes even stronger, as we want to see them defeat them.

I probably won’t remember Tucker and Dale Vs. Evil a few months from now, but I don’t think the writers expect you to. They just want you to enjoy 107 minutes of ridiculous gory fun, and in that sense, the script succeeds.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I was just discussing this with some writers the other day. One of the biggest mistakes I see young comedy writers make, is they assume that you don’t need character development in a wacky comedy. Nothing could be further from the truth, and it’s your incorporation of character development that will set you apart when your script gets read. It doesn’t have to be Shawshank Redemption, but you should find something in your protagonist(s) that they’ve always had trouble overcoming, and explore that over the course of the screenplay. In Tucker and Dale Vs. Evil, its Dale’s issues with self worth. He doesn’t believe in himself, which is manifested in his fear of talking to women. Had they not added this, there wouldn’t have been a lot to do once Allison woke up in the house, and the writers probably would’ve been forced to come up with a bunch of funny scenarios that had no connection to anything, and were therefore boring. But it’s this simple character exploration that gives a basic horror-comedy an advantage over all the other wacky comedies out there. I’m telling you, it seems like it shouldn’t matter. But I promise you it does.