Genre: Crime/Thriller
Premise: An inmate slash former Ranger gets a 48-hour furlough to attend his son’s funeral, but uses it to get revenge on the men who killed him.
About: This script sold a few years back to the production company with the best name in town – Lava Bear. If that name sounds familiar, it’s because they just produced the biggest surprise of the season, Arrival. However, the script seems to be stuck in development at the moment. I hear Colin Farrell is looking for a John Wick project. Could this be it? (Sherman Payne, the writer, is credited with some indie films, but still looking for his big break).
Writer: Sherman Payne
Details: 122 pages (6/9/12 draft)

DEAD-MAN-DOWN-Colin-Farrell-Gun

It’s a happy time for those of us in Earthquake Land (and those of you living in that Arctic Tundra known as the East Coast). We’ve got Rogue One coming out in less than two weeks. We’ve got a Guardians of the Galaxy 2 trailer with Baby Groot. We’ve got a Mummy trailer with everything in it but mummies. And to top it all off, we’ve got Sony igniting the internet’s social justice warriors and trolls with the announcement that Amy Schumer is playing Barbie. Let the comment battles begin!

Oh, and we’ve also got a script review. Yippidee-skadoodle!

39 year-old Shawn Dianellos, a former Ranger in the Army, got stuck doing odd jobs for bad people after the war. As a result, he killed a man and is now doing time for it. The only thing that keeps Shawn going is the thought of seeing his son, Michael, now 20, once he gets out.

He gets to see his son all right, just not how he planned. Shawn gets word that Michael and his girlfriend were killed in their apartment over drugs. The warden awards Shawn a 48 hour “furlough” to attend the funeral and the wake, with the stipulation that he’s escorted by two badass cops, tough guy Sheehan and big burly Malcom.

Once home, Shawn starts sniffing around, and learns from his Greek buddies that his son was killed by the local Albanian gang, run by some dude named “Bad Rites,” named after his proclivity to turn right when he should’ve turned left (that’s a lie – I just made that up). Shawn easily dispatches of his detail, who turn out to be anything but badass, then starts his investigation of revenge.

Along the way, he learns that the Albanians are shaking down his old girlfriend and her shop, so he’s got to take care of that as well. But can he do that along with taking down one of the most powerful crime chains in the region all within 48 hours? Methinks he’s got a good shot at it because I’ve read the ending and I know what happens.

Ahhh! This one started off so fucking good!

My hopes were high.

There’s a wonderful opening sequence where we see this young couple get killed in their apartment, then we cut to Shawn, in a prison group session, reading a letter his son just sent him, the son, we realize, who was just killed in the previous scene. The juxtaposition between his joy and us knowing that these are the words of a dead man is heartbreaking.

I was in.

But the longer the script went on, the more plotty it got, and ultimately that’s what killed it. I mean we’ve got Greek gangs, Albanian gangs, Mexican gangs… I’ve seen less gangs in a Grand Theft Auto game.

Whenever I see a script that’s 120+ pages in a fast genre, I’m waiting for the moment when things get bogged down. And once Shawn got to the wake, it was one character introduction after another.

Worse than that, there were too many “people sitting around in rooms” scenes. You guys know how I feel about “sitting in rooms” scenes. You’re writing a movie. Movies need active characters. Active characters don’t sit around in rooms and talk. They go out and do shit!

There are exceptions to this. Certain genres or plot set-ups are more favorable to it. But not this one. I don’t remember John Wick sitting around and talking in rooms with people. Do you? He was always on the move. Always taking care of the next guy he had to kill.

Now if you’re writing this kind of movie and you do have a “characters talking in rooms” scene, make sure it has TENSION in it. For example, Revenge Protagonist walks into a car garage, catching his next victim by surprise, the owner. We know Revenge Protagonist is going to kill him, but he needs some information first. So we milk the tension through the dialogue before, finally, he blows his brains out.

What you DON’T want is a bunch of “characters talking in rooms” scenes where all that’s being talked about is exposition or backstory. Those scenes are almost always boring. And that was my problem with Furlough.

Instead of, say, the two escort cops hurrying after Shawn, we’d be in a motel room with them as they talked about if they should alert their bosses and what should the next step be.

I’m not saying you can never write these scenes, but you should actively avoid them if possible. And if you can’t avoid them, figure out a way to add tension or conflict or ANYTHING to make them more than just an exposition or backstory scene. Cause I’m telling you: THEY ARE SCRIPT MOMENTUM KILLERS.

Something else I want to talk about here. It’s important in these simple setups to EVOLVE THE STORY at some point. Otherwise, the audience gets bored. Being subjected to the same thing for 2 hours is boring.

But some people get “EVOLVE” mixed up with “RAISING THE STAKES.” Raising the stakes is still good, but it doesn’t change the story in the way that EVOLVING does. So in Furlough, around page 65, the media gets wind that Shawn is at large. Which means everybody’s now looking for him. This is good, as it makes Shawn’s job tougher. And we always want to make the hero’s job as tough as possible.

But it doesn’t change the story in an interesting way. Evolving, however, does, and I’m going to give you a recent example. This example kind of dropped the ball, which I’ll talk about, but it was the right idea.

The movie is Don’t Breathe (spoilers). It’s about a trio of kids who sneak into a man’s house to steal his money. When the man realizes they’re in the house, he locks the place down and starts hunting them.

That’s the setup. Now, we could’ve played this plot out the whole film. He hunts them, they try to escape. But is that going to be interesting for 100 minutes? Probably not. So you EVOLVE the plot. And what happens is that our protagonists slip down into the basement where they see that A GIRL IS BEING HELD CAPTIVE DOWN THERE.

This is a new element THAT SPINS THE STORY IN A DIFFERENT DIRECTION. That’s what evolving does. We’re no longer thinking just, “Escape.” We’re thinking, “Who is this and how does this change things?”

Now they don’t take this captive storyline in an interesting direction (spoiler – they kill the girl off quickly and her inclusion isn’t as mysterious as it could’ve been). But if they had, it would’ve been exactly what I’m talking about. You want to evolve simple stories with some kind of twist at some point, less we get bored doing the same thing over and over again.

Furlough is a script with potential but it gets in its own way with too much plot and too many characters. Too many scenes are passive instead of active. If you promise us the urgency of a 48 hour timeline, the script has to feel like time is running out in every scene. Until the last 40% of the script, the characters here felt like they were relaxing at Club Med. And that ultimately doomed the story.

[ ] What the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Once again, concepts that have a natural built-in tight time frame are perfect for screenwriting. One of the toughest things to do in writing is to come up with a time frame that adds urgency to a story that doesn’t want it. The great thing about Furlough is we never question the time frame (48 hours) because it’s built into the concept.

What I learned 2: Familiar situations breed familiarity. Like I said at the beginning of the analysis, we’ve seen the “Sit down in a room to receive bad news” scene so many times, that when presented with the moment in our own scripts, we’re like, “Yeah, we’ll just do the old sit-down in a room to receive bad news thing.” It’s these scenes SPECIFICALLY that you must identify and resist. These scenes are “cliche land mines” just waiting to be detonated. You must ask, in these moments, “How can we do this differently?” Backing up, showing us the son getting killed, then cutting to the incarcerated father reading a letter from his son to the rest of the inmates, thinking he’s still alive? That’s a much more interesting way to explore that scenario.

THE WINNER HAS BEEN ANNOUNCED BELOW

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Look who’s back, baby! It’s the Scriptshadow Tournament!! In the last quarterfinal battle, blood was shed. Wars were waged. Commenters were banished. Some opined that the tournament would never return. It would become a footnote on the bottom of the Scriptshadow page. “Here lies the tournament that always is and never was.”

But alas, if there’s one thing I’ve learned about the internet, it’s that when there’s an argument, throw yourself further into that argument! Stoke the fires with the blood of cheetahs. Bask in the sunshine while laughing with unicorns! And when it’s all said and done, sleep in the pouch of the nearest kangaroo–

Okay, now I’m not making sense.

Right, so, we’re on WEEK 3 of the Quarterfinals. Already into the Semifinals are Katherine Botts with her detective take on A Christmas Carol, “Cratchit,” and the surprise winner of Week 1, “Odysseus and His Boy,” by Steffan DelPiano.

Here’s how this works. Read as much from each script as you can. Then vote in the comments section which script you think deserves to go into the semifinals. Please explain why you voted for the script so that we know you’re a real voter and not a friend of the writer. As always, I’ll leave it up to the writers to decide if they want to summarize their changes in the comments.

Voting closes at 10pm Pacific Time Sunday evening, when the winner will be announced.

Good luck everybody!

#3 SEED
Title: The Bait
Writer: Billie Bates
Genre: Romantic Comedy
Logline: An untrusting woman, employed to seduce men prior to marriage for concerned wives-to-be, has her world turned upside down when she falls for her latest target.

#6 SEED
Title: The Attacker
Writer: Jean Roux
Genre: Action
Logline: After scoring the winning goal of a match by cheating, a soccer player has to go searching for his brother in the most dangerous neighborhood of the town that has just lost.

WILD-CARD
Title: Hellfire Alley
Writer: Kenneth Kleemann
Genre: Western/True Story
Logline: The gritty, UNTOLD story behind the real outlaws who inspired the classic film, THE WILD BUNCH.

WINNER OF QUARTERFINAL WEEK 3: Nice work to all the contestants in this week’s quarterfinal. Getting this far is not to be taken lightly. But only one can move forward. And that script moving forward is… “The Bait,” by Billie Bates, our first seeded script into the semis (#3 seed). Congrats, Billie! I know this process has been difficult for some. Keep in mind, I wanted to do something that’s never been done before. And when you do something that’s never been done before, the first time is going to be rough. We’re learning what works and what doesn’t. And the next time we do this will be better for it. That’s why I’ve always treated this contest as a fun experiment (it’s FREE remember!). Don’t take it too seriously and have fun guys. It’s writing. It’s supposed to be enjoyable. Next week are the last 3 quarterfinal scripts. Shouldn’t take a mathematician to figure out what those are. So if you want to start reading them early, get to it. I’ll meet you back here next week!

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Michael Jackson once sang, “I’m looking at the man in the mirror. I’m asking him to change his ways.”

I don’t know if mega-star screenwriter Steven Knight (Allied) is a Michael Jackson fan or not, but I was reading an interview he did at Slash-Film the other day, and one of the questions asked of Knight was one that has pockmarked the screenwriting community for centuries. It’s the closest thing we have to a trigger question. Our equivalent of a political nut walking into a room and saying, “I can’t wait for Trump to build that wall.”

“SHOULD YOU FOLLOW THE RULES?”

Early in the interview Knight says that he avoids following screenwriting rules, specifically the one that states a character has to CHANGE over the course of a movie. When then asked which rules he isn’t fond of, Knight doubled-down on character change…

I mean, the arc thing is interesting. It’s good sometimes to have a character that starts as one thing and ends as another, but James Bond, Hercules, these are pretty enduring stories. [Laughs] Like a Greek myth. In a Greek myth, you can have the characters and objects, and it just goes through these events in the same as a computer game now.

I’ve always found this discussion fascinating because I believe it’s essential that a character change over the course of a movie. In fact, I’d argue that 99% of main characters in films do change, and that if your character doesn’t change in some way, we’ll feel let down, even leave disliking that character.

The only time a character doesn’t change and it still works is when that character dies because of their inability to change. I just watched Hell or High Water, and in that movie, the trouble-making brother lived a selfish sinful life. He never changed his ways (spoiler) and he ended up dying because of it. We also saw this with Robert DeNiro’s character in Heat.

Here’s where everyone gets tripped up though. They think that “change” has to happen along the traditional lines of assigning your character a flaw, and then having that character overcome that flaw by the end of the movie.

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I agree that, when done well, this is the most effective way for change to work. When a selfish character (Trainwreck) learns to become selfless, we feel warm inside. When a stubborn character (Hoosiers) learns to listen to others, we feel tender inside.

However, the more scripts I read, the more I realize this type of change doesn’t happen often. And a look into history tells us why. The time when this advice became popularized was in the 80s and 90s, a period when comedies, rom-coms, and less serious fare dominated. In those movies, the “flaw-change” worked perfectly. The films (along with animated and sports movies), were already skirting reality, so the fact that this unrealistic 180 degree character turnaround occurs at the end of the movie didn’t faze anyone. They bought into it wholeheartedly.

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But when you watch a movie like Drive or Bourne or Mad Max or Arrival – you don’t see traditional flaws explored. And because you don’t, you don’t see that arc Knight is referring to.

BUT…

Those characters still change. And the reason screenwriters miss it is because they’re looking specifically for the flaw-change. But alas, my screenwriting snickerdoodles, there are OTHER WAYS TO CHANGE A CHARACTER.

Two big ones, in fact:

LEARNING

and

OVERCOMING

Learning is just like it sounds. The character doesn’t have to become a different person by the end of the movie, which is where rule-defamers get their panties in a bunch. But they do need to learn something. I consider this a “mini-change,” and while not as earth-shattering as a core change, it still leaves the audience feeling good, since the character has evolved.

One of my favorite movies of all time is Ferris Bueller’s Day Off, a film used by flaw-change naysayers as proof that your main character doesn’t have to change over the course of the film. Ferris Bueller has no flaw, they say. And therefore he doesn’t fix his flaw by the end of the movie.

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But let’s look at that analysis more closely. Is Ferris Bueller the same person at the end of that film as he was at the beginning? I’d say no way. Ferris has LEARNED two valuable lessons – the value of friendship (with Cameron) and the value of family (with his sister). If Ferris hadn’t changed, he’d still be joking around when Cameron has a breakdown destroying his father’s car. If Ferris hadn’t changed, he wouldn’t have connected with his troublemaker sister, who saves his ass at the end of the day.

The operative word here is that Ferris has LEARNED something. And if you’re not going to add a full-scale flaw-change, this is a nice secondary option. Make sure your character has learned something by the end of the day. It doesn’t have to be big. But it should make us feel that, going forward, the character is better equipped for life.

Next we have “OVERCOMING,” and overcoming comes in two flavors:

LOSS

ADDICTION

Movies that tackle these subject matters tend to be more serious. As a result, the gimmicky “overcoming a flaw” stuff doesn’t work as well (it can work, but it takes more skill to do so). The good news is, this is a fairly easy “change” to pull off. Since the problem is built right into the character, all you have to do is have the character overcome that problem and they have “changed.”

Arrival is an example of “overcoming loss.” Amy Adams’s character, Louise, has lost her child. Her entire life is defined by this loss. By the end of the movie, she’s able to find peace with the loss and move on. Louise is in a better place at the end of the movie than she was at the beginning (note: I know it’s more complicated than that because of the time stuff – but I don’t want to get into spoilers here).

I want you to think about that for a second because it gets to the heart of why, I believe, Steven Knight is wrong. If Louise is the same bummed out hopeless person in the last frame of the movie as she was at the beginning, would we be satisfied? I’m willing to bet you’d all have the same reaction: “Well what the fuck was the point of that then?” This is why change is important. It makes us feel like the journey we just went on had a point.

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For an example of a character overcoming addiction, look no further than The Girl On The Train. That film is about a woman whose drinking is so bad, it’s preventing her from solving a murder. If she doesn’t change her ways (her drinking), she will wallow in this drifting pointless existence til the day she dies. Change is imperative for her to succeed and for us to feel satisfied. And she does just that.

And that’s what I want to get across here. Characters must change over the course of the story. It doesn’t have to be with a flaw. It can be by learning something. Or it can be by overcoming something within. But they can’t be at the exact same point at the end as they were at the beginning, or else what’s the point of making us watch your stupid movie for two hours?

I’m so sure of this, that I pose a challenge to you: Name me any good movie where the main character doesn’t change in the three ways listed above (flaw, learn, overcome) where the character doesn’t then end up dead.

And yes, I know the first film you’ll go to is the James Bond series. I don’t know these films well enough to argue against them. But I have a feeling that, in a lot of Bond films, Bond learns something by the end of the movie. Especially in the Daniel Craig versions, which are more character-driven. But what I’m really curious about is if anyone can give me examples other than Bond. And remember, the films have to actually be good! Meaning, the act of not changing the characters resulted in a strong film.

Go at it!

Genre: Biopic
Premise: The, err, “true story,” of how the great Harry Houdini went on a secret mission as a U.S. spy.
About: Ah, Hollywood. What a funny place. For shit to come together, all these different “buzzy” paths have to cross. A hot director has to come across a hot screenwriter has to come across a hot actor. Then, and only then, are projects born. Why? Because everyone n Hollywood is a fucking wimp and they need all the stars aligned before putting their names on the line. Here we have Dan Trachtenberg coming off the success of Cloverfield Lane. We have Noah Oppenheim, who’s receiving love for his Jackie screenplay. And I’m sure we’ll have some hot actor playing Houdini named soon. I mean, we got Bradley Cooper attached to a project yesterday. Why can’t we do it again? Keep in mind this is the 2011 draft and there have likely been rewrites.
Writer: Noah Oppenheim
Details: 133 pages (May 13th, 2011 draft)

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He’s done magic before so why not??

The trick with any biopic is always…

Wait a minute. Did I really start this with “The trick with…?”

Do I have any shame?

You all know the answer to that so why even attempt the illusion?

What I really wish Houdini could make disappear is biopics. Now that would be a trick worth paying for. But in the absence of this act of wonderment, at least cast a spell on the genre, one that turns the biopic into something actually good.

Imagine my surprise, then, when the wool was not pulled over my eyes. But rather we got a biopic that’s truly different. I snarfed. I gasped. I wondered how the fuck this was conceived. But most of all, I was relieved. A biopic that didn’t feel like a biopic!

Houdini starts out like you think any biopic would start out. We get one of those oft-used cross-cuts between the present (Houdini trying to salvage a buried-alive trick gone wrong) and the past (Houdini as a child stealing a loaf of bread for his starving family). I figured I was in for one long biopic retread.

But then things get weird. President Woodrow Wilson calls Houdini and tells him that his 28 year-old daughter, Margaret, has been kidnapped by someone in France. Wilson believes Houdini’s unique talents make him the perfect agent to go and retrieve his daughter.

Looking for a new challenge, Houdini teams up with Wilson’s stuffy lackey, Andrew Day, and the two seahorse their way to La Francoise. Once there, Houdini calls upon old friend (and rival) Chung Ling Soo, a famous magician who’s been known to publicly roast Houdini. But no worries, it’s all for show, as is Chung himself, who’s actually, under all the make-up, a white American!

Houdini, Soo, and Day find their main lead in a dude who arrogantly calls himself “The Elder.” The Elder is a white spooky motherfucker who’s so ugly, he deserves to be chased. However, when he leads them to Margaret, we learn that Margaret wasn’t kidnapped at all. She was trying to piss off daddy by dating an older weirdo. Those spunky president’s daughters. I hope Ivanka’s not taking notes.

But, as it turns out, The Elder really IS bad. And when he kills Soo, Houdini swears revenge, chasing him to Istanbul. He’s joined by the increasingly annoying Day and the closest thing to a 1914 Women’s Rights Movement in Margaret. Will these three mismatched wackadoodles youngify The Elder? Or might this be the one trick Houdini can’t pull off?

Okay, I gotta give it to Oppenheim. He got me. I thought this was going to be another lame-o biopic. Instead we get, “What if Harry Houdini were Indiana Jones?” Granted this was written during a time when every writer was doing this shit (IP-free historical figures as superheroes). But with all those projects dying off, Houdini-as-Indiana feels fresh again.

Look, it’s simple, guys. When you’re writing in a hot genre, you have to be cleverer than the next guy. I was going to stab my eyeballs out with overpriced Universal City Walk Harry Potter magic wands if this was yet another biopic. By doing something that NOBODY ELSE IS DOING makes this a project worthy of production.

Yet here was the problem with this approach. It didn’t exploit Houdini’s unique talents enough. I would argue that Houdini turned into a straight agent. Yeah, he was braver than his cohorts. But that doesn’t exploit his one advantage – the fact that he was a magician. Especially if you’re going to go so far as to have Houdini break into places like, “The Fortress of the Seven Towers.”

Then there’s the main character dynamic pulling us along. From a Screenwriting 101 perspective, it was good. You have the lawless Houdini paired up with the by-the-book Day, and then the opinionated Margaraget never far behind. This led to a requisite amount of conflict-infused dialogue.

And yet… that dialogue was as predictable as the taste of morning-after Chinese good.

That’s the thing with relationship dynamics. They’re like everything. If you do them the way they’re supposed to be done, with everyone saying and acting the way that “works best for a screenplay,” they become stale, like an uninspired casting choice. Yes, Ryan Gosling may be the perfect actor to play the brooding young anti-hero in that latest drama. But haven’t we seen him here before? And doesn’t that make his performance less exciting?

For this reason, never be afraid to go against convention, to try new things out. You may find that they don’t work. Hell, you may try several things that fail and end up right back where you started, with that crazy vs. conservative dynamic. But you may also find something beautiful and unexpected, like the weird dynamic between Hank and Manny in Swiss Army Man.

Plot-Wise, Houdini is an exercise in CHANGING PLOT GOALS. We start out with saving a kidnapped daughter. Then the goal becomes revenge. And finally the goal becomes to stop a madman who’s planning to attack all of Europe. Remember, goals can be achieved at any time in a script, as long as you replace them with new goals of greater importance. And Oppenheim does that here.

I’ll finish this by saying Houdini was a fun romp. But while its unexpected left turn into Indiana Jones territory left your adventure bone tickled, no room was ever created to explore Houdini himself. And isn’t that the one reason to watch a biopic? To see what makes a man tick. There was no ticking here. More hot-dogging. And while that hot-dogging was fun, a character exploration would’ve added some much needed mustard.

Then again, will an Indiana Jones starved public even care?

[ ] What the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I was thinking, what could a writer do now in the biopic space that isn’t being done much? And I came up with a pretty cool idea. Rivalries. Instead of writing about one person, write about two. And when I say two, I mean two people who really hate each other. In any movie idea, the main thing you’re looking for is tons of conflict. And nasty rivalries have that. I googled historic rivalries right after this review and found tons that haven’t been put to screen before. Could be an opportunity, guys. Just throwing it out there!

Hey guys, sorry for the lack of posts. I enjoyed the holidays too much, apparently. So here’s how this week is going to work. This is TUESDAY’S post. Wednesday is another review. Thursday is an article. Friday is the Scriptshadow Tournament. The good news is that tomorrow or Wednesday, I’m sending out a NEW NEWSLETTER! And I review a really good script from a really good screenwriter. Or, at least, it’s good so far. :) So make sure to sign up for the newsletter at Carsonreeves1@gmail.com.

Genre: Period/World War 2
Premise: A paratrooper finds himself stranded behind enemy lines when his plane goes down while on one of the most important missions of World War 2. Can he still complete the mission in time?
About: EDIT (UPDATE) – Oh wow, they just attached Bradley Cooper hours after review went up. Talk about timing this just right. :) Zach Dean is a mainstay on the Black List. This is either his 3rd or 4th entry on the list, and his writing seems to get better each time. This one finished on the lower half of the 2015 List. Atlantic Wall was sold in PITCH FORM in a competitive bidding situation. That’s what happens when you’re getting on the Black List every year, boys and girls. Companies start competing for your scripts!
Writer: Zach Dean
Details: 116 pages

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If you’ve been here long enough, you know how I feel about World War 2 stories. There are in the neighborhood of 300 movies about World War 2. So if you’re going to bring a new story to the table, it better be unique. One of my favorite World War 2 movies is Life is Beautiful because it’s a CONCENTRATION CAMP COMEDY. How could that movie NOT be unique??

What I don’t like is when writers use a generic World War 2 situation that isn’t that interesting just so they can slap that “World War 2” label on their logline. Like that Daniel Craig movie – what was it? Defiance? About a bunch of people who lived in the woods during World War 2 (“We must go deeper into the woods, Frank.” “Deeper? But we’re literally 100 miles from civilization.” “God dammit, Frank, I said DEEPER!”) WHAT THE FUCK WAS THAT MOVIE????

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My favorite talk show right now is, by far, James Corden. My least favorite is Seth Meyers. The reason Corden is so good and Meyers is so forgettable is because James Corden asked the question, “What do we bring to the table that the other talk shows don’t?” Or, more to the point: “Why do we deserve to exist?”

By asking that question, they had no choice but to differentiate themselves. So they added a multi-interview format instead of one guest at a time. They created segments that were online friendly (Carpool Karaoke) and dance numbers (Intersection Musical). Meanwhile, what does Seth Meyers do? He brings the exact same no-frills format that talk shows have been using for 50 years and his late-night show is the least watched as a result.

This is a long-winded way of saying, your idea must have a reason for existing. If you’re just writing something because it has a cursory attachment to a high-profile event, it’s going to reflect in the execution. One of the reasons it’s taken me so long to read this Black List script is because I was afraid that was the case. I’m hoping I’m wrong. Let’s find out…

It’s 1944 and Britain is about to enact something called Operation Overlord, where they’ll fly over the channel and invade Nazi-occupied France. However, there’s a secondary component to this attack.

France has been using secret operatives who have been meticulously marking where all the key German gun points are. With this knowledge, the British-American Coalition will know exactly where to land, which areas to avoid, and how to attack to destroy the Germans. Without this information, they’d be walking in blind.

There’s only one issue. The map has only just been finished. And the attack is launching tomorrow. This leaves American Captain, Lowry Scott, and his team, just a tiny window to get in, grab the map, and get out.

So Scott and his team fly in. Everything seems to be going well. And then Scott’s plane gets shot down. Scott is the only one to survive, and finds himself having to evade the entire Nazi army to get to the rendezvous point.

Once there, Scott secures the map, but not without needing to slaughter a clan of curious Nazis. His attache, close to death, makes Scott promise he’ll take his 10 year old son, Jasper, to his sister. Jasper, ironically, is the one who performed all the reconnaissance for his father and is responsible for this invaluable map.

An annoyed Scott pairs up with Jasper and is able to fulfill his end of the bargain. But when a traitor disrupts the French resistance, Scott and Jasper will need to come together once again to both get out alive, and get that map to the higher-ups so that the invasion can be a success.

This was a lot better than I thought it would be.

There’s one thing you can learn right away from this script and it’s an approach all writers should hang their hat on. When you have a big idea, you want to find the small personal story within it.

A lot of writers will take an idea like this and cut between seven different groups of characters as they all get ready for the big invasion. It’s a common mistake when doing a period or war film and it results in too much jumping around where we never get to know or care about anyone, and therefore don’t give a shit what happens.

What Dean does here instead is he finds this personal story to tell. Our hero teams up with a kid and the two must escape an entire occupied country that’s looking for them.

This leads to the second thing Dean does well: GSU (goal, stakes, urgency).

Goal: Get the map back to his superiors.
Stakes: If he doesn’t, an entire operation will fail, and hundreds of thousands will die.
Urgency: The invasion is happening that day. So he needs to achieve this FAST.

When you combine this with an unresolved relationship between our two leads, Scott and Jasper, you have yourself the ingredients for a kick-ass movie.

This is where the World War 2 tag HELPS your script – when you’ve written something good. Because it acts as a PUBLIC IP in that everyone’s heard of World War 2. So, naturally, it’s easy to promote.

In a film market where everyone (and when I say everyone, I’m talking about the studios as well) struggles to make consumers aware of their product, paying hundreds of millions of dollars to do so, it’s nice to have something well-known in your back pocket (World War 2) to instantly create recognition.

Think about how hard it’s been for them to promote spec scripts Passengers and Collateral Beauty this holiday season. There’s nothing either film can throw at you that creates instant recognition besides movie stars. And movie stars, strangely, aren’t enough anymore.

In addition to this, Dean has researched the shit out of his script, making sure we believe what’s going on. I bring this up because there’s nothing worse than a World War 2 script where it’s clear that the writer doesn’t know a) How war really works, b) the unique details of World War 2 including weapons, vehicles, and protocol, c) the fine print of the subject matter he’s writing about.

I’m not saying the writer should go into exquisite detail about each German gun being shot (more on this in “What I Learned”). I’m saying that we never question any object, person, or interaction because they all felt so damn authentic.

And yet, despite this elaborate research, Dean never forgets to entertain. This is another common amateur mistake. Writers will get that research down, but then that’s ALL they get down. Everything is meticulously described and yet we’re bored to tears because nothing fun or dramatic is happening.

We get lots of Entertainment 101 scenes here, like the dickhead SS officer prepping to kill Julian for accidentally splashing water on his shoes. Or we get to know Scott’s entire team, only for them to be blown to pieces before the mission. That’s how you entertain – throw a plot twist in there that we’d never expect.

Atlantic Wall is a really well-researched fun romp with lots of GSU and, in my opinion, Dean’s best script to date.

[ ] What the hell did I just read?
[ ] wasn’t for me
[xx] worth the read
[ ] impressive
[ ] genius

What I learned: If there isn’t a lot of dialogue in your script, make sure you’re focusing on ACTION rather than DESCRIPTION. In other words, write less about what we’re looking at and more about WHAT THE CHARACTERS ARE DOING. As long as you’re documenting action, the reader feels that SOMETHING IS HAPPENING and is therefore less likely to get bored. It could be cleaning a house. It could be charging up to a bully to settle a score. It could be adding another target to the Operation Overlord map. What you don’t want is a lot of description of rooms or fields or people or vehicles. That’s not to say you won’t describe things. You’ll just do it quickly, expanding only if the moment is really important. But, for the most part, description equals to boredom. Focus on what your character IS DOING instead.