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movies-die-hard-still
Whenever I’m not totally 100% sure about something, I write an article about it. It forces me to do what I’m scared to do – explore the subject and find an answer, despite the possibility that that answer might not be found. So it’s scary writing these articles. I mean, what if I can’t figure it out? What if this aspect of writing will always elude me? I can’t have that. I must know everything!

Clichés, in particular, have always baffled me. You’d think it’d be as simple as, “Don’t use cliches,” but it isn’t. I’ve fallen in love with plenty of great movies that others have insisted were riddled with clichés. Many times I have to admit they’re correct, and yet I still love the movie. This implies that there are actually plenty of instances where you want to use clichés. But where, why, and how are never as clear as you’d like them to be. So it’s frustrating.

I guess the first thing we should do is define cliché. The wonderful bastion of knowledge known as “Wikipedia” defines them as, “an expression, idea, or element of an artistic work which has become overused to the point of losing its original meaning, or effect, and even, to the point of being trite or irritating.” Okay, sounds simple enough. But it doesn’t explain how something that’s “overused” to the point of being “irritating” can still work.

I pointed this out in an article awhile back. The ending of Die Hard has Bruce Willis limping up to the bad guy with a gun, who’s holding his wife hostage. It’s the most cliché of cliché situations. And yet I’m riveted. I am riveted by a classic cliché. And I can go back to that scene again and again and still be riveted. I asked the Scriptshadow faithful about this, and while I received a lot of interesting feedback, nobody could definitively tell me why it worked, despite its cliché nature. I’m not sure I’m ever going to find that out. But I can tell you what I do know about clichés and maybe that will get us a little closer to the answer.

1) Cliches are more evident when they’re surrounded by bad writing – This may seem obvious, but it’s something I don’t hear very often. When a plot is cleverly constructed, when characters are deep and compelling, when a strong theme is incorporated and the dialogue is sharp and witty, audiences give you the benefit of the doubt and allow you the occasional cliché. In fact, they probably won’t even notice it because it’s buried inside an otherwise riveting story. But when your plot feels slapped together, your characters are thin, and you seem to be making things up as you go along, clichés pop out like weeds in a rose garden. Construct a meaningful well-thought-out story and clichés feel more like honest choices than clichés.

2) The good and the bad cliche – Cliches have two sub-sets, one negative and one positive. The first subset consists of lazy predictable choices. The second is a commonly used story choice brought back again and again because it’s been found to work. Understanding the fine line between these two sub-sets is often what separates the good writers from the bad. Bad writers use clichés because they’re lazy and don’t want to spend the time coming up with a more original choice. Good writers recognize that they’re about to use a cliché and weigh the options of that versus something more original. They know that if they do choose the cliché, it’s because it works best for that particular moment in the story. Batman and the Joker hanging off a building at the end of The Dark Knight is a pretty cliché choice, but it fit the story, it fit the characters, it felt right for that particular moment, so Nolan went with it. As long as you weigh your options and legitimately feel like the cliché choice is your best way to go, you should be okay.

3) If you explore something honestly, it’s less likely to feel like a cliché – Building on that, clichés feel more like clichés when they’re surface level. If all you’re giving us is a quick and dirty examination of the choice, it will scream “cliché.” On the flip side, they feel less like clichés if you dig into and explore them. Take a common cliché story situation – a son who lives in the shadow of his father, or a son who’s always pining for his father’s approval. We’ve seen this hundreds of times before. However, it’s still a relatable situation to a lot of people, and therefore has the potential to be quite powerful. But you have to explore it honestly. You have to go back and write an entire backstory (to yourself, not in your script) of what happened between these two characters to get them to this point. The more specific you can make it, the more real it will feel on the page, and if something feels real, cliché or not, it will probably work.

4) Archetypes – Character clichés are one of the most abused types of clichés out there. Boy, do I see a lot of cliché characters when I read scripts. And yet, these clichés are practically promoted. Character archetypes (the Jester, the Sage, the Rebel, the Romantic Interest) are taught fairly early on in writing classes. And you see them everywhere (Obi-Wan Kenobi is the Sage. Han Solo is the Rebel). So with these cliché character types being so ubiquitous (and promoted), how are we supposed we make them original? The answer is to always add a twist. It’s okay to write “The Rebel” into your story, but give him a twist that doesn’t exactly fall in line with the cliché. So Rocky Balboa would probably be considered “The Rebel,” but he’s got a little bit of “The Jester” in him. He likes to make jokes. He’s got a sense of humor, something you don’t usually see in other Rebel characters. So always look to add that twist.

5) The more familiar the premise, the more likely the clichés – Remember that the premise is what builds up, holds to together, and ultimately defines your story. So if it’s too familiar, so likely will be the variables within it. In other words, a cliché premise is going to result in a lot of clichés. To that end, you really really really want to come up with an original premise. Look at romantic comedies, for example, one of the most cliché-ridden genres out there. A couple of writers decided to turn that formula on its head and wrote “500 Days Of Summer.” Because we weren’t going down that traditional path, the story choices that presented themselves weren’t traditional. When agents and producers talk about wanting something “fresh,” what they don’t realize they’re asking for is a script devoid of all the clichés they’re used to. And this can be achieved simply by coming up with something unique at the concept stage.

I think, in the end, if you can pull us into your story, if you can make us care for your characters and their predicament, the clichés in your script will fade into the background. They won’t feel like clichés so much as pieces of a story. Having said that, I think that you should always be asking, “Have I seen this in a movie before?” If the answer is “Yes,” or worse, “Yes, I’ve seen it a lot,” then you owe it to yourself to come up with some other options. You might not end up using those options, but you should at least consider them.

Also, whatever cliché you use, whether it be in a premise, a character, a scene, a twist, a line – try to add a new angle to it, even if it’s subtle. That twist is what’s going to obliterate the cliché. So if you have a pirate, don’t make him a big fat cliché jerk, make him funny and goofy and bumbling, like Jack Sparrow.

And finally, recognize that “cliché” is not always a bad word. Familiar story beats and characters keep showing up in movies because they’ve been proven to work. As long as those cliches are the best options available, you should be fine. Now whether this answers the question of why that scene with Bruce Willis at the end of Die Hard works, I don’t know, but I think it’s a good start to figuring it out. What about you guys? What’s your take on clichés? Why do you think they work sometimes and don’t work other times?

Refn and Gosling’s new flick got booed at Cannes. Let’s see how the screenplay fared.

Genre: Drama
Premise: A British man living in Bangkok goes after the man responsible for killing his brother.
About: This is the reteaming effort of Nicolas Winding Refn and Ryan Gosling, who of course worked together on Drive. The big difference here is that Refn also wrote the script. The film just debuted at Cannes, where the crowd heavily booed it during the credits. Refn responded by saying that good films divide and challenge audiences, so he was okay with the booing. Either way, I wanted to read this screenplay.
Writer: Nicolas Winding Refn
Details: 97 pages – 2nd draft

Only-God-Forgives1

I’m not totally sure what to make of Nicolas Winding Refn yet. I loved the original Drive script, but he totally gutted it. Yet somehow the gutted version was just as good if not better than the original version. When I listen to his interviews, he sounds equal parts humble and full of himself. There are records of him breaking down and crying in cars in order to find the truth to his movies. Speaking to some people in the industry who have worked with him, he’s been described as an egomaniac crazy person on par with Amanda Bynes.

I guess none of that really matters though. What matters is the end product. And according to the French, the end product was pretty bad. And 999,999 times out of a million, you can trace back what’s wrong with a movie to the script. So I busted open Only God Forgives and started reading. I don’t know if I’d call this story boo-worthy so much as bore-worthy. It’s just not a very interesting narrative. I get the feeling Refn wanted to explore the depravity and dark alleys of Bangkok, and maybe focused more on that then actually writing a good script. Let’s take a look.

Only God Forgives follows 30-something Julian, a Brit (I’m assuming) living in Bangkok as (I think) a bookie for underground fights. The gist is, he lives a shady life. But not as shady as his brother Billy, who’s pretty much doing the same thing without the work ethic. After a fight, Billy goes out into the city, finds an underage hooker, has sex with her, then beats her and kills her. Oh yeah, this movie is not for the faint of heart.

In comes lead detective Chang, who carries with him an almost otherworldly presence. Chang finds the dead hooker’s father, yells at him for allowing this to happen, then tells him to go kill Billy. So the father walks in and beats Billy to a pulp, killing him. Yes, lots of killing in this movie. The detective then chops off the father’s arm for being a bad father.

Julian eventually finds out his brother was killed and goes after the killer, in this case the father, but when he finds him, he can’t seem to kill him. Eventually, Julian’s mother shows up, who throws the word “cunt” around like you and I do “screenplay.” She wants revenge on this father, so she puts a hit out on him.

Eventually, they learn that the father wasn’t really the bad guy here – it was Chang, who’s rumored in these parts to be the “Angel of Vengeance,” the man responsible for instituting karma (or something like that). For whatever reason, this title seems to affect Julian, who wants to fight Chang, as both of them were former fighters. Julian’s mother asks, as do we, “What the fuck do you think that will accomplish?” and Julian answers something to the effect of, “you wouldn’t understand,” which we, of course, do not either.

This eventually results in more violence, as at one point Julian blows Chang’s wife’s head off at point-blank range. I’m beginning to understand why this movie was booed. It’s violence on top of violence on top of depravity on top of depravity for no apparent reason. I mean, if the story dictates that violence and depravity need to happen, it works. But when there’s no story, it seems like you’re just exploiting it and that’s the quickest way to have an audience turn on you.

I always come back to the story. What’s the goal here? What are the stakes? Where’s the urgency? Only God Forgives has a goal, but it’s a flawed one. It’s for Julian to find out who killed his brother and get revenge. Here’s the problem though. The brother had sex with an underage hooker then beat her to death. Ummmm, why would we want to see a person like that avenged? We, of course, do not. So the story is flawed from the get-go.

Then the story shifts to this weird undefined showdown between Julian and Chang. I never quite understood it, but Chang is apparently this Angel of Vengeance, which is supposed to mean something, but I’m not really sure what. And I didn’t understand what Julian received by fighting him. At a certain point, even Julian realizes his brother is a low-life, so I don’t get why he’s even trying to avenge him anymore.

To make things even more bizarre, a quarter of the movie is dedicated to Chang singing Johnny Cash at a karaoke bar. It’s just all so strange. Here is this ruthless Angel of Vengenace who chops people’s limbs off, and he’s obsessed with karaoke. Sometimes that contrast can be cool, but here it just felt random, probably because the rest of the script felt random as well.

On top of all this violence and revenge, there are just a lot of bad people in this movie. The mother, in particular, is a really nasty person. When Julian tries to introduce his new girlfriend, she continually calls her a cunt and a prostitute. It’s just this constant barrage of humanity at its worst, and I’m not sure people want to watch that.

I remember writing a script a long time ago, and something about it wasn’t clicking and I couldn’t figure out what it was. I eventually realized that there was no hope in the script. Every character was evil. And if you don’t have some sense of hope, it’s hard to get on board. I mean, does an audience or reader want to be beat over the head with the message, “Everyone is terrible. Life is a meaningless exercise of human beings at their worst”? I don’t think so.  Julian is our best shot at a “likable” character, but even he’s banging young hookers and blowing wives’ heads off. I’m all for the anti-hero, but at some point, you’ve gone too far.

If I were giving Refn notes, which I’m sure he’s glad I’m not – but if I were, I would’ve changed Billy from a brother who beats the hell out of underage hookers to a sister or a girlfriend. Now we have an innocent sister killed instead of a deadbeat brother. Already we’re waaaaaay more interested in Julian getting revenge. Sure, it’s more traditional, but I’ll take a traditional storyline that works over an non-traditional one that doesn’t any day.

Refn seems to want to settle this score in the ring, and as it stands, I didn’t even know Julian used to be a former fighter or that Chang had been as well, so when they decided to settle things with a fight, I was confused. So change Chang from a cop into a fighter. He’s an underground kingpin with several layers of security, and therefore Julian knows the only chance he’s got at killing this guy is in the ring. So he’s got to fight his way up the ladder to get a shot at him. I know, I know. This is starting to sound like a Bloodsport sequel, so maybe you tweak a few things here and there to keep the story fresh. But if Refn wants these guys to fight in a ring, that scenario makes a lot more sense than a guy we don’t even know is a fighter fighting a cop in the ring one night. Plot points kinda need to make sense.

In the end, this is just a really ugly look at a bunch of ugly people. And maybe that’s what Refn wanted. He is where he is because he takes chances and he does things differently. But he may have gone too far in this case. Drive was a good story with a set of clear goals and motivations for everyone involved. I didn’t see that here. This was a mess from the get-go.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: When you’re writing about a revenge or a kidnapping, pay close attention to who’s being killed or kidnapped. If this person is unlikable, cruel, a blowhard, a murderer, we won’t want to see them avenged. But if they’re helpless, innocent, and good, we most certainly will. Hence why it’s almost always a better choice to go with a woman/girl/child getting killed than a man. And why it’s a nice idea to make them a good person. Only God Forgives really could have used that.

the_tree_of_life_frenchThe current rule-bending king – Malick.

Art.

The essence of purity. It should be intrinsic, effortless, natural. A poem. A painting. A short story. All of it should emerge from that illogical, dreamer part of the brain. Write down whatever exists within the deepest recesses of your mind and then (and only then) have you been true to your artistic self. Containing it, rearranging it– sticking with the common word, scenario, characters, etcetera, with which a viewer or reader is all the more familiar, and you are no longer an artist. You are a machine, bottling up art into a series of rules.

It’s a debate that’s been going on way before screenwriting. Should there be “rules” or “guidelines” to art? To me, the answer is obvious. It is a resounding “yes.” But to many, the belief is that you’re defeating the purpose of art if you’re trying to structure it. You’re restraining that part of yourself that expresses creativity. There should be no filter on our imagination. It should exist unimpeded.

Here’s the way I see it. Let’s say you have two writers. One of these writers has been told to keep his scenes under three pages and to focus mainly on pushing the story forward with each one. The other writer has been given no restrictions whatsoever. Have your scenes last as long as you want them to. Focus on whatever you think up at the time, regardless of the story. All else being equal, the focused writer is going to write a better script. It’s rules (or “guidelines”) like this that make us better writers, which results in better screenplays. Therefore, rules are an essential component to art.

Here’s the catch, though: I think every script should break the rules in some significant way. That’s what makes a script unique – its deviation from the norm. Look at Pulp Fiction. It’s a story told out of order and many of the scenes are ten minutes long. Those two “rule-breakers” are what made Pulp Fiction feel so unique. BUT it doesn’t mean Tarantino wasn’t following ANY rules. For example, he made sure each and every scene was packed with conflict so it could sustain a ten-minute running time. “Conflict” is one of the “rules” many consider essential to writing a good screenplay.

The idea here is that you want some semblance of structure to dictate your story, but you pick two or three areas where you go against the mold, where you do things you’re “not supposed to do.” This is what’ll set your script apart. And it’s essential. Because if you write a movie where you follow every single rule to the T, you get a safe “by-the-numbers,” generic screenplay.

It should also be noted that the places where you break the rules will likely be what either makes or breaks your screenplay. Whenever you break a rule, you swim off into unchartered waters. You’re doing something that isn’t usually done. And since there’s no blueprint for the less-traveled path, you’re usually on your own, figuring things out as you go along. Breaking these rules then becomes a huge gamble. And the more rules or the bigger the rule you break, the greater the gamble is. It’s the equivalent of putting all your money into that young up-and-coming company. It can either tank, resulting in you losing everything, or succeed, turning you into a millionaire. You just don’t know until you hand the script to someone else.

With that in mind, here’s what I hope will be a helpful guide to breaking the rules with your screenplay. These are seven of the more common rule-breaking approaches and how to make them work for you:

1) The No-Holds-Barred – This is probably the most dangerous path you can take as a screenwriter. You go into the writing with only the barest sense of what you’re going to write about. There is no plan, no outline. You just feel like writing about something and you let your imagination take you wherever it wants to go. It’s the “David Lynch” approach, if you will. Note that these are typically the worst scripts that I read (by far), and that the only real people who succeed at using this method are also directing the film (like Lynch). I’d strongly advise against this path. Then again, it usually results in the most original material.

2) Out of order – This is one of the more common forms of breaking the rules, and therefore there’s some precedent for how to make it work. You simply tell your story out of order. Movies like Pulp Fiction, 500 Days Of Summer and Eternal Sunshine Of The Spotless Mind succeeded quite well with this device. All I’ll say is if you tell your story out of order, make sure there’s a reason for it. If you do it just to be different, it will show. What was so genius about 500 Days of Summer was that it showed you the greatest and worst moments of a relationship crammed up against each other, something we never get to see in a romantic comedy or love story. So there was a purpose to the choice. I can tell pretty early when there’s no reason for a writer to be jumping around in time in his script. They’re just doing it to be edgy or, they hope, original. But it often ends up feeling so random that I check out before the script is over.

3) Multiple protagonists – You’ve seen multiple protagonists in movies like Crash and Breakfast Club. The reason you should avoid multiple protagonists if possible is because audiences like to identify with and follow a single hero in a story. Once you have two people (or three, or four) to follow, you start losing that close connection that’s required to get sucked into a movie because your interest is being pulled in too many directions. The exception here, and the way to make this work, is to sculpt amazing characters. Each character should have their own goals, dreams, flaws, fears, compelling backstory, quirks, secrets, surprises. If you can make each one of these characters deep enough so that they could theoretically carry their own movie, you can get away with a multiple protagonist story.

4) No Goal – To me, one of the biggest rules you can break, and one that almost always spins the story out of control, is not having a goal for your main character. Without a goal, your main character won’t be going after anything, which means he won’t be active, which means the story will feel like it doesn’t have a purpose. One of the most famous movies to do this is The Shawshank Redemption. Our hero, Andy, is just existing. He’s just trying to make it through life in jail. I believe the key to making these movies work is conflict. You gotta have a lot of conflict. Andy is attacked repeatedly by the rapist, Boggs. He’s thrown in the hole for playing music. His one witness who can free him is murdered.  And there is the constant fear that the dictatorish warden and his corrupt officers will take you down if you step out of line.  You have to be tough on the protag, make him feel the pain of life, and we’ll watch to see how he deals with it.

5) The anti-hero – Most people will tell you your hero should be likable. And for the most part, I agree. If we’re rooting for your hero, we’ll be invested in whatever story you tell us, whether that story is big, small, slow or fast. But there are a few dozen movies out there with anti-heroes as the lead that have done really well. You have Travis Bickle from Taxi Driver, Lester Burnham from American Beauty, or Riddick from Pitch Black. In my opinion, the way to make these characters work is to a) make them dangerous and b) don’t hold back. You feel at any moment that Bickle might fucking go ballistic and rip your head off. Or with Riddick, the guy is a serial killer. If we’re a little bit scared of these people, we’ll be fascinated by them, and we’ll want to know what they’re going to do next, which is the key to getting a reader to turn the pages. Also, don’t hold back. You have to take some chances with these characters or else what’s the point of writing an anti-hero? Lester Burnham is trying to nail his 16 year old daughter’s best friend. That’s a HUGE chance, and it’s one of the reasons this movie remains so memorable – it didn’t hold back.

6) The long script – It’s one of the most “set-in-stone” rules there is in spec screenwriting: Don’t write more than 120 pages. Yet there are plenty of great, long movies out there. So, how does one get away with breaking this rule? I know this is going to sound like a cop-out but the truth is: great writing. The longer your screenplay is, the better the writer you have to be. Because remember, it’s hard enough to keep a reader’s interest for FIVE pages. Look back at Shorts Week if you don’t believe me. So each additional page you write, you’re increasing the chances that the reader is going to lose interest. In my experience, the long scripts that do well, such as Titanic or Braveheart, show skill in character development, dramatic irony, scene-writing, a keen sense of drama, knowing when to up the stakes or add a twist, theme, conflict, dialogue, you name it. They’re usually INCREDIBLY STRONG at 90% of these things, which is what allows the writers to write something both long and good. A lot of writers (especially beginner writers) BELIEVE they can make a 180 page script work, despite barely understanding any of these things. I (and fellow readers) are the unfortunate recipients of these delusions of grandeur. They are never ever good. So my advice to you would be: Don’t write a long script unless a) you’ve already written 10 full screenplays and b) you’ve found some level of success with your work (some sort of proof that you can tell a good story – a sale, an option from a major company, a win in one of the major contests, etc).

7) The Act-less script – A close cousin to the “No-Holds Barred” and the “No Goal,” the act-less script shuns traditional 3-Act structure in favor of letting the characters and one’s mind take the story wherever it will go. Terrance Malick movies are well known for this, and to a lesser degree, Sophia Coppola’s (watch “Somewhere” to see what a truly act-less script looks like). It should be noted that the 3-Act structure is built on the idea of a hero with a goal, as the first act establishes that goal, the second act is about him pursuing it, and the third act is either him succeeding or failing. So if you don’t have a character with a goal, you’re more likely to run into an act-less screenplay. If you’re going to shun traditional act-breaks, it’s important, in my opinion, that you ask a lot of dramatic questions and include your share of mysteries in the story. Since we’ll want these questions and mysteries answered, we won’t be as concerned with the lack of a traditional setup and strange story direction. 2001: A Space Odyssey shuns traditional structure, but it finds a substitute for that structure to keep our interest in the mystery of the monolith.

The above is a look at some of the bigger rules you can break, but they are by no means the only rules. There are lots of smaller rules to play with like stakes, urgency and conflict. I mean, we’re taught early on in this craft to never come into a scene too early. Well, you can obviously break that rule and come in a lot earlier if it fits what you’re trying to do with the scene. The message I want to get across is that you should break these rules from a place of knowledge and a place of purpose. Understand the rule you’re breaking and have a reason for wanting to break it (which means studying screenwriting as much as possible). Memento is a great example. It’s about a guy who keeps forgetting. Well, if we tell that story in order, then we know way more than our character knows. Tell it backwards (break the rule) and we know just as little as him, which is an approach that fits our main character way better.

Yes, you can go with your gut and make choices knowing nothing about how storytelling works and become that lucky 1 in a million shot that creates something genius. But it’s more likely that the opposite will happen. In my experience, the people who have written these amazing rule-bending screenplays have been in the business for a long time, guys like Alan Ball and Paul Haggis and Charlie Kaufman. Tarantino came out of nowhere, but he’s like the exception to the exception to the exception (and it should be noted he’d seen just about every movie ever made before writing Pulp). I think as long as you’re being true to your own unique voice, to the way you (and only you) see the world, you can still write a script that largely follows the rules and it’ll still come off as original. But you definitely want to break SOME rules along the way. How you do so will largely determine the way your script stands out from the rest.

Scriptshadow Secrets Kindle Test - Carson Reeves
Hey guys.  In celebration of, well, all of us being alive, I’m making Scriptshadow Secrets just $4.99 through the weekend!  Many of you have asked when the book is coming out in hardcopy.  It will, I promise.  I just have to carve out some time and get it done.  In the meantime, remember, you DO NOT have to have a Kindle device or an Ipad to read the book.  You can download, for free, the Kindle for PC (or Mac) app, and use that to read the book right on your computer.

Get Scriptshadow Secrets for $4.99 NOW!!!

Note: Stores outside the U.S. may have a slight delay in the updated price.  But it should show up soon.  

Misery
Remember a couple of years ago when every other spec was a contained thriller? Well, believe it or not, the sub-genre got its start a lot earlier than that. In fact, author Stephen King loved writing contained thrillers, with Misery being his most famous. The movie is the result of three artists at the top of their game. Rob Reiner (who directed the film) had just kicked ass with another King adaptation, Stand By Me. King’s books were being adapted every other day in Hollywood, including the recent hit, The Running Man. And Goldman had just come off The Princess Bride. Misery is built on an old writing adage – Place your hero in the worst situation possible, then watch them try to get out of it. It also operates on the notion that you want to torture your main character as much as possible. Some would argue that King went a little too far in that capacity, but it’s hard to argue with the end result. Misery is also a study in how to write a great character, as Annie Wilkes (played by Kathy Bates – who won an Oscar for the role) is one of the most unforgettable villains of all time. It should also be noted that I could TOTALLY see one of these middle-aged Twilight moms doing this to Stephanie Meyer today. So we may get a Misery re-imagining soon!

1) When you write a movie that takes place in a contained area, the most important tools at your disposal are suspense and conflict. – In a contained thriller, you must continuously imply that something bad is going to happen (which is typically done in the first act), and almost every scene after the first act should be steeped in some sort of conflict. Annie being angry at Paul for writing a bad chapter (conflict), Annie telling Paul he needs to burn his manuscript when he doesn’t want to (conflict), Paul telling Annie his new writing setup isn’t good enough (conflict). Conflict and suspense. Suspense and conflict. They are your saviors in contained thrillers.

2) The most interesting battle is often the battle within a character – We were talking about this yesterday with Gatsby and I think it’s important to note here as well, as we see it with Annie. Conflict WITHIN a character often leads to most entertaining type of character. Annie is both loving and kind, but also manipulative and hateful. She wants to be good, thinks of herself as good, but is in fact a monster. Watching her battle this is both fascinating and horrifying. We’ve seen this with Darth Vader, Michael Corleone, Bruce Banner. It’s why Dr. Jeckyll and Mr. Hyde still survive as one of the most memorable characters in literary history. The more intense the conflict is within one’s self, the more interesting the character tends to be.

3) Try to write career-making roles – When you read Misery, you just KNOW that whoever plays Annie – it’s going to change her life forever (as it did for Kathy Bates!). That’s how complicated and interesting and unexpected and crazy and scary and challenging the character is. You would’ve seen the same thing for Hans while reading Inglorious Basterds, or Ferris while reading Ferris Bueller’s Day Off. Look at your script. Are there any career-making roles in there for actors? If not, maybe reevaluate your script and see if you can do something more compelling with at least one of those key characters.

4) The more you set up a scene, the more powerful that scene will be – For a scene to really pack a punch, it needs high stakes. And high stakes only come through repeated set-ups. One of the best scenes in Misery is when Paul plans to poison Annie with the powder from all the pain pills he’s saved. We watch him meticulously hide and hoard these pills over time. This way, when he invites Annie to dinner and secretly poisons her wine – there’s SO MUCH riding on the moment because we know how much effort Paul’s put into this. It’s also why, of course, when she accidentally spills the wine, we’re devastated. There was SO much on the line since it took him SO long to save those pills. This scene does not work if there’s no setup, if we don’t’ see Paul hiding those pills over time. Continuous set-up results in higher stakes results in bigger more intense scenes.

5) When you’re stuck in a room with a lot of dialogue, you have to look for ways to change things up so the dialogue remains interesting. – Too many writers don’t put enough energy into thinking how they can change the feel or tone or undercurrent of a scene. Note the scene near the 30 minute mark where Paul has to pee in a bedpan while talking with Annie. It’s embarrassing and weird, but most importantly, it gives the dialogue a different twist. There’s a different undercurrent to their conversation because of the awkwardness. This is SO important when you have a bunch of talky scenes in a single location. Keep changing up the feel in the room!

6) Go the opposite to be scary – The scariest things usually aren’t obvious and in your face. They’re reserved or the opposite of what you’d expect. Instead of someone screaming at you, it might be that they talk very quietly and rationally. Instead of someone beating you up, it might be that they’re overly, almost oddly, kind to you. We see this with Annie in her language. She doesn’t believe in swearing, so that when she’s upset, her rants are almost comical. But it’s that lack of the obvious that actually makes these rants so scary. “I thought you were good, Paul, but you’re not good, you’re just another lying old dirty birdie and I don’t think I better be around you for awhile.” Had Annie yelled instead, “Fuck you you asshole. I fucking hate you!” It just wouldn’t have had the same eerie effect.

7) No choice in your script should be random – Every choice you make in your story, there should be a reason behind it, right down to the smallest detail. Take what Annie does whenever she’s outside of Paul’s room, for instance. She watches her favorite show: “Love Connection.” That’s no coincidence, as this theme of Annie being in love with Paul is established throughout Misery. Had she been a huge fan of, say, the sitcom “Taxi,” it wouldn’t have fit into the story as nicely.

8) If you jump into your story right away, your “first act break” has to work like a mid-point. – Typically, in a regular story, the first act break is when the hero begins his journey (like Luke, in Star Wars). But in Misery, Paul is captured by page 5, and has been kept in this room for 20-25 pages already. If you continue on with this setup without any significant changes, the audience will get bored. So you almost use your first act break as a mid-point, as a way to twist the story, up the stakes, and set us off in a new direction. That occurs here when Annie finds out Paul killed her favorite character, Misery. She freaks out and threatens Paul, letting him know that she’s controlling this show and he’s her fucking slave from this point forward (note: you will still use a REAL mid-point break later as well).

9) Most heroes should come into a story trying to make some sort of change in their lives – Change is what makes characters and stories interesting. If all anybody’s trying to do is live the exact same life and do the exact same things they’ve always done, how interesting is that going to be? Therefore, Paul isn’t working on Misery 11 when we start the story. He’s just written his first non-Misery novel in a decade. It’s a huge risk for him, a big CHANGE in his life. And it’s what makes his character more interesting than if he was just trying to do the same old boring thing.

10) Each scene must push the story forward, not repeat the story. – A big mistake I see in these kinds of scripts is that each successive scene isn’t really different from the previous one. For example, a bad writer would have Annie be mean in one scene, and the next time she comes around, she’s mean again. Maybe mean about something else, but still mean. In other words, you’re not evolving the story. You’re repeating yourself. Instead, every time Annie comes in the room, she should have a new agenda, a new goal. First it’s to meet her favorite writer. Then it’s to ask about his new book. Then it’s to talk about her dislike of the new book. Then it’s to introduce her best friend (a pig). Then it’s to yell at him for killing off Misery. Then it’s to have him burn his manuscript. It is SO EASY to repeat scenes in contained thrillers because of the limited location. Don’t fall into this trap. Do something new with each scene.

Scriptshadow_Cover_Final3These are 10 tips from the movie “Misery.” To get 500 more tips from movies as varied as “Aliens,” “Pulp Fiction,” and “The Hangover,” check out my book, Scriptshadow Secrets, on Amazon!