Genre: Sci-fi Thriller
Premise: A young biologist is recruited on a mission into a mysterious energy field that threatens to destroy the planet.
About: Writer Alex Garland has blessed us with some of the best sci-fi of the last 10 years. He wrote Ex Machina, 28 Days Later, Sunshine, Dredd, and even adapted mega-project, Halo, before the 67 lawyers and producers representing the 13 companies involved in the film blew the thing up. In short, if you have a sci-fi project, Alex Garland is one of the first guys you call. This time, just like he did on Ex Machina, he’s writing AND directing. Annihilation was adapted from the novel of the same name. It is being referred to as the first book in the “Southern Reach” trilogy, which means nothing to me at the moment, but will hopefully make sense at the end of the review. It will star Natalie Portman.
Writer: Alex Garland – Jeff VanderMeer
Details: 126 pages (version “10” according to the title page, whatever that means)

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Longtime screenwriter Alex Garland stormed onto the directing scene early this year, writing and directing one of the best indie films of 2015, Ex Machina. How did he parlay his writing into such a deftly directed first film? By, um, not giving a shit about directing apparently! Garland’s gone on record as saying he doesn’t like directing nor does he care about it. To him, it’s all about the writing. Spoken like a true screenwriter.

With that said, you have to wonder why someone who isn’t into directing has agreed to direct another movie so quickly, and a big one at that. My guess is that the salary bump from writer to director is enough to make even the most reluctant writer reevaluate. And hey, spending three months in close-quarters with five beautiful woman doesn’t sound like such a bad gig.

Biologist Lena Kerans, who specializes in cancer research, is struggling through the most difficult time of her life. Her soldier husband went missing in battle over a year ago, and Lena hasn’t been able to move on.

Then, one day, inexplicably, her husband (Kane) returns home. Kane has no memory of how he got here and no memory of where he’s been. When Lena rushes him to the hospital, a government motorcade intercepts them, and the next thing Lena knows, she’s waking up in a military base.

Eventually, she meets Dr. Ventress, who informs Lena that they’re off the coast of Florida where a large growing anomaly is taking over the area. Within a few years, it will extend down into Mexico. Within a decade, it will usurp the entire planet. Great, Lena says. Now where the fuck is my husband?

Ventress explains that her husband is being kept on life support, and with the anomaly approaching, they’ll have to desert the base soon. If that happens, they will have to leave Kane, as he’s in too fragile a state to be transferred.

It just so happens that Ventress is going on one last mission with a group of three woman into the anomaly to see if they can figure it out. We gradually learn that Kane was on one of the former missions inside the anomaly and that he’s one of only two men who made it out alive.

Naturally, since her husband’s life is on the line, Lena demands to be a part of the mission. And she makes a good case for herself. She’s a biologist, and this growing anomaly is basically a cancer. Maybe she can help.

Ventress agrees, and the team of five women head inside. Once in, they notice that everything is both the same yet different. The animals (gators!) are twice as big. The plants are twice as exotic. And time doesn’t seem to exist wherever they’re at. But when they come across video of Kane’s old team, they begin to realize just how dangerous this anomaly is, and that just like everyone else who’s ventured into this bubble, they’re probably not making it out alive.

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“Annihilation” asks a pretty interesting question. What if the earth got cancer? What if a mutation started to spread and expand to the point where the earth itself died? That’s a great sci-fi question. But it also teeters on the edge of “3 A.M.” idea territory. You can almost smell the pot wafting through the outline’s pores.

Indeed, I can hear the echoes of someone nicknamed “Lugnuts” ingesting an epic bong hit and wondering aloud, “And what if, like, all the animals were, like, TWICE AS BIG,” to which he receives a smattering of delayed approvals, peppered with the occasional pot-cough-slash-laugh. Surely, a pizza will be ordered soon, charged to whichever member of the group is getting his entire tuition paid for by daddy.

Okay, that may be a cheap shot. But Annihilation does suffer from a case of the over-idea. It’s the price you pay when you go from something contained and clear, like Ex Machina, to something sprawling and ambitious, like this. You gain scope and complexity. But you’re forced to juggle more balls. Which means a better chance of those balls falling.

But I’m not here to judge (okay, maybe a little). I’m here to observe. And one of the first things I observed was the concept of “mystery replacement.” When you write a script like Annihilation, where the first act is centered around a mystery (a growing field that people go into and never come out of), you’ve set yourself up for a front-loaded movie. That is, once you show the audience what’s inside the bubble, they’ve got nothing left to look forward to besides the next bong hit.

Because the entire first act is predicated on the mystery of this unexplainable phenomenon, Annihilation is a prime candidate for front-loaded status. Luckily, there’s a solution to this. Every time you answer a giant mystery in your script, you replace it with either another giant mystery, or a series of smaller mysteries. VanderMeer and Garland do a good job with this. Once we’re inside the phenomenon, new questions start arriving. Giant animals. Grotesquely altered humans. What happened to Lena’s husband’s team?

I also want to commend Garland on the structure, which is one of the first things beginner screenwriters must learn before they can make the move to the more complex aspects of storytelling, like character development and theme. So instead of sending our characters into this big anomaly blob and “seeing what happens,” (a common mistake I see a lot), Garland immediately establishes a goal. Get to the lighthouse. The lighthouse is where the anomaly began, so by that logic, that’s where the answers will be.

This may sound like a minor thing, but it’s actually really important. Having a physical destination gives us form and focus. We know where the story needs to go, so we can give in to all the craziness that happens along the way. Had we shown up here and the characters said, “Uh, okay, let’s look around,” we the reader are going to get frustrated quickly. “What’s the point?” we’re going to ask. “Where is this going??”

An overarching goal is a great start. But sub-goals are what really give a script structure. In Annihilation, the characters know they can’t get to the lighthouse in one day, so they create a series of checkpoints they’ll try to make it to each day. Again, this may seem insignificant to the casual screenwriter. But what this is doing is dividing the screenplay into easy-to-follow bite-sized chunks. We know we’re trying to get to A. Let’s see if we can get there without getting killed. Next morning, we have to get to B. Okay, let’s see if we can do that. Then C, and finally D. And, of course, if you’re doing your job, each leg will be more challenging.

Think of these mini-goals as pillars. If you were to place a pillar under the left side, or beginning, of the screenplay, and then place a pillar under the right side, or ending, of the screenplay. What’s going to happen to the middle? It’s going to sag right? So you have to place a series of pillars along the middle section of the script. That’ll keep it from drooping, or worse, falling down completely.

And if structure were all this script were being judged on, I’d give it a good grade. But I also have to judge it on its ideas, which are interesting in some places but muddled in others. The “What if earth got cancer” question is fun. But I’m not sure I understood why plants and humans and animals were meshing into single forms. And why sometimes that meant weird hybrid entities, and while other times it meant dolphins as big as whales. There was an inconsistency there that became frustrating after awhile.

And something smelled fishy about this team being all-female. The explanation we get is that men could potentially be more violent inside the vortex and therefore less likely to survive. The problem with that explanation is that over 500 people have gone into this thing, and only two have gotten out. They were both men. This tells me the all-female team is more a result of that being the hot new thing in books than it is a logical decision. And hey, if you want to go all-female or all-male or even all-horse, that’s fine. But it’s your job as a writer to come up with a legtimate reason for why that’s happening. If you don’t, the suspension of disbelief is broken (note: Suspension of disbelief is broken every time an audience veers out of the movie to ask a logic question: “Wait a minute? Why are they all women? That doesn’t make sense.”)

It’s the same issue I have with the Ghostbusters thing. What’s the reason to go all-female other than that’s the trend? There isn’t a story reason behind it. And if you’re deliberately excluding men from the story, isn’t that just as bad as deliberately excluding women from a story?

But I’m getting off-track here. Must have been that five minutes I spent watching Trump debate earlier. The main point is that Annihilation starts out with an interesting idea, and keeps its story moving swiftly, but once the answers start coming, they do so in unsatisfying muddled ways. With that said, I’m curious what Garland’s first large-scale directing effort will look like. The cinematography as well as the robot concept in Ex Machina were gorgeous, which is reason to stay optimistic.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: One way to look at structure is to come up with 5-6 checkpoints (in this case, destinations) that divide your script into a series of bite-sized chunks. Now you can focus on making each individual chunk great, and not have to stare down into this endless chasm of broken dreams.

Each week myself or one of the site’s readers will suggest an obscure, unknown, or under-appreciated film that you guys can then watch on a Lazy Sunday and discuss the screenwriting merits of. If you’re interested in submitting a suggestion, e-mail me at Carsonreeves1@gmail.com with the movie and a 300 word “pitch” on why you think people would enjoy the film. Together, I hope we can all find some hidden gems.

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Today’s movie is The World’s Fastest Indian, a film that had the single worst title of any film, maybe ever. You put Anthony Hopkins on a poster next to the title, “The World’s Fastest Indian,” and everybody’s going to think that an old white man is playing an Indian who tries to run the 40 yard dash in the Special Olympics or something.

This movie is not that at all. It’s about an older simpleton from New Zealand who travels to America in the 1950s to try and set the motorcycle land speed record. His motorcycle is called “The Fastest Indian.” This is a movie that is guaranteed to make you feel good afterwards. If you are having a bad day, a bad week? Watch this film and all those yucky feelings will slip away. This has a character who is impossible not to root for. It’s basically a more grounded version of Forrest Gump. Enjoy!

amateur offerings weekend

Thanksgiving is coming up next week. And if you’re anything like me, you’ve purchased a stomach expander on Amazon to prepare for the event. I’ll tell you what I’m not prepared for though. Another one of these Hunger Games movies. Which one are we on now? Breaking Flames No. 7 Chapter 19? How is a movie about hunger games still going if it’s no longer about hunger games? It’d be like if you made a Star Wars movie about trade negotiation. If you’re looking for something to watch instead of JLaw, check out Jessica Jones. Not because I recommend it. I haven’t seen it yet. But it’s supposed to be the greatest show on television, so I’ll be discussing it on Tuesday. If you want to join in on the conversation, best get your binge on.

Title: Let the Punishment Fit the Crime
Genre: Thriller/Drama
Logline: Hollywood icon Chad Burroughs is America’s best-loved human being. But the world is about to find out that Mr. Perfect has had his daughter locked in his basement for the last 13 years, and that she is the mother of his children – the ones he hasn’t disposed of.
Why You Should Read: This is my fifth script, and I’ve tried to incorporate everything in it that I have learned from this site over the years: it has GSU, shocking turnarounds, a bitchin’ Bad Guy, a big reversal on page 24, dialog that “pops”, a low character count, a short time-span, dramatic irony, it’s a thriller…
On the other hand, it is based on factual events and does break a few rules.
I would love to know what people, and in particular Carson, think.
Even if you don’t get that far into this script, I would really appreciate it if you could read the turnaround on page 24 and let me know what you thought of it.

Title: Language of the Birds
Genre: Urban Dreamed
Logline: (The Fisher King meets Charles Dickens) A famous bi-polar Linguistics Professor retracts from the modern world and ends up homeless in NYC to live the vicarious life of Charles Dickens. Through the language of birds, he discovers the syntax of living ‘in the moment’ and sets out to build a monumental Christmas tree in Times Square, to reconnect with his daughter.
Why You Should Read: I’ve crashed and burned many times into the pit of Scriptshadow sorrow, but like all of us committed to this dream, we dust off the pride and search for that next big cathartic script. ..Only to find ourselves in another writing frenzy and come out the other side burnt. Well, I haven’t crashed yet! This is an original story from the heart, pitched at those of us that linger in old fashioned literature, in a modern world of language reduced down to 140 character ‘tweets’. It also touches on mental illness and the homeless, especially on Christmas Day; the loneliest day of the year for a lot of people in NYC. Despite all that, it’s a fun and uplifting story of humanity, when we’ve all been guilty of awkwardly side-stepping that homeless person. Those ‘crazies’, that dare to live in the moment, inside their heads…Give them some empathy next time, most are probably failed screenwriters! A little bird told me that I should wait; I might have a better chance with this script in next year’s Scriptshadow 2500 contest. The Grand Prix of Pits… Enjoy.

Title: HEXEN (Witches)
Genre: HORROR/THRILLER
Logline: When a desperate man drags his depressed wife and step-daughter to rural Germany for family support; what he discovers instead are dark cult roots, an isolated hippy haven, and the terrifying realization that they may not be free to leave alive.”
Why You Should Read: My name is Alex Ross, and my screenplay, HEXEN, won the grand prize in the Script Pipeline competition (out of 3,500 scripts) and is also highly rated on the Black List as “top unrepresented horror”. Here’s why I would like the script to be reviewed: I see HEXEN as a fresh take on a very stale and predictable genre. It’s a throwback to the thrillers from the 70’s (Rosemary’s Baby, The Shining, Don’t Look Now), but with a modern, realistic approach. It purposely breaks the tired “rules” of horror storytelling, which audiences have come to expect by now. A main protagonist vanishes half-way through, character’s motives are ambiguous, and the ending is left somewhat open-ended. Say what you will about the script… one thing it’s not, is predictable. However, it has alienated some who are looking for something a little more mainstream, and I’m finding it difficult to find industry pros who can see outside the box, and who are willing to take a chance and get behind it. I need all the help I can get…

Title: Mind Crime
Genre: Thriller
Logline: An unlawfully convicted man serves every day of his 25 year sentence, but when released he finds out only two weeks have passed from his sentencing date.
Why You Should Read: I know this is a bold statement, but I challenge everyone who reads this that you will not be able to guess what is going on until YOU READ until the end. No cheating. Whatever you think it is, when you find out, you’ll even be more shocked. Everyone wants originality, and by the second Act, you’ll be steeped in it. Maybe a little too far. It is truly hard to find a thriller idea that keeps you guessing, but when this one came to MIND, I had to take a stab at it. I have written for some actors such as Ron Perlman, Ving Rhames, and producer Steve Whitney. But so far, I haven’t luck with the Hollywood patience game.

Title: DESTRUCTO
Genre: Black Comedy/Sci-fi
Logline: Struggling financially, a young man retrains as a programmer and discovers that robots are walking among us. When one murders his brother, he sets out to find their origin and their mission.
Why You Should Read: I was disappointed when this one didn’t make the 250. From your columns, I believe my logline didn’t show enough conflict. So I’m trying AOW with a revised logline. And one more thing – robots. Like in your April 23 article, Hollywood’s Subject Matter of Choice. Ring a bell?

Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Action Thriller
Premise (from writer): A troubled state police officer teams with his cantankerous war veteran father when he tries to rescue his younger brothers, two muscle car street-rodders who have gotten in over their heads transporting marijuana for a team of ex Special Forces assassins.
Why You Should Read (from writer): Because it’s a polished draft in a classic genre, with strong characters, crisp dialogue, and set in a unique world. This is by definition a low concept genre exercise, and yet these types of movies seem to get made all the time, albeit straight to VOD and DVD, so I’m hopeful that an AF spotlight might help get this script in front of the right eyes. It’s gotten a little bit of love on the contest circuit (Page Semi Finals and two rounds at Austin), and I’m optimistic that many of the great SS Faithful will enjoy it and that it will rise to the top if given a spot on AOW.
Writer: Scott Martin
Details: 105 pages

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Rising star Christopher Abbot for Jarret?

I pointed out in last week’s Amateur Offerings how much I liked this logline. A lot of you countered that it was too long. I agree that it’s long. But good writers can make long sentences work. And Scott’s a good writer who definitely made this work. I never had to reread the logline or stumble through any odd phrasing, something I do regularly with amateur loglines. I don’t know, something about this logline clicked.

And when Dead Drunk ended up winning the weekend, I felt vindicated. One of the truths screenwriters don’t want to admit is that a logline matters. If a reader reads a logline that’s unfocused, unsure of itself or badly written, they know that the script is going to be the same way. While the skill required to write a logline is different from the skill required to write a screenplay, good writers recognize that the logline is the bridge to a read and therefore practice until they get it right.

The only thing wrong with Dead Drunk’s pitch is that I’m going into it with high expectations. Good logline, runaway winner in the voting. I’m expecting a lot here. Let’s see if the screenplay delivers…

It’s Oregon circa 1974, right after the soldiers started returning from Vietnam. One of those soldiers is 25 year-old Jarret Westin, a ferry captain. Now since ferry captains don’t exactly rake in the dough, Jarret supplements his income by making marijuana runs into the big city with his older brother, resident troublemaker, Sylvan.

Ironically, these two have another brother, Wes, who’s a state cop. And when he gets word that his brothers are running drugs, he gives them a firm talking to and tells them it has to end. This leads to Jarret and Sylvan NOT ENDING anything, and picking up their latest shipment from the local pot farm.

While there, they don’t see a secret team of men stick the 1974 version of a car tracker (they had those?) on their car. Jarret and Sylvan don’t know it, but they’re about to be followed.

The two eventually catch whiff of the baddies following them and decide to make a run for it cross-country. The mysterious bad guys follow them, and then Wes and the brothers’ father, World War 2 hero, Delbert (does anybody in this family have a normal name?), follow the bad guys. As you’d expect, these three cliques all come crashing together, and not everybody survives the melee, with even the studs at risk of leaving the pile dead, drunk, or naked.

As I read through the first five pages of Dead Drunk and Naked, I started getting those stars in my eyes, those special Scriptshadow stars that lead me to call up industry folks and tell them that I think I found a winner.

We’ve got guys transporting drugs. We’ve got a brother who works for the state police trying to stop them. We’ve got some mystery dudes secretly throwing a tracker on their car. We’ve got a unique voice. A unique subject matter. This futhermucker was rolling in the right direction.

But I’ll tell you when the script slipped out of gear for me. It was in the first bar scene. Here we spend the first ten pages building up this exciting story, and then we pause all that to have our characters drink a beer for no other reason than to set up other characters, cover some exposition, and sling in some backstory. It was like going down that first drop on a roller coaster and then, right before you hit the loops, the coaster stops.

But while my harness may have loosened, I still wanted to complete the ride. There were so many promising signs. Like the way that Martin would take an extra beat every once in awhile to give us slightly more detail. Here’s what he writes in describing the main characters’ hometown:

Small-town Oregon in the heart of the Willamette River Valley — Willamette Falls, population 900 and shrinking.

Now that might not seem like much. But that last line is brilliant. Where most amateurs would’ve stopped at “Population 900,” Martin adds, “and shrinking.” With two simple words, he’s said so much about this town. It’s dying. An amateur would’ve spent a bunch of endless description detailing the abandoned town. Martin gives us, “and shrinking” and we know exactly what’s going on.

Also, I liked the mystery behind these killers. That’s the main thing that kept me turning the pages. I needed to find out who they were and what they wanted with Jarret and Sylvan. Because it wasn’t just about the drugs. They could’ve taken the drugs back at the farm. There was something more that they needed. And I needed to know that something.

But here’s where the script struggled. When you write a road trip film, and the people on that trip know each other, they need to be working through something. If there’s not some deep-set issue there, then there’s nowhere for the relationship to go. It’s just a bunch of dead dialogue. And we don’t get that only once (with Jarrett and Sylvan). We get it twice (with Wes and Dilbert).

Wes is probably the most interesting character of the bunch, as he’s the only one who has had anything of significance happen to him – his wife and kids have left him. But his wife is nowhere to be seen the entire movie. The person he’s with is his father. And his father appears to be supportive of him. Supportive fathers may be great for real life. But they’re horrible for movies. We need unsupportive. We need unresolved. And we weren’t getting that anywhere.

I read a script not long ago that had a similar setup, and the adult-son was still mad at his father for leaving his mom. So there was some actual conflict between the characters, something for them to work through over the course of the movie. I’ve said this before and I’ll say it again. You want your characters to agree on as little as possible. Disagreeing leads to conflict leads to relationship strife leads to relationship resolution, which is what movies are all about.

And look, I know you can go overboard with this stuff. The dreadful Free Fall proved that. But when I bring these things up, I’m not thinking about the cheesy on-the-nose version of events. I’m thinking about the “real world” version. I imagine authenticity dictating the plot – not “conflict for the sake of conflict.”

Now maybe the lack of relationship development would be acceptable if – IF – the characters were working through their own flaws. But out of our four main characters, I didn’t identify a single one that was battling something within himself. If you have a movie where the main characters aren’t trying to work through their own shit, I’m not sure you have a movie.

While I enjoyed the writing here, Dead Drunk & Naked suffers from a story that has too much stopping, too many meals, too many bar stops, and too much conversation about things that don’t matter. I’d love to see a story that’s more plot focused, that relies more on suspense (think the famous Cop across the street scene in Psycho), that has more urgency, and that has more character and relationship development.

Remember that character is not created through characters talking about one another. It’s created through action. Matt Damon doesn’t talk about how he wants to get off of Mars. He works on something every day to help him get off Mars. Dead Drunk & Naked needs more of that. Good luck, Scott!

Script link: Dead Drunk & Naked

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Two characters talking about a third character in a non plot related way is almost always boring. Here’s some made-up dialogue to sell that point: “What do you think about Frank?” “I think he has issues, you know?” “Man doesn’t know right from wrong ever since he got fired from his job.” People don’t care. If you want to tell us who a character is, do it through an action FROM THAT CHARACTER. Which of these does a better job at conveying character? Luke: “Hey Obi-Wan, what do you think of that Han guy?” Obi-Wan: “Don’t like him. He’s entitled, you know? And he doesn’t even believe in the force.” Luke: “I haven’t seen him help anybody yet unless it benefits him.” Obi-Wan: “Selfish bastard.” VERSUS “Come help us save the Princess.” “No, go save her yourself.” “You’ll get a reward.” “Okay, what’s the plan?”

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I am going to make a declaration at this moment that will change your life. I am going to guarantee (yes, I said GUARANTEE) that I improve the dialogue in your latest script. Guaranteed better dialogue, you say, Carson? How is that even possible? Are you a magician? Funny you should ask. I am. And today’s magic trick is going to make Harry Potter s&%# his pants.

You see, I’ve been reading your Scriptshadow 250 entries, and one of the things I haven’t been too impressed with is the dialogue. Much of it is, shall we say, uninspired. So I cooked up some eggs (I do this whenever I have deep-thinking sessions) sat down with myself, and I asked myself, “What can I tell these eager screenwriting mavens to help them better their dialogue??” About five eggs in, after getting a good egg-buzz going, it came to me like a rooster at sunrise.

Dialogue… is differlogue.

Do not avert your eyes. Because yes, it just happened. I made up a word, my friends. One that I will be submitting for entry into Webster’s Dictionary as soon as I finish this article. You see, the main issue with all the dialogue I’ve read… IS THAT IT WAS ALL THE SAME. The sentence structure was the same. Everybody said the same things. Everybody spoke in the same cadence. Everybody had the same personality. These writers were not aware of life’s three essential truths. The right to freedom. The right to happiness. And that dialogue is differelogue.

The concept behind differlogue is simple. Good dialogue is derived from two characters who speak differently. The contrasting styles bring a natural spark to the conversation. If a depressed DMV worker is speaking with another depressed DMV worker, the personality of the dialogue is going to be very one-note (read: boring). But if you pair a depressed DMV worker with an over-sharing optimistic 17 year-old cheerleader, now your dialogue comes to life via the power of contrast.

DIFFERLOGUE!

You achieve differlogue by figuring out what makes a character unique, and then giving them an IDENTIFIER that will subsequently inform the way they speak. Once you’ve assigned identifiers for each character, put them in a conversation together and watch your dialogue come alive. There are literally hundreds of identifiers you can use for characters, but to start you off, I’ll list 15 of the most common ones. Here we go!

1) The Chatterbox – You know this person. Everybody has one in their life. They talk and they talk and they talk and they WON’T SHUT THEIR TRAP. They’re usually super annoying, and therefore perfect for characters you want your reader to dislike. However, you can use the chatterbox in endearing ways as well, such as with Lloyd Dobler in Say Anything.

2) The Cool Cat – The cool cat tends to take their time when they speak. They’re in no hurry. And they don’t care if you are. Unlike the chatterbox, who says a lot, the cool cat usually chooses his words carefully and says little. Check out Matthew McConaughey’s famous character from Dazed and Confused to see the cool cat in action.

3) The Nervous Nellie – This character hates talking. Every sentence is an adventure for them and they’re 90% sure they’re going to fuck it up. They’ll often stop mid-sentence, think back, re-phrase things, before stumbling forward again. These people don’t like to talk. And you can hear it in their voice.

4) The Impatient – These people have a million things to do and they consider a conversation with you as a necessary obstacle to achieving these things. For this reason, they spit out their words quickly and expect quick answers. There’s an underlying tension when these characters speak as their impatience puts pressure on others to keep up. A lot of bosses will carry this tone, but there’s no reason why you can’t assign the impatient to your hero’s wife (or even 5 year old son!).

5) The Clown – Some people can’t go ten seconds without making a joke. Humor is their way of getting noticed and also their defense against a cruel cruel world, so they’ll use it when times are good and when times are bad. Don’t be afraid to play with these characters. For example, you can make them genuinely funny or embarrassingly unfunny. Each will have a different effect on the dialogue.

6) The Movie Star – No, I don’t mean a literal movie star, I mean the kind of character who oozes so much charm, so much confidence, so much swagger, that they come off as larger than life. The ultimate “Movie Star” character is Tony Stark, aka Iron Man.

7) The Internal – This character speaks even less than the cool cat. They don’t think talking is worth all the trouble. If they have something important to say, they’ll say it. Otherwise they either answer in 1-3 word sentences or not at all. A great example of The Internal is Mike from Breaking Bad and Better Call Saul.

8) Sarcastic Sam – A close cousin to the clown, think of Sarcastic Sam as an opportunist who’s always looking for the perfect moment to bust out his favorite sentence-toy, sarcasm. “You cold? You look cold.” “Oh no, my face is always the color of sea water.” Even when Sarcastic Sam isn’t being sarcastic, you get the sense that he’s waiting for the next opportunity.

9) The Military Man – These characters tend to speak very formally and get straight to the point. Like The Impatient, they create tension in a conversation, but the military man is more respectful and engaging. Still, these characters will rarely add flavor to anything they say. They keep it vanilla unlike Godzilla. The ultimate military man was Colonel Fitts from American Beauty. But there’s no reason why you can’t assign “Military Man” to a babysitter, a 7-11 checker, or a UPS delivery woman.

10) The Used Car Salesman – These characters always seem to be selling you something, even when there’s nothing to sell. They also always seem like they’re hiding something or know something about you that they’re keeping to themselves. These characters always keep you off-balance since you can never trust a word they say.

11) Debbie Downer – This person finds every opportunity to rain on your parade. Tell him it’s nice out? He’ll counter with, “Enjoy it. It’s supposed to rain tomorrow.” Compliment his tie? He’ll point out, “It’s my father’s. He died last month.” Take him out for his favorite ice cream. He’ll take one lick before proclaiming, “It was better last week.” Nobody likes a Debbie downer, but they can be a joy to write dialogue for.

12) The Know-it-All – The know-it-all doesn’t need much explanation. He knows it all. And he’s going to tell you every chance he gets.

13) The Queen Bee – The Queen Bee, like everyone here, is not gender specific. It can be a woman or a man. It signifies someone who’s in charge and uses that power to influence the world around them. These characters have a way of talking down to you like you’re five.

14) The Scatterbrain – The scatterbrain usually has 15% of his brain dedicated to the current conversation and 85% to all the other shit they have to do. The scatterbrain will ask for a lot of “Say that agains” and pepper his speech with plenty of “uh-huhs” even though he’s rarely listening.

15) The Guarded – The Guarded speaks very carefully since they don’t trust people. They believe everyone they talk to wants something or knows something about them, and therefore a conversation with The Guarded is sort of like a chess match. You have to make the right moves to get more out of them. Otherwise, their measured approach will stonewall your ass.

These are just 15 examples but there are plenty more out there. If you’re looking to add to the list, find your favorite movies and see if you can label the main characters with an identifier. Now some of these might seem a bit broad, but they’re just starting points. There are shades of gray to each. And you’ll find that some of your favorite characters ever fall into these categories. Robert DeNiro in Heat is a Guarded. Andy Dufresne in Shawshank Redemption is an Internal. George McFly in Back to the Future is a scatterbrain.

But the real power of these identifiers comes when you do two things: Use them against type and pit two opposite identifiers against each other. For example, to go against type, make a dorky 13 year-old the Queen Bee. Or make the CEO of the biggest company in the world a Nervous Nellie. The irony should add a little extra kick to the dialogue. Then, to really have fun with dialogue, pit the most contrasting identifiers against each other. A Negative Nancy with a Movie Star. A chatterbox with a Guarded. A know-it-all with a military man.

In fact, I want you to do that right now. In order to see the power of the differlogue, take a couple of the above identifiers, opposite ones preferably, assign them to two characters, then go write a scene. You’ll notice your dialogue getting better right in front of your eyes. From there, you’re only steps away from utilizing this tool in your current screenplay. I’d ask you to post your results but there isn’t any point. All of it will be genius. Have fun writing the best dialogue ever!