amateur-offerings-weekend

Five amateur screenplays.  Read and tell us which one you liked best in the comments section.  The winner gets a review.  Also, feel free to offer constructive criticism to the writers.  

Title: Molniya 7
Genre: Sci-fi, Adventure.
Logline: A reckless American astronaut risks everything to save seven world leaders trapped on board a crippled Russian space station before it crashes to Earth.
Why You Should Read: Hi Carson, my name is Tony and my passion for movies and screenplays spans decades. I’ve analyzed hundreds of works and read dozens of books on the craft — especially your book, which is the best ten bucks I ever spent, (wink, that’s worth a read, right? )
Your mission, Carson, should you decide to accept it, is to open the attachment to this email and immerse yourself in this high concept adventure about ingenuity, human spirit, and the will to live. I’ve kept the read under 100 pages, yet made sure every character has something to do — actors will love this, and I guarantee you that there is stuff in this screenplay that even you have never before seen. — As always, should you or any of your subscribers be caught or killed, the secretary will disavow any knowledge of your actions. This email will self-destruct in five seconds. Good luck, Carson.

Title: Quiescent
Genre: Sci-Fi Adventure
Logline: After a long-dormant Atlantean power station buried under Manhattan for thousands of years transforms the city with a mysterious time-meshing force, a vision-haunted Native American tunnel worker, a Columbia geology professor and his beautiful assistant team up with a hardened CIA agent to shut the pyramid down before it destroys the planet.
Why You should Read: Quiescent is a labor of love that took me years of research and a ton of rewrites to complete to my satisfaction. A sci-fi action adventure with a strong male and female protagonist, rich in history, memorable characters and deep metaphysical undertones. The threaded mysteries of time, ancient Atlantean technology and Native American spirituality make this tale an exciting thrillride.

Title: The Battle of Mirbat
Genre: War / Action
Logline: A retelling of the 1972 battle in which eight special forces soldiers defended an Omani town against 400 heavily-armed guerillas.
Why You Should Read: Described as a latter-day ‘Zulu’, the Battle of Mirbat is an incredible account of valor in the face of overwhelming odds. Classified for over thirty years, the soldiers’ mission has only recently become public knowledge but hopefully this script will bring their remarkable tale to a wider audience.

Title: Hadleyville
Genre: Western
Logline: An idealistic Easterner journeys to the burgeoning Western frontier where he falls for a prostitute and gets in the wrong with a powerful businesswoman, forcing him to learn how to leave his idealism and civility east of the Mississippi.
Why You Should Read: While I know the Western isn’t (and hasn’t been for arguably 40 years) the most topical, profitable, or popular genre it used to be, it still has a certain appeal for writers looking to explore ideas that other time periods aren’t necessarily designed for. The lawlessness, the encroaching border of a growing nation, the differences between Eastern civility versus frontier survival: Where else but the Western can you touch upon these concepts?
I’ve been writing screenplays for about five years now (and have a B.A. in screenwriting if that means anything…). I’ve had two features optioned and was hired to re-write a feature — all by indie producers looking for ever elusive financing. On top of that, I’ve been a quarter-finalist, semi-finalist, and finalist in national contests, including BlueCat, Big Break, and Table Read My Screenplay. Hadleyville, in fact earned me a spot as a finalist in The Black List’s 2014 Cassian Elwes Independent Screenwriting Fellowship — I’m sure the fact that it’s one of the (if not the) highest rated Western on blcklst.com gave me a leg up there.
The point is: I know how to write a screenplay, good ones even, but I’m looking to heave myself over the hump into the lands of “Very Good” and “Great.” I have my degree, hours of writing and reading scripts, and tips from Script Shadow to improve my writing — but there’s something I’m missing. Something I can’t get a bead on. And I have no doubt that you (and fellow Script Shadowers) can lead me into the sunsetting happy ending.

Title: The Irish Rover
Genre: Comedy
Logline: Looking to connect for the first time, a son and his drunk, crotchety, dying Irish father take an epic journey to Ireland to get him laid for a final Father’s Day goodbye fuck. Mayhem, whorehouses, shootouts, and rollicking celtic music all ensue in the process of this father and son finally coming together.
Why You Should Read: Fred Seton and I wrote this about two years ago. We took this to only one producer (who we love), got him attached, and the project fell apart. It’s just been sitting collecting dust ever since. Fred wrote “Pierre, Pierre” and recently had his script “Kid Leviathan” that he wrote with Peter Hoare on the Hit List. “The Irish Rover” is a raunchous romp of an Irish R-rated comedy that was originally dreamt up for Robin Williams and Chris O’Dowd to kill it in. The script is insane, wild, got heart, and beers for everyone. It’s a place where you’ll find Van Morrison, The Pogues, the Dubliners, and Ween all getting hammered and playing at the bar. Cheers to the Blarney Stone!

Get Your Script Reviewed On Scriptshadow!: To submit your script for an Amateur Review, send in a PDF of your script, along with the title, genre, logline, and finally, something interesting about yourself and/or your script that you’d like us to post along with the script if reviewed. Use my submission address please: Carsonreeves3@gmail.com. Remember that your script will be posted. If you’re nervous about the effects of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Spy Thriller
Premise (from writers): Based on true events. When Allan Pinkerton discovers a plot to assassinate Abraham Lincoln before his inauguration, the legendary detective and his most trusted operatives must race against the clock to prevent the murder of the president-elect.
Why You Should Read (from writers): When we came across this story, we were amazed it hadn’t been made into a film yet. Starring the most famous American president in history, the most renowned of real-life sleuths, and the first female detective in the United States.
Writers: Parker Jamison & Paul Kimball
Details: 119 pages
Note: The writers sent me a new version of the script implementing notes from the Amateur Offerings post. I thought I was reading that draft.  It wasn’t until I put this post together that I realized I had read the original copy.  I apologize about that.  But it’ll be interesting to see if I noticed the same problems as you guys.  And I welcome Parker and Paul to tell us what changes they made in the comments section.

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I’ve never found Lincoln to be an interesting character due to him being wholeheartedly honest and good. These traits, while making him ideal to run a country, unfortunately make him a pretty boring subject. Movies (and books) like characters with flaws – characters who have amazing qualities which are offset by terrible ones. This creates an inner-struggle where the two opposing energies constantly work to balance each other out. An external conflict arises out of this struggle, which ends up making the character his own biggest enemy. Which is why the best stories usually require the hero to defeat himself to achieve his goal.

Bill Clinton would be a good subject for a movie. Here was a man who genuinely wanted to help the people of the world, yet wasn’t against breaking the heart of the person he loved most. Steve Jobs may end up being a good subject for a story. He built a series of products that gave people all over the world the power to be great. And yet by many accounts he was a horrible human being to the people who worked for him.

Unfortunately, the portrayal of Lincoln in The Baltimore Plot didn’t do anything to change my opinion of him. He still is, by and large, boring. He wants to do the right thing, which is great, but with every other aspect of him being perfect, there’s no dimension to his character. However, I think the writers can put Lincoln in a situation that’ll better bring out the most in the man. I’ll get to that in a moment. But first, here’s the plot.

The year is 1860. Abraham Lincoln has become president but hasn’t yet been sworn into office. While the North is pumped by Lincoln’s win, the South is pissed. With Lincoln threatening to rid the country of slavery, more and more southern states are seceding. A war is brewing.

It isn’t just the southern states that are pissed though. Baltimore, Maryland is wreaking havoc up in the North’s Eastern cluster, threatening to align itself with the South. There are rumors that a plot is forming to blow up the Baltimore railroad, which would hamper the North’s ability to ship supplies should a war break out.

To get to the bottom of these rumors, private detectives Kate Warne, Timothy Webster and Allan Pinkerton are hired to infiltrate Baltimore’s society and find out what the plan is. The stakes are raised when Lincoln himself announces that he’ll be taking the train up through Baltimore to Washington, where he’ll be giving his inauguration speech.

What the group finds is a small hive of terrorists who plan to assassinate Lincoln when he passes through Baltimore. But because the defiant Lincoln refuses to operate on rumors and fear, our group must come up with convincing evidence that the plot is real before Lincoln hits the city, a task that proves much more difficult the deeper they dig.

I’ll start by saying there’s definitely something here. This well-written logline caught my eye immediately and the writing is pretty good all the way through. These are also the writers of Barrabas, another script I liked. So I had my Baltimore Plot pom-poms on and believe me I was shaking them.

But as it stands, I’m not sure this script takes advantage of its premise enough. I feel like this idea was the Autobahn and we were puttering along in the right lane at 30 miles per hour. I think the first change Parker and Paul need to make is to think of this as more of a thriller. It reads way too casual at the moment.

The biggest reason for that is the Lincoln storyline. Kate and Timothy and Allan – they were the ones with the strong goals – to find the assassination plot in time to save Lincoln. So when we were with them, they were always acting. They were always trying to get something done.

When we came back to Lincoln (who we came back to A LOT – like 20 times) he had nothing to do but ride to his next destination and share a few expositional details with his campaign manager. His scenes were completely dead and they killed all the momentum whenever they came up.

I understand the need to include Lincoln. This screenplay is about an attempted Lincoln assassination. If we don’t get to know and sympathize with the guy, we won’t care what’s going on in the other storyline. But that doesn’t mean you can just plant him on-screen and let him mumble away. You need an exciting storyline for him as well.

That’s the way I like to look at parallel storylines (or subplots). Ask yourself, “What if I didn’t have the other half of this story to tell? Would this storyline be interesting enough?” If you cut out the Pinkerton assassination investigation, this would literally be about a guy travelling in a cart talking about the difficulties of campaigning. There’s not enough there.

So that’s the first change I’d make. Give Lincoln something he’s after, something that makes him active instead of reactive. I know you include him writing his speech but that’s a very malignant goal. It’s hard to make writing interesting in a film anyway (ironically) and we don’t even see him deal with that problem. We just hear him every once in awhile say, “I don’t know what to say.” It’s not enough.

The next problem is that there’s no character development in the story. Nor are there any interesting relationships in the story. It’s appropriate that this is called The Baltimore PLOT, because that’s all it is.  Plot.

For example, there’s a moment near the middle of the script where Kate starts to tell Allan about how difficult it is to live a lie. It’s our first genuine moment inside a character’s head. But instead of a conversation emerging from that charged statement, there’s a vague acceptance from both characters and the scene is over.

And then there’s the relationships. This frustrated me the most because these kinds of movies allow for the most interesting relationships in film – relationships built on lies. Each of our three spies must get close with one of the terrorists in order to find out about the plan.

When you have a setup like this, you want the good guys to really connect and (at least on some level) LIKE the bad guys because that makes working with them all the more complicated. They like them but they have to deceive them.  Not one of these relationships ever gets past the point of polite conversation. There are no true connections made.

Now I’m guessing Parker and Paul might argue that there wasn’t enough time for that. The script is already 120 pages and I’m asking for more. I’m going to let you guys in on a secret. It’s easy to find pages without bulking up your screenplay. You simply steal them from the subplots that aren’t as important. In this case, there are way too many scenes with Lincoln. We could get rid of half of those and have 15 new pages to play with.

Finally, in any spy movie, as the movie goes on, it’s essential that the spies find themselves in danger of getting caught. We have to get that sinking feeling that the bad guys are onto them and that they’re about to be discovered, for which they will surely be killed. I never felt anything close to that here except for ironically, at the very beginning of their infiltration (page 35 – when Hughes is onto Davies).

This scene embodied the script for me. Davies had made up a backstory that he was from Charleston, and one of the men he was with suspiciously says, “I’m from Charleston [too].” The man then starts questioning Davies about the town, of which Davies knows nothing about. Finally, we had an intense scene brewing here. I’m into it! But then, not more than 2 questions later with Davies’ lie ready to be exposed, another guy butts in and says, “You guys can deal with this later!” Right as we were revving up to 60 on the speedometer, we slammed on the breaks.

All of these things are fixable but they’re things writers need to know. You can’t write a story unless you keep an engine revving in all the storylines (not just one), unless you explore the character’s inner lives, unless you explore the relationships, unless you kick your character when he’s down instead of helping him back up (as was the case in the scene I just mentioned).

I like Parker and Paul. They have a knack for finding period stories that could make good movies. They still need to work on that storytelling though. I hope they take these notes to heart because if they stick with it, I think they have a real shot at working in this industry.

Script link (old draft): The Baltimore Plot
Script link (new draft): The Baltimore Plot

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: A great flaw to explore in “spy” movies is a loss of identity. You play the part of so many other people that you’ve forgotten who you are. I thought this is what we were going to see from Kate, but it didn’t happen.  Might be something to look at for the next draft.

In honor of the year 2015, the year Star Wars returns to theaters, I’ll be writing a series of articles throughout the year to celebrate (and occasionally eviscerate), the greatest franchise ever. Enjoy! And may Christmas 2015 come faster than it takes Han Solo to do the Kessel Run.

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The year was 1999. For movie nerds, that year marked the arrival of the single most anticipated film in movie history. It was the year The Phantom Menace came out. As millions of Star Wars fans left their local theater confused about how the magic of Star Wars could disappear faster than a womp rat on meth, I went back to my apartment looking for answers. Did George Lucas really just turn my favorite franchise into a bad Saturday morning cartoon?

In the time since, a lot has been dedicated to explaining why the movie didn’t work. But one of the things that doesn’t get mentioned that often – if it all – is the featured set-piece in the movie: the Pod Race.

The Pod Race, in George Lucas’s mind, WAS the movie. While good ole George was excitedly grinding everything from characters to sets into his digital blender, the Pod Race was the one thing he actually built stuff for. Every one of the vehicles in that race was a real prop.

So why is it, then, that a set-piece given so much attention, given so much screen time, given so much weight in the film, turned out to be one of the most boring races (and set-pieces) ever put on film? You watch that race and you’re not focusing on whether Anakin is going to win or not. You focus on why everything is so fucking boring.

The answer to this – once learned – will ensure that you never write a bad set-piece again (or at least one as bad as this). To be honest, set-pieces are typically one of the more boring parts of a screenplay. They’re often cut-and-dry “car speeds up, cuts other car off, joey shoots, brad ducks” blueprint-oriented scenes, rather than scenes written to actually evoke emotion (huge mistake). Truth be told, a lot of execs skim over set-pieces because there’s no important story information in them and it allows them to finish the read quicker.

If you’re doing your job, a reader will never EVER want to skim past a scene. They’ll be so caught up in your characters and your story that every little moment in that set-piece matters to them!  So what did screenwriter George Lucas do so terribly to make this sequence, which should’ve been one of the classic all-time action scenes, so boring? Five things, to be exact. Let’s take a look at them.

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“BORING MAIN CHARACTER” – I honestly don’t care if you’re the greatest set-piece writer in the world. If we don’t care about the person who’s at the center of the set piece, nothing you write in the set-piece will matter.  I say this again and again on the site, but writers never do anything about it!  Stop putting all your time into the set-piece and put it into creating an original, compelling, entertaining main character who we want to root for.  Star Wars could’ve turned The Pod Race into a Bobbing For Apples contest and it would’ve worked if we cared about Anakin.

“NO MAIN CHARACTER FLAW” – In my newsletter, I talked about the importance of dealing with your characters’ internal issues in external ways. There’s no better time to do this than in a set-piece. And there’s no better way to explore it than through your hero’s unique flaw.  If you’re going to build a ten minute race scene into your movie, it better challenge your hero’s flaw in some way. The problem here? Annakin didn’t have a flaw. He had some doubts, some fears. But he didn’t have a clear flaw. In contrast, Luke Skywalker didn’t fully believe in himself. That was his flaw. And that’s why him trusting himself in that ending Death Star sequence was so goose-bump inducing. A clear character flaw equals clear “external conflict” to play with during set-pieces, which creates a closer emotional connection between movie and viewer.

“THE BULLSHIT ARTIST” – Set pieces are your movie’s big performance numbers. In an action movie, they will often be what your movie is remembered for. So their reason for existing has to be airtight. The Rebels didn’t attack the Death Star in the first Star Wars, for example, because someone had a hunch that the base had a weakness. They had the Death Star plans that told them exactly how to destroy the base. In The Phantom Menace, we’re sold some cheap B.S. that winning this pod race (and using the prize money to fix their broken ship) was the only way for our group to get off the planet. As if two of the most important Jedi in the galaxy couldn’t have found an alternative way to leave. Once we know you’re trying to bullshit us on the reasoning for a set-piece’s existence, we turn on you quickly.

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“OVER-COMPLICATION” – One of the things I continue to see amateur writers do wrong is needlessly overcomplicate their stories. Stop. Just stop! There’s always a simpler way. What you do when you over-complicate something, is you create confusion in the reader. If the reader is confused about why a big set-piece is going on, nothing in the set-piece matters. Before the Pod Race, Lucas injects an incredibly complicated bet between Qui-Gon and a local alien gambler that states if Anakin loses, the alien gets the pod-racer, but if Qui-Gon wins, he gets the pod racer, Anakin, and a part for his broken ship. The alien then doubles down, and if he wins, he gets the ship, the pod racer, the Anakin, and possibly Qui-Gon too. Qui-Gon comes back at him and doubles his own bet by asking for Anakin’s mom if they win as well. It’s so needlessly confusing, that by the time the race starts, we’re clueless as to what needs to happen. Confusion is NEVER EVER EVER good for your story and is especially bad right before a major sequence.

“REPETITION” – A set-pieces’ mortal enemy is repetition. If the cars that are chasing each other are doing the same dance for too long or if the bad guys and the good guys continue to shoot and duck in the same way over and over, we’re going to lose interest. A set-piece is a mini-movie. And just like any movie, you need to challenge and surprise your audience over and over again. Treat your set-piece like your portfolio and diversify. In the Pod Race, we were subjected to the same desert checkpoints again and again with little variety in the action or interactions between racers.

To me, the worst set-pieces are the ones that feel too technical. A set-piece is a complex series of organisms that have to work together. It’s great if you’ve come up with an imaginative set-piece. But if your hero isn’t battling his flaw as well (i.e. Neo fighting Smith in the subway when he didn’t believe in himself yet), then the set-piece feels empty. You might have the coolest location for your set-piece ever, but if you don’t establish big stakes and make those stakes CLEAR, we’re going to be confused about why the set-piece is happening (i.e. the race car set-piece in Iron Man 2).

Learn why the Pod Race, and other set-pieces like it, aren’t working, so that when it comes time to write your own set-piece, you’ll be ready to deliver.

Genre: Dark Comedy
Premise: The discarded heir to a billion dollar fortune decides to kill all his family members to inherit the money.
About: Screenwriter Ford is a new kid on the block, but that didn’t stop him from landing at number FIVE on the 2014 Black List. He’s repped at UTA and managed by Black Box Management. He also had a short film play at Sundance in 2010 called Patrol.
Writer: John Patton Ford
Details: 126 pages

tumblr_ls3tb9dqfp1qf8r8uo1_500I’m thinking Ryan Gosling for this one.

Wow.

This is quite the screenplay. I can’t remember the last time I finished a script so… angry.

Not because the script is bad. Oh no, this is not Moonfall 2: Moon Tornadoes. Far from it. This script purposefully orchestrates your anger. To that end, it’s a success. But man, it’s not an easy success to embrace. Never has a villain seemed so casual yet ignited feelings of such rage in me.

Before you read it though (for those who have the Black List scripts, you have this), note that it’s not an easy script to get through. You’re not going to find me supporting its excessive 127 page girth. But I can promise you this. This parallel world version of Wolf of Wall Street is crafted well enough to leave you feeling rewarded when you finish. Even if that reward is a kick to the groin.

When we meet Becket Rothchild, he’s on Death Row. In fact, he only has hours to live. So he’s giving his “confession” to a priest, a confession that doubles as our narration of the story. Becket explains that 30 years ago, his mother, a teenager at the time and member of the Rothchild’s, one of the richest families in the world, got pregnant.

Her father told her that she could either abort the baby or leave the family and never come back. She decides to leave, which led to Becket’s birth, and the two hustled through life with no money at all until his mother died of cancer, a death that could have been prevented with some financial help from the family. But even then, her father turned his back on her.

This is what led to Becket’s hatred of his family, and kickstarted his desire to kill each and every one of them. Truth be told, revenge wasn’t the only reason Becket became a killer. Becket liked the idea of having all that money. As he tells us at the beginning of his narration, that old saying that money doesn’t buy happiness is bullshit.

There are nine Rothchilds to kill and they include frat douches, hipsters, reality star twins, and the big tuba himself, the man who kicked his mother out. Becket’s murder weapon of choice is a bow and arrow but the Rothchild killings come in all shapes and sizes, including poison, fire, even dynamite!

As Becket gets closer to his goal, his childhood crush and now bitter enemy, Julia, wises up to his plan. She blackmails him, telling him that if he doesn’t give her 3 million dollars, she’s turning him in. As we all know, a blackmailer never stops after they get your money. They always keep coming back for more. And Julia does come back for more right when Becket’s at his lowest point. (spoiler) It turns out she has something that can set him free. However, he’ll need to give her the entire fortune to get it. Whatever will Becket do?

Before we get into the meatier aspects of the screenplay, I want to point out a “show don’t tell” moment to remind all the screenwriters out there how important it is to look for these opportunities.

Early on, Becket’s mother becomes sick with cancer. After exhausting all their options, they make one last Hail Mary pass and return to Daddy Rothchild to ask him for money. Now, I want you to think about this scene as if you were about to write it. What would you write?

You could, of course, write a scene where Becket’s mom sits down with her father and pleads for his help. The high stakes of the situation would dictate, at the very least, a decent scene. But since the directive of the scene is so simple (she asks, he says no), it’s the perfect scene to look for a “show don’t tell” alternative.

And that’s what Ford gives us. He shows Becket wheel his mother up to the mansion in a wheelchair, Becket talks into the call box, and then the gates close on the both of them. In a matter of a few lines, you’ve given us a much more powerful version of the scene (and in 1/10 the space it would’ve taken to write a dialogue scene).

I don’t know what it is but there’s something about an ACTION that really does speak louder than words in screenwriting. A huge iron gate closing on this helpless soul packs so much more punch than a series of (likely) predictable lines between daughter and father. As writers, you should always have your “show don’t tell” goggles on when writing. Always look for those opportunities.

Now, as for the script, I’m not going to pretend this was a smooth ride from start to finish. Once I realized that Becket had to kill nine people, I was like, “I have to sit around and wait for this guy to kill NINE PEOPLE!?” It’s hard enough to make one killing interesting.  How is this guy going to keep our interest for nine?

Indeed, once we got into some of these middle-killings, I started getting restless. That 127 number staring at me from the top of the document wasn’t helping. But I’ll tell you when things changed for me. There’s a moment where Becket is about to kill the Televangelist Rothchild. He poisons his glass when he turns away. But when Rothchild turns back, he says, “So which poison did you use?” He then turns the tables on him and ties Becket up.

It was the first time I was legitimately surprised by what happened. Up until that point it was: Meet a Rothchild, spend a shit-ton of time with him, and FINALLY kill him. This one caught me off-guard. And it reminded me that one of the reasons you set up goals in screenplays, is to create expectations. You say to the reader, “Hey Reader – my character is going to go do this now.” The reader then relaxes and says, “Okay, let’s watch the character do this now.”

Once you lure them into that sense of security, you turn the expectation against them. That’s exactly what happened here. We figure, hey, he’s going to kill the televangelist just like he’s killed everyone else. But now the televangelist flips it around and the hunter becomes the hunted. Building expectation is a powerful tool. But it only works if you fuck with the expectation.

And yes, I get that to fuck with the expectation, you first have to lure the audience into a sense of security, which is why Ford would argue the previous Rothchild killings needed to go according to plan. But there were a few too many of them and each of them lasted a few scenes too long. We needed to get through that section quicker. I’d even argue that we don’t need 9 people. We could get away with 7.

Anyway, after that, the script was less predictable, and the increasing frequency of our serpentine villain, Julia, added another x-factor to the story. We were no longer on that predictable “get to know a Rothchild, then kill him” train. We were on busses, planes, sidewalks, bikes.  Shit, we were in an Uber at one point.  All of this made me less sure of where the story was going.  I was kind of surprised, being so apathetic at the midpoint, how into the ending I was. And when that big bombshell hits, it’s something else. As in, it kind of makes you want to kill yourself.

“Rothchild” left me with mixed feelings but they were feelings nonetheless. I’m still thinking about it. And that’s usually a good thing.

[ ] what the hell did I just read?
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: We’ve discussed the page number thing to death. But if I can, I’d like to recap. It’s true that page length doesn’t “really” matter. A well-written 120 page script can read like it’s 90 pages and a terribly written 90 page script can read like it’s 140 pages. Here’s why keeping the page length down helps though. It forces you to make tough choices – to cut out stuff unless it’s absolutely necessary. A lot of writers are the equivalent of motor-mouths. They like to hear themselves type. Well, as you know, it doesn’t take long for somebody to eventually tell those people to shut up. Don’t be a screenwriting motor-mouth. Choose your words carefully.

What I learned 2: A serial killer main character gives your script a 20% better chance of getting on the Black List. I’m not kidding.

Note: The Scriptshadow Newsletter was sent out last night. If you did not receive it, check your SPAM and PROMOTIONS folders. If you want to sign up for future newsletters, you can do so here. Hope you enjoy it!

Genre: Animation
Premise: Woody, Buzz, and the gang are stuck at Andy’s spooky grandma’s house for the night, where the toys start disappearing one by one.
About: After Toy Story 2, back when Pixar and Disney were going to break up, Disney still would’ve owned the rights to the Toy Story franchise. They went back and forth between whether to make another Toy Story feature or to send the franchise into direct-to-video purgatory. As such, they wrote several versions of Toy Story 3. I thought I’d be reading the recently talked about version of Toy Story 3, which had Buzz Lightyear being recalled to Taiwan, but this draft of the story appears to precede even that. Interestingly enough, you can see the seeds of what would eventually become some of the major sequences in the official Toy Story 3.
Writers: Cheri and Bill Steinkellner (Revisions by David Guion and Michael Handelman)
Details: 104 pages – June 8, 2005 draft

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I love reading early drafts of famous movies because you can really see the writing process in action. When you’re writing your own script, searching for that perfect plot point or memorable character, it can be hard to see the forest through the trees. Only by looking at a great movie and then going back to the early drafts where it wasn’t so great, can you see the key decisions the writer’s made to make it work.

In this case, we went from Grandma’s haunted house to a pre-school prison. On the surface, this doesn’t seem to be that big of a deal. Both locations offer plenty of hijinx and opportunity for adventure. But later I’m going to tell you why the pre-school was a waaaaay better option, saving the Toy Story franchise from going into the toilet.

Toy Story 3, the 2005 version, starts the same way Toy Story 3 the 2010 version starts, with the toys playing in Andy’s imagination. The scene is a toned down version of the huge opening from the official film. Afterwards, the toys learn that Andy’s room is going to be redecorated, and they’ll be packed into a box and sent to Grandma’s with Andy for the night.

Once at Grandma’s, a big scary Victorian mansion, the team meet two new toys, a sniffling badly cobbled together excuse for a sock monkey named Gladiola, and Jack Challenger (otherwise known as Hee-Hee), a sock monkey who’s been on more adventures than Indiana Jones.

Hee-Hee is perfect in every way and quickly wins the toys over. But Woody has some reservations about him. He can’t put his finger on it, but he’s seen this toy before. He just can’t remember where.

As the toys come up with a plan where Hee-Hee will stay with them so that Andy accidentally takes him home with them the next day, members of the group start disappearing, starting with Woody’s horse, Bullseye. This, of course, makes Woody even more suspicious of Hee-Hee.

Rumors start flying that Andy’s room redecoration will be accompanied by a more sophisticated lifestyle, and that only two of the toys will be returning. This results in everyone pointing the finger at the notoriously jealous Woody, who they believe is offing the toys one by one so that he can be one of the two toys.

As the group heads deeper into the spooky house to find the missing toys, Woody must find a way to prove his suspicions true, that Hee-Hee is somehow behind this. But the more he digs, the more it’s starting to look like someone else is involved.

Toy_Story_3_screen

One of the first things you notice about the 2005 version of Toy Story 3 is the opening. It’s very similar to the eventual movie. The toys are on a train, heading towards a giant canyon, and it’s all happening in Andy’s imagination. The big difference is scope. This version seems neutered, not as imaginative. For example, there’s no giant spaceship that comes in at the end. It’s like the writers began the idea and then got bored with it.

Strangely enough, the ending is the same as the official Toy Story 3 ending as well. Our toys get stuck in a garbage truck and are heading to the landfill. But again, it’s a neutered version. They never get to the landfill.

I can’t stress how important of a lesson this is. Big set-pieces require imagination. They’re, in essence, their own stories, and the first versions of these stories are going to be pale imitations of the final product. Every time you come up with a set-piece, put it down, and the next time you come back to the script, look for ways to make it more imaginative. Afterwards, put it down, come back weeks later, and look for ways to make it more imaginative. If you don’t do this, you’re going to end up with the garbage truck version of the Toy Story 3 climax as opposed to the huge multi-location landfill version that was in the final film.

Now, let’s talk about why this script was scrapped in favor of the eventual pre-school storyline, cause this is a super important lesson for screenwriters as well. Put simply, the Grandma storyline doesn’t take advantage of the specific concept of Toy Story. Toy Story is about toys that come to life. Throwing those toys into a “haunted” house doesn’t take advantage of that in any specific way. In other words, you could put any characters in a haunted house and it wouldn’t be much different.

When you have an idea, you want to find a story that takes advantage of that concept in as specific of a way as possible. Putting toys in the hands of young kids is a storyline that much more specifically takes advantage of the toys-coming-to-life concept.

And this lesson isn’t relegated to the concept only. It’s something you should be thinking about with every aspect of your story. For example, a few weeks ago, I read a superhero script where the main character’s power was his ability to use fire. The big climax of the script? A shootout on the top of a building. I explained to the writer that if the main character’s big power is his use of fire, then you need to build a climax around that specific idea. Maybe he’s in an oxygen-deprived environment where he can’t use his fire. Or maybe there’s water preventing the use of fire somehow. But whatever it is, it has to be more specific to the story being told. It can’t just be a random shootout scene, no matter how cool the location is.

The 2005 version of Toy Story also violates one of the big tenants of Pixar storytelling. There’s no theme! It’s just a goofy little story about toys going to Grandma’s haunted house. There’s no bigger message – no deeper feeling when you finish reading it. The real Toy Story 3, however, is about moving on into that next phase of life, something that directly came about because the story focused on a more concept-specific idea in the pre-school.

Another thing you notice by reading this version is how forced all the motivations are. You’ll see this a lot in early drafts (or Amateur scripts, where writers don’t write enough drafts). The writers are clearly trying to come up with reasons to put their characters where they want them to be, but aren’t doing a good enough job of it.

Andy’s room is getting redecorated? That’s a pretty lame motivation to send the toys out of the house. I mean, why not just put the toys in another room? Consider the motivation for the toys leaving in the real Toy Story 3 – Andy’s leaving for college. That’s a much bigger and more realistic motivation.

Motivations are one of those annoying things that take multiple drafts to get right. If you ignore them, they’ll look like this: clearly forced writer plot points to get the characters where they want them to be. Don’t stop rewriting until all the motivations feel natural.

As much as I wanted to read the Toy Story 3 Taiwan version, this was a great reminder about the power of rewriting.

[ ] what the hell did I just read?
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: How big does your rewrite need to be? If your execution is not taking specific advantage of your unique concept, as was the case here, you’re looking at a page 1 rewrite. If you were smart enough to make the story concept-specific, however, your rewrite should be much more manageable.