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So last week we talked about adding conflict to scenes. Today, we’re gonna take that one step further and talk about specific ways to improve your scenes. Now the majority of what makes a scene great comes from what you’ve done beforehand. The structure of your story. The development of your characters. How you craft your relationships. You have to set all that stuff up in order to pay it off later. For example, the Jack Rabbit Slims scene in Pulp Fiction doesn’t work if it’s the first scene in the movie. It works because of what’s been set up beforehand. That said, every writer should carry around a bag of tricks for when their scenes aren’t working. Don’t have a bag of tricks? Not to worry. I’m about to give you one. Here are 10 tricks you can use to make your scenes kick ass.

ADD A GOAL TO THE SCENE
Well surprise surprise. Here we have another article and Carson’s harping on about that “goal” thing again. Well hold onto your seat sister, because this might be the most important advice I give you all day. In short, a goal gives a scene focus. Just like a goal gives a movie focus. Say you have two characters at a bar. You need to get in some exposition about how one of them is having troubles at work. Problem is, random conversation gets boring fast. However, if you switch the scene around so that your hero needs a solution (goal) for this work problem before tomorrow morning, now all of a sudden your scene has purpose. Both characters are working towards a common goal. You can still throw in a bunch of funny banter, along with necessary exposition, but since you’ve established that there’s a purpose (a goal) to the scene, we’ll be more interested in what they’re talking about. Adding goals to scenes is one of the easiest ways to make them more interesting.

TURN THE SCENE INTO A SITUATION
I got this one from the billionaire screenwriters over at Wordplayer. Remember, every single scene should be entertaining on some level – even exposition scenes. That means instead of just pushing your plot along, push it along in as entertaining a way as possible. Let’s look at Back To The Future. There’s a scene early on where Marty stumbles into town and must find out where 1950s Doc lives. So he goes into the diner, looks him up in the phone book, and finds the address. Technically, that’s all you need to get Marty to the next scene. So the scene’s over. Right? Well, no. Because it’s boring. There’s no situation there. It’s just a character moving from point A to point B. So Zemeckis and Gale throw on their creative caps and get to work. Marty runs into his father, who’s being bullied by Biff. We get a fun scene where they meet each other for the first time and then Marty has his first confrontation with the movie’s villain. You’ve taken a simple plot-point scene and you’ve turned it into a situation. Now this might seem obvious in retrospect. Of course Marty runs into his dad and Biff. The story can’t work without it. But when you’re staring at a blank page, you don’t see all that stuff yet. You have to find it. So if your scene feels thin or boring, turning it into a situation is definitely going to spice it up. And who knows, you might just find an exciting new plot direction along with it.

ADD A THIRD CHARACTER
This is an old but effective trick. A quick way to make a scene between two people more interesting is to add a third person. A great example of this is in Notting Hill. It’s the scene where William goes to talk to Anna (Julia Roberts) but her press junket is running late. Will is ushered into her room under the assumption that he’s a journalist. Now if you would’ve played this scene with just two characters, the dialogue would’ve been on the nose and boring. “Thanks for coming.” “You’re welcome. What are you up to?” “Nothing. How about you?” Borrrrrrrring. So instead, they keep sending Anna’s handler into the room to check up on them, forcing William to keep up the façade that he’s a journalist. He has to come up with questions. He has to pretend like he’s seen the movie. It adds a ton of flavor to what otherwise would’ve been an average scene. The trick is, you want the third person to agitate matters. They have to complicate things somehow. That’s where you get your entertainment.

UP THE STAKES IN THE SCENE
Hey, this may sound familiar. What are the stakes of your scene? Because if nobody in the scene has anything on the line, there’s a good chance you’ve just sent your characters to Boringsville. How do you know if the stakes are high? Ask yourself: Does my character lose anything significant if he doesn’t get what he wants? Also: Does my character gain anything significant if he gets what he wants? Look at the famous scene in The Princess Bride where the Man In Black swordfights Enigo Montaya. Both characters have an incredible amount at stake. If the Man In Black loses, he won’t be able to save the life of his true love. If Enigo Montaya loses, he’ll never be able to avenge his father’s death. That’s why that swordfight is so exciting. Contrast that with any of the hundreds of swordfights in the Pirates Of The Caribbean franchise where we feel nothing, because either we don’t know what’s at stake or what’s at stake is so murky that we don’t care. Not every scene will have astronomical stakes, but you can always make a scene better by upping the stakes.

DRAMATIC IRONY
This is hands down one of the best ways to juice up a scene. Give the audience knowledge that someone in your scene – or group of people in your scene – don’t know. This is the often referred to “bomb under the table” scenario. If two people are talking at a table, it’s boring. But if two people are talking at a table and we know there’s a bomb underneath about to go off, it’s interesting. Just remember, the bomb can be anything. Let’s say you’re writing a horror movie and your beautiful 20-year-old heroine is coming home after a night out. She comes into her apartment, puts her things away, washes her face, gets ready for bed, and as she opens her closet to throw her clothes in, a man leaps out and tackles her. Hmmm, that’s pretty boring. Let’s go back and do that same scene over again, except this time, before she walks in, show us that the man is inside the house, waiting for her ahead of time. Ohhhhhhh. Okay. Now we have dramatic irony. We know she’s in trouble but she doesn’t. Even the most mundane act – washing her face – becomes interesting. Dramatic irony people. It’s a writer’s best friend.

ADD A TICKING TIME BOMB
Any time you add urgency to a scene, everything about the scene becomes more exciting. That’s because urgency creates pressure. And dialogue and action will always be more interesting under pressure. For example, let’s say you wanted to write a scene where your married couple was discussing their problems. The obvious way to do this would be to throw them at the dinner table and let them go at it. Hmmm. You can obviously make this work. But consider how much more entertaining that conversation might be if you place it during breakfast with one of the characters (or both) late for work. Now they’re rushing around, trying to get ready, while having this intense conversation. Because we know the conversation has to end soon, it’s elevated to a new level. We feel all that emotion and tension at a higher decibel level.

PLACE YOUR CHARACTER SOMEWHERE HE OR SHE DOESN’T WANT TO BE
Remember, if there are too many scenes in your movie where your character is comfortable, there’s a good chance your movie is getting BORRRRRRRRRING. An easy way to add tension to a scene is to put your character in a situation they don’t want to be in. The Deli Scene from The Wrestler that I highlighted the other week is a good example. The last place The RAM wants to be is at that deli. You can see this in a lot of scenes. The Cantina scene in Star Wars. They don’t want to be there. It’s dangerous. Lester Burnham being dragged to his wife’s real estate convention. He doesn’t want to be there. You obviously have to mix in scenes where characters are happy in order to set up those moments, but just remember, you have to keep making your characters uncomfortable or else the situations they’re in become boring.

WANT
Make sure you know what each character wants in your scene. The stronger you can make that want, and the more that “want” conflicts with the other character’s “want,” the more entertaining a scene you’re going to write. So let’s say your main character wants to ask the Starbucks cashier out on a date. That’s his want. So the character gets up to the cashier, and his side of the conversation is very strong, but for some reason, the cashier’s side is boring and lifeless. Why is this? It’s likely because you don’t know what she wants. Maybe she’s at the end of a double shift and all she can think about is getting home. Immediately your scene becomes more interesting. Your hero has been prepping for this moment all week, and she won’t even look at him because she keeps glancing at her watch and that clock up on the wall. Even when she is looking at him, she doesn’t care because her “want” is so strong. Any time you have two strong conflicting wants in a scene, chances are you have an interesting scene.

ELIMINATE THE DIALOGUE
Forcing yourself to come up with a visual solution instead of a spoken solution can do wonders for a scene. How do you accomplish this? Start off by asking yourself, what’s the point of this scene? Then, instead of trying to convey the answer through dialogue, do it visually, through action. Show us. Don’t tell us. For example, say you want to convey that a girl is frustrated with her father. The obvious way to do this would be to have her dad ask her why she’s been quiet lately. She tells him he wasn’t around last week when she needed him most. Things get heated. She eventually storms off saying something to the effect of, “You’re such an asshole.” Instead, why not write a scene where she’s in her bedroom and hears her dad coming. She quickly grabs her headphones, throws them on, and pretends to do homework. He peeks in, sees she’s busy, and leaves. If you really wanted to drive it home, maybe she gives him the finger after he leaves. Now the truth is, in this day and age, you’re not going to have many scenes without dialogue. But you’d be surprised at how much better your scene becomes when you approach it from a “show don’t tell” perspective. You’ll probably end up adding dialogue back in, but the scene will have a more visual flair and therefore be better.

ADD AN OBSTACLE
Something we’re all guilty of in our scenes is having tunnel vision. We know what we want out of the scene, so we write a straightforward version of it. For example, if we’re writing a breakup scene, we simply write our character break up with the other character. The scene does what it’s supposed to do so we’re happy. But in the end, the scene feels flat. A breakup is supposed to be an entertaining moment. Why is ours so boring? It’s likely because the scene is too predictable – too straightforward. You need to add an obstacle, a twist, something unexpected. For example, in Say Anything, Diane is going to break up with Lloyd. But as she’s preparing to do it, Lloyd goes into this big thing about how much he likes her and how they’re going to do all these things together and he tells her about the letter he wrote her. All of a sudden, breaking up isn’t so easy. And it’s all because we added a little obstacle – an unexpected roadblock. I think whenever a scene is too easy, you should be looking to add some sort of obstacle to throw the scene out of balance.

I guarantee that these tools will improve your scenes. It has to be the right fit for the right scene, but the solution to one of your yucky scenes is probably listed above. The only thing left is to figure out tip number 11. I’m gonna leave that one up to you guys. What tricks or methods do you use to improve your scenes? Maybe we can come up with the ultimate list and sell all of our screenplays to Fox by the weekend. Suggestions in the comments section please. :-)

Genre: Thriller
Premise: When a group of bank robbers kidnap his wife, an accountant must try and save her. But when they all end up in a strange Rube Goldberg-like trap-filled mansion, the kidnapping becomes the least of their worries.
About: John Burch, the writer, has informed me that he plans to shoot the first 11 minutes of this movie himself to drum up interest. You can donate to the movie or find out more over at his Kickstarter page – Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it’s a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.
Writer: John Burch
Details: 99 pages

I have a schizophrenic relationship with this script. There is some really good stuff in here. But there’s also some really questionable stuff. One page I’ll be flying through it, excited and feeling like I’m right there in the theater, and the next someone will say something cheesy or do something nonsensical that takes me right back into my living room. Knowing now that John plans to shoot this himself, I think I understand the inconsistency. He obviously has a strong visual sense of what he wants, which is why the house and the situation itself feel so compelling. But from a storytelling perspective, I don’t think the story is as intricate or as “thought through” as it needs to be.

The script starts out great. We wake up in the trunk of a car with our hero, Kole, an accountant who’s recently been having some problems with his wife, Nicoletta. But right now those problems are on hold because Nicoletta is up in front with five bank robbers who just snatched their ride when their own getaway car was blocked in after their robbery.

Kole tries desperately to phone for help but service is spotty and the next thing you know there are cops chasing them and a lot of shooting and bulletholes are puncturing just inches above Kole’s face. Our bank robbers shoot back, taking the cops out. The robbers then ditch the car with Kole still stuck in the trunk.

After tearing through the backseat and getting out just before the thing blows up, Kole realizes he’s in a half-deserted dead suburb with no help in sight. He follows the trail of the bank robbers and ends up at an enormous mansion, presumably where the robbers have taken his wife. It’s there where he meets Gunther, a slow witted caretaker of the mansion, who guides him into the basement.

In the meantime, our bank robbers are tending to their wounds trying to figure out what to do next. But when one of them sets off a tripwire, a series of mechanisms shifts into place locking all doors and windows and holding them captive. If that isn’t bad enough, the place is a hoarder’s paradise, with junk and trash stacked from floor to ceiling blocking every potential exit and making the house one giant maze. All of a sudden that money they stole doesn’t seem so important.

Back downstairs, Kole is trying to get Gunther to help him save his wife. Gunther eventually shows him a way to climb through the walls, which not surprisingly have been rigged for the specific purpose of climbing around and spying on people.

When our bad guys figure out that the cops are hot on their trail, they speed up their attempts to get the hell out. But when they come to learn that the reason the house is so protective is because it’s hiding something valuable inside, everybody’s plan changes. In the end, Kole will have to find a way to pry his wife away from these men and get the hell out of here before things get really bad. But if the house has its way, that will never happen.

So before I get into what I really liked about Captive, I want to point out some issues I had, because there are a few. The first thing I’m concerned about is the role of our hero. I’m not a fan of the main character being stuck in a wall for a large portion of the screenplay. I always get nervous when the main character isn’t driving the story. And in this case, Kole is definitely more of an observer than an active participant. I mean, imagine if John McClane just observed our terrorists from inside a wall during all of Die Hard. It probably wouldn’t have been a very good movie. I’m still not sure how I would change it, but I’d definitely like it if he were more active .

My next concern is the promise of the premise. For newbies who don’t know what this means, the promise of the premise is what the audience expects to see when they hear a cool idea. So when you hear about a movie set at a dinosaur park, you want scenes like Tyrannosaurus Rexes chasing your main characters. I think the Captive house only fulfills half of the promise that it makes. It’s a really cool house. It’s a really creepy house. I absolutely love this ticking time bomb bowling ball creepily rolling around the track that you can always hear in the bowels of the house. But after a while, it starts to feel a little repetitive. I would like to see more imagination going into the house other than basic traps that involve things shooting at you or slicing at you. Each room should probably be unique with a unique way to harm or kill you. Think Cube.

Problemo number three is the bad guys. Unfortunately, a lot of the time they come off as cliché. I thought Brody was a really solid leader. He was focused and he was scary. But the rest of the bad guys sort of bleed into each other. One of my problems with these types of movies is that all the bad guys basically become these faux macho meatheads who seem more concerned with spewing out witty one-liners than tackling the problem at hand. And the problem here is a pretty big one. They’re trapped inside a killer house where one wrong step could get them killed. So a lot of the banter didn’t feel authentic. I think it’s okay to have humor in these situations, but it has to come from an organic place. A nervous joke here. An angry justified outburst there. But guys can’t be making the same jokes that they would make walking down the street on a Saturday afternoon.

Finally, the ending needs work. It’s rushed and it doesn’t make total sense. This idea that the owner of the house is trying to protect the treasure is a neat idea. But right now it’s not exactly logical. (Spoilers follow) If the house is rigged to collapse into a giant heap in order to bury the treasure (a bunch of gold coins), well then all it would take was a day or two of construction company cleaning to uncover the gold. Even if it’s in a safe, it’s only a matter of time before somebody breaks into the safe. So if the objective is to never have anybody get the gold, it seems like a poor execution of that objective. Then there’s the twist of Gunther himself. There’s no real script analysis that needs to go into this. It just feels wrong. Sometimes we try so hard to come up with a twist, that we convince ourselves that as long as it’s surprising, it works. I don’t believe this works and is one of the key things I would change in the rewrite.

Now, onto the good stuff. There is a lot to like here. I love the opening. I love how we’re just thrust into this story right away. I like how we end up at this mansion. I had no idea where the story was going – at one point I thought we were going to be stuck in the trunk the entire screenplay and boy was I not liking that- so when we ended up in this mansion, I was like, hmmmmm, I didn’t expect this to happen. As you know, I love when stories do unexpected things and I did not expect it to go in this direction.

Then once we get inside the mansion and there’s all this mystery involved with the hoarding and the Rube Goldberg traps and this weird halfwit caretaker — I was all in. So many times, I read screenplays that are anywhere between fairly well written and really well written, that don’t have a chance of being purchased or made because the story is not a movie – not something people would pay 10 bucks for. Here, you definitely have a movie. Throughout the first 50 pages of Captive, I kept thinking to myself, if I were a producer, I would probably purchase this and develop it with the writer. Because I could see the poster. I could see the movie. And it’s just a little bit different from what we’re used to seeing with these types of films.

I also liked Gunther. I think he’s an intriguing obstacle to our main character achieving his goal. I mean what’s more frustrating than being 50 feet away from your wife, not knowing how to get to her, and the only thing that stands in your way is convincing a dim-witted simpleton to help you who could care less? Not to mention, he was kind of creepy, which fit the theme of the house.

Story wise, we have a clear objective. Get out of the house. We have twists and turns. The gold throws everything for a loop. We have urgency, with our characters monitoring the cops getting closer and closer. The stakes are high, obviously, since everybody here could potentially die. I know I’m on to something good when even though I’m encountering mistakes, I’m actively trying to solve them in my head.

Like I said, this is a schizophrenic script. It has some really great stuff and it has some really not so great stuff. There’s no doubt it needs to be developed more. But I like this idea so much and I’m so sure that this could be a real movie someday, that I would say it’s worth giving a shot. I’d also like to hear some of your insightful ideas on how to solve the problems I listed above.

Script link: Captive

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I still think it’s dangerous to have your main character not affecting the storyline for such a long period of time. Especially in a thriller, which is a genre built for active main characters. Besides the story implications (that your main character isn’t close enough to the action), I have questions about whether big actors would be interested in a role where they’re basically watching things from behind a wall. I don’t think it doomed the script because we do want Kole to save his wife. But there’s just something that never feels quite right about our hero playing such a passive role for the majority of the story.

Genre: Comedy
Premise: A young man begins to suspect that his bosses are monsters – real monsters.
About: Every Friday, I review a script from the readers of the site. If you’re interested in submitting your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title).
Writer: Richmond Weems
Details: 94 pages

I had some major déjà vu going on when I picked this. I don’t know if there was a spec a few years ago similar to this, or if I read an earlier draft of the screenplay. But there is definitely something familiar about this concept.

As for the concept in question, it’s pretty good. While Lady Jane may disagree with me, the second you add monsters to your story, you get your screenplay a lot closer to high concept land. And I love the idea of a group of employees finding out that their bosses are secretly monsters. The question is – as it always is – did the writer execute?

Half of my notes on this one were destroyed in the great Chicago Fire so you’ll have to excuse me if I get some of the details wrong. Thirtysomething Zach Taylor works at a company doing a vague job with not a whole lot of upside. In fact, Zach, along with the rest of his employees, are all just mindlessly sleepwalking through their careers.

That is until one of their coworkers, John Miller, doesn’t show up for work the next day. The company has a long-standing practice of firing its employees who then disappear off the face of the earth. But these guys knew John Miller so they’re curious why he didn’t say anything to them.

The event results in Zach being a little more perceptive, and he quickly starts noticing a lot of strange things going on at the workplace. For example, the cleaning lady will be standing there one moment and then be gone the next. Instead of assuming she’s just a really fast cleaner, Zach thinks something fishy is going on. This is followed up by an urgent phone call from someone in the building screaming for help. And that’s when Zach really knows something’s up.

But it isn’t until Zach starts paying really close attention to his three bosses that he becomes convinced that they’re actually monsters. The problem is, the second he’s onto them, they’re on to him. And when they realize that Zach could potentially expose their long-running plan of gobbling up their downsized minions, they set up a big party at the end of the week for which Zach is certain will be the death of himself and all of his fellow employees.

So how was Inhuman Resources?

I got one word for you.

Plastics.

Actually, I take that back. I have another word for you.

Subplots.

This screenplay needed more subplots! It also needed fleshing out in almost every area. The idea is executed in the most minimal way, so it doesn’t feel so much like a movie as it does a short extended out to 100 minutes. Let’s start with the location. I may be mistaken because it’s been a few days since I read this, but I don’t remember a single scene that took place outside of the building. If you’re making a contained thriller that happens over the course of a few hours, then keeping everything in one place is fine. But if you’re telling a more traditional story, you need to get outside of that workplace and into the rest of the world so you can give your story some actual texture. With us seeing these people’s lives only within the walls of this company, it was like only seeing one fourth of who they were.

But back to subplots. What should the subplots be in a movie like this? I don’t know but I’ll teach you a trick to help you find them. It’s a simple trick. I call it “pretend that you don’t have a concept.” Pretend like the screenwriting gods came down from above and said to you “I can give this screenplay to the biggest producer in town. The only catch is that you can’t include the monster stuff.” What would you then do to make your screenplay interesting? Well, the only thing you really have at your disposal are your characters and your plot. So one thing you might do is create a love story between two of the people who work at the company. You might create a rivalry with one of the coworkers. You might create a work storyline where there’s some deadline they have to make. Those are very simple options and you would definitely want to dig deeper, but do you see how once you can no longer lean on your concept, you’re forced to actually come up with a story? And by doing so, without you even knowing it, you’ve created subplots.

Next up is a huge pet peeve of mine and something I’ve brought up many times before but in this instance it’s almost inexcusable. You need to know what your character’s job is. Why? Because people spend one third of their lives performing a job. It is one of the biggest insights into who a person is. If I introduced you to Joe and said he was a butcher, you’d get a pretty good idea of who he was, right? Now let’s say I introduced you to Stacy, and told you she was a divorce lawyer. Again, you’d have a pretty good idea of who Stacy was just by her job. Now I’m not saying you can’t play against those stereotypes and change things around once you get into the story, but you have to start somewhere – and knowing what your character does for a living is immensely helpful in figuring out who they are. If you don’t know what your character is doing for nine hours of every day, then you don’t know your character.

Now in this instance it’s even more of a problem, because the entire movie takes place at the character’s place of work. I suppose there is an off chance that keeping the workplace ambiguous is a part of the plan but I doubt it. But even if that was the case, I think it’s a bad idea. If you don’t know what these people do, then you don’t know what tasks to give them, what projects they need to work on, what their routine would be like. I mean think about it, if they work at a comic book company, it’s going to be a lot different than if they work at the IRS. Every single detail of their day is probably going to be different. But since this hasn’t been figured out, the characters are forced to do generic tasks (or in most cases no tasks), which contributes to the overall generic feel of the screenplay.

Plus, when you have a fun idea like this, it should be fun to come up with the company, because you can play off the monster angle. Maybe, for example, they’re a closet manufacturing company (monsters like to hide in closets). That’s pretty lame, but you get the idea. Now that you have a real company that does real things, you can start coming up with real tasks for your characters. Maybe they’re designing a closet for the richest man in town. Or maybe they’re designing closets for a new school (which the monsters picked specifically because it offered a lot of eatable children). Now you can get your characters out of the building and into the real world doing things. The point is, now you can flesh out your story.

Inhuman resources is an example of a script where the writer has thought of their concept and nothing else. Every single element in the screenplay needs to be fleshed out. I like the idea for the movie. It definitely has potential. But this thing won’t shine until it gets a giant makeover.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: A couple of lessons here. Never tell anyone that the script you’re giving them is your first script. Richmond was able to get away with it in this case but that’s mainly because I had a déjà vu moment when I read the concept. But most agents/producers/managers know that it usually takes about six scripts before writers really start to understand the craft. So usually, when a writer points out that this is their first script, I close that e-mail faster than George Lopez’s late-night show. You may be proud that you’ve completed your first script – and you should be – but if you want your script to be read, it’s best to keep that information to yourself. Another lesson to learn here– and I’m just bringing this up because the first lesson reminded me of it: Do not inundate your industry contacts with seven or eight different script loglines from your script archives in addition to the script you’re sending them. I don’t claim to know the exact psychology behind this, but whenever a writer does it, it gives off a desperate vibe. But the bigger issue is that readers will probably start wondering, if this person has all these old screenplays that no one liked before, what’s to say this one is any better? When talking about your screenplays, you should probably only mention the screenplay you just finished (that got you the meeting), the screenplay you’re working on, maybe the last screenplay you wrote, and then possibly some future ideas for screenplays. You can even cheat and give them “ideas you’re thinking about writing” that you’ve actually already written. Then, if they like them, you can “write them” really quickly and send them off to them. Now, not only have you given them a screenplay that you know they’ll be interested in, but they think you wrote it in a month, which is always good.  Hey, agents lie all the time. Why can’t we?

Genre: Comedy
Premise: A married couple who get a night off from their kids, get adventurous and decide to spice up their lives by making a sex tape. When they wake the following morning, the tape is missing, and they must find out who took it and how to get it back.
About: Sex Tape is one of the biggest spec sales of the year, taking us back to the early 90s with its giant 7 figure price tag. As is usually the case, these huge sales don’t go to newcomers, but rather established veterans. Angelo’s been around for awhile. She was a writer on the TV show, Becker. She was a producer on Will & Grace. And she wrote the script, “The Back Up Plan,” starring J.Lo.
Writer: Kate Angelo
Details: 118 pages – May 31, 2011 draft (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Here’s what my peeps are telling me about Sex Tape.

Married Folks: This totally captures what your life (and sex life) becomes once you have children.

Single Folks: I don’t get it.

So there seems to be a sharp divide. Just looking at the concept alone, I have mixed feelings about it. On the one hand, it seems like one of those ideas where you say, “Why didn’t I think of that?” On the other, it feels a bit dated, doesn’t it? I mean we had the “Zoey and Chachi Make A Sex Tape” or whatever that Kevin Smith movie was, and that script had been lying around for a decade. So has the sex tape thing run its course? Of course, this script isn’t as much about the gory details of the sex tape as it is about getting the sex tape back. In fact, it’s very much similar in tone to Date Night, another big spec sale, and kind of a family film. Does that mean Sex Tape is a family film? I don’t think you can make a family film about a sex tape, can you?

Anyway, the script opens with a wonderful fifteen page montage of our two leads, Jay and Annie, meeting at college and falling in love. And fucking. Lots and lots of fucking. They fuck in the school library, in the car, in their dorm rooms – anywhere where two people can fuck, they fuck.

But then they get married and start having kids and the sex starts to slow down. But they still love each other so they keep trying, but now there are babies crying and kids sleeping in beds and kids peeing in beds and Annie being exhausted and before you know it, Annie just doesn’t have time for sex anymore. It’s not that she doesn’t want to. She just has too many things going on.

But when she realizes how much this non-sex is affecting Jay, Annie decides to do something special. So she sends the kids away with their grandmother and gives Jay 12 straight hours of access to her body to do whatever he wishes. Well, one thing leads to another, they turn on a video camera, they eat a few pot brownies, they find an old copy of The Joy Of Sex, and they decide to try every position in the book (and then some) while making the really big mistake of taping it all.

Cut to the next morning and they don’t remember much. What they do remember is that sex tape though, and to their horror, when they look up at the tripod, the camera is gone. Uh-oh. They run downstairs to find the maid, a construction worker, and about ¾ of their house torn up. Whoa, they really went wild last night. Why the construction worker is here is a “wtf” detail I’ll get to later. But basically, they suspect that one of these guys took the tape.

So they follow them and eventually realize they didn’t, and then become suspicious that some other entity stole it, or that the maid passed it on to someone else, and that it’s very likely to end up on the internet, something that cannot happen, since Annie’s blog is a parenting website that is about to be purchased by Fisher-Price, a company that probably wouldn’t embrace an employee with a well-known sex tape, (though you never know these days).

Jay and Annie run around like chickens with their heads cut off, desperately pulling together every little clue and trying to stop the inevitable from happening, all the while wondering what the hell they did on that damn sex tape. In the process, they learn about the importance of putting your partner first in life, even if it takes a little extra effort to do so.

So, how was Sex Tape?

Well, I thought the first act was great. It got a little broad there with the sex tape itself (getting high on pot brownies and turning into Joy of Sex characters and using the baby swing for a sex move? — why not just cut to black and have them wake up – so the audience is just as curious about what happened as them?) but I absolutely loved the montage of them meeting and getting married. I thought it really captured two people falling in love mainly through the copious amounts of sex we all have when we’re first in a relationship.

I also liked the third act. As they’re running around, by this point having absolutely no idea where the tape is, you get some great little scenes, like them at their son’s recital realizing that there’s a very good chance their tape is about to be played in front of their son’s friends and parents.

Also, if you’re like me and have read too many scripts where the writers answer the burning plot question with a total copout (the camera ran out of tape 10 seconds after they started taping so there was never any sex tape in the first place), I have to admit that the explanation for what happened in this one was extremely well set up and satisfying. Always a good thing when you leave your reader on a happy note, and Sex Tape does.

What I didn’t like about Sex Tape was the second act, and the reason is, there was no form to it. And I see this all the time, especially in comedy specs. Where writers set up the first act perfectly. Where they nail the third act. But the second act is just a formless mass of wackiness. And that’s what happened here. The second act was an excuse to throw a bunch of shit against the wall and see what stuck.

It started with the construction worker. First of all, if you plowed a wall over during a wild sex night, how the hell would the construction worker know about it BEFORE YOU EVEN WOKE UP? Can this construction worker predict the future? Did he know you were going to call and so showed up ahead of time? They attempt to explain this by saying the Grandmother sent him over. But that would require some sort of ESP on her part as well. Either that or really good intuition (“Hmm, they probably got so wasted and had so much sex that they knocked over a wall. Better call the construction people.”) So the fact that this guy (and the maid) are our prime suspects right away destroys the early credibility of the piece, and makes getting into the mystery a forced endeavor.

From there on, there’s no real plan or form to the chase. The two just sort of stumble around a lot and run into crazy situations, like the Porn Con, which is a logical place to take this story, but it wasn’t logically explained how we got there. It was more like, “Ooh, they should have to go to the Porn Con.” And that idea was inserted into the script with only threadbare motivation.

Someone who read Sex Tape e-mailed me and said, “If this happened to my husband and I, we would sit down and logically map out all the possibilities of where the tape could be. Then we’d methodically go down that list until we eliminated every one.” These two never do that. They act like they’re 14 years old and in movie world, where things don’t need to make sense as long as the wackiness is in full supply.

Despite this, I can see why Sex Tape sold. You have an easily marketable concept. You have a great first act. The ending is satisfying (so important – since that’s they last thing you leave the reader with). And it does have a few good set-pieces and laughs. Combine that with a studio that’s looking for this kind of movie, and you’ve got yourself a sale. I just hope they get that second act into shape.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I’ve been reading a lot of scripts lately where a key character’s profession is “blogger.” I would warn against this, partly because every writer’s been doing it, but also because it’s a job clearly chosen out of laziness. Who needs to research a blogger? Anyone can blog! Which means you don’t have to think up the job or what they’re doing at the job or any of those difficult details that flesh out a character’s life. You just have’em hang out all day on the computer! Perfect for someone who doesn’t like effort. All I ask is that if you’re making your character a blogger, ask if you’re doing it because it’s right for the story and for the character and fits with the theme, or if you’re doing it cause you don’t want to be bothered with figuring out the details of “a real job.”  As long as the decision makes sense for the story, blog away baby.

What I learned 2: A question to all those with kids out there. When you have kids, does projectile vomiting all of a sudden become hilarious? Because to me and all of the non-married people I know, a projectile vomiting joke is near the top of the list of desperate humor, right up there with stepping in doo-doo and an inappropriate fart. Yet I keep seeing writers use it over and over again. I’m thinking you just have to experience it yourself before you understand its genius? Help me out here.

When I think of Cameron Crowe, the first movie that comes to mind is Jerry Maguire. But I think Say Anything may be the best script he’s ever written. One of the reasons why it’s stood the test of time is that it’s so different. I mean seriously, when’s the last time you read a high school romantic comedy where the central conflict was a love triangle between a teenage couple and the girl’s father? You haven’t. And that’s the theme of today’s tips. Be different. If you’re constantly challenging yourself to make unique choices, you’ll put yourself ahead of 90% of your competition. Now, let’s learn a little something from this script, shall we?

AVOID CLICHÉ WHEN CREATING YOUR LEADS
This one seems obvious because it’s talked about so much in screenwriting books and on websites. But here you get to see it in action. Lloyd and Diane are NOT your typical high school love story. Lloyd is not an uber geek, hanging on to the last rung of the popularity ladder. He’s an outsider with a smattering of cool friends who lives with his sister and has an unhealthy obsession with kickboxing. Diane Court is not the unobtainable prom queen princess. She’s an uber-geek, made unobtainable more by her brains than her looks. A screenplay is capable of overcoming a lot of clichés. But one cliché it cannot overcome is cliched main characters. Always make sure your main characters are original.

IN A LOVE STORY, YOU NEED TO SHOW YOUR LEADS FALLING IN LOVE
I’ve talked about this before but it’s a mistake I keep seeing writers make. You need to SHOW your leads falling in love. People don’t fall in love cause it’s a love story or because both of them are good-looking. They must experience things together to make them fall in love. Lloyd takes Diane to her first party, which is a wild experience that ends with them driving a random drunk kid around for three hours looking for his house. He teaches her how to drive. They make love in the back seat of a car. He moves some broken glass out of her path. They muscle through an awkward dinner with her father and his friends. Instead of a bunch of boring scenes where two characters talk about their “opinions” on life, we SEE these two experiencing things together, and those experiences are what sell us on their falling in love.

YOUR CHARACTER SHOULD NEVER BE SITTING AROUND, WAITING FOR THE STORY TO CALL ON HIM
I always find it funny when a character is sitting around, doing nothing, and all of a sudden a call comes in from one of the other characters. “Rick, it’s time to go to Bill’s party!” Our hero LEAPS into action and we cut to the next scene. Nobody sits on a couch staring at the wall for hours. Your characters should be doing something that pushes the plot forward or tells us about their character, EVEN WHEN THEY’RE NOT ONSCREEN. Right before the break-up scene in Say Anything, Diane calls Lloyd to talk. Crowe could’ve had Lloyd anywhere (in his sister’s apartment for example). But instead, he puts him in the middle of an intense kickboxing class with little kids, reminding us of how important kickboxing is to this guy. It’s a tiny thing, but it makes us feel like our hero is actually living a life, as opposed to waiting for a fictional story to call on him when needed.

WHEN YOU COME INTO A FAMILIAR SITUATION, LOOK TO TURN IT ON ITS HEAD
One of my favorite moments in Say Anything is when Lloyd comes to pick up Diane for their first date. Normally, these scenes play out like so: The father sizes up his prey before barraging him with difficult questions about his daughter and his life. Hilarity ensues when the young man bides time until the girl shows up. So what does Crowe do with this scene instead? Before the dad can get a word in, Lloyd hits him with, “Look, I know you’re busy. You don’t have to entertain me. But you can trust me. I’ll tell you a couple of things about myself. I’m 19. I was overseas for a couple of semesters and now I’m back. I’m an athlete so I rarely drink. Kickboxing. You ever hear of kickboxing? Sport of the future? I can see by your face, no. My point is you can relax because your daughter will be safe with me for the next 7-8 hours sir.” He totally turns the cliché on its head! This is what all of you writers should be doing.

WHERE’S THE MOST INTERESTING LOCATION TO PLACE YOUR SCENE
Remember, the most interesting place to put your scene may not always be the most obvious one. But a good way to figure out WHERE to put a scene is to consider who your character is, then put him in a setting that conflicts with him. A neat little scene in Say Anything is when Lloyd calls Diane for the first time. This scene could’ve been placed anywhere where there was a phone – a bedroom, a living room, wherever. But Lloyd is bursting with energy, an animal that constantly needs to breathe, that needs space. So where does Crowe put him in this important moment? In a tiny bathroom! What was a simple phone call scene has turned exciting, as Lloyd is now a caged animal, pacing and ducking and colliding with everything in this very tiny space while he tries to ask Diane out. Always look for the most interesting place to put your scene.

BE UNIQUE WITH YOUR PARENTAL RELATIONSHIPS
One of the things you’re constantly dealing with as a writer is your characters’ parents. The role parents play (or don’t play) in your character’s life will have a huge effect on the character and his journey. The idea is to find a unique angle to make your character’s situation stand out. The three most common parental relationship situations in movies are: Parents are together but unhappy, Parents are divorced, and one of the parents is deceased. All of these can work (this is what they use for Diane’s character actually), but what I loved about Say Anything was that they eliminated Lloyd’s parents from the equation altogether and had him living with his sister and her son. It was this weird unfamiliar family dynamic that really helped explain why Lloyd was so weird and unfamiliar.

WHEN YOUR SCRIPT IS GETTING TOO SERIOUS, INFUSE IT WITH SOME FUN
If you hit us hard with a series of really intense scenes, the audience needs an outlet to get that tenseness out of its system. Say Anything hits its most intense segment when the IRS auditors bear down on Diane’s father, he encourages her to leave Lloyd, she breaks up with Lloyd, and then the subsequent depression Lloyd goes through. Cameron Crowe realizes he needs to give the audience a release, so he writes one of the funniest scenes ever written in a high school flick, when Lloyd goes to the Quickie Mart and is subsequently given the worst relationship advice in history. Too many writers are afraid that humor will “ruin the tone” of their serious movie or their serious sequence. Nothing could be further from the truth.

MILK THE EARLY PART OF THE SCENE WHEN YOU HAVE DRAMATIC IRONY
Remember, dramatic irony is when we have knowledge that our main character does not, usually that they’re in trouble. When you do this to an audience, you want to milk it as much as possible. So in the famous “I want you to have this pen” break-up scene in the car, we know Diane is going to break up with Lloyd beforehand. For that reason, Crowe plays up Lloyd’s happiness for the first half of the scene. In fact, Lloyd is on the total opposite end of the spectrum. He’s realized he’s in love with Diane! So much so that he needs to tell her. Right now! Crowe milks Lloyd’s excitement about the relationship all the way to the boiling point when he finally allows Diane to put us out of our misery. If you’re going to use dramatic irony, make sure you milk it!

A TALKY CAHRACTER ALLOWS YOU TO GET A LOT OF CHEATS IN
I never realized this before but Lloyd Dobler is a great big cheat character. What makes him so memorable is that he overtalks (in an endearing way) and will always tell you what’s on his mind. As Say Anything unfolded, I began to realize how useful this personality trait was. Lloyd would say things that would normally be considered “On the nose” (paraphrasing: “I feel good around you.” “When you and I are together it just feels right, you know.” “I like you a lot.” “I have a good feeling about us”), but since that’s his personality, we don’t question it. Ditto on exposition. Lloyd can launch into a half-page diatribe about how his father wanted him to join the army and we don’t bat an eye, because it’s who he is to say those sorts of things. I’m not saying every story should have one of these characters. But if you do have one, take advantage of it.

THROW A NEVER-BEFORE-USED PLOTLINE INTO YOUR ROM-COM
A while back, I read an article about this movie, where the author pointed out that Crowe’s big mistake with Say Anything was the weird IRS scam subplot with the father. If he would’ve ditched that, Say Anything would have been a lot better. I initially agreed with this. I always found that storyline to be tonally inconsistent with the rest of the film. But upon watching the movie again, I’ve changed my mind. That storyline is part of what makes this movie so original and so memorable. You’ve never seen anything like it in a rom-com before. It’s just so odd that you can’t forget it. Sure, Crowe could’ve done something more traditional, like make the dad a slightly intimidating blue collar worker who’s overprotective of his daughter, but we’ve seen that before. The way the father’s whole storyline plays out is so unique that it sticks with you afterwards. That’s what we’re all trying to do. Write things that stick with people long after they’ve left the theater.

This is a great movie. And except for a couple of dated musical choices, it still stands up today. I strongly advise revisiting it and watching these screenwriting tips in action.