Week 8 of the “2 Scripts in 2024” Challenge

Week 1 – Concept
Week 2 – Solidifying Your Concept
Week 3 – Building Your Characters
Week 4 – Outlining
Week 5 – The First 10 Pages
Week 6 – Inciting Incident
Week 7 – Turn Into 2nd Act

Every Thursday, for the first six months of 2024, Scriptshadow is guiding you through the process of writing a screenplay. In June, you’ll be able to enter this screenplay in the Mega Screenplay Showdown. The best 10 loglines, then the first ten pages of the top five of those loglines, will be in play as they compete for the top prize.

We are moving into week 8 today. But we’re still at a stage where, if you haven’t started writing your script, you can catch up. We’re only through the first 30 pages. So, if you can manage 5 pages a day, you’ll be all caught up within a week. Again, we’re taking our time with this one. It only requires 45 minutes a day, writing 2 pages, and then you get two days at the end of the week to catch up or rewrite stuff.

Some of you have expressed confusion about including these extra days. “Why not just charge through the script and never look back?” You ask. That’s totally fine if you want to charge through. But what I’ve found whenever I’ve written anything is that, because you’re learning about your script as you’re writing it, you’re constantly changing direction. You thought you were going down this street when it turns out it was better to take the alley. If you stop, go back, and change a few things, you can better set up that alley.

Of course, you can wait all the way until you’re finished with the script, then start addressing issues in the next draft. But I find that, personally, if a first draft is too messy? If it zigs and zags and drops characters and adds characters randomly throughout the story due to my changing moods and changing ideas, the read is discouraging. And if I read a draft that’s straight up dreadful, I’ll never go back to it. It’s too depressing.

One of the things nobody talks about when you start this screenwriting insanity is that every good script gets crafted over an elongated series of rewrites. With every rewrite, you become more and more numb to your story and its charms. The screenwriters who can stay inspired in spite of these lulls are the ones who end up writing world-beating scripts.

One of the best ways to stay inspired is to write good drafts. If you pick up a script after a break and you read a great scene or a great character or some particularly awesome dialogue, you get pumped! You realize that there’s a reason to keep working on the script. You need those moments because inspiration creates motivation.

But it works in reverse as well. If you read a draft and it sucks, you’re uninspired and less likely to go in there and try to fix it. At no time is that a bigger deal than after the first draft. Tens of millions of screenplays have died because writers have read that first draft and said, “Nope. This straight up blows.” So I say, if you have the time while writing that first draft to go back in there and make some positive changes that help your script read smoother, do it!

Okay, onto this week.

Pages 31-40 have always been some of my favorite script pages to write. That’s because they’re smack dab in the middle of the “Fun and Games” section. What is “Fun and Games?” Whenever you come up with a concept, what you’re doing is you’re making a promise to the reader that if they come to your script, you are going to give them what you said you would give them.

One of the more unfortunate script experiences I have is a writer will send me a script about a really specific premise – like a time-traveling ballerina who yields nunchucks – and the first set piece rolls around and it has nothing to do with time-traveling, ballet, or nunchucks. The Fun and Games section is literally for you to show off your premise. So show it off.

Using the Hero’s Journey as a template, this is the moment in the script when they first go out on their journey. So, obviously, they’re going to start experiencing the very thing you promised in your concept. If it’s a dinosaur movie, our heroes will first meet the dinosaurs. If it’s Barbie, it’s Barbie’s first foray into the real world. If it’s Poor Things, it’s Bella’s first foray into the world of sexuality. It’s sex sex sex all the time. If it’s Cocaine Bear, you’re going to give us a gnarly set piece where Cocaine Bear attacks and kills people in a way that only a bear high on cocaine can.

If your script is a brand new Porsche, this is the first time you get to take it out on the open road and rev that engine. So rev it!

Now, what if you’re writing a non-traditional script. Does the Fun and Games section still apply? Not really. If you’ve got a scooter, I don’t want you driving on the Autobahn.

But, if you are writing a slower script or something that’s more character-driven, this section of the script should feel like *THINGS ARE RAMPING UP*.

So if you’ve written Anatomy of a Fall, you don’t even really have a concept to deliver the promise of the premise on. But that doesn’t mean you can just make up your own structure and think it’s going to fly. Chances are it will crash and burn.

When you hit page 30 on Anatomy of a Fall, a movie about a woman whose husband suspiciously commits suicide by jumping off their home’s roof, this is the period of the script where the first walls should start closing in on the wife. The cops have questions about what happened. It’s clear they’re less and less convinced it was a suicide. It might be time to get a lawyer, which are heroine does. In other words, you’re beginning to tell us what this movie is going to be about. What we can expect.

Another non-traditional movie was Coda, which won best picture a few years ago. That movie started off being about a high school girl who was the only person in her family who could hear. Everyone else was deaf. The family made money by fishing. That was the first act and while it was all kind of interesting, we’re sitting there going, “And?”

The movie begins ramping up when the daughter starts pursuing her singing at school. She’s really good but she’s going to have to work at it. That emerging storyline of her singing teacher laying out what would be required of her to compete for a scholarship was the “ramping up” process that, all of a sudden, gave the script direction, and by association, energy.

Some writers think I’m too restrictive when I talk about this stuff. But nothing could be further from the truth. I don’t care how you get it done as long as you get it done. I once told this extremely talented but unorthodox professional writer, “I don’t think you should follow what I teach. You come at writing in such a unique way, that way is probably going to serve you better.”

All I’m doing is laying out the way 95% of working writers do it in Hollywood. I promise you there isn’t a working screenwriter in town who doesn’t intimately understand the 3-Act structure. Or character arcs. Or personal vs. overall stakes. Or what on-the-nose dialogue is. Why? Because they have to! They get notes on it from someone at the studio. “Your second act doesn’t move fast enough and there’s zero shift at the midpoint.” You’ve gotta know what that means if you’re going to address the note.

So as long as you know that “doing it your way,” is dangerous and untested, that’s fine. You have to take risks somewhere. You have to do things different somewhere. That’s how you create a script that feels unique. But almost all of your favorite movies have followed the formula I’ve laid out so far.  And the ones that haven’t, I can almost guarantee that the writer was also the director on the film (aka, they weren’t spec’ing their script out on the market). Let that marinate. :)

5 days to write 10 pages
2 days to do rewrites of those pages or catch up