Search Results for: scriptshadow 250

insideout

So I want to get into some advanced screenwriting stuff today, but before I do, I need to relay an encounter I just had with a screenwriter. A mutual friend introduced me as “Someone who could offer advice,” to the young gentleman and the writer immediately went into this long spiel about how hard it is to get into the industry and how no one wanted to read his scripts and when they did, they “didn’t get them” and something something “nepotism.” After this endless rant came to a close, I asked him how long he’d been writing screenplays. “A year and a half.” I internally groaned.

Seriously?

Let’s go back, shall we?

When I used to teach tennis, there were stages to a player’s development. First, they had to learn how to hit the primary shot – the forehand – correctly. I would take them through the shot slowly, physically guiding their arm through the motion. Then I would drop a ball and have them hit it, from which all form went out the window. And I’d have to re-focus them to do the correct swing regardless of the fact that there was now a ball involved.

Once they got this, I would move back a few feet and toss the ball to them. When they got good at that, I would move back further, tossing again. Eventually I would move to the other side of the net, and soon-after, I would be “feeding” them the ball from my racket. We’d do this for countless hours, countless lessons. And then you know what we’d do? We’d start over and do the same thing with the backhand.

And then I’d teach them how to serve. And then I’d teach them how to hit volleys. And then I’d teach them how to rally from the baseline. This would take months, a year. And you know what? We hadn’t even learned how to play the game yet. So I’d have to teach them that. And then I’d play with them. And then I’d have to teach them how to direct the ball. And then I’d have to teach them different spins on all the shots, variations in spins, and when and why you would want to use them. Then I’d have to teach them strategy. When to play consistently and when to go for the winner.

And even after I taught some of my better players this over the course of, say, two years, they’d still only be, if they were lucky, bottom-level city players. They weren’t even close to locally ranked. If I would’ve sent them into a tournament, they’d probably lose 6-1, 6-0 in the first round.

I want you to think about that for a second. My most dedicated players with a solid amount of talent couldn’t even get locally ranked after 2 years of playing. To give you some perspective on that, a local ranking is still considered being a “scrub” in tennis vernacular. It’s only when you get to the high local rankings in a major city that you’re considered “good.” And even then, you’re still ranked low regionally. And don’t even get me started on where you’re ranked nationally (you aren’t).

And even if you manage to somehow make it into the top 20 nationally, which is an AMAZING fucking achievement – these guys can fire a 130 mile an hour serve past you in their sleep – you’re probably ranked between 250-350 in the world, which means you’re making $40-50k a year, all of which you’re spending on travel so you can stay on the circuit.

What’s the lesson here?

Don’t play tennis.

But on a more serious note, here’s my point: mastering anything is hard. And there aren’t any shortcuts. Screenwriting may not be as physically demanding as tennis or basketball or even golf. But trust me, it requires the same amount of dedication. Because everybody’s trying to do it. And the only way to rise above others is to do it more.

The one thing I did see in tennis is that when a student dedicated 10 hours a week to practice, as opposed to 5, or 4, or 1, they got better a lot faster. And the guys who did get ranked? They worked more than anyone. They’d practice at least 14 hours a week and usually more. So by doing that one simple thing – writing more – you can improve your chances dramatically.

But there’s one thing I noticed from both my playing and teaching days and that was, at a certain point, every player would reach a ceiling. And only a select few would break through it into that “upper tier.” Contrary to popular belief, it wasn’t always talent that got them there. Yes, talent played a part in it.

But some guys made it through that ceiling purely on heart. Because they couldn’t see any other option than breaking through and they would push as hard as they could for as long as they could until they made it. Still others just worked their fucking asses off. They outworked the system. If their competition practiced 30 hours a week, they’d practice 40.

All of this is a rather elaborate way of setting up today’s topic – advanced screenwriting. For those of you who have hit all the forehands (learning the 3-Act structure) and the backhands (you no longer write on-the-nose dialogue), and the serves (show don’t tell), and have actual confidence that you can put a cohesive and entertaining story together for 110 pages, but you still can’t seem to break through the ceiling, here are three tenets of advanced screenwriters you should be working towards.

The ability to make the complex simple – A screenplay can have complex ideas and complex characters. But, at its core, it should be simple. If there’s one mistake I keep seeing all the way up to the top ranks in screenwriting, it’s over-complication of the story. Screenwriters make things overly complex and, as a result, their story gets muddled. If a story is muddled for as little as 5 pages, a reader will mentally check out.

The reader must always know what’s going on. Even if you don’t want them to know what’s going on, they should know that they don’t know what’s going on only because you don’t want them to, not because you don’t know. A good example of a movie with complex ideas and a complex structure that strived and succeeded in making things simple was Inside Out. Despite dual storylines (in and out of Riley’s brain), and a lot of world-building, the plot boiled down to two SIMPLE adventures. Joy trying to get back to headquarters and Riley wanting to go back to Minnesota.

Failures in this arena would be films like Interstellar and The Accountant. I’m not saying these were bad films. But they were movies where the scripts got away from the writers due to overcomplicating the story. I mean Interstellar starts off being about saving earth and then becomes about what? The art of space travel? The Accountant is about an accountant who’s also an occasional hitman? What? And J.K. Simmons is trying to find him because why? He’s bored? And what is Ben Affleck even trying to do for this company he’s working for? And why is an autistic accountant a hitman again other than that’s a character an actor would want to play?

Take the extra time to simplify your most complex elements and make sure your core storyline (the engine that’s driving your characters towards their goal) is simple as shit.

A character who not only changes, but changes realistically – Intermediate screenwriters understand the value of a character who changes. Seeing a character become a better person over the course of their journey is one of the most moving and powerful components you can add to your screenplay.

But where all the intermediates get stuck is that they change their character in a Screenwriting 101 manner. That means that the character changes, but it doesn’t feel realistic. They only change because the writer needs them to change to complete the arc, not because, if this were real life, the character would really change.

That’s the key phrase you want to implant in your head – “if this were real life.” Would your character really change in this moment? Or are they just changing because it’s the end of the story and your screenwriting teacher told you this is when the change would happen?

If the change doesn’t feel realistic, the solution may be to add character-change “checkpoints” throughout the script. These are moments where your character is being tested on their limiting belief/flaw that, through their actions, show they’re not ready to accept the change yet. If we see your character being tested repeatedly, we’re more likely to believe that, on that final test, they’ll succumb to change.

A good example of this would be Alan Turing in The Imitation Game. Turing is arrogant and unreceptive to help, preferring to do things his way and alone. It’s only through repeated opportunities (checkpoints) to bond with and trust his team that he eventually realizes he needs their help to solve the problem. And so he changes.

Thematic consistency – Thematic consistency is the act of making sure everything in your script comes together and operates on the same wavelength. I read too many scripts where the sum is not equal to the parts. Each choice is isolated, an idea that works in its own little bubble, but does not coexist with the other choices harmoniously. A script is like one big thesis statement. Every portion of it should support the operating thesis.

If you were writing a movie about racism, you don’t have your fourth most important character be a postal worker who’s trying to get his engineering degree. What does that have to do with racism? It’d be smarter to make him, say, a black cop who works in an all-white precinct. This way, you can continue to explore the “thesis” of your story through another avenue.

This doesn’t mean you have to be on-the-nose about it. You can explore it through irony as well. For example, in Bad Moms, one of the characters is a really good honest dad. That contrast of pitting a genuinely good father against crazy rule-breaking moms allows you to explore the theme, just from the opposite side. Had that dad been, say, a blind professor with Tourette Syndrome, you would’ve gotten some laughs, but the lack of thematic consistency would’ve confused the audience.

So there ya go, guys. Keep in mind these are just three tenets. There are a ton of other things that make up “advanced screenwriting” which I’ll be bringing up over the coming weeks. But I just wanted you guys to have some clarity on what you’re aspiring to. Feel free to share your advanced screenwriting tips in the comments!

HOW TO IMPROVE YOUR FOREHAND: Play tennis? Here’s a tip. When you bring your racket back to hit your forehand, don’t have a death grip. Loosen the grip so you can feel the weight of the racket in your hand. Now let gravity start the racket drop (instead of pulling the racket down artificially) and use the momentum of that drop to accelerate out through the ball. With a looser grip, it’s essential that you hit the ball right in the middle of the strings, or else the racket will twist in your hand. So watch the ball!

fedexpress

amateur offerings weekend

With scripts to write, the anticipation of Top 5 Contest Winners to be announced, and weekend errands to run, how in the world are you going to have time to read and vote on scripts? I have no idea. But give it your best shot!

Title: Sprawl
Genre: Drama
Logline: A homeless teen reconnects with his estranged college-bound friend who happens to be the son of the man he blames for his family’s eviction.
Why you should read: It started with the idea of following a pair of teens as they break into abandoned homes seized during the housing crisis of the mid-2000s and blossomed into this tale of revenge and class warfare at its most basic level. Sprawl builds tension in Jimmy’s silent plotting while marinating in an undertone of separation that often weaves its way into our lives – in this case, leaving the nest for college or having your life changed by some unforeseen circumstance. This is a story that has plagued me for a couple years now – I would love to get the community’s views on the script before I put it out in the world or bash my brains out any further over it. Any feedback would be greatly appreciated.

Title: Kindergarten Detective
Genre: Comedy
Logline: Rocky Stone, a 5 year old detective, investigates the biggest case of his life when a valuable item goes missing in his kindergarten class.
Why you should read: I am one of the writers of Yesterday which made the top-25 of the SS#250. However, I entered two scripts, and this is the other one that didn’t advance. Since submitting, I have done a rewrite and feel Kindergarten Detective is in a better place. I would like to see what the SS community thinks and get some feedback to hopefully get it to the next level.

I grew up loving films like LA Confidential, which was actually the first professional script I ever read when I started learning this screenwriting thing. Kindergarten Detective is my comedy homage to the Noir genre as I recreate the story beats and tropes with kids inside a Kindergarten class.

Title: The Tesla Initiative
Genre: Sci-Fi
Logline: A mild-mannered police officer daydreams of becoming a hero, but when he finds himself mysteriously transported to crimes moments before they occur, the line between fantasy and reality begins to blur.
Why you should read: This script was mostly written covertly at the desk of my ridiculously boring 9 to 5 job. Without a sometimes dangerously lackadaisical approach to my workload and the life-saving properties of ‘ALT & TAB’, it would never have been completed.

The Tesla Initiative is a high concept Sci-Fi idea, but one which is grounded in reality, containing elements of action, comedy and just a little romance – hopefully something that appeals to a wide audience. It also incorporates current hot-button social issues (privacy, surveillance) alongside the fantastical (teleportation!). It even has one of those Second Act twists that people seem to be so darn keen on.

Writing this provided me with a much needed escape from my otherwise mundane daily existence. I hope it’s at least half as enjoyable to read as it was to write.

I’d greatly appreciate any and all feedback from the Scriptshadow faithful.

Title: Somnium
Genre: Sci-Fi Thriller
Logline: A loyal astronaut, scheduled to be on the first mission to Mars, begins having terrifying dreams of the mission going wrong. Then, when the mission is sabotaged, he finds himself the prime suspect.
Why you should read: I’ve been writing for three years now, my script Jack Curious is in the Scriptshadow top 25 at the moment. This script is the script I wrote to teach myself the craft, and while it made the quarterfinals of the Big Break Contest and connected me with some cool people, it’s been sitting on the shelf for the last two years. I’d love the opportunity, with the help of the SS community, to pull it apart and work out how to make it better. I also have most of the budget together to make my narrative feature directing debut (I’ve only done docos so far), and I’m wondering if this could be the script to do it with.

SORRY – THE LINK FOR SUNDAE, BLOODY SUNDAE HAS NOW BEEN FIXED!

Title: Sundae, Bloody Sundae FIXED!
Genre: Horror/Comedy
Logline: When an ice cream social results in a deadly outbreak spreading throughout a nursing home, one elderly resident must overcome his own post-war trauma to battle the undead and prove himself to the woman he loves.
Why you should read: Hello. My name is Walter Melon (no jokes, please. Believe me, I’ve heard every fucking one of them). I’m 76 years young and an aspiring screenwriter. At this point in my life I’ve had plenty of experiences to draw from – fought in Vietnam, married three times (and divorced three times, thank Christ, though that first one was a hellion in the sack if I’m being honest). I was a tugboat captain on the mighty Mississippi, did a little production work on some adult films in the mid 60’s and even tried my hand at circus life. And let me tell you, those goddamned sideshow freaks think they’re the cat’s pajamas, treating us normal folks like we’re the wierdos! Lobster Boy my asshole. That motherfucker was a…sorry. I can get pretty worked up as you can see. Old wounds never heal. They fester, let me tell you. But I tend to ramble as I get on in years. Like I was saying, this is my second screenplay (my first was a World War 2 yarn, but I didn’t really know what I was doing at the time and it turned out to be a real piece of shit, so I don’t really count that one.) This story here is based on a true experience, one that involved myself and my best friend Albert Miller – the man who saved Picket Farms Nursing Home. Well, fact of the matter is, he didn’t really save but a handful of us – most of the residents were killed. But he saved my hide – more than once. And I thought his story needed to be told. He may be a deaf old bastard, but he’s one tough sonofabitch and I’d walk through fire for that man. I’d love to hear what the younger generation thinks about my latest effort. Thanks to anyone for taking the time.

Sincerely, Walter Melon

PS – Did I mention this was a true story? Hell, at least I think it is. I can’t remember shit anymore.
WM

For the next three months, every Thursday, I will be guiding you through writing a feature-length (110 pages) screenplay. Why are we doing this? A few reasons. For new screenwriters, it’s a chance to learn how to write a screenplay. For experienced screenwriters, it’s an opportunity to learn a different approach to writing a screenplay. And for every screenwriter, it’s an opportunity to light a fire under your ass, keep you moving, and have a finished script in your lap in just 90 days.

We have three months to achieve this, which equates to roughly 13 weeks. Each week I’m going to give you a task, which you will need to finish by the following week. I’m going to need, at minimum, two hours of your time a day. However, the more time you can contribute to the cause, the better. More time means more thought, more trial and error, more swings, which means an overall improved product.

One of the biggest pushbacks I expect to encounter in this exercise is writers saying, “Well I don’t do it that way. I do it a different way.” Tough. This is about trying something new. It’s about going outside of your comfort zone so you can grow. I don’t expect you to write every script this way from here on out. But I do expect you to discover some new methods you’ll be able to use in future scripts. So don’t complain. Just do it.

The plan is to write both a first draft and a second draft. Afterwards, the best scripts will be chosen for a tournament. You do not have to participate in the tournament if you don’t want to. It’s merely there to incentivize you throughout your journey. Those tournament scripts will be put up for critique by the Scriptshadow Faithful, who will vote for the best script each week. The feedback they give you, you can then use for further rewrites to improve your script for the later rounds.

Are we ready? Okay, let’s get to it.

First and foremost, you need a concept. We’ve been trying to come up with those for the last two weeks. Guys, I tried to get through all the loglines you sent me but there were just too many. I’ll attempt to rate a few more today but don’t hold your breath. If you didn’t get any feedback, you’ll have to go with your gut and write the idea you like best. And really, let’s be honest. You were going to write your favorite idea anyway. :)

If you didn’t participate in the last two weeks, you’ll need to come up with a concept and logline pronto. Check out last week’s post, as well as the comments, and you’ll get an idea for which concepts tend to work best. Once you’ve identified your concept, it’s time for the first task. And the first task is one that 50% of screenwriters detest. I DON’T CARE. This is your week 1 assignment.

OUTLINE AND CHARACTER BIOS

For those of you who want to start writing your script, TOUGH. Unless you’re a genius, the screenwriter who jumps into his script immediately runs out of gas by page 45. Oh, they won’t admit it. They’ll keep writing. But deep down they know they’re lost. This week’s assignment is designed to prevent that from happening.

DAYS 1-3 – THE OUTLINE

There are six main points you want to identify in your outline. But before we get to those, let’s go over the basic blueprint of a story. A protagonist is breezing along in their life. Then something happens that jolts the status quo. This thrusts them onto a journey where they try to achieve a goal. They encounter lots of obstacles and uncertainty along the way. Then, in the end, they somehow pull off the impossible and achieve their goal (or fail!).

We’re writing 110 pages here. So you’ll break your outline down into Act 1 (roughly pages 1-27), Act 2 (roughly pages 28-85), and Act 3 (roughly pages 86-110). Your scenes will average between 2 and 3 pages long. That does not mean every scene will be 2 or 3 pages. It means this is the AVERAGE. Some scenes may be 7 pages. Others may be half a page. In the end, you’ll be writing between 45-60 scenes.

The more scenes you can fill in for your outline, the better. But the only ones that are required for next week are these six. If you can figure out more, great. But these are the essentials.

The Inciting Incident (somewhere between pages 5-12) – The Inciting Incident is a fancy way of saying the “problem” that enters your main character’s life. For Raiders, that’s when the government comes to Indiana Jones and says they’ve got a PROBLEM. Hitler’s looking for the Ark of the Convenant. You, Indiana, need to find it first. Or, more recently, in The Revenant, it’s when Leo is mauled by a bear. Everything is irrevocably changed in his life after that incident.

The First Act Turn (page 25-27) – The first act turn is when your main character will start off on his journey to try and obtain whatever it is he’s trying to obtain. So what happens between the inciting incident and the first act turn? Typically, a character will resist change, resist leaving the comfort of his life. But most of the time it’s just logistics. We’ll set up what needs to happen, how they plan to do it, how impossible the task will be, etc. It all depends on the story.

The Mid-Point Twist (page 50-55) – If your story moves along predictably for too long, the reader will get bored. The Mid-Point Twist is designed to prevent that from happening. It changes the rules of the game. And there’s a bit of creativity to it. It could be an unexpected death. It could be a major betrayal. It could be a twist (Luke and Han get to Alderran, but the planet they’re going to has disappeared!). The point of the Mid-Point Twist is throw your story’s planet off its axis.

The End of the Second Act (page 85-90) – This will be your main character’s lowest point. They likely just tried to defeat the villain or the problem and failed miserably. Along with this, everything else in your character’s life should be failing. Relationships. Their job. Their family. It’s all falling apart. Your hero will be AT HIS LOWEST POINT. Hey. HEY! Stop crying, dude. It’s just a movie. He’s going to get back up and kick ass in the third act. But right now, it looks like he’s fucked.

The Early Second Act Twist (page 45) – We’re going backwards here only because I wanted to get the important plot points down first. Once you have those, figure out page 45. Basically, page 45 will be 15-20 pages into your second act, typically where most writers start running out of ideas. You need to add some sort of unexpected moment here. Something that lights a fire under your plot. It’s not going to be as big as the Mid-Point Twist. But you can’t have 30 straight pages of the same pacing. You have to mix it up. The Early Second Act Twist in The Force Awakens occurs when Rey and Finn get captured by Han Solo. Notice how Han’s entrance into the story takes everything in a different direction.

The Late Second Act Twist (page 70) – This is the same idea as all the other “twists” we’ve been talking about. If you mosey along for too long without anything new or different happening, the reader gets bored. You need to be ahead of the reader, always coming up with plot points that they didn’t expect. I’ve seen writers use The Late Second Act Twist to kill off a character. In Frozen, it’s the moment where Hans reveals to Anna that his entire courting of her was a sham designed to take over her kingdom.

Once you have these six key moments in the script mapped out, you’re in great shape. Why? Because now you always know where you’re going. You always know where you’re sending your characters, which will give your script PURPOSE, something people who write randomly and without an outline rarely have. And don’t worry. These moments are not set in stone. As you write the script, you’ll have new ideas, and these key points may change. That’s fine. But by having something in place initially, you’ll be able to write a lot faster.

It should also be noted that not every story will follow this path. Not every script’s structure is based off of Raiders of The Lost Ark. I get that. Still, you want to think of these moments in a script as CHECKPOINTS. Whether you’re writing the next Star Wars or the next Magnolia, every 15-20 pages, something needs to happen to stir the pot. So if you’re going to take on something unique, no need to fret. Give yourself those 6 checkpoints so that your script is moving towards something.

DAYS 4-7 – CHARACTER BIOS

I know. You HATE CHARACTER BIOS. Look at it this way. Remember when your parents told you to eat your vegetables but you never understand why when Captain Crunch and pop tarts tasted so much better? Then when you hit adulthood and you were 40 pounds overweight, you looked back and thought, “Hmm, mom and dad may have been right about that one.” Well, the same thing’s going on here. Character bios may not be fun. But you’ll thank me for them later.

What you’re going to do is write a character bio every day for your four biggest characters. One of those characters will likely be your villain. Here are the things I want you to include in each bio. Try to get between 1500-2500 words for each character.

1) Their flaw – Figure out what’s holding your character back at this moment in their life, the thing that’s keeping them from reaching their full potential as a human being. Stick with popular relatable themes. Selfishness, egotistical, stubbornness, fear of putting themselves out there, doesn’t believe in themselves. You may not explore this flaw in the movie. But it’s good to know, as it will be the main thing that defines your character.

2) Where they were born – A lawyer from the projects in Chicago is going to talk and act differently than a lawyer from the upper crust of a rich East Coast suburb.

3) What their family life was/is like – Our relationships with our siblings, but in particular, our mother and father, influences our personality and approach to life more than anything else. Know your character’s relationship with each and every family member.

4) Their school history – Were they a nerd? The popular kid? A drug dealer? An athlete. Our school experience, particularly high school, affects who we are and how we act for the rest of our lives. So the more you know about this period in your character’s life, the better.

5) Their work history – Work is 50% of our lives (for many of us, a lot more). It has a big effect on who we are. So you want to establish what your character used to do before they got their current job, and also the events that led to them getting their current job.

6) Highlights of their life – This is basically everything else, the character’s highlight reel, if it were. When they lost their virginity, any devastting breakups, their highest points, their lowest points. Just let loose here and use this section to discover what your character’s life has been like.

And that’s it! You’ve completed your weekly task. If you finish ahead of time, go back to your outline and fill in the areas between the major plot points. The more scenes you can outline ahead of time, and the more detail you can add to those scenes, the easier it will be to write the script when that time comes. Okay, all of this starts RIGHT NOW. So what are you waiting for???

Today’s pilot comes from one of the most successful spec writers of the decade and stars the biggest TV action star in the universe!

Genre: TV Pilot Thriller/Drama
Premise: When the president of the United States and his immediate chain of command are killed in a terrorist attack, the Secretary of State, a man ill-suited for the job, is thrust into the position.
About: David Guggenheim burst onto the scene when his spec, Safe House, went nuclear, garnering the rare “fast track” green light from the studio and nabbing Denzel Washington in the process. The success of the sale as well as the film allowed Guggenheim to follow up with several high-profile spec sales, and I’m sure untold lucrative writing assignments. Guggenheim has turned his focus to TV now, and Designated Survivor was probably the highest profile sale of the season, opening up a huge bidding war, no doubt helped by the addition of Keifer Sutherland in the lead role
Writer: David Guggenheim
Details: 69 pages (undated – no title page so I’m not sure what draft this is)

Screen Shot 2016-04-19 at 8.23.40 AM

I swore it would never happen again. I was so disappointed with the straight-down-the-middle product that the Big 4 networks were churning out that I refused to ever read a Big 4 pilot again. Allow me to paddle down the stream of a Netflix adventure. Allow me to Hulu-hoop my way through a Hulu original. But one more of these cringe-worthy by-the-book eye-closers on a Big 4? I’d rather wrap my face inside of a Brisket Burrito (inside Twitter joke).

So let me tell you why I lifted my moratorium on these shows today. One, because I’m too tired to read a feature. Two, this is a very feature-like premise. Three, it’s written by one of the most successful spec writers of the last five years. And four, because it sparked a major bidding war. Now does any of this mean the pilot will actually be good? Probably not. But we can hope!

Man, can Tim Kirkman catch a break? The 41 year-old Secretary of State is seen by just about everyone as a governmental liability. His main issue? He isn’t strong enough. When the going gets tough, the tough may get going, but Tim Kirkman gets going in the other direction.

So it isn’t much of a surprise when the President of the United States calls him in and asks him to demote himself to a Canadian Advisory position. Kirkman tells the prez he needs a night to think about it (translation: I’ll do what you ask but pretend to think about it overnight to save face). And that’s when shit go cray-cray.

While giving a speech, someone blows the president and several other high-ranking government officers up, leaving guess-who as the successor to the presidential throne? None other than the guy who just got fired earlier in the day.

Kirkman is sworn in and, with the country on a high state of alert, immediately faces a whirlwind of problems. Is this just the first of many attacks? What’s coming next? What do they do? All eyes are on Kirkman, and not a single person in the White House believes in him.

Shit gets real when an oil tanker heading into an East Coast port won’t respond to a ‘stand down’ order. The tanker is just 60 seconds away from being capable of blowing up an entire East Coast City if, indeed, it’s being operated by terrorists. Everyone turns to Kirkman. Can they blow it up? Give the word. Their missiles are waiting. At the last second, the tanker stops, apologizing for a radio malfunction. Whoa, Kirkman thinks. A couple more seconds and he would’ve killed 250 innocent people. This job is hard!

Next up is the most important presidential speech in the history of the country. Kirkman must work hand in hand with a young speech writer to convince not just the United States that he’s capable of leading them, but every single man and woman working underneath him here at the White House. Will he succeed? We’ll have to see.

Straight up truth? This was good. A lot better than I thought it would be. And was it straight-down-the-middle Big 4 generic TV? Kind of. But what Guggenheim brings from his feature spec roots is an ability to MOVE THE STORY FORWARD QUICKLY. This pilot had a ton of urgency, preventing even the tiniest slivers of boredom to creep in.

You can usually spot a good writer by what they do after the setup. Because the setup of these shows/movies is always easy. Who’s going to screw up the president of the United States getting killed? Or our next-in-line being ushered by the Secret Service to get sworn in at the White House? Those scenes write themselves.

But once Kirkman becomes the president, what now? And Guggenheim immediately moves into a problem – the oil tanker. Our protagonist is immediately being tested.

And once that problem is solved, a new one arrives. Iran takes advantage of the U.S.’s distraction to secure the Strait of Hormuz, effectively choking off our access to oil. Kirkman now has to figure that problem out as well.

And while these scenes seem obvious in retrospect, most writers don’t know to write them. They’d rather deal with the mundane directionless details of “What happens when a new person becomes president?” You have an entire series to explore that. Right now, you need to place your protagonist in DRAMATIC SITUATIONS that test him. You’re going to find urgency in these moments and you’re going to find drama. I’d much rather watch that than a scene where Kirkman meets with his staff and discusses the do’s and don’ts of being a president.

Another smart move was not telling us who killed the president. There’s a tendency from TV writers to cram all the plot into the pilot. But remember, you have to give us reasons to come back. And you do that through big unanswered questions. The fact that who killed the president is going to be an ongoing mystery is a reason for me to come back. Otherwise, I’ve just a TV sized feature.

One of the more amusing discoveries from the script was when Kirkman was sitting with his wife, at a low point, thinking he couldn’t do this, and his wife takes him by the hand and says, “Do you remember STORY ABOUT HIS EARLY DAYS OF POLITICS?” As in, literally, that’s what’s written. And I just found it funny that even the top screenwriters don’t always know what to write and will put up a placeholder to figure it out later.

It’s a small thing but I know a lot of writers will refuse to keep writing until they figure out that problem. And what happens is, because they can’t figure it out, they’re not writing anything. One day of not writing turns into two. Two into four. Four into a week. A week into a month. Sometimes it’s best to leave a problem alone for now and keep writing so you’re getting pages down. Often what will happen is the solution to your problem will come while you’re exploring some other part of the story.

Look, is Designated Survivor going to be able to do what House of Cards did? Probably not. I don’t see Kirkman and his wife having a three-way with their security detail. But it’s a nice West Wing slash 24 hybrid that should satiate the wind-down-from-work crowd. I’ll probably check out the pilot this fall.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: When in doubt, present your hero with a problem. The more elaborate the problem, the higher the stakes the problem, the better. I loved the oil tanker scene here. I loved the Iran scene here. And all Guggenheim did was present our protagonist with a problem. When you think about it, this is the lifeblood of television. You place problems in front of your protagonist. If you can make those problems unique, if you can make them DIFFICULT, chances are you’re going to keep the audience entertained.

morena-baccarin-deadpool-

I’m sure every one of you asks yourselves some variation of How the hell do I break in? on a weekly basis. What is the damn secret sauce?? If someone can just TELL ME what I’m missing, I’ll start doing it! I promise! Since every writer is different, I can’t give you a universal answer to this question. But after reading 250 screenplays and watching 225 of those fall by the wayside, I can tell you the biggest difference between the writers who made it and the writers who didn’t. This, my friends, is the secret to the next level. Are you ready?

The human condition.

That’s it. That’s the secret. Until you start caring about the human condition, about people, about what goes on inside a person’s head, about how people affect each other on a psychological and emotional level, your writing will never be up to Hollywood standards.

This is why you see a lot of good scripts for 25 pages, and then they fall off a Yellowstone-sized cliff. It’s not just that after 25 pages, your script moves into the dreaded second act. It’s that in the first act, you don’t have to get into your characters much. You set up their issues, you set up their situation, and you prepare us for their journey. But most of that stuff is skin deep. Once you move to the second act, you need to explore your characters on a much deeper level, and if you a) don’t know how to do this or b) don’t have any interest in doing it, your scripts won’t resonate with people. Because the scripts that resonate with people are the ones that hit readers on an emotional level. They move the reader somehow. That’s the only way to write something memorable.

And the good news? Doing this is actually easier than you think. As writers, we write from a place of omnipotence. We see and know everything, like God. If you want to write an emotionally affecting character, however, you must move away from this vantage point and place yourself inside the character’s head. Then ask yourself, “What is going on in my mind as I try and deal with this situation?” Once you find the dominant fear/conflict/obsession in that character’s head, you blow it up and make it the theme of your character’s journey.

So let’s take The Martian. After you’ve put together your outline or even written the first draft of the script so your plot is in place, put yourself in Matt Damon’s head and ask what he’s thinking about at this moment. What is a man stranded on a planet who can’t be saved thinking? He’s thinking about his mortality. He’s lonely. He’s afraid. He’s wondering if he can survive. We have several directions we can go here.

Ultimately, the movie chooses to focus on the survival aspect. How does someone overcome certain death? They fight until the bitter end. They try to survive until they have nothing left to give. And when we watch The Martian, which has a wonderful plot, the part of the story we relate to the most is actually the main character’s fight for survival. That’s the human element. This movie doesn’t resonate in the same manner if Matt Damon isn’t worried. If he isn’t fighting to stay alive in every single frame.

Let’s take another recent film – Deadpool. I’m picking this one specifically because it’s a high-profile studio release that you’d assume could care less about feelings and emotions. Oh but contraire mon frere. We’re going to approach this in the same way. Wade (Deadpool) has been tortured, his face burned beyond recognition. Put yourselves inside the head of that character. What are you most afraid about? The way people would look at you. Of always being considered a freak. Of never being loved again.

Ahhhh, that last one hits hard, doesn’t it? When you find something that hits extra hard, it’s a sign that you want to build your character around it. So it’s no surprise that Deadpool’s emotional through-line is built around Wade’s fear that the love of his life will never love him again. So he avoids her to spare both her and himself. This inner conflict drives him mad. And it’s why this movie made 350 million dollars when the studio thought it would make 80. Because it got beneath the audience’s skin and actually made them feel something.

Where do people go wrong with this process? Where do they screw up? A good place to look is Zack Snyder. Zack is like a lot of young writers in that he thinks you stir up emotion through melodramatic imagery. A slow-motion scene where a man visits his parents’ grave, for example. On the surface, this seems like it should work. We have dead loved ones, which everyone can relate to. We see how sad the character is, which we can relate to. Theoretically this should create sadness in us, right?

The reason it doesn’t, though, is because it’s a trick, a calculated equation inserted specifically to milk emotion from the audience. Audiences are too savvy for that. They know when you’re manipulating them. The way you make characters resonate is by exploring what’s going on inside of them throughout the entirety of your movie. Issues need to be embedded into the character, not given a 2-minute highlight reel.

So again, learn to put yourself inside your character’s head. Figure out what they’re thinking, what they’re scared of. When you identify what that is, blow it up and make it the theme of the character, taking it all the way from the beginning to the end of the movie. That doesn’t mean every single scene will deal with the issue. But the issue should permeate every pore of the character’s body regardless of whether they’re dealing with it or not. For example, Deadpool may not be stumbling around the city in every scene lamenting the loss of his girlfriend, but his overuse of humor when he fights the bad guys is clearly a defense mechanism to hide the pain he’s suffering. So even though the issue isn’t technically there, it’s still there.

Now get back to your latest script and beef up those characters!