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Today’s script is one of the darkest dramas I’ve ever read.

Genre: Drama
Premise: (from Black List) A Black amateur bodybuilder struggles to find human connection in this exploration of celebrity and violence.
About: Elijah Bynum got a couple of great actors to act in his debut film, Hot Summer Nights: Maika Monroe and Timothee Chalamet. This looks to be his next film. It finished with 9 votes on last year’s Black List.
Writer: Elijah Bynum
Details: 84 pages

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Is Yahya Abdul-Mateen II the only man jacked enough to play this role?

I’m not going to lie.

It’s becoming harder and harder to open Black List scripts these days with any level of optimism. Back in the early Black List days, you had bad scripts. But something has changed recently in the list’s process that has resulted in a lot more bad scripts than there has ever been before.

But I’m not phased by it.

To me, writing a good screenplay is one of the hardest things in the world to do. I honestly believe that. So when anyone writes something good, I consider that a rare and major accomplishment.

This begs the question, how do you write something good?

There’s no one way to answer that question, of course. But, in my experience, it starts with an interesting character. Not an interesting concept (although that’s important). But the priority should be a compelling main character.

I know that’s controversial to say. But think about it. If you create an interesting character – somebody like Cassandra in Promising Young Woman or Louis Bloom in Nightcrawler or Arthur Fleck in Joker – they’re usually in EVERY SINGLE SCENE. Which means that, if we’re operating by the rule of transference, every single scene will have something interesting in it.

Meanwhile, a good concept will provide you with some good scenes. But once the second act rolls around and the concept isn’t as dominant, you’re going to need a compelling character to keep our interest.

Then, once you have that interesting main character, it’s about coming up with a plot that moves the narrative along quickly. By “quickly” I mean relative to the character’s situation. Quickly might mean within the next 90 minutes if you’re writing “Gravity.” And it might mean within the next two weeks if you’re writing “Joker.”

From there, it’s about taking a couple of risky choices in your story and staying ahead of the reader. So if you’re writing a movie about a heist, you want to make a choice that nobody’s ever seen in a heist film before. It should be something daring that scares you a little bit. The reason something is memorable is because it’s different. Nobody remembers things that are the same.

And when you’re writing in the small plot developments that occur throughout the story, you want some of them to be expected (so the audience thinks they know where the story is going), but more plot developments that they don’t expect (so they’re continually surprised). I remember watching the first 20 minutes of Parasite and thinking, “Okay, this is going to be about a guy who becomes a math tutor for a rich family and an inappropriate relationship is going to develop between him and the daughter. Seen this movie before.” But the plot unexpectedly has the tutor bring his sister into the fold under false pretenses (as an art tutor for the little boy). That’s when I thought, “Hmm…I wonder where this is going.”

Finally, you need some je ne sais quoi lightning-in-a-bottle x-factor that elevates your script above the others. For most writers who achieve this feat, it’s their unique voice. But it could also be a crazy twist that nobody’s ever seen before (The Sixth Sense). It could be an idea that’s directly in line with the zeitgeist at the moment, like Get Out. And it could be a killer concept. I’m not talking a B+ concept. I’m not even talking an A concept. I’m talking an A+ concept, like A Quiet Place.

Today’s script seems to embrace that primary idea of creating a memorable character. Let’s see if it succeeds.

Killian Maddox is a 30 year-old bodybuilder. And when I say “bodybuilder,” I mean “BODYBUILDER.” Killian spends all his free time in the gym. He only eats chicken, eggs, broccoli and rice. He abuses every steroid known to man. And he doesn’t have any friends. To do so would stand in the way of his dream – to place at Nationals.

But even Killian, as anti-social as he is, needs companionship. He’s been scouting out one of his coworkers at the supermarket. Her name is Jessie and she’s one of the only people who treats him with kindness. One day he gets up the courage to give her his number. “If you want to go out sometime, call me,” he says, before running away.

Meanwhile, Killian’s just learned that the painting service his grandfather used to paint his house did a terrible job. The house needs another coat. So Killian calls them to tell them so. They respond by telling him to fuck off. Word to the wise, painting people. Don’t piss off someone with nuclear roid rage. Killian speeds over to their store after hours and trashes the entire place.

Killian eventually goes out on that date with Jessie and we get the script’s best scene. Killian is so unfamiliar with social situations that within two minutes, he casually tells Jessie that his mom and dad are dead. He shot her in the head when Killian was 13. And then shot himself. But that’s not even the part that scares Jessie. It’s what he orders.

Killian: I’ll have the sirloin. Eight ounce. Medium rare. With just the broccoli. No fries. No butter. And…also…the Cedar Grilled Lemon Chicken please. And the Southwestern Steak Salad… Hold the cheese and tortilla strips. Dressing on the side please. And does the maple mustard glaze on the salmon contain sugar?

Waitress: I’m actually not sure… I can check.

Killian: That’s okay. I’m sure it does. I’ll take the salmon, too. You can just hold the glaze.

Waitress: … okay… will that be it?

Killian: Would you be able to do a side of chicken breast? Just chicken breast, grilled, nothing else on it?

Waitress: Yes. Sure. We can do that.

Killian: And a diet coke please.

It’s at that point where Jessie realizes she’s on a date with a psychopath and excuses herself to go to the bathroom. None of us are surprised when she doesn’t come back. But Killian is. And you can only imagine what this does to him. It enrages him. It makes him want to work harder. Lift more. Get bigger. He’s going to show everyone once the Nationals come around.

The hardest scene to read is when Killian has a heart attack. He’s rushed to the hospital where the doctor informs him that all of his organs are operating like that of an 80 year old man. They need to do surgery immediately if he’s going to make it even another two months. But Killian refuses the surgery. Why? Cause it will create scars. And bodybuilders can’t have scars.

Killian’s life continues to deteriorate when the paint guys come back for their revenge, he loses his job, and his grandfather dies. Now there is nothing left but to get bigger, get stronger, place at Nationals, and finally achieve his dream, to be on the cover of a magazine. Will he do it before his body gives out? We’ll see…

The thing that Magazine Dreams gets right is the first thing I mentioned above – an interesting character. Whatever you feel about this script, you have to admit that you’re always turning the page to see what Killian will do next.

But the extremes to which the writer goes to create this character come at a cost. At a certain point, things get too dark. They get too depressing. So even though you’re compelled by Killian, the story has disintegrated into world-class sadness. It’s too much.

A big screenwriting tip writers are encouraged to follow is “make things hard on your hero.” And after you’ve made things hard on your hero, make things harder on your hero. This is how you test your character. But Magazine Dreams shows us what happens when you take a piece of advice too far. Dead Grandpa. A date that ditches you. Guys beat you to within an inch of your life. Heart attack. Lost your dog.

At some point it’s like, “Come on.” Even Arthur Fleck had some nice moments, such as when he went on several dates with his neighbor. I know I know. It wasn’t real. But we didn’t know that at the time. The point of the scenes was to add balance to Joker specifically so it didn’t feel like Magazine Dreams – where every single step is a fall.

We’ve been talking about “situations” this past week. It’s not surprising that this script’s best scene is a situation. It’s the first date dinner between Killian and Jessie. We know how awkward Killian is but we’re desperate for him not to fuck this up. This is the one person on the planet who likes him. If he loses her, he’s got nothing. So we’re really rooting for him to figure this out. And when he blows it, it’s hard to watch, but captivating at the same time. Everybody has to look when passing the 5 car pile-up. We can’t help ourselves.

I recommend this script because of its fascinating main character. But it gets way too dark. And the ending, like a lot of endings in character pieces that don’t have a solid plot foundation, is unsure of where to go, and that ends a really captivating character’s journey with a whimper. We needed an ending that was consistent with how interesting this character was.

So I’d definitely check this out if you’re into dark stuff. It itches that scratch. But be careful, you might scratch so hard that it leaves a scar.

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: Many memorable characters push against the edge of darkness. If you look at the three I mentioned earlier – Promising Young Woman, Nightcrawler, Joker – all of those characters are pushing the limits of what’s acceptable in society. And that’s a primary ingredient for what makes them memorable. But the difference between those characters and Killian is that they had lightness too. Even Arthur. He wanted a girlfriend. He wanted to be a stand-up comic. The whole point of pushing someone up against the darkness is giving them the choice to go back to the light. And all of the light was snuffed out in Magazine Dreams by the 20 page mark. There aren’t many people who can handle that.

What I learned 2: Squirrel away plot developments. Bynum does something really clever with the romantic subplot. He has Killian ask Jessie out. However, he has other stuff going on in the story at the time. He doesn’t need them to go out on a date right away. So what he does is “squirrel away” the plot development for later. He has Killian give Jessie his number and say, “Call me if you want to go out.” This way, when the plot gets thin 20 pages down the line, he has a plot development squirreled away he can use. Jessie calls Killian and asks if he’s still up for that date.

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As you continue to battle through the rewrite of your AMATEUR COMEDY SHOWDOWN script, I thought to myself, how can I help these writers make their script funnier? That got me thinking about yesterday’s script review and the concept of SITUATIONS. Here’s how I defined situations in that review…

A situation, in screenwriting terms, is a familiar event, with genuine consequences, where the reader understands the rules and can, therefore, participate in the fun.

A bank robbery is a situation. A breakup is a situation. A battle of wits, such as when the Man in Black took on Vizzini in The Princess Bride – that’s a situation.

The great thing about comedy is that comedy and situations go together like peanut butter and jelly. So that’s what we’re going to do today. We’re going to add one “Situation” scene to your comedy. And we’re going to make it hilarious.

So what I’m going to do is list ten situations for you and you’re going to choose which one of those would fit best in your script and write the funniest version of that situation that you can think of.

Here’s your list:

1) A breakup – Breakups are some of the easiest scenes to make funny. They’re inherently comedic. A word of advice, though. Be creative about where they take place. For example, it’s probably funnier to have someone break up with their boyfriend at the beginning of a flight than in their car. Add a guy who’s terrified of flying and you’ve got yourself a scene.

2) Underage kids trying to buy beer (or get into a club) – We’ve seen this situation a million times before yet audiences will watch it a million times more. There’s something about watching underaged kids try to pull one over on the cashier/bouncer that never gets old.

3) Job interview – Job interviews are packed with tension and you can find a ton of comedy in tension. They can also pop up in unexpected places. One of the funnier scenes in Deadpool 2 was the job interview sequence. Step-Brothers also has a good one.

4) Meeting the parents – The first time someone introduces their boyfriend or girlfriend to their parents is a situation. Try to create clear boundaries to make the scene better. For example, if you force them to sit through dinner at a restaurant, that creates more tension than if they come over to the parents’ house, say hi, and everybody goes their own way. Remember that the more boundaries and rules that are in place, the better a situation works.

5) A dreaded gym class game – Those gym class games, from basketball to soccer to dodgeball, are inherently funny because we’ve all been through them and know the rules. You have to go through the torturous process of getting picked. Then you have to play a game you suck at. You always come out looking bad. Before you say this is too specific since it only covers school years, remember that they made an entire film about adults in this situation (Dodgeball). If you’ve got a workplace movie, maybe it’s a game they play during a retreat.

6) The big boardroom presentation – These work best when your hero is the presenter and there’s a ton of pressure on them to do well. But you don’t have to write them that way. You can have your hero be a nobody in the boardroom but be unexpectedly called upon to offer his opinion. He can then fail spectacularly.

7) The hustle – The hustle is a great situation. Whether it’s pool, chess, or basketball, you establish that someone is going to be hustling someone else and then watch the game unfold. Always entertaining, especially if you flip the script (and the ‘hustled’ is the real ‘hustler’).

8) Stuck in line at the DMV – The never-ending torture that is being stuck at the DMV – in endless lines, talking to people who aren’t helpful, forgetting documents you were supposed to bring, being forced into a surprise driving test (another situation!). Lots of hilarity here. Zootopia uses this one.

9) Walk of shame – Waking up in an unfamiliar bed with someone you don’t know and having no idea how far away from home you are and how you’re going to get back is an age-old situation that offers all sorts of comedic possibilities. The more obstacles you can throw at the character, the better.

10) Getting pulled over by a cop – Always a fun situation to play with because we’ve all been there, understand the rules, and there’s a clear goal to the proceedings (try not to get a ticket!). The more your character has done wrong, the better, since they’ll have more to hide.

The above are general situation templates but there are tons of situations specific to whatever subject matter you’re writing about. People stuck in a shack in the woods with zombies trying to get in through every window – that’s a situation. Being inside a convenience store when men come in to rob the place, that’s a situation. A guy standing on top of a building, deciding whether to jump or not with a bunch of people trying to stop him – that’s a situation.

You’ll notice that the higher the consequences of a situation, the more interesting the scene tends to be. So if you have someone who’s standing on top of a building ready to jump… that’s a very high-consequence situation. The Office had a famous one of these where Michael fakes like he’s going to jump off the building so that his employees will appreciate him more but then, the more he talks to everyone, the more he *actually* wants to jump, which turns it into an increasingly serious situation.

By the way, what *isn’t* a situation? Situations dissolve whenever the boundaries become faded and the rules less clear. For example, a wedding ceremony is a situation. There’s a clear beginning, middle, and end, with high stakes attached to it (since usually, in movies, somebody’s going to try to stop the wedding). But a wedding post-party is not a situation. It’s just a vague chunk of time dedicated to people having fun. There are no rules. There is no clear climax. That doesn’t mean funny things can’t happen during it. But whenever something has less rules and less structure, the tendency for it to become unfocused and boring increases.

Actually, whenever you’re in non-situation territory, like a wedding after party, I encourage you to add as many of your own rules as possible, to create an “artificial situation.” For example, if Best Man Joe is trying to win the heart of Maid of Honor Jane, maybe his goal is to profess his love for her at the after party. Now the after party has structure (since there’s a goal and, therefore, something to look forward to) which makes it an artificial situation.

Finally, situations work best when they’re used within concepts where you wouldn’t expect them. For example, you don’t expect a trip to the DMV to be in the movie Zootopia. Or if you’re writing a Star Trek parody, throwing in a walk of shame scene could be a really unexpected way to have some fun in that universe. You want to look for ways to flip the script. For example, instead of following a group of teenagers who are trying to sneak into the club with fake IDs, maybe your movie is about a group of adults who, at some point, find themselves trying to sneak into a kids party where they have to pretend they’re under 18. In other words, you never want to execute situations exactly as expected. You want to look for little twists and turns to make them fresh. One of the best examples of this came from Notting Hill where we get the situation of a ‘FIRST DATE.’ Hugh Grant shows up for that first date and finds himself in the middle of a publicity tour.

Situations are great for any genre but they can be really fun to play with in comedies. So have at it!

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Week 0 (concept)
Week 1 (outline)
Week 2 (first act)
Week 3 (first half of second act)
Week 4 (second half second act)
Week 5 (third act)
Week 6 (evaluate your first draft)
Week 7 (rewrite plan of attack)

The hardest thing about rewriting is encountering problems that you don’t have the answers for. For example, you might have a weak main character. This is one of the most common problems you’ll find in writing. One of the main characters isn’t clicking for some reason.

And because your main character has such an outsized influence on your story, you can’t fix the other problems until you fix this one. You don’t know what to do. Do you come up with an entirely new character? Do you tweak the character you’ve got? What are that character’s new characteristics? If he has new characteristics, does that mean you have to rethink the character’s backstory so it stays in alignment with his new actions?

This famously happened with the American version of The Office.

The original six episode run had a colder Michael Scott who did what he wanted without thinking about the consequences. This is a guy who, when Oscar, the lone latino in the office, asked him if he could play in the company basketball game, Michael replied, “I will require your talents come baseball season, my friend.”

In the second season, they softened Michael up by changing a key tenet of his personality: Michael cared only about being liked. Everything he did was about getting the employees to like him. For example, when it came time to strip the employees of major health care benefits, he handed the job off to Dwight so they didn’t all hate him. The Michael of the first season would’ve had no issues enacting those changes. This change made Michael more human (and, by proxy, likable).

You can see how minor changes can have a major influence on characters. And if those characters are big, those changes will have big effects on the story.

This brings us back to the original problem. You may have a character like First Season Michael who you know isn’t working but you don’t exactly know how to fix him. You don’t yet know that having Michael desperate to be liked is the answer. What do you do?

There are a couple of options. Talk to someone about it. Explain the character. Explain what you don’t like about them. And get their opinion. Even if they’re not writers, just hearing yourself talk out loud about the character and hearing someone else react often gives you ideas. I also love lists. Specifically, “Top 5” lists. Write down your Top 5 ideas on how to solve the problem.

Then you have to pick something. Even if you’re not positive it’s the right route, you don’t want to get in the habit where “not writing” is the norm. Because every day that the solution to your problem is, “I just need to think about it more,” you reward the decision not to write. It then becomes more likely that you won’t write tomorrow. Pretty soon, you’ve gone weeks, maybe even months, without writing anything.

At a certain point you need to go with the best idea you have and understand that you might get halfway through the rewrite before you realize the actual solution, which will require you to start the rewrite over. I’d rather you do that, though, then keep going without writing. Just like your hero needs to keep pushing the story forward, you, the screenwriter, need to keep pushing the script forward.

I speak from experience. I’ve let a lot of scripts die in the rewrite process because I couldn’t figure out the solution to one of the problems. And while, in some cases, it was best that those scripts died, in other cases, I could’ve had something good if I had just pushed through.

By the way, there is usually a problem in every rewrite that seems impossible to solve. But when you do figure that problem out, it’s a game-changing moment for the script. It tends to open up a whole new world of ideas.

Let’s get back on track, though.

You have the entire month of May to finish your rewrite.

That’s 25 pages per week, which is the same number of pages we did for the first draft. That means you’ll be rewriting 3-4 pages a day. You might ask why we’re not moving faster. Since we’ve written a lot of this stuff already, shouldn’t we be able to move through the script more quickly?

No because I’m factoring in problem-solving time. There are going to be days where you don’t know what to do and you will spend two hours trying to come up with solutions. Once you have your solutions, the next day you’ll write 6-8 pages to make up for it. Which sounds like a lot but we’re assuming most of the scenes you’ve written will stay. That means you’ll be able to cover certain scenes in a few minutes, adding a new line of dialogue or two and that’s it.

But whatever you do, do not go more than one day without writing. Because that will get you into the habit of not writing. I cannot stress how easy it is for two days of not writing to turn into two weeks of not writing. If you don’t have the perfect answer for how to fix something, go with the best thing you’ve got. I promise the perfect solution will eventually come to you. You’re just not ready for it yet.

If you ever feel like you’re in the weeds and have lost track of what it is you’re doing in your rewrite, go back to the list I asked you to place at the top of your outline. The Five biggest things that need to be improved. For example, here are the five biggest things I needed to improve in my fictional comedy feature script, “First Date.”

1) Make Doug more active!
2) Claire needs to be less angry, more fun.
3) Story needs to be more active. They should be on the move 95% of the time. If they’re sitting or standing while talking, change those scenes so that they’re moving somewhere.
4) Beef up Tony the Villain. Look to add more scenes of him wherever we can. Cut to him more.
5) Look to sneak in exposition about Claire’s weird dating history wherever you can but only if it’s natural. It should never read like exposition.

Do what the list tells you to do. Remember, you prioritized these. In other words, “Make Doug more active,” is the most important note to making your script better. Therefore, if that’s the ONLY THING YOU IMPROVE, your script is going to get a lot better. So go through your scenes and look for ways to make Doug more active in every one of them.

If you’re someone who can focus on 2-3 things at once, also try and make Claire more fun while keeping them on the move when they chat. If that feels overwhelming, just focus on the “Make Doug more Active” problem. Then go back through the script a second time and focus on making Claire more fun. Then go through the script a third time and focus on keeping them moving.

There’s no perfect way to rewrite a script. A lot of problems are interdependent on each other. They naturally influence one another. So if you’re making Doug more active, Claire is going to change by the nature of being around someone who’s more active. She’s going to have more opportunities to ‘react.’ Those reactions are where you can focus on making her more fun. So solving some problems might solve other problems.

In other cases, solving a problem will create a new problem. By making Doug more active and regimented, maybe he’s not as funny. The most active character in The Hangover was Phil (Bradley Cooper). He was also the least funny character. So now you have to figure out how to still make Doug funny. And this will require you to go over the script again, and again, and again. Even though you’re creating an “official” second draft of your script at the end of this month, you may go through the script a dozen times over that month, changing things at each pass.

Let’s be honest. A rewrite is like a birthday wish list. You’re not going to get everything you want. However, if the only thing you’re able to do is solve your 3 biggest problems, your script is going to get a ton better. So don’t get obsessed over little things like that punchline to the joke on page 72. Spending two hours getting that joke just right isn’t nearly as valuable as spending that time solidifying your main character.

25 pages by the end of the week!

Good luck everybody!

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Remember the days when you were a young gullible screenwriter and assumed that whoever you sent your script to sat down in front of a warm fire, a glass of expensive red wine by their side, and read your script from start to finish with the determined focus of a surgeon?

Ahhh, those were the days.

Eventually, you learned the truth. That most people who open your script don’t finish it. Sure, people who have been paid to read your script, such as readers doing coverage, will finish it. But the people who actually matter – the producers, the execs, the directors – they’re out the second they’re no longer entertained.

Most screenwriters don’t know that someone finishing your screenplay is a big deal. Even if they only thought the script was okay. The fact that they actually read your script cover to cover is an amazing feat. I still contend that entertaining people with words written on a page is the most difficult form of entertainment to hold someone’s attention.

It sucks that you never know *when* someone gave up on your script. People are generally nice. They don’t want to destroy your dreams. So even if they stopped reading on page 5, they tell you they finished it but it wasn’t for them. And how does that help you? You’re trying to become a better writer yet nobody’s identifying where it is you need to get better.

While I can’t tell you the exact moment readers give up on your script, I can give you the two most likely places. If you can master the writing in these two sections of the screenplay, you will reach your ultimate goal of writing a script that someone reads from beginning to end.

The first of these moments is THE FIRST TEN PAGES.

There is so much going on in the first ten pages from the reader’s side. For starters, they’re seeing if the first scene draws them in. They’re deciding if you can write. Is the writing professional? Is it easy to read? Or is it choppy and clumsily written? They’re deciding if they like you as a writer. Do they like your style? Do they like your voice? I just read a script by a well-known writer that I hated because I hate the writer’s style.

But what the reader is really looking for in those first ten pages is to get lost. I don’t mean that in a bad way. I mean that what you’ve written is so compelling that they forgot about everything else that’s going on in their life and only care about one thing – what the next page holds. That should be every writer’s goal with those first ten pages.

This is why I tell writers to start their script with a mystery or a problem or an objective. All of these require a character to be active. They’re already moving through the story. And if the mystery or problem or objective is interesting, you’ve got us hooked. There’s a reason Raiders of the Lost Ark is considered to be the greatest movie opening of all time. You’ve got this big objective that’s seemingly impossible. And we get to watch this bad-ass motherf&%$#er try to obtain that objective. It immediately thrusts us into a fun entertaining situation.

But that’s not the only option. It can be a scene that plays to your biggest strength. If you’re great with dialogue, for example, drop us into a conflict-filled dialogue scene with 2-4 characters and let the dialogue fly, like the breakup scene in the opening of The Social Network. If you’re truly good with dialogue (and don’t just *think* you’re good with dialogue cause your mother told you so), readers will recognize that and not need a big flashy opening. The crispness of the dialogue will tell us, “This guy has talent. I need to keep reading.”

And don’t take your foot off the gas in those first 10 pages. I’ve read a lot of good teaser scenes that last 4-5 pages and then the writer reverts to clunky character setup and exposition. You don’t have the luxury of doing that. Your script isn’t already greenlit. As unfair as it is, once a script is greenlit, they can take their time in the first 10 pages. But you’re still trying to win people over. So you don’t get vacation time. You have to keep pressing. You have to constantly ask yourself, “Is this moment boring?” If it is, rewrite it until it isn’t.

If you manage to write a great first ten pages, readers will almost certainly give you until the end of the first act. The first act is where the big problem in the movie is set up (save the princess, get into the exclusive party, retrieve the infinity stones) and the beginning of the second act is where the characters set off on their journey. That stuff is inherently structured and usually fun to read.

This brings us to the second most common place a reader gives up on your script, which is 10-15 pages into your second act. The reason for this is that most writers know how to set up a story. But very few know how to tell the middle act of a story. They don’t have a plan. This becomes evident almost immediately. The goal isn’t clear. The characters seem unsure. The direction from the writer, if there is any, is vague. It just feels like they’re making things up as they go along (probably because they are).

And the threshold for how long a reader will put up with that is about 15 pages. Personally, I’ve seen so many scripts fall apart at this stage. You can almost read the writer’s mind. You can see the lack of confidence building with each subsequent scene.

The trick to getting this section right is, first, understanding what the second act is. It’s the obstacle act. Your hero will be pursuing something – the ultimate goal in the movie – and you will then throw a bunch of obstacles at them. Sometimes these obstacles will be overcome. Other times they will set your hero back. If, at any point, you let your foot off the gas with either of these (character no longer pursues goal, interesting obstacles stop appearing or don’t appear frequently enough), you will start to lose the reader’s interest.

In the movie Nightcrawler (one of my favorite screenplays ever), the ’15 minutes into the second act’ marker has Louis Bloom getting to a crime scene too late because his newly hired assistant, Richard, accidentally sent him the wrong way. It’s an obstacle he did not overcome. He gets right back on the horse, speeding 90 miles an hour through the streets of Los Angeles to get to the next crime scene where he’s able to get some gruesome footage that he sells to the local news.

He then parlays that into a meeting with the station’s news producer. He wants to set terms for future deals.

Louis Bloom’s determination – his goal to become the number one nightcrawler in the city – creates a narrative where, when we reach 15 minutes into the second act, he’s going to be doing something. And readers LOVE THAT. They love when the main character is ACTIVE and DETERMINED and will do anything to achieve their objective.

Conversely, in Gilroy’s and Gylenhaal’s next collaboration, Velvet Buzzsaw, if you fast forward to 15 minutes into the second act, you see Gylenhaal’s art critic character lazily waltzing through an art showing, chatting up others at the gallery. It feels random. Not to mention, the story hasn’t established which direction it plans to take. You take Gilroy’s name off of this script, I guarantee you no one makes it past page 45. Such is the importance of establishing a direction by the writer and a purpose for the main character.

If you can get this section right, I’ve found that most readers will read the rest of your script. If they make it to page 45 and they’re still into the story, they’ve decided your script is worth their time. So pay extra attention to these two sections of the script. When they’re good, it usually means the entire script is good. Good luck!

P.S. Look for a new SCRIPTSHADOW NEWSLETTER in your Inboxes Friday night!!! Update on Kinetic! Yayyyyyy!

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Today, I want to bring you back to one of the defining characters in cinema history. He was introduced to the world on May 19, 1999.

His name?

Jar-Jar Binks.

Jar-Jar Binks was the brainchild of George Lucas. And while you wouldn’t know it today, he was supposed to be the most important character in the prequel trilogy. He would start out as the comedic relief in Phantom Menace before becoming a wise master in Revenge of the Sith.

That never happened because the world revolted against him. But I’m not concerned about Jar-Jar’s fate in today’s post. I’m focused on how Lucas made a critical comedy mistake when constructing this character. A mistake that ensured he would not be the comedic relief he was meant to be. Want to know what this mistake was?

GEORGE LUCAS ACTIVELY TRIED TO MAKE JAR-JAR FUNNY.

Now we’re going to get into a trippy thought-provoking topic today so stay with me because it’s admittedly confusing but here’s the premise of the post: The act of trying to make something funny is what makes it unfunny.

You’ve probably met that person at the party who’s desperately trying to make everybody laugh. And, yet, the more he tries, the less funny he becomes. Why is that?

Well, when somebody is actively seeking validation from you through laughter, it creates a “try-hard” vibe that dilutes the humor. It becomes more about them getting you to laugh than you actually laughing.

That’s the vibe Jar-Jar Binks gives out whenever he’s in a scene. He is not interested in talking to Ani. He’s not interested in figuring out how to outwit Watto. He’s not concerned about how they’re going to get off this desert planet. Jar-Jar Binks is only there to stand in front of all of the other characters, look directly into the camera, and make you, the audience laugh.

He is the ultimate embodiment of a try-hard comedic character.

For comparison’s sake, let’s take a look at an earlier comedic character of Lucas’s, Yoda. Yoda is hilarious. He gets in a fight with R2-D2, whacking his cane against him. He makes a bunch of jokes that only he thinks are funny and he doesn’t care if you agree or not. He has this weird way of talking backwards. He orders this giant human around. He steals food.

Yoda doesn’t care if the audience laughs or not. He is existing inside the reality of the movie, which is why what he does is so funny.

This leads me to the three cornerstones of writing a good comedy script. They are the concept, the characters, and the scenes. However, it is how you approach these three cornerstones that decides whether your movie will be funny or not.

You are not trying to come up with a funny movie idea. You are trying to come up with a movie idea that will provide the opportunity for comedy. You are not trying to come up with funny characters. You are trying to come up with characters whose personas lead to organically funny actions. You should never try to write a “funny scene.” You should construct scenes that best open up the opportunities for funny moments.

Let’s go through these one at a time.

When coming up with a concept, you’re looking for a giant situation that creates the most opportunity for comedy. Wedding Crashers. That’s a concept that, in the title alone, you can start to see the opportunity for a bunch of funny scenes. And they come to you organically. You don’t have to force anything to find them.

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Same thing with Night at the Museum. You get stuck in a museum overnight where everything inside the idea comes to life. So many funny scenes are going to come from that premise without you even having to try.

Conversely, look at the Adam Sandler comedy, Hubie Halloween. That movie is about a weirdo who stumbles around his town on Halloween night. It is the definition of “try-hard.” There’s no clear concept where you can imagine funny scenarios. It is solely about a character TRYING TO BE FUNNY on an unusual night of the year. Even before the movie has started, we get the sense that characters will be desperately attempting to make us laugh, just like the unfunny guy at the party.

This extends into character-creation as well.

You don’t want to be in the headspace of, “I need to make this character really funny.” That thought-process is what creates the problem. You’re going to bypass the movie and directly focus on making the audience laugh. Which is when they never laugh. It’s the Jar-Jar Binks effect.

Instead, create characters who provide the potential for being funny within the situations they’re in. Annie (Kristin Wiig) in Bridesmaids is this really jealous person. That’s the core of her character. It’s not, “Wacky Girl.” It’s “Jealous Girl.” Then, all the movie has to do is put Annie in a bunch of situations that expose her jealously.

Like a pretty teenager coming to buy a necklace at the jewelry store Annie works at. She’s excited about hanging out with her best friend later. Annie, meanwhile, has lost her best friend to this other chick who’s fast replacing her. So Annie starts making nasty quips to the teenager about how friendships never last, which devolves into insult-hurling, until Annie finally calls the customer the c-word.

It’s a really funny scene. But I never got the sense that the character was trying to make me laugh. All of her humor came via the insecurity she harbored due to her jealousy.

Finally, you want to extend this to your scene-writing. You should never try to write a “funny scene.” You should, instead, come up with a scene that provides you with the most potential for funny moments.

If you’re writing a golf comedy, for example, you want to look for unique scenarios that mine the best opportunities for laughs. So you put the angriest golfer in the world in a mini-golf course. Or you put him in a celebrity pair-up tournament. Without me even having to explain these scenes, you’re already thinking up funny moments.

All of this seems obvious after-the-fact. But I’m the one who has to read all the amateur comedies where the writers don’t think of this stuff. They don’t think of forcing Happy Gilmore to learn how to putt on a mini-golf course. They focus on the golf tournaments and love story only and their comedy ends up being bland.

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When you do all this right, it comes together in a beautiful way and leads to lots of funny scenarios. For example, the movie, “Spy.” That movie is about an introverted CIA desk agent who must become a field agent for the first time. That idea creates a bunch of funny scenarios. The main character is going to be funny just through the sheer act of trying to learn the practice of spying on the job. And there are going to be plenty of scenarios that offer potentially funny outcomes. Just having to sit down with an international kingpin during lunch and convince her that you’re a regular person — that offers plenty of opportunities for jokes.

Finally, I’m the first to admit that the rules of comedy are complicated. We often laugh at things we’re not supposed to laugh at. Or didn’t think we’d laugh at. There are times, such as in “Ace Ventura, Pet Detective,” where the main character is clearly interested in making the audience laugh, and it still works. So I’m not saying that this is only way to write comedy.

What I am saying is this formula gives you the best chance of writing a good comedy script. Even if you can only get two out of the three in there, you still have a good chance of writing a good comedy. In the meantime, if you catch yourself writing lines, characters, or scenes in a desperate attempt to make people laugh, I can guarantee you that’s when your comedy isn’t going to work. And if you ever need a reminder of why, pop in every scene of Jar-Jar Binks in The Phantom Menace. He’ll remind you. :)