Today’s script is something Spielberg would’ve directed in 1988. And that’s a good thing!
Genre: Action/Adventure
Premise: When aspiring magician, Harry Houdini, discovers a mysterious puzzle-box, he must use his talent for illusion and escape to unlock the box’s powerful secrets and keep it out of the hands of a vengeful sorcerer.
About: This script finished with 12 votes on last year’s Black List. The writer is brand spanking new on the scene.
Writer: Matthew Tennant
Details: 116 pages
The Black Phone’s Mason Thames for Houdini?
This is a clever idea.
Studios have been desperate to find the next Harry Potter. It still baffles my brain that they’re going to turn that into a TV show with a new cast. Justice for Daniel Radcliffe. If they tried to remake Star Wars with different actors, I’d have a conniption fit.
So it’s a good idea to come up with another magic movie that focuses on a young character. You know the market is eager for it.
Also, Harry Houdini specs always get love. Even the bad ones. There’s something about that name that gets people excited to read a script.
Now, all we need, is for the execution to be great. Easy as a warm cup of cheesy tea-sy.
New York. 1889. 16 year old Erik “Harry” Weisz is a magician! Or, at least, that’s what he’d have the many small crowds he performs for around New York City think. In reality, Harry is an apprentice for a locksmith named Hugo Crane. Hugo has been on the wrong side of the law for a good portion of his life and, therefore, has taught Harry some trickery in relation to how to pickpocket.
Our opening scene has Harry performing a “magic trick,” which is really just a distraction so he can steal a rich guy’s pocket watch. Harry makes a run for it as the cops chase him which doubles as an establishing shot of 1880’s New York. We hit just about every fire escape and building top in the lower east side. I don’t know if this was actually happening on the lower east side. I just like saying “lower east side.” Makes me sound like a real New Yorker!
The cops end up catching Harry but Hugo, posing as a dastardly orphanage headmaster, convinces the cops to leave Harry with him, where he’ll be mercilessly worked to death over the next two years. “Can I have summor playse?”
Back at their locksmith shop, an old rich friend of Hugo’s stops by, Sir Neville Ballantine. Ballantine gives Hugo a puzzle box. Says he needs it opened and Hugo’s the only guy who can do it. The rumor is that there’s REAL MAGIC inside. No sooner has Ballantine left than Aleister Crowley, a 20 year old professional douchebag wearing a cape, shows up. Crowley wants that puzzle box!
When Hugo refuses to reveal where he’s placed the box, Aleister stabs him and leaves. Harry tries to save his dying friend, but Hugo says it’s too late. He tells Harry to get that box back to Ballantine. He’ll know what to do next. And with that, he breathes his dying breath. So off Harry goes!
Harry heads to Ballantine’s mansion where they’re having a ball for his 17 year old niece, Sophia. Harry is able to sequester Sophia away and tell her why he’s here. He needs her help to get this box to her uncle! Except no sooner does he tell Sophia this than Aleister appears again! What a douchebag.
Sophia, who doesn’t like Harry, is forced to team up with him and run off. They hop into one of the first ever “electric carriages” (a car) and it’s a car chase through the city. Beep beep! But after the chase ends with them in the Hudson River, the two will have to come up with a new plan to both open this box and defeat Aleister Crowley!
This was a solid script!
When I read these big adventure stories, I concede that we’re going to be following the Hero’s Journey. And even though that’s a familiar template, it’s a template that works. So I’m perfectly okay if your story feels familiar in that respect.
Where I push back is if your world and plot feel too familiar. Have I seen these set pieces before? Have I seen these situations before? Does every scene feel like a movie I’ve already watched?
I’m going to be honest here – I was feeling that a lot during this script. The opening set-piece where Harry steals the watch and runs through New York felt almost identical to a dozen scenes Spielberg has filmed.
In fact, I couldn’t stop thinking about the opening scene in Indiana Jones and the Last Crusade. It almost felt like a beat-for-beat remake of that scene, to the point where I could hear John Williams fun little “bompf” musical cues when Young Indiana would fall down.
But hold on, Carson. You just said you liked this. When does the liking start?
It’s the exact same lesson as the one I talked about yesterday with “Silo.” I loved the characters. I liked Harry immediately. He’s fun and funny and clever. But I obviously liked him even more when his mentor died. It’s a cheap move but boy does it work. We feel sympathy for anybody who’s lost someone close to them, especially if we’ve met that person and liked them ourselves, which was the case with Hugo.
What’s strange is, I usually don’t like the love interest characters in these movies, especially these days, because the industry pressures writers to make female characters perfect little Mary Sue badasses. And Sophia was a *little* annoying as she had some of those qualities.
But I can’t lie. I really wanted to see the two end up together. There was something intense about her disdain for this street urchin and I couldn’t help but wonder how he was going to puncture that wall and make her like him. If you liked the Peter Parker MJ dynamic in the Spider Man movies, I would put this above that. Tennant got a little more out of this relationship than the Spider Man people did theirs.
I only have one big complaint and that’s this new trend of side quests.
Boooo! Boooo! Hissss!
Side quests work like this. Let’s say your hero is pursuing something. The Lost City of Atlantis. And they’re running around the whole movie. They’re trying to find it. And they finally find someone who can take them down to the city. But the person says, “First, I need you to steal something for me. Then I’ll help you get to the city.” THAT’S a side quest.
You know how flashbacks stop the forward momentum of your story cold which is why they are evil and must all be placed at the bottom of a nuclear waste dump? Side quests aren’t that much different. They’re better than going backwards. But they’re still stopping the forward momentum of your story so you can go off on this little side thing that you never technically needed. Which is the real problem. A side quest is almost universally unneeded. It’s only there because the writer created it.
They just did this in John Wick 4 and it was so unnecessary. Everyone complains that that movie was 30 minutes too long. Well, you could’ve gotten rid of ten of those minutes in a heartbeat if you didn’t do that stupid side quest.
Same thing happens here. Harry and Sophia get the puzzle box to a woman who can open the box. But she says, first, you gotta go steal back this trinket that some bad guys took from me.
NOOOOOOOO. No side quests. Side quest bad. Side quest very bad.
I know why this is happening more and more these days. It’s because the first person video game generation is becoming adults. And they’re incorporating what they know from video games into screenplays. Which is stupid video game side quests.
But you have to remember that you can’t spell “movie” without “move.” A movie’s gotta move. A side quest THINKS it’s moving. It creates the ILLUSION of moving since your characters are going after something. But the main plot is stalled and therefore we feel stalled.
Outside of that one issue, I thought this was really good. I could see Spielberg circa 1988 attaching himself to this in a heartbeat. Unfortunately, in order to do that today, you’d need to set the movie in a newspaper room that’s covering the Cuban Missile Crisis. I kid, I kid! But actually I’m dead serious.
The end.
[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius
What I learned: Houdini really is a spec-hack. If you can come up with even a semi-cool idea that revolves around Houdini, you’re going to get reads. Matthew Tennant came up with two key angles that made this feel fun. We meet Houdini as a teenager. That’s one. And we bring in the possibility of REAL MAGIC, which is two. Those two things made this concept pop.