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Today we discuss the most important scene you will write in your entire script.

Yesterday, we discussed the teaser scene and talked about whether you should include one in your script or not. Now that you’ve decided, we can move on to either the first scene of the script (if you didn’t include a teaser) or the second scene (if you did). This is going to be your main character’s introductory scene. It is not hyperbole to say this is the most important scene in your script.

The reason for that is the same reason I bring up in half the script reviews I do. Just like nobody in real life wants to hang out with an unlikable person, no audience wants to hang around an unlikable character.  So the scene must make us like the hero on some level.  I know this word “like” is heavily debated amongst the screenwriting community.  The way I define it – insofar as what we’re trying to do – is that you must make us care about the main character enough that we want to root for him.

What’s tricky about this scene is that introducing your hero is only one piece of the puzzle. You also want to introduce their flaw. This is because there are two journeys going on in a screenplay. There’s the external journey, which entails all the physical things we see our hero do to achieve their goal. And there’s the internal journey, which is how your hero changes on the inside while all these external things are happening.

In order for a character to change, you will need to lay out what their starting point is. If they are a selfish person, and their inner journey will show them transform into a selfless person, then it’s imperative you let us know right off the bat that they’re selfish.

On top of establishing likability and a flaw, you will also need to make the scene where they’re being introduced entertaining. A critical mistake a lot of writers make is writing stillborn hero introductory scenes. It’s as if they believe that as long as they set up the character, they’ve done their job. No no no no no no. On top of everything else, the introductory scene itself needs to be entertaining.

This is going to be a theme throughout this month. You don’t get gold stars for setting up characters, setting up plot, or establishing backstory. You only get gold stars when you do all of that stuff IN ADDITION TO entertaining the reader.

So how does one do all of these things in a single scene? The most common way is to show your hero at their job encountering a relatively high-stakes problem. The reason you do this is because a problem necessitates choice and action. Your hero will have to make decisions, which will help us get to know him, and he will need to take action, which gives the scene life.

You see this in a lot of procedurals, cop movies, and serial killer flicks. We meet our hero detective as he arrives at the murder scene. The murder is the “problem.” We need to find out who did it. Or at least find a solid clue that will set us on the right path.

There are a lot of things you can in this scenario to achieve your goals. You can make our detective charming to everyone he encounters, which makes him likable. Or we can make him an underdog. He’s the low guy on the totem pole. Nobody wants him here (everybody likes an underdog so we’re immediately rooting for him). And, of course, he can outsmart the other, more seasoned, detectives, finding the clue that everyone else missed. Since audiences love smart protagonists who are great at their jobs, they immediately like this guy.

These scenes also tend to be entertaining because there’s a mystery component to them. When someone’s been murdered, audiences are curious to find out who did it. They like following someone around who’s trying to answer these questions.

The great thing about generating a problem your hero must solve is that it’s a setup that works for virtually any scenario. If your hero is an office worker, maybe they accidentally deleted their speech and have to give the big boardroom presentation from memory. If they’re a sniper, maybe they’ve been ordered to kill a madman but when they get the target in their sites, there are children in the way, which means they will have to kill the children before they kill the target. If they’re a high school teacher, maybe they’re told by the football coach that they have to reverse a failed test score so that the school’s star player can play in the championship game this weekend.

You’re just looking to put your hero in an unfavorable predicament and see how they respond. That’s the opening to everything from Raiders of the Lost Ark (must escape a crumbling cave) to Toy Story (new Christmas toys arrive to potentially replace the current ones) to The Invisible Man (must escape her evil husband’s home before he wakes up) to The Bourne Identity (a bullet-riddled man is rescued at sea but he has no idea who he is).

Introducing some sort of problem your hero has to face is one of the easiest ways to achieve all the things I talk about in this post.

In order to convey what we’re going for, I’ll highlight the best character introduction I’ve seen in the last five years. That would be the introduction of Arthur Fleck, aka The Joker, in the movie, “Joker.”

The reason I liked this intro so much is because the writer had one hell of an obstacle in front of him. He had to take a psychotic weird unpleasant man and somehow make us root for him. Or at least care about him for the next two hours. Therefore, he constructed this clever opening scene that has our hero getting attacked and humiliated. Remember that audiences will always like characters who are bullied, ganged up on, or taken advantage of.  So after this scene, we’re Team Arthur all the way.

I’ve noticed some people online point to this scene as over-the-top and trying too hard to make us like Arthur. I vehemently disagree. This character was going to be so unpleasant for such an extended period of time that the writers had to go big with his introduction. They had to make us really really really care for him. This wasn’t some Adam Sandler movie. This was a disturbed character. We had to massively tip the ‘likability’ scales early on to get people on board.

For those who haven’t seen Joker, here’s the opening scene:

I don’t want to pretend like this is easy. Screenplays are weird in that, sometimes, a story works against what the writer wants to do. For example, maybe your hero is a bank robber. What better way to introduce them than robbing a bank? But what if our bank robber also has a wife and a kid who are going to be a major part of the story? And you start thinking, “I can make my hero a lot more likable if I introduce him around his wife and kid first. And the bank robbery will have higher stakes if we know the hero has a wife and kid waiting at home. So why don’t I set the three of them up in a scene at home first, then send him off to rob the bank.”

In other words, you sacrifice the more entertaining scene – the bank robbery – for a family set-up scene. Is that the right call? Maybe. Maybe not. Funny enough, this is exactly the dilemma Joker faced. In the original script, the opening scene was Arthur meeting with a social worker. The scene did a good job getting into Arthur’s head, making him sympathetic because he obviously has mental issues. But the scene wasn’t entertaining enough to open the movie on. Which is why director Todd Phillips opted to go with the sign-stealing scene instead. It was more entertaining AND it made Arthur sympathetic.

If you can do everything in one scene, you should do it. If not, here’s how I would prioritize the three requirements of an introductory scene.

  1. MAKE US LIKE HIM! – If we love your hero, we’ll be a lot less finicky about plot and story issues.
  2. MAKE THE SCENE ENTERTAINING – It’s still early enough in the screenplay that a reader is ready to give up on you. So don’t just introduce your hero. Make sure the scene itself is entertaining.
  3. INTRODUCE YOUR HERO’S FLAW – While I would prefer to know your hero’s flaw immediately, I don’t think it’s as important as making us like him and making the scene entertaining. If you must hold off on one of these three, you can push the introduction of the hero’s flaw back a scene or two.

Join me back here tomorrow when we talk about secondary characters as well as the scenes you’ll write before the inciting incident.

Next Post: Tomorrow (Thursday, March 3)
Pages to write until next post: 1.5

Genre: Sci-Fi/Drama
Premise: A young woman and her devoted boyfriend’s lives are dramatically altered by a medical procedure that could potentially quadruple their lifespans.
About: Clearly, Matt Kic and Mike Sorce have a love for weird life-extending dramatic sci-fi ideas. They sold a script to Netflix in 2019 called, The Second Life of Ben Haskins, about a guy who gets cancer then goes into stasis until they can transfer his brain into a new body. So this is well-tread territory for them. By the way, these two loved contests before they sold their first screenplay, and the good news for all you aspiring screenwriters out there is, THEY NEVER WON! They semi-finaled a lot. But that’s as far as they got. To be honest, semi-finaling is usually a good sign in contests because often contests want to celebrate an artsy or profound script, which leaves the Hollywood scripts – the cool higher concept ideas – back in the semi-final round. So next time you semi-final in a contest, start looking for houses in the hills cause you’re about to hit it big!
Writers: Matthew Kic & Mike Sorce
Details: 118 pages

Today’s screenplay has a whopper of a twist. But does that twist result in a script worth reading? Let’s find out!

Maddie and Julian, both eight years old, are inseparable ballet dancers. They’re best buddies times a million. After a strenuous day of practice, Maddie gets word that her father is in the hospital. Her mother races Maddie there and her dying dad cryptically tells her not to screw up her life like he did.

Twenty years later, Maddie is still dancing and STILL with Julian. The two are so in love they got matching birdcage tattoos on their wrists. Maddie is a nurse at a place called Dohrnii Medical where she changes bed pans for a guy known as “Gramps,” and has daily battles with protesters, who are mad that Dohrnii offers a new medical procedure to increase your lifespan four-fold.

Maddie, who is still shaken by her father’s death, wants to get the procedure. But to do so would mean becoming sterile. This is something Julian does not accept. He wants to have many kids with Maddie. Maddie is so mad about Julian not wanting the procedure that she goes and bangs her new 40-something dance teacher, Mr. Ford. I’ve seen some rash decisions in my life but that was a little extra, Maddie.

When Julian next leaves town, Maddie secretly gets the procedure, which effectively ends their relationship. Before Maddie can process this, she finds out that her mom is dying. A week later, we’re at the funeral. Right before it starts, Mr. Ford shows up. After exchanging pleasantries, Maddie checks Mr. Ford’s wrist where we see… a birdcage tattoo?

Wait, wtf is going on here? Maddie gets birdcage tattoos with every guy she sleeps with? No. Actually. This is where we learn that Julian, Mr. Ford, and Gramps…. ARE THE SAME PERSON! We’ve been unknowingly jumping back and forth in time throughout the first 30 pages. Since Maddie doesn’t age, we just assumed all of this was happening in the present.

The rest of the script linearly follows Maddie in the year 2025, when she’s a hot mess alcoholic, in 2051, when she tries to conquer her dream of becoming a professional ballet dancer, and in 2083, where she looks back at all the dumb choices she made, particularly the one where she screwed over Julian. In the end, Maddie will learn whether becoming a “jellyfish” was worth it or not.

I think I would’ve titled this, “Hot Mess Jellyfish.” Cause it’s really about a character who is a total mess and has no idea what she wants, navigating her never-ending 20s over the course of 60 years.

I’m not sure how I feel about Jellyfish Days because it’s such a weird script. On the plus side, it’s not like anything else out there. On the minus side, it’s messier than my bedroom all throughout high school. It has these great moments, such as when we realize these three men we’ve been seeing have all been the same guy (Julian). And then it has silly moments, like this whole ‘follow your dream’ ballet storyline, which feels too lightweight for a movie tackling themes as heady as time and aging.

I do like that the script follows my advice of figuring out what’s unique about your concept and building your story around that. Because that’s going to be what separates your script from every other script. What’s unique about this story is that the main character lives for 300 years. So the writers smartly built in this storyline whereby we see all these aspects of Maddie’s life only to later learn they were happening in different time periods. That is a choice SPECIFIC to this concept.

I also thought it was a bold choice to drop that twist on page 30. Most writers would be tempted to save the twist til the end. The problem with saving twists for that long is that you have to lie for too long. You must strategically keep things out of the story that would normally be there. And if you do that enough, the story starts to feel distant, vague.

I’ll give you an example. Early in the script, Maddie and Julian have a fight about her getting the de-aging procedure. The next scene is her running through the rain to Mr. Ford’s house, ringing the doorbell, and when he answers, banging him. When I read that, I hated Maddie. She’s spent her whole life with Julian and all it takes is one argument to send her off having sex with her teacher?? Talk about a cold hearted b-word.

Of course, when we learn Julian and Mr. Ford are the same person, it makes sense. But had they waited until page 120 to tell us that, we would’ve hated her that whole time. And we would’ve been confused. There was nothing between her and Mr. Ford, up until that point in the movie, that would make you think she’d want to be with him. Of course, that’s because the writers can’t tell us too much lest we be onto them.

So it becomes this dance of lies you’re building and building for one shining moment at the end of the film. And while we’ve seen it work – The Sixth Sense – it more often than not doesn’t. So I like that these guys understood that and told us earlier.

I also like that the writers made some bold choices. For example, at first, I was annoyed by all the melodrama. Dad is dying of liver failure. Mom is dying of cancer. Big dramatic divorces are happening. These are the kinds of things you typically see in daytime soap operas. But the more I thought about it, the more I realized that all of this stuff fit the themes of the movie, which came down to the question, “What are the unique things you encounter when you live forever?” And experiencing a lot more heartache than the average person was a logical extension of that theme.

Still, the script is so freaking messy, it’s frustrating. Following your dreams is a subplot for an Addison Rae Netflix movie. It shouldn’t be part of a story trying to make this big profound statement. And then there’s this weird “secret son” storyline that pops up late. Apparently Maddie and Julian had a kid and she gave him up for adoption. But I thought the whole reason they broke up was because she wouldn’t have his kid. I had no idea what was going on there.

With that said, the script is one of those rare instances of something that’s discussion worthy. Yesterday’s script was the anti-discussion worthy script. But this actually has some stuff in it to talk about. And, for that reason, I’d say it’s worth checking out.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: This script could’ve used one more plot point. We coasted after page 30, patiently moving through each of the three time periods Maddie lived in. And it got a little boring. An easy place to find a plot point in these high-concept scripts is to use the “and then sh#t goes wrong” tool. If your hero gains the ability to fly, at some point, sh#t needs to go wrong as a result of that power. If your hero gets into Harvard, at some point, sh#t needs to go wrong. If your hero wins the lottery, at some point, sh#t needs to go wrong. Sh#t going wrong is where all the fun is. The writers were so focused on the character side of this equation, they overlooked a potential ‘sh#t goes wrong’ plot point in Jellyfish Days that could’ve spiced up a slow narrative.

Genre: Art Heist/Thriller
Premise: An art thief who takes priceless objects from museums and private collections and redistributes them to their original countries of ownership is tracked by a dogged FBI Agent across the globe.
About: This script finished top 30 on last year’s Black List. Writer Ola Shokumbi recently adapted a book for the upcoming animated movie, “Onyeka and the Academy of the Sun,” that will appear on Netflix. Will Smith is producing. She also wrote one episode of the show, “The Fix.”
Writer: Ola Shokunbi
Details: 109 pages

Can today’s script reinstate confidence in the Black List?

If not, can we at least find a new writer with a fresh voice? Someone to get excited about?

I’m always down for a cool art heist script but these are tricky. The genre is well-traveled and, therefore, difficult to be original in.

Let’s see if today’s writer has come up with something cool.

The art thief known as “Ghost” steals art from random museums across the world. But unlike these greedy bastards who sell their stolen art to the highest bidder, Ghost sends the art right back to its country of origin. I’m not clear on how she makes enough money to, you know, fund this expensive hobby. But maybe she gets paid in moral superiority.

Halfway across the world, at an FBI office in America, is Ghost’s rival, Pire. Well, she doesn’t know he’s her rival yet. But she’s about to. You see, Pire has been tracking Ghost’s European museum escapades and he’s come up with a theory. She’s coming to America! Or *he* is coming to America. Nobody yet knows that Ghost is female. They merely assume she’s male cause of their internal patriarchal biases.

Long story short, Pire blows catching her, and Ghost, who we’re now told has instituted a name change (you can call her “Indigo”), flies a plane to France because I guess in between late night museum robbings, she learned how to become a pilot. Once back in Europe, her true plan is revealed. She’s trying to find a mythical lamp that is said to have the power to “raise an army.”

Her mark is a man named Walter, a sort of “sinister Indiana Jones” type, who is said to have the lamp. But Ghost – I mean Indigo – falls in BFF love with Walter’s assistant, Nooria. Nooria, you see, is Walter’s operations manager. She makes it so Walter can easily rob all these caves around the world.

Indigo points out to Nooria that she’s a prisoner, much like how art is a prisoner when it is inside the museums of a country where it did not originate. From here, “Indigo” turns into a full-on globetrotting action movie with vespa chases through the streets of Milan. We will find out, when this is all over, that Indigo played everyone like a fiddle, executing the most intricate plan in the history of the world, which should set her up for 20+ years of additional adventures.

One thing I can never forgive, no matter how hard I try, is when the concept itself is faulty. Work through this with me because I’m struggling to understand it. Let’s say you steal a painting from an American museum that originally came from an Italian painter from the 1700s. So you then “give it back” to Italy.

Who, in Italy, takes responsibility for this painting that was stolen and then “returned” to them? The Italian president? The Commissioner of Art? And what do they do with it when they get it? Do they send an “lol” tweet to the US government then put the painting up in one of their own museums?

We are operating under reality here, are we not? If so, doesn’t that mean the painting will have been the property of that museum? In which case lawyers are going to get involved and eventually litigate that painting back to the United States. That’s assuming Italy didn’t just send the painting right back to the museum in the first place. No government is going to publicly accept a stolen piece of art.

This is why in all the art-theft movies preceding this one, it’s a criminal stealing the art. Or a thief stealing art for a crime lord type. Because that avoids the problem “Indigo” has. If you’re a criminal, you can hide your act of crime. There isn’t a scenario where a government is going to have to publicly accept a stolen museum piece unless we’re talking two countries that specifically hate each other, which wasn’t the case with this movie.

It sounds pretty when you say it – a thief who steals art from museums and returns it to their country of origin – but it doesn’t make a lick of sense.

Strangely, just as you’re wrapping your head around that and deciding if you can buy into it enough to mentally commit to the screenplay, the movie changes gears and becomes James Bond. None of it is bad. I could imagine this movie looking pretty good if someone spent 150 million dollars on it.

But my criteria for any action movie is: Are you giving me things I haven’t seen before? Because when you’re writing a movie that costs this much money, you are placing your film in one of the most high-stakes competitive spaces in all of art – the blockbuster film. To stand out in that arena, you have to show us stuff we haven’t seen before.

For example, there’s a scene where Indigo is on a moving train and the cops are closing in on her and she heads up to the top of the train, activates a parachute on her back, that then extends backwards due to the wind, lifting her up into the air to safety. I don’t know if I’ve seen that exact scene before. But I’ve seen a thousand moments that are achingly similar to it.

I will cut action films some slack in this area if they give me a great hero. Like I always say, you should be spending tons of time on creating a great protagonist because they’re going to be in every scene. Therefore, if we like them, we’re going to like every scene. But I found Indigo to be arrogant and too cool for school. She was always 15 steps ahead of everyone so she never sweat. Therefore we were never worried for her.

Go through that opening scene in Indiana Jones and tell me that Indiana didn’t sweat. Literally every single obstacles nearly killed him. Yet Indigo could’ve touched up her make-half the times she was pursued. That’s how little danger she was in.

The Black List needs to be careful. When you hear those words – The Black List – you now associate them with “competent” rather than the word you used to use, which was “good.” It’s not the worst thing in the world to be competent. Competency is still hard to achieve in screenwriting. But a list’s job should be to get you excited about the items that are on that list. And The Black List isn’t doing that at the moment.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Dramatic irony is when the audience has more information than at least one of the characters on screen. Usually, that information will imply a negative outcome for that character. There are two common ways you can use this. You can use it so that we have more information than OUR HERO. Or you can use it so that we have more information than OUR BAD GUY. Dramatic irony will always be more effective when the audience has more information than OUR HERO. Because it puts us in a state where we want to help our hero, want to scream to them to watch out, that there’s a bad guy around the corner, or that the person they’re talking to is dangerous. Early on in Indigo, Pire goes to a museum that was recently robbed by Ghost and meets with the curator, who we find out is Ghost in disguise. It’s a fairly decent dramatic irony scene, but because the scene is set up so that we have more information than OUR BAD GUY (Pire) as opposed to more information than OUR HERO (Ghost), it never gets to that next level of dramatic irony that grabs the audience by the neck. Compare it to the dramatic irony scene in Die Hard where John meets Hans on the roof, as Hans is pretending to be a hostage. In that case, we have more information than OUR HERO and that’s why the scene is more riveting. We want to scream to John, “THAT’S THE BAD GUY!” That’s why this version is always the more effective dramatic irony.

What I learned 2: I keep telling people – UPDATE THIS GENRE. Any movie idea that could’ve been written 100 years ago is going up against too much competition. It’s too hard to come up with fresh ideas in that space. Art heist movies should now be focusing on NFTs. I’ve given you your concept prompt. Now run with it!

I’ve spent so much time analyzing bad screenplays lately that it’s gotten a little depressing. This would be a good time to remind everyone that I *HATE* giving negative reviews. There are so many more benefits to reviewing good scripts. For starters, I get to read something I actually like. Which is way more enjoyable than trudging through yet another average screenplay.

But I also think you get more out of a good script than a bad one. Sure, it’s great to point out a bunch of things that aren’t working in a screenplay. But all that’s really giving you guys is stuff to avoid. And nobody writes a great script if their only focus is avoiding bad screenwriting practices.

You write great scripts because you’re inspired. And there’s nothing more inspiring than reading a great story. You also get a bunch of actionable tips you can add to your screenplay. Instead of avoiding stuff, you’re implementing new character tips, new plot tips, new scene tips, new dialogue tips, all of which you know work since you’ve seen the proof of concept with your own eyes.

So I’m glad that, at least for a day, we get to celebrate writing. I watched two great shows this weekend. The first was the finale for “Peacemaker” and the second was the new Ben Stiller-directed show on Apple TV called “Severance.” Severance follows a worker, Mark, who agrees to split his consciousness in two halves. The first half exists at work. This version of him knows nothing about his normal life. The second half exists outside of work and knows nothing about his work life.

By the way, what’s cool about this show is that it comes from a first time writer, Dan Erickson. Something I love about Red Hour Productions – Ben Stiller’s company – is that they’re open to anyone who’s got a good concept. You don’t need to be Aaron Sorkin to win them over. Them taking a chance on this neophyte writer is proof of that.

Erickson’s script actually first gained attention when it appeared on the 2016 Blood List. From there, it somehow got to Red Hour. And when Ben Stiller read it, he loved it. Stiller is always looking for things that bring both incredible comedy and incredible sadness and this script had both. Still, it took five years from when Stiller first read the script to make it to air.

Imagine waiting for that as an unknown writer. You’ve got nothing else going on. A major director loves your script but, because he’s so popular, he’s getting pitched new projects every day and, at any moment, one of those projects could catch his interest and become his priority. To wait all that time and see his show come to fruition? That’s the dream we all live for, baby!

If you haven’t seen it yet, it’s one hell of a trippy show. For example, at one point, a new worker at the company says she wants to quit. The place is too damn weird. Mark points out that if she does that, it will essentially mean she’s killing herself. “How so?” She asks. “Well, since this version of you only knows this world (the work world), once you quit, everything that’s ever happened to you here disappears from existence. That version of you would, essentially, be dead.” Chew on that for a while.

Erickson’s rise to produced writer is not what I’m here to talk about, though. I’m here to talk about what makes the show so good. And, more specifically, what makes both Severance AND Peacemaker so good. There’s got to be commonality there, right? Something that explains why these two shows were so much better than all the other trash on TV?

The answer, not surprisingly, is character. But I’m not talking character in an abstract way. I’m talking about a specific type of character. And that is the character who is built around CONTRAST.

While adding contrast to a character does not guarantee that the character will be memorable, or awesome, or compelling, it exponentially increases the chances that those three things will happen.

Let’s look at why. When you have contrast in your character, it means that the character is out of balance. And because they’re out of balance, there’s always going to be conflict within them. That conflict is going to be what makes them interesting.

Let’s say you have a devoted priest who also happens to be a serial killer. For the sake of this argument, we’ll say that he only kills bad people. Think about what this character wakes up to every morning. He has to share the word of God with his followers, despite knowing that he just brutally murdered someone last night. You can’t square that away without being in extreme conflict with yourself.

Peacemaker has a similar issue. His job is to kill people. And yet, in his heart, he’s the kindest guy in the world. This means, like the priest, he’s in constant conflict with himself. It’s never as easy as point and shoot.

You can see the value of this contrast when you compare Peacemaker to his best friend, Vigilante. Vigilante is a fun character. But he’s not compelling enough to be a lead character. “Why?” you ask. Well, Vigilante, like Peacemaker, has one job – to kill. But unlike Peacemaker, he doesn’t care that he kills. He has no resistance to it whatsoever. Without that contrast, the character is fairly one-dimensional and, therefore, only mildly compelling.

Meanwhile, what’s so fascinating about Severance, is that it builds its character around the same concept – contrast – but does so under completely different rules. Mark’s contrast comes from the fact that he’s living two separate lives. The “extremes” come in the form of his home life, where he’s a sad lonely widow, and his work life, where he’s a happy and content company man.

Just to emphasize the importance of contrast, imagine this same setup but Mark was happy at both his home and work life. Or sad at both his home and work life. You need the contrast in order to create the conflict. That’s what creates dramatic questions such as, “Which one is going to win out here? The happy Mark or the sad Mark? Who is going to win out on the tug-of-war for Mark’s consciousness?”

When you don’t apply this contrast to your main character, you get characters like Nathan Drake in Uncharted. To Uncharted’s credit, it did better than expected at the box office this weekend (50 mil if you include President’s Day). But the knock on Uncharted is its excruciatingly vanilla. And “vanilla” is always what you get when you have a hero with no contrast. The fact that nothing’s rubbing up against anything else inside of this person is what’s providing a friction-free journey.

I’m sure some of you are wondering if your screenplay is doomed without contrast. Of course not. Does John McClane have contrast? He wishes he’d worked harder to keep his marriage stable but that’s not contrast. That’s personal family issues. Contrast is easier to avoid in features because you’re only with the characters for two hours and there are other ways to make characters interesting for two hours (such as giving them family issues).

However, it is essential in television that your hero contain contrast because not only are we going to be with your story a lot longer than two hours, but TV shows rely a lot more on character than spectacle, meaning the characters must be more captivating. And one way you ensure that a character is captivating is to give them that contrast. Peacemaker will always struggle with killing. Mark will always be changing back and forth between his happy work life and sad home life.

This is one of the most valuable tools you’ll ever use as a writer and if you can effortlessly integrate it into a character so that the contrast feels organic, you’re going to create a character for the ages.

Genre: Sci-Fi
Premise: A group of illegal time travelers must perform the, quite literally, heist of the century, in an attempt to steal a special time piece that, when operated, will change the course of history.
About: This script sold to Original Films and Paramount recently in a competitive situation. I didn’t realize it when I read “Relay,” but the writer, Macmillan Hedges, wrote a Black List script from a couple of years ago called Cosmic Sunday. So my entire review of this script was written before I went back and found that out. I only bring that up because, if I had known, I would’ve been better prepared for what I read today.
Writer: MacMillan Hedges
Details: 119 pages

Now today’s script is more my speed.

We’ve got time travel.

We’ve got heists.

We’ve got… well, do we need anything more than time travel and heists?

Let’s find out.

When we meet Jack Ledger, he’s stealing something from the past while being chased by his nemesis, Zoey Beckett, a time travel cop determined to take him down. This chase is special because, although they are in a foot race in the 100 year old Bismark Hotel in San Francisco, they are jumping through pockets of time. It’s 1910, it’s 1953, it’s 1969, it’s 1992. We have no idea what’s going on here and, unless you received a 1600 on your SATs, you’ll probably never find out.

Jack is able to escape to 2025 (our present) but his criminal boss, Whitechapel, betrays him, siding with Beckett and sending Jack to prison. Ten years later, Jack is released. And Jack knows why he’s released. It’s so that Whitechapel can track him to all his other time travel buddies so he can put them in the slammer as well!

Jack doesn’t care. He’s got other things on his mind. He wants to break into “the vault,” the basement of the time travel headquarters. It’s there where all the things that have been stolen from the past are being kept, including his “timepiece,” the special thing that allows you to travel through time (I think – more on that later).

To achieve this feat, Jack will need to construct a crew of people throughout time… and some from the present. Or maybe mostly from the present and a couple from throughout time. It’d be cool if they were all from throughout time but since this script was so confusing, I can’t definitively say where everyone was from. The point is, he needs to construct a “Mission Impossible” crew.

Oh, by the way, we’re told how time travel works here. During the 1906 San Francisco earthquake, a fault line was established that reconstructed time and space. Any structure along that fault line can be used to travel back through time. The older the building, the further back you can travel. Which is why really old buildings in San Francisco are so valuable to time travelers.

Anyway, for reasons that are still confusing to me, you can’t just go steal something and bring it back to the future. It’s better if you use the “relay” technique. This is where you set all your crew members in different years, and then have each heist member in the chain give it to a person who then puts it in a pouch, where it is then picked up many years later by someone else, who then puts it in another pouch and hides it for someone 30 years from then, and so on and so forth. We’re told this is done because it’s harder for the time police to catch you, if I’m to understand the rules correctly.

The ultimate goal seems to be retrieving Jack’s old timepiece. Unfortunately, we won’t know why he needs the time piece until the very end. So hold onto your shorts and get ready for one final wild twist!

Today’s script is a giant reminder that when you write time travel movies, they need to be simple. In a way, Back to the Future ruined time-travel movies because they made it look so effortless. In reality, getting these things right is nearly impossible, which is why you have to rewrite them to death. That’s what Gale and Zemeckis did. They rewrote Back to the Future so many times, their typewriters broke.

Nobody does that anymore. As a result, you get scripts like this, which have all these big ideas, but you need an industrial sized shovel to dig all those ideas up and assemble them into any sort of cohesive narrative.

The number one rule of time travel scripts is: DON’T OVERCOMPLICATE THE TIME TRAVEL PART. It’s clear, here, that the Relay rules only make sense to the writer and no one else. I don’t say that flippantly because it’s a mistake all screenwriters have made at one point or another. They write a script with incredibly complex rules and simply assume that because it makes sense to them, it’ll make sense to the reader as well.

Here’s the information we’re given about time travel in the first act. There’s something called a “timepiece” that you must have in order to time travel. I think. I’d say I’m 80% sure about that. But when you steal things in the past, instead of, you know, just taking them back with you, you for some reason have to put them in “time caches.” Little pouches. And then, in the future, you can conceivably retrieve your pouch and retrieve what’s in it.

Except you can’t just create a time pouch in 1910 and pick it up in 2025. You must have someone pick it up in 1930 and put it somewhere else. And then someone else pick it up in 1960 and move it. And then someone pick it up in 1980 and move it. And so on and so forth until we reach 2025.

Anyway, so our hero, Jack, rescues his buddy, Brigance, in 1910. They then jump to 1951. Keep in mind, I was told that you needed a timepiece to time travel and we were told that Jack got his revoked from the time travel police in the opening scene. So they don’t tell us how he is still able to jump back to 1910. They only tell us, in a side note, that “it will be explained later.” I’m serious. That’s an actual note in the script.

So I’m guessing that they jumped to 1951 because Brigance had a timepiece and he used it for both of them? Maybe. Who knows? But, for some reason, despite Brigance being able to jump them to 1951, he can’t jump them any further. For that, they need Jack’s timepiece, which is in a local church that is acting as the time travel police headquarters. I do not think the police have the timepiece in this year, though. I believe it’s still in 2025. Which is funny, cause we then jump to 2025. Except I thought we couldn’t jump to 2025……..

I think you get the idea of how confusing this is. But in case you don’t, here’s a standard line of exposition from the movie: “First we need to acquire equipment, map out each time period in The Upstart, place TimeCaches for each handoff through time and acclimatize to our designated time periods — find the specific moment for each change to the alt. timeline.” And another: “The VaultMaker never worked in The Upstart. But Whitechapel will keep a descendent nearby. As a security protocol. So we need to find that descendent. That’s how we can get access to the vault.”

Not that anyone who’s producing this will listen to me but I am making a promise to the producers of this movie that if they don’t massively – and I mean MASSIVELY – simplify the time travel in this script, this movie will fail. I know this because I have read every single time travel script of significance from the last 30 years. I know which ones succeed and I know which ones fail. And the ones that fail are the ones that have massively overly complicated rules such as this one.

I was so disappointed by this script, I can’t even tell you. I was thrilled when I saw it in my e-mail, particularly after yesterday’s yawner. Finally, we have a cool new script in a genre I like! But within the first ten pages, I knew the script was toast. Literally nothing made sense. All this crazy stuff was happening with no context for how it was happening. It was like watching a really intense dramatic dialogue scene in a foreign film without subtitles. You see that everyone in the scene is really emotional yet you can’t understand a single word they’re saying.

If I take a step back, I think I can understand the writer’s vision here: Let’s make a big time travel heist movie. In theory, I love that idea. And, if I’m making an argument for the script, the writer *is* doing what I tell everyone who writes high concepts to do. He’s creating a story that can only exist inside his movie and no other. The heist here is extremely unique.

But there are very few movies that can work which are swallowed up by exposition. And here’s something it’s pivotal to remember as a screenwriter: You decide how much exposition your script will need when you decide how many rules your script will have. The more rules you have, the more explaining you will have to do. That’s what doomed this script. There were so many darn rules that the characters spent the whole movie explaining them, and even when you’re doing your best as a writer to get all of the rules into the screenplay, it won’t matter if there’s too much to keep track of. I tell this to writers all the time: readers are not robots. We don’t simply download whatever you write. There is a limit to what we can process. And scripts like this stretch beyond our processing limits.

Everything needs to be massively simplified here for it to have a shot at being a good movie.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Since you will inevitably ask the question, well then how did this sell? It’s the perfect example of the value of coming up with a big exciting concept. If people love your concept enough and want to make your movie, they will overlook weaknesses in your script. And the more they like the concept, the more they’ll overlook. This combined with the fact that The Tomorrow War set off an industry-wide need for big sci-fi ideas, and that’s how we came to this sale.