REMINDER: A quick reminder that you have one month left! The month of March on Scriptshadow will be me guiding you through your first act. Which means you still have a month to figure out a great concept. If you’re on the fence and need feedback, I do logline evaluations for $25. You get a 150-300 word analysis, a logline rewrite, and a 1-10 rating. My threshold for whether a concept is “write-worthy” is a 7 out of 10. So you’ll instantly know if you have a keeper on your hands. E-mail me at carsonreeves1@gmail.com if you need help.

Flashbacks.

Around here we call them “flashbads.” Cause it’s never a good time to use flashbacks.

Remind me again why that is, Carson. It’s because movies work best when every scene pushes the story forward. When you’re flashing back, you are obviously violating that rule. I mean, the word “back” is literally inside the word “flashback.” That should tell you everything you need to know.

This topic is all up in my face this year because The Book of Boba Fett is obsessed with flashbacks. The majority of the first four episodes were set in the past.

Now I don’t want to get too sidetracked but since I think it’s part of the larger picture, I’ll bring it up: The Book of Boba Fett is a total mess. The last two episodes have contained three seconds of Boba Fett…… IN A SHOW CALLED ‘THE BOOK OF BOBA FETT!’

There’s clearly something weird going on behind the scenes. I don’t know what it is. But this cannot have been the original plan. My theory is that they didn’t complete the overall set of scripts for The Book of Boba Fett, necessitating that they pull in the first few episodes of Mandalorian Season 3, which had already been shot, and shoehorn them into this show.

The reason I bring this up in relation to today’s article is because the flashback issue in Boba Fett is clearly a symptom of a bigger problem. They didn’t know what to do with this series. They didn’t have a story. And when you don’t have a story, you run in place. Think about it. How can you move your characters forward if you don’t know where they’re going?

That’s when, as writers, we get these ideas that we think are good at the time – “Let’s go back to Boba’s past and see how he got here” – when in reality, we’re procrastinating the story. We’re writing about sh*t that doesn’t matter since it’s set in the past. No matter how much depth it adds to the character, you still haven’t moved the present-day story forward, and that’s caused the audience to get bored.

Which brings me to Station 11.

Station 11 is this weird show on HBO Max. It covers a pandemic that wipes out 99% of the population. And we cut to 20 years later where a traveling Shakespeare Theater Company goes from apocalyptic small town to apocalyptic small town, putting on plays. The central character is a woman named Kirstin, who tends to play the lead character in all their plays.

The structure of Station 11 is a bit schizophrenic. While we do spend a fair amount of time with the Shakespeare Company, we’re constantly flashing back to before the pandemic, to the early days of the pandemic, and to a year after the pandemic.

And we’re doing it with multiple characters. Sometimes we follow Young Kirstin and the man who saved her, Jeevan. Sometimes we’re covering movie star Arthur, a man who died of the virus on day 1 but who’s left a strong influence on many of the other characters, including Kirstin, who was in his play. Sometimes we’re covering headstrong Miranda, who was once married to Arthur, and who has written a graphic novel called “Station 11” that plays into the story in a myriad of ways.

Anyway, something funny happened as I took in the first few episodes of the show. I found that I enjoyed the flashbacks. And not just enjoyed. I looked forward to them! Being a person who loves to deal in absolutes, this blew up my newfound theory that The Book of Boba Fett had enshrined upon my screenwriting coda – that all flashbacks were bad. Obviously, flashbacks could be good. So what was it that Station 11 did that Book of Boba Fett did not?

Before I answer that, let me first acknowledge that when it comes to flashbacks, more so than many other aspects of screenwriting, there is gray area. It’s not always clear why flashbacks don’t work sometimes and do work other times. What I do know, however, is that they usually don’t work. Which is why I advise against using them. But since there are examples of them working, it’s worth figuring out why.

The biggest reason that The Book of Boba Fett flashbacks failed is because they filled in a storyline that was unnecessary to know. There was nothing about Boba Fett being helped by sand people that affected the present day story. It affected a few things about his character, such as the way he fought. It also made him more forgiving and nicer.

But one of the best ways to identify whether a flashback is needed is to ask yourself, “Does the present day story suffer if I get rid of this flashback?” I would argue, 100 times out of 100, that nothing in the present day story changes if you eliminate Boba’s flashbacks. That’s how you know they’re not needed. “Let’s get to know him a little better” is never a good motivation to write flashbacks. Flashbacks need to do more than that to justify their existence.

One of my favorite storylines in Station 11 is the relationship between Young Kirstin and Jeevan. What happens is that Jeevan is at a play right before the pandemic. Spoilers, obviously. In the play, Arthur dies onstage. In the chaos that ensues, Young Kirstin, who has a part in the play, has no one to take her home. So Jeevan reluctantly offers to take her. But when they get to her house, nobody is home. So Jeevan has to take her back to his place. That’s when he gets the phone call about the virus and Jeevan and Young Kirstin get stuck together as the virus cascades over the city.

When we cut to the 20-years-later storyline, we have Kirstin. But we have no Jeevan. And here’s where Station 11 establishes why its flashbacks actually matter. We now want to know what the hell happened to Jeevan. Why is he gone? It’s a mystery. And every time we cut back to Young Kirstin and Jeevan, we get a little more information on what happened to them.

In addition to this, the writers of Station 11 established conflict between Jeevan and Young Kirstin. He’s resentful towards Kirstin. He was supposed to be able to leave her at her home and go. Instead, he’s been made responsible for this girl, which is something he never wished for. So there’s a burden there that creates an ongoing unresolved conflict between the two. And the reason that’s relevant is because conflict is what generates entertainment in scenes. If the two were hunky-dory, their scenes would not be interesting. It’s the fact that he doesn’t want to be responsible for this girl, combined with the fact that he isn’t around in the future, which has us asking, “What happened?” And makes us actually look forward to the flashbacks.

Another big flashback sequence occurs in episode 5. In this flashback, Clark, an actor who used to do stage work with Arthur before Arthur became a movie star, gets stuck at a small airport at the early stages of the pandemic. At first, everyone at the airport thinks it’s your average delay. But, the next thing you know, it’s been five days, and then ten, and then 30. So we watch it play out as the people realize they’re stranded here. This is their new home.

Theoretically, this episode should not work. Up to this point, Clark has been an ancillary character. All of a sudden, he’s getting his own episode. Shouldn’t this fall under the same blanket as the Boba Fett episodes? Will the present day story still work if this flashback is eliminated? It probably would. And yet, this was one of the best episodes of the series. Why?

This is where we enter the gray area of screenwriting theory. The reason this flashback episode works is because it’s a really good story. You’ve got all the ingredients for a good story in place. These people get stuck at the airport. A worldwide pandemic hits in real time. They realize nobody’s coming for them. They have to live there. They have to make rules. There are some people who don’t like the rules so they push back, causing conflict. At a certain point, one of them may be infected. The actions the group takes towards the infected character up the intensity considerably. We’re curious if the airport group is going to make it or if they’ll implode. It’s an interesting story.

In the spirit of debate, I would bet that the writers of Boba Fett would argue that Boba being captured by the sand people was, likewise, a good story. That the viewers would be caught up with what the sand people did to him and how he escaped them. And they’d love the fact that Boba eventually befriended the sand people and they worked together to take on the bad guys who were raiding their land.

This is where storytelling becomes subjective. I thought that storyline was C+ at best. It wasn’t very compelling. We never got to know any of the sand people well enough to care that their land was being stolen. The drama was mild. The plot development was standard stuff we’ve seen a million times before. You never felt like you NEEDED to know what happened next. Whereas, with that airport episode in Station 11, there were several developments (one of which included a plane full of dead infected people) that definitely pushed the plot forward in interesting ways.

That may be what flashbacks come down to. If you can justify a flashback’s existence (it must affect the present-day story in some purposeful way) then it comes down to the exact same challenge you deal with in writing your present-day stuff: Are you telling a good story? The airport story was way more intricate, way better thought-out, and had way better reveals, than the sand people storyline in Boba Fett. So we were more eager to see it through.

But just remember this. While a film or a show can withstand slow scenes here and there, it cannot withstand slow scenes IN ADDITION TO a slog of a flashback story. Which is why it’s so important to scrutinize the addition of flashbacks. A lot of writers just add flashbacks to fill up the time. They don’t add them because they’re essential or because they want to use them to tell a story they can’t tell in the present. And that’s what you need to do to justify your use of flashbacks.

Now some of you might be saying, “But Carson. You’re talking about TV shows here. They have a different set of rules than movies.” That’s true but it’s also false. Let’s be real. TV shows have become long movies in disguise. So they should still operate under that same mantra of: KEEP THE STORY MOVING FORWARD. That’s not to say you can never use flashbacks. But if you do, they better be justified. And they better be damn entertaining.

Anybody else see Station 11? What did you think about the flashbacks?

Genre: Drama
Premise: Two rival graffiti artists engage in a series of street battles, culminating in an otherworldy duel after the art starts bleeding into the real world.
About: This script was optioned last year by Stampede Ventures. The writer, Brandon Constantine, recently sold a script to Lionsgate, called Cutlery. Here’s the logline for that one, which made the 2019 Hit List: “In the near future, a young woman who grew up in her father’s cutlery shop embarks on a blade-wielding rampage across LA to save her dad from a ruthless psychopath.”
Writer: Brandon Constantine
Details: 107 pages

One of the downsides of writing in the genres that I tell you to write in – thriller, horror, action, sci-fi – is that they are all well-tread genres. You’re usually writing something that somebody else has already written – just your version of it. We saw that yesterday with Hotel Hotel Hotel Hotel. Half-a-dozen of you pointed out movies that had the exact same setup as Hotelx4.

So while I wouldn’t recommend anyone go out and write a graffiti love story due to the fact that there’s no proven market for them and, therefore, it’s unlikely anyone will want to buy the script, I admit that it’s refreshing to read something new. Due to the fact that I’ve read so many screenplays, I *have* come across a few graffiti scripts. But they come around like once every four years. Let’s see what today’s writer, Brandon Constantine, did with his idea…

Jalen, who I’m guessing is 21 years old, is a poor up-and-coming graffiti artist in New York City. When we meet him, he’s “tagging” a subway car *WHILE IT’S MOVING.* So, yeah, you better believe this guy is good at what he does.

A couple days later, Jalen is participating in a graffiti battle with his current rival, Sean, a really angry Asian-American guy. The battle takes place in front of New York’s elite art class, and this is where the insanely rich Sarah first notices Jalen. After Jalen wins, she says, “Let’s get out of here.” You don’t have to ask Jalen twice.

Over the next several weeks, the two become inseparable, and Jalen even teaches Sarah how to spray-paint. Sarah utilizes her newfound skills at school, impressing those in her art class with her paintings. Meanwhile, Jalen, who’s black, must combat stereotypes from his rich admirers. Success, it turns out, isn’t all it’s cracked up to be.

In an unrelated incident, the comic book store Jalen works at is fire-bombed leaving his boss and father-figure, Sam, burned to a crisp. While picking through the wreckage, Jalen finds a super secret box that contains two ancient Japanese cans of spray paint. Jalen tries them that night and it turns out, whatever you paint with these things comes to life! Jalen’s old rival Sean calls him up, challenging Jalen to a rematch, and off they go for their final battle, which is sure to be filled with craziness.

If I were to pitch this, I would call it a “real life Spiderman tale with a Romeo and Juliet twist.” I say ‘Spiderman’ because Jalen is, essentially, a superhero. Except he doesn’t fight crime. He creates cool art.

The Romeo and Juliet connection is interesting because it reminds us that certain themes are timeless. Two people who shouldn’t be together fall in love. It’s the setup for the two highest grossing movies of all time – Titanic and Avatar. That combined with the non-traditional subject matter (graffiti), was the primary strength of the script.

Unfortunately, Lady Krylon is too messy to celebrate. There doesn’t seem to be a cohesive structure here. It starts off strong, with the graffiti battle. But then Jalen wins. Since he wins, what’s left to prove? What’s left to gain? Imagine if Rocky Balboa had beaten Apollo Creed at the end of the first act. Where is there left to go with the movie?

The script then switches over to the love story but while the love story wasn’t bad, it also wasn’t anything we haven’t seen before. It’s a standard story of two people hanging out and falling in love with very little conflict along the way. Conflict, whether it be inside the relationship or outside, is the primary ingredient for making a love story entertaining.

Both Titanic and Avatar have it in droves. In Titanic, Jack is the poorest guy on the ship and he’s trying to get the richest woman on the ship. He’s also got 500 other rich people determined to stop him. Talk about conflict. In Avatar, you’ve got both people falling in love amidst the human side preparing to wage war on the aliens in order to get the energy source they came for.

I never once got the sense that anybody was trying to stop Jalen and Sarah from being together. Which isn’t a necessity for a script. But if you’re going to dedicate 50+ pages to a love story, you probably need some conflict to get in the way. I mean even Sarah’s dad is a fan of Jalen.

Then, on page 70, as if out of nowhere, Jalen discovers these super graffiti cans, which is kind of cool. But it’s unclear why the story needs them. He just plays with them for 15 pages, which leads us to our ending, where Sean challenges Jalen to a rematch, which is a confusing ending considering the fact that Jalen has already beaten Sean. Had he lost to Sean in that opening battle, this rematch would’ve had some meaning to it.

That’s the issue. The story never felt planned. I know some writers believe in this idea of stream-of-consciousness writing, where you allow the story to evolve as you write. That does lead to some unique ideas, yes. But the downside is you get to your ending and you’re not sure what to do. So you come up with a big finale, but there’s nothing in the finale that pays off anything that preceded it. It’s just big for big’s sake.

One of the steps of becoming a strong screenwriter is understanding that every scene has a purpose. That every scene must be an immovable force due to the fact that it’s critical to the story working. I don’t think enough screenwriters realize this. They sort of write what they feel and, as a result, the scenes are hit or miss.

There are only 50 scenes in a movie. You should be putting each one through the gauntlet. Is this an entertaining scene? Is this a necessary scene? Is this the best scene I could write in this circumstance? Does my script feel like it can’t live without this scene?

That’s one of the major differences between movie and TV writing. TV stories are fluid and evolving, which allows for some of these softer scenes. Movie stories are finite. They have a beginning and an ending. So every scene needs to be in service to that. And I feel like writers don’t respect that mantra. They get loosey-goosey and lower the bar for what constitutes a worthy scene.

I say Lady Krylon would’ve worked better if Jalen started off as a weak artist. Then, at the end of the first act, he finds these special spray-paint cans, and becomes a phenomenon with them. Then, as he rises to fame, he must face the prospect that he’s a fraud, cause what he’s doing is a gimmick. The end of the movie would then be the opposite of what it is now. He decides to put the cans down and use normal cans for the final battle. That’s what structure looks like. This script was just too messy for me.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Know your blind spots, as either a younger or older writer, and do the necessary work to fix them. Here, in Lady Krylon, where I’m assuming the writer is young, we get student live-streaming of the graffiti battles. We get people putting out Tiktok invites whenever there are meetups. When I read older writers trying to write young people, they still have their teenagers calling each other on the phone, just like they, the writer, did 30 years ago. It’s a huge tell that you don’t understand the world you’re writing about. On the flip side, older writers have a much better grasp on “real life” things like 9 to 5 jobs, mortgages, money, marriage, kids. When young writers write about these things, it’s kind of embarrassing as it’s clear they have no idea what they’re talking about. Steven Spielberg admitted as much when he looked back at his screenplay for Close Encounters of the Third Kind.  He had his main character just walk away from his family!  “If I were to write that script today, I never ever would’ve done that.  It doesn’t make sense,” Spielberg said.  So just know where your “age blind spots” are and do the necessary research so you don’t sound ignorant.

Today’s script is what would happen if Christopher Nolan wrote a script like Time Crimes. Or Primer.

Genre: Sci-Fi
Premise: A man wakes up trapped in a mysterious hotel room. All alone in a mind-bending prison, his only chance for escape is through teamwork… with himself.
About: Michael Shanks and his script finished Top 20 on the most recent Black List. The script seems to be the result of him once getting stuck in a hotel room for 19 hours straight during a layover. Classic screenwriting lesson: Use real life to inspire your ideas!
Writer: Michael Shanks
Details: 102 pages

In many ways, the contained mystery thriller set in a single room is the holy grail of ideas. The mystery along with the contained location provides you with the hook you need to get reads. And the single room means you can shoot it for an insanely low amount of money. I mean what does a hotel room cost these days? 50 bucks a night? Talk about a cheap set.

For that very reason, I read a lot of these scripts, some from really good writers. And they typically suffer the same fate. There’s only so much you can do in one room. Only so much mystery you can unspool, people your character can call on the phone, only so much sinister laughing you can hear from just outside the door. Only so much talking to yourself.

It’s a reminder that one must start strong and never let go. The second you forget that the reader is capable of becoming bored within a matter of seconds, is the second you get lazy and let your guard down. That’s when scripts fall apart. Always respect the reader. Always!

Middle-aged Ben wakes up in a hotel room with a bag over his head and his hands tied behind his back. This means he has to bite through the bag to breathe. Once he does that, he unties himself and tries to figure out what’s happened. He quickly transitions into “get the hell out of here” mode but neither the door or window will oblige. This place is a prison.

Ben passes out and wakes up the next day. After more exploring, he bangs a hole in the side of his hotel room where he sees an adjacent hotel room. This one with ANOTHER BEN INSIDE. And this Ben is going through the exact same motions he was going through yesterday. Hmmm…. When Ben breaks through the wall and tries to team up with Ben-1, he realizes Ben-1 can’t see him. Double hmmm…

The next day, Ben breaks through the wall again to see that Ben-1 has broken through the wall of his own room where he’s now realizing what Ben already realized. That there’s yet another Ben. His Ben-1. But our Ben-2. Getting confused? Oh, we’re just getting started.

Ben eventually realizes that, by himself, there is nothing he can accomplish. But with the help of the other Bens, there are potential opportunities for escape, even though he can’t communicate with the other Bens. For example, on day 1, Ben tried to bash the room door open but wasn’t strong enough. Therefore, on day 2, when Ben-1 is trying to bash the door just like he did yesterday, Ben can help him, using double-the-Ben.

This tactic eventually gets him outside into the hallway, where Ben heads to the hotel lobby. Figuring he’s free, he heads out the front door only to walk into the exact same lobby. And when he tries this again, he walks into a third hotel lobby. It’s starting to look like Ben – like ALL the Bens – are trapped here for good.

That is until Ben notices a trap door all the way up the side of the wall in the lobby. There’s no way to get up there, though. Unless! Unless he uses the help of the other Bens. So Ben stands by the wall and positions himself as if he’s holding someone else up for 30 minutes. The next day, he comes back, where Ben-1 is now positioned like he was a day ago, which means Ben can climb on top of him and create the second rung of a human ladder. The next day he has three Ben-rungs. Then four. Ben figures it will take 15 Bens to get him into that doorway and out of his nightmare forever. That’s assuming, of course, that nothing else unexpected happens in this weirdo hotel fantasyland…

Hotel Hotel Hotel Hotel is one of the trippiest scripts I’ve ever read. About midway through, I had to stop, regroup, get my brain centered again, before going back into the story. The rules here are so extensive that brain naps are a requirement.

But I learned something today. Which is that the reader will go with an extensive rule-set if your world is cool. Usually I roll my eyes at too many rules and chastise the writer for being too complicated. But, in the case of Hotel Hotel Hotel Hotel, the rules were like this grandiose puzzle that was fun to solve.

There are a lot of genius moments here, such as the human ladder sequence. I always say that your set pieces need to be direct expressions of your unique concept. Or else they’re scenes that can be in any movie.

I can’t think of a set piece in recent memory that’s more a representation of its concept than the Ben human ladder. It’s a glorious extension of this weird idea. Even the details of the idea are fun. We remember that the original Ben stood in that first position for 30 minutes, in order to ensure that all 15 future Bens would have time to stand on top of him. As we’re getting to days 13, 14, and 15, though, we’re realizing that that might not be enough time. So it adds an urgency element to the set piece in a unique way.

I also liked the problems that Shanks came up with. You need to add problems in your screenplay because problems need to be solved. Problems needing to be solved require action. And action moves the plot forward. Shanks’s first problem for Ben is a simple one – starvation. There is no food anywhere in the hotel. So as Ben gets into that third, fourth, and fifth day, he’s starving to death. If he doesn’t find food soon, he’ll be a goner.

He eventually realizes that he can cut flesh off of the other versions of himself and they won’t notice. That’s when I said to myself, “Okay, this writer is a step above most writers who write these movies.” Because that’s just trippy stuff there. In order to survive, you have to eat yourself. That’s not a plot line you usually come across in a screenplay.

The script also does some interesting stuff with dialogue. For example, Ben tries to figure out how he got to this place. So he’s talking out loud about what he does for a living (structural engineer), the mistakes he made that put him in debt, and how that might have led to someone placing him here. It’s a big long monologue. The next day, Ben-1 goes through the same monologue and, as Ben listens to him, he sometimes interjects. So Ben-1 will say, “Mum always insisted, I had to get a degree even though we couldn’t afford it.” And before Ben-1 says the next line, Ben points out, “Maybe she saw it as the best chance to break the chain of bastards you come from…”

I always like when writers find interesting ways to do dialogue and I’m not sure I’ve ever come across this exact type of dialogue exchange. Where you’re having a conversation with your past self despite the fact that only one of you could hear the other. It was stuff like that that set this script apart.

If the script has a weakness, it would be that it gets very heady towards the end. When all of Ben’s plans fail, he has to go back through 30-plus Ben days and look for little clues of how the rules work in an attempt to find the secret to escaping. And I’m not going to lie. I was not always able to follow the logic. But here’s where I say something that I rarely say in these instances: I believe it was my fault that I couldn’t follow along. Not the writer’s. If there’s one thing I know here, it’s that Shanks understands his world. He writes with a level of confidence where you can tell he’s thought everything through, left and right, back and forth, a million different ways, to make sure this all make sense. It’s just one of those Christopher Nolan type scripts where it’s impossible to get everything the first time through. You gotta read it a few times. If that sounds like your jam, you’ll like this a lot.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: This script taught me that it may be impossible to write a movie these days that only takes place in one room. Even Shanks realized, at a certain point, that he wasn’t going to be able to keep our attention if this whole movie only took place in a hotel room. I know adding rooms ups the budget considerably, but if you’re these scripts, you’re probably going to have to bring the outside world in at some point.

It’s time to fall in love again… with the Scriptshadow Newsletter. And you better fall hard because there will be no official post today. Luckily, for you, there’s a review of a recent spec sale in the newsletter that’s as high concept as high concepts get. And I go into detail as to why it’s so high concept. I also discuss whether screenwriting is just a big game of luck and, if it is, why not give up? I dig into the buzzy films coming out of this year’s Sundance Film Festival, including a film from my favorite new director. I take issue with one of the more bizarre studio released films of the past decade. I also cover a couple new high-profile spec sales. Oh, and a screenwriting tip from my favorite new show, Peacemaker. So there’s something for everyone!

If you didn’t receive the newsletter or would like to sign up, e-mail “NEWSLETTER” to carsonreeves1@gmail.com and I will send it to you TODAY!

I’ve been getting a ton of logline consultations lately and it’s clearly thanks to you guys. A lot of you are referring me to others and I thank you for that (you can get a logline consult for $25 – just e-mail me at carsonreeves1@gmail.com). And it’s made me think a lot about concepts lately because I’ve noticed a few things in these consultations.

By the way, the Fabulous First Act Contest is coming soon. It’s going to take over the site in March. I’m going to guide you through writing a first act. And I want you to have the greatest idea you’ve ever written before for the contest. Because, after you’re done, you’re going to submit the first act to me. Which is why today’s post is so important. We need your idea to be awesome if it’s going to have a chance.

A great movie idea is still the best way to get script reads and script purchases. It’s the ultimate hack to the system because if a producer likes your idea enough, they will overlook weaknesses in the script itself. They won’t do that for average ideas. I have seen so many “lesser” writers break into the industry with a great idea while better writers continue to toil in obscurity because they prefer the low-concept route.

But what I’m finding is that it’s much harder to come up with a good idea than it looks. I receive a lot of ideas that are “high-concept adjacent.” They look like a high concept. They smell like a high concept. But they’re missing that “unique factor” that elevates the idea to something special.

For example, I might get pitched a movie about a ghost who petitions God to come back to life for a week. Technically, this is a high concept idea. But it feels too familiar. It’s not very exciting. It doesn’t feel like the writer put a lot of thought into it. Garden variety high concept isn’t going to cut it because it’s highly likely that someone has already come up with a similar idea.

So I wanted to do something different today. While I can’t come up with a great idea for you. I can share with you many of the constants (I call them “high concept multipliers”) I see in high concept ideas. These multipliers do not make great movie ideas on their own. You have to combine them in interesting ways and then harmoniously incorporate characters into the mix.

But, at least this way, you’ll have a list you can go back to whenever you’re struggling to come up with that next script idea. Hopefully this sparks a few huge ideas for those of you wanting to participate in the Fabulous First Act Contest. Because I’m going to be putting a priority on high concept when judging. Okay, here we go.

MONSTERS AND BEASTS – An easy one. Monsters and beasts sell tickets. Godzilla, vampires, dinosaurs, Frankenstein, whatever that thing was in The Ritual. You’re either going to want to find a fresh take on these monsters or give us something entirely new.

AS FAR AWAY FROM THE PRESENT AS POSSIBLE – Come up with an idea that takes place a long long time ago (i.e. during the caveman times) or a long time from now (i.e. a thousand years in the future). The further away you go from the present, the more unique the situation will be. Which is why it will feel high concept.

TIME – This is one of the biggies. You’ve got time distortion (recent spec sale “Time Zone” about special cops who can slow down time to battle terrorist attacks), time loops (Edge of Tomorrow, Source Code), time travel (Back to the Future), telling stories out of order or backwards (500 Days of Summer, Shimmer Lake). This option has the most leeway to get inventive. So it’s a good one to incorporate.

MEMORY – Memory is another big one because it’s such a malleable concept. You can do so much with it. Everything from Christopher Nolan’s 8-minute memory main character in Memento to purposeful memory erasure in Eternal Sunshine. Roshomon is a famous high concept because we experience the same event through several different memories. Even movies like The Notebook, which don’t have any supernatural or sci-fi slant, are able to get that high concept label because the memory component in them is so powerful. That movie jumps between the past and present to explore the devastating affects of Alzheimer’s.

DEATH – Death is the final frontier. Or is it? That’s what’s so great about death (in a movie sense). There’s so much unknown about it that you can go crazy with your ideas. Flatliners famously explored death in a unique way. The Lovely Bones. The Sixth Sense. Meet Joe Black. You can go to town with this one.

ALIENS – The possibilities are endless with aliens. You can explore an alien invasion (Independence Day), an alien visitation (Arrival), the underworld of alien policing (Men in Black), a mysterious alien organism (Alien), an alien killing machine (Predator), humans invading an alien planet (Avatar), an alien signal (The Vast of Night). One of my favorite topics!

GHOSTS – The haunted house movie is probably one of the most reliable formulas in literary history. I just saw a good one recently in The Night House. Dan Akroyd thought up one of the best ghost concepts ever with Ghostbusters. But with any of these high profile subjects, you need to dig a lot deeper than usual to find the fresh idea. Don’t think that you can slap together a ghost concept overnight and it will fly. Go five, six, seven layers deep to find an original ghost take.

ISLANDS – Tons of high concept ideas happen on islands. From Agatha Christie’s And Then There Were None to the girl stuck on an island with a monster movie, Beast, to the best TV show of all time, Lost. This one is timeless and it will remain timeless. Throw some characters on an island, build some conflict into their situation (murder, monsters, the supernatural), and it’s often a slam dunk.

POWERS – This should be obvious in 2022. Powers are what make all the money at the box office. But just because you don’t have IP doesn’t mean you can’t write powers into your story. There was a recent spec sale about a group of criminals that steal money from a mansion only to find out it’s the home of a supervillain. Or you could do something as simple as Limitless – a guy finds a pill that makes him super-duper smart.

ROBOTS – I-Robot, The Terminator, Finch, Pacific Rim, Robocop. By the way, one of the tricks you can use is to take an everyday job and combine it with one of these high concept multipliers. For example, you have an exterminator. Well, what if you created an exterminator… who exterminated ghosts (Ghostbusters). You have a cop. What if you had a cop… that was part robot (Robocop).

MURDER – Murder may not seem as high concept as some of these other suggestions. But let me tell you. It’s VERY high concept. It’s one of the most reliable ways to take an idea and spruce it up. Murder gave us all those cool serial killer flicks (Lambs, Seven). But it also gave us cool little scenarios such as Rear Window. There’s so much leeway with what you can do with murder. For example, I recently saw an awesome little movie called The Clovehitch Killer about a kid who starts to suspect his dad is a serial killer. Bonus – this is one of the cheapest high concept options.

DREAMS – This one is dangerous because if you go too fast and loose with dream ideas, they don’t make any sense, like dreams themselves. But there are tons of cool ideas to mine from dreams. I mean, we got Inception out of it. We got The Cell (great idea, bad execution). Vanilla Sky.

MEDICAL AND EXPERIMENTS – Think about medicine and then think in extremes. Sure, someone who’s blind could be the centerpiece of a high concept idea. But you usually want to think bigger for this category. Two kids who have a rare medical condition whereby they can’t be subjected to sunlight (The Others). Or, more recently, we got the medical experiment movie of the decade in Malignant. Maybe you have an idea where the government is secretly carrying out mass experiments on its population without them knowing it. Lots of fun to be had here.

MAGIC – I’m not that into magic but I can’t deny 5 billion dollars worth of cinematic success in Harry Potter. I read a high concept pilot several years ago about a magic world that ran in parallel to our own and then, one day, the two started to overlap. That’s pretty darn high concept. I’m sure you magic lovers can find plenty of cool ideas here. It’s pretty wide open.

IRONY – This is one of the secret ways to create high concept ideas without having to use giant subject matter. A janitor at Harvard who’s a math genius. An 11 year old girl who’s a contract killer (Hanna). An alcoholic who becomes a superhero (Hancock). A couple of years ago, a big idea sold about two ice cream truck owners who entered into a war with one another. Irony should be one of your best friends when it comes to concept creation, and just with writing in general.

SIZE – High concept likes things that are really really big (King Kong) and also really really small (Honey I Shrunk The Kids). Hell, HBO once had a show about a guy with a gigantic male reproductive organ. Really really big and really really small can easily make a stale idea exciting.

A FUN SCENARIO WITH A SET OF STRICT RULES – As a writer, you are God. So come up with fun scenarios and add one or two strict rules that govern the scenario. A lawyer can only tell the truth for one day (Liar Liar). A bus has a bomb on it and it can’t go below 50 mph or the bus blows up (Speed).

WISH-FULFILLMENT – This is one of my favorite ones because it’s the classic “What if…?” question that leads to so many fun ideas. What if a kid wakes up one day in the body of an adult (Big)? What if you could kill your boss and get away with it (Horrible Bosses)? What if you were a musician and became the only person in the world who remembered The Beatles (Yesterday)?

BODY INVASION – This is another popular one. Lots of movies explore what happens when one’s body is not their own. The Exorcist is a classic one. Freaky Friday is another classic – body switching. Invasion of the Body Snatchers. The Thing. The concept of your body being hijacked is fertile ground for so many cool ideas. I would put this multiplier near the top of the ‘come up with a cool idea’ list. It’s that potent.

VIRTUAL REALITY – I would take this one step further and say, “What is reality?” We got The Matrix out of this. We got The Truman Show, one of the most famous spec scripts of all time. We see virtual reality and ‘what is reality’ being explored in Black Mirror episodes. This is going to be a popular topic for the foreseeable future because technology keeps advancing exponentially, allowing for a steady stream of new ideas.

One final thing when it comes to high concept idea generation. You can use these modules to supersize low-concept ideas. For example, let’s say you want to write a drama about the pain one endures after ending a relationship. So many writers will write these boring predictable on-the-nose explorations of characters trying to get over someone.

Why would you write that when you could take that subject matter and combine it with one of the high concept multipliers I listed above? That way, you still get to explore the story you want to explore. But you also make it entertaining for the reader, not just yourself. Eternal Sunshine of the Spotless Mind uses memory and technology to explore a break-up in a compelling way. 500 Days of Summer uses an out-of-order storytelling style to explore a break-up in a compelling way. Yes, it is hard to come up with a great idea. But it’s fairly easy to take a weak idea and make it a lot better by using one of the multipliers above.

Have at it!